Jump to content

HammerOfSigmar

Members
  • Posts

    410
  • Joined

  • Last visited

Everything posted by HammerOfSigmar

  1. NH suffers from the increase of grimghast. LON suffers from several point increase, including nagash, arkhan, grimghast. grimghast increase is a pretty great blow since the 90 grimghast list might just be not possible anymore.
  2. the new core book is kind of a brief introduction of everything start from the age of myth to the soul war
  3. There is actually one, the battlebox come several months earlier than the tome, the KvsS battlebox.
  4. I am not 100% sure but both the new Death and the ogors trailer are closely related to "bone". So it is a reasonable assumption that the battlebox will be orgor vs new death.
  5. Counting those confirmed but not released yet ones, it's alreay 11 tomes Gitz, skaven, FEC, Khorne, Fyreslayer, S, Slyn, cities of sigmar, orruk, orgor, new death(probably skeleton) There is at least one more chaos, so it will be at least 12 in total this year.
  6. It really depends, strictly speaking, Nurgle, DOK, idk, LON, SCE and nighthaunt are not fully 2.0 armys by now but none of them are desperate for an update like STD. If we ignore those, then the armies needed to be updated but has not been anounced yet are very few left: STD, seraphon, KO and TZ. If so, everything should be done before 2020 April then.
  7. For balance problem, I don't think it will be a big issues. The STD battletome can just empower the STD units in great scale and this won't affect how those units perform in the Chaos god army. For example, FEC dragon is very deadly in FEC army(strike first, attack twice without interruption, but anyone really try using it in LON list?
  8. Why tzeetch might get an update earlier than STD? Any sources or just personal guess? From all I know, STD has a much higher chance to get updated before tzeetch.
  9. I am neutral about it. Either leave it there or remove it will be just fine for me. I do discover that some people hate it because it makes the game less predictable and somehow invalidate their strategy, which upsets them a lot. However, the double does cause some trouble when the damage output is getting more and more crazy because a double turn might just remove most of the army . Considering the apoc and warcry, the next edition might just remove the battle turn mechanism we currently have and only the battle round is left.
  10. Well, that's a very different story then, pretty hard to image that nowadays, someone will still take a bunch of liberator as the key unit.
  11. Actually, it doesn't really matters......liberator is not a unit that you will expect to do damage in most list.... In most cases, it is taken for battleline option and might either use it to capture points or as meatshield against not crazy attacks.
  12. The average damage output of a 5-man hunter unit is better than a 5-man liberator in fact in normal cases(against model with less 5 wounds), hunter just lose the reroll 1 save rolls but have better mobility. Another bad thing for hunter is that it is a conditional battleline, but if you are just using one or two small unit, there is no making a big difference. Consider their special ability to DS 7" within an enemy unit, I think their points are fine currently, at least when comparing with the liberators. I have no idea how you guys draw the conclusion that hunter are terrible while liberator are fine.
  13. Well, one thing that worth mentioning is that while some player dislike the idea of cities of sigmar style soup tomb and want to get their separate ones, there will be a problem if all of them get their separate one--its about the update cycle. Even GW keeps the updating speed of this year, it will takes three year to finish a cycle once the cities of sigmar get separated again and some new fractions come out. If GW slow down the updating speed, it might takes four year or more, then it will just go back to the what happens before the cities of sigmar tome come out, a lot people keeps complaining GW not updating their favorite fraction while waiting for a long time. Do you guys really want this?
  14. I am not saying the sword is definitely better, I just want to remind you guys of the missing thing when do the maths🙂
  15. azyros give reroll 1 to hit buffs, not +1 to hit...... another thing worth considering when do math for sword and hammer is that -1 to hit debuff is kind of widely seen in this game(for example, SCE has several), but -1 to wound debuff is not so.
  16. "Stormcast Eternals into their main force, while Tempest’s Eye and The Living City can draw on aid from the Kharadron Overlords and Sylvaneth, respectively, as full members of your army that share your allegiance abilities." So KO won't be included in cities of sigmar.
  17. Based on the current state and some assumption, AOS have the following fractions: Order Stormcast Fyreslayers Sylvaneth Seraphon Kharadron Overlords Daughters of Khaine Cities of Sigmar Hysh Aelf(assumption) Ulgu Aelf(assumption) Chaos Blades of Khorne Disciples of Tzeentch Hedonites of Slaanesh Maggotkin of Nurgle Skaven Beast of Chaos Slaves to Darkness & the Everchosen (assumption) Chaos dwarf(although it is a FW thing, it is a complete army with allegiance ability) Death Legions of Nagash Nighthaunt Flesheater Courts Skeletons(assuptions) Destruction Orruk Warclans Gloomspite Gitz Ogor Mawtribes (assumption) Therefore, 23+1 fractions either already exist or will probably be released in the future. Assuming, GW keeps the current update speed, 12 books per year, it still takes about two years to update everything. Hence, I think 24 is somewhat close to the upper limit, more fractions might come out but I don't think there will be a bunch. From my point of view, the total number should be somewhat below 30, 3 years update cycle is a bit too long.
  18. We don't know what actually happens in age of myth, so all those old character can be candidate.
  19. raptors is while crossbow jud not from my point of view.
  20. Scoins of the Storm counts as normal reserve, in the latest core rule, reserve unit arriving battlefield does not count as normal move. In the last version, this thing does count as a normal move, so probably that's why the GW manage tell you so. In the latest version, in the latest version, it no longer counts as a move.
  21. Probably it will be decreased to 12" or 18", and should have a high strength such as 6.
×
×
  • Create New...