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dirkdragonslayer

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Everything posted by dirkdragonslayer

  1. That looks much better. I think the bottom and the top being two completely different color schemes on the official paint job really emphasized the disconnect between the two halves. This looks a lot more like a cohesive piece.
  2. I wasn't really interested in Gravelords until they revealed Grandma Vampire. I don't know if I will play Gravelords now, but I know I need that babushka vampire for DnD. Do you think she bakes dog treats for all the people she turns into wolves?
  3. Belladama has to be my favorite reveal. Babushka Vampire being the primogenitor of Radukar's bloodline is pretty cool. Also since vampires don't age someone saw this little old lady and thought "she would make a strong new vampiric bloodline." I imagine she was chosen for her ability to resist death for so long. Nagash showed up on her 100th birthday and rewarded her for her sheer tenacity.
  4. That feeling when a living God of Earthquakes is just as inspiring as a big smelly dankhold troggoth.
  5. What a huge chonker. He looks real cool, though I bet this means Gordrakk is going to get rocked at the start of this book. He isn't the kind of lad to share command of a Waaagh, as Skragrott knows. He doesn't really fit any part of Destruction's aesthetic. I love the narrative beat of a god who lost his children, but there's a severe lack of horses and well-crafted gear in destruction. Like I don't see my Gitz or Orruks marching behind this big Bronze Age beastie. I wonder if this is temporarily for everyone (like the fungoid shaman in Malign Portents before Gloomspite's reveal) or if he will be like Nagash for destruction and be around permanently.
  6. This all sounds like a roundabout way of saying "Gitmob." We already have Rippa's Snarlfangs which are slightly larger Grots riding significantly larger wolves/wargs/snarlfangs, it's not much of a stretch to see that being expanded on as a whole faction. Every time I see these new rumors with speculation on mysterious wolf grots, it confuses me since we already know who those are. They appear in the Gloomspite codex, Underworlds, and a few short passages as the Gitmob. Unless they add a second separate culture of mongol-inspired grots riding wolves, it can only be the Gitmob.
  7. My current assumption is that Kragnos is Beasts of Chaos. The face we see in one teaser pictures looks like a fancy Gor face. My guess is that he is some sort of god of Ur-Centaurs/Bull-Centaurs that built that ruined city he overlooks. They lost a war or something leading to Kragnos being sealed away, and he woke up to his people being snuffed out by the forces of Order. In a rage or searching for the closest thing to his children he takes command of the Beasts of Chaos. I don't think he is destruction anymore, since the Kragnos book character line-up seems very focused on "Order vs Chaos." From what we have seen of the Broken Realms so far, Destruction isn't a factor and him being destruction would compete for attention with whatever Gordrakk is doing in the background.
  8. It's funny, Destruction gets a lot of attention in the side stories they publish online, but none of the factions have gotten BR rules yet. It's surprising because I thought they would have at least compiled some of the White Dwarf bonus rules in a book (like the Troggherd stuff). From the line-up we see for Kragnos it's too crowded with all-star demigods to fit Gordrakk and friends. It's not like we are being forgotten about since there are the recent Underworlds warbands and all the fluff, but omission from the books is odd. Not even the shiny new toys like the Megagargants get stuff. I wonder if AoS 3.0 is going to get an early campaign supplement with bonus rules for Grots/Orruks/Ogors, like what everyone else got during Broken Realms.
  9. At this point maybe they need to split GA:Order into GA:Aelves and GA:Other. We got a love of Aelves mucking about; normal CoS aelves, blind sea aelves, monster-girl aelves, light elemental aelves, tree aelves, even chaos aelves if you count that fella from Warcry. I don't have anything against people who like aelves, but that's a lot of aelves. They seem to be more numerous than greenskins in the Mortal Realms. Seeing even more elves in the potential Kurnothi and/or Malerion's kids means we are reaching maximum aelf capacity. Would love some more stunties though, I need some more trophies for my bosspole. And if Grombrindal or Valaya comes back I may need to join the clan.
  10. Recently they have been showing off conversions on the Community site and in white dwarf articles, so it's not super far fetched. Especially since the same white dwarf has the anvil of apotheosis/blood rules. They aren't afraid to show off converted models, and to me it definitely looks like a modified Sigvald. Edit: Maybe it is something new? I saw a slightly clearer picture of the thing on another site and the "legs" were bat wing bits I don't recognize. The shoulder and sword arm still looks like Sigvald to me, but those bat wings being used like a seals flipper look too defined to be a kitbash. I am going to leave this at a "I dunno."
  11. Before we knew it was attached to Kragnos the common consensus was that it was a Duardin thing. The charms attached represent the different Duardin cultures (Hammer for Dispossessed, Ship's Wheel for KO, Axe head for Fyreslayers), and it has a mountain in the top left similar to how WHFB dwarves depicted mountains. Now that we know it's the shield of Kragnos it's harder to say, but I would say it's still related. My guess is Grungni or Grimnir is responsible for imprisoning Kragnos and killing off his people. His shield is made from the trophies he has claimed from killing lots of Duardin in revenge. I am still wondering if Kragnos is related to the Kurnothi, Beasts of Chaos, Bull Centaurs, or something new. If this is his face at the top then I want to say Beastmen but something is telling me he is a Destruction demigod.
  12. That's why I like the Orruk Warclans tome idea. Bonesplitterz and Ironjawz are treated are two seperate armies in the same Battletome each with their own lore, with the "Big Waaagh" being a third option to bring both. Most Orruk lore treats them as two distinct cultures that sometimes work together (just like Duardin do).
  13. Hope they are still cheap and fragile like normal goblins. Live fast, die faster!
  14. If it is Snarlfang Goblins, I kind of hope they get lumped into Gloomspite (even if they worship the Sun and not Moon). I really like that Destruction has fewer but larger factions. I like Grots and I like having all my Grots in the same book so I can mix and match easier. I could see it done similar to Spiderfang in a few kits; Snarlfang mounted Hero/Wizard, Snarlfang Riders (Melee and Ranged options) Snarlfang Chariot (with hero option), and a Snarlfang-pulled artillery piece (like a ballista mounted on a chariot). 3-4 kits and you have a new sub faction. I see Kharadron and Fyreslayers in separate books and not combined like Gloomspite/Warclans/Mawtribes and feel a bit sad. Neither are very large factions and it doesn't make sense to me that they aren't combined in some sort of "Children of Karugromthi" book.
  15. Which is great, since even if Warbands are typically bad in regular AoS, they are awesome for cheap heroes, alternate models, and conversions. I plan on buying two more sets of Zarbag's Gitz one day just for AoS and 40k Conversions. I kind of hope if/when Underworlds gets discontinued (not that it's anytime soon) the character sets stay around and become "true" named characters. Some like Mollog, Fecula Flyblown, and the Crimson Court are ripe for being used outside of Underworlds. Like imagine the Crimson Court acting in the narrative similar to the Council of Sisters from the Castlevania TV series, or Fecula leading a Nurglite host against Gardus. It would be rad.
  16. I think Mortal Wounds on missile weapons are fine as long as they are limited. Basic archers/gunners shouldn't have it (to reduce the ability to spam it), but artillery and heroes should still have access to mortal wounds. If you have an archer hero it makes sense that they can do those Legolas head shots and cause Mortal Wounds. For artillery maybe the projectile is explosive or extremely magical that it rends/ignores armor. If a Arkanaut Admiral take a direct hit from a Warp Lightning Cannon, their fancy armor won't do anything to stop the ray gun from boiling them like an egg. My thinking is ranged artillery/heroes/behemoths are expensive enough and limited enough that it would balance out.
  17. On one hand it makes me sad since it delays the Beast Snaggas, on the other hand I am really busy for the next few months so it wouldn't affect me anyway. A break in releases is probably a good thing.
  18. Troggherd Gloomspite can be done decently with minimal heroes. You only really need a single Troggboss to make Troggoths battleline, maybe a Fungoid Shaman so you can play around with magic. It sort of betrays the requirement of "No character buffs" since the Troggboss's buff is pretty important for Rockguts, but it does reduce it to the minimum of a single hero and a horde of trolls. You won't win any tournaments but it will be a fun army.
  19. I actually really like mortal wounds since it gives a way to hurt durable targets even if you lost the right tools for it. Even if I lose my high rend Troggoths/Fanatics I can still throw out a few mortal wounds on a durable target with my shaman and maybe take it out or take it down a notch. They have certainly become much more prevalent than one might like, but as a mechanic I think they are good for the game.
  20. I admit I was on the "Cities of Sigmar aren't going to stick around" boat, but the Cursed City box dispelled that for me with all the new heroes. Two new named characters coming with a Broken Realms book definitely shows that they are going to be around for the long haul.
  21. Forgeworld models have always scared me, and this is exactly why. I started playing 40k in 7th edition, and the Forgeworld catalogue for 40k and AoS has been shrinking since I started. Unless you played 30k, Necromunda, or Custodes the catalogue is constantly shrinking. Entire FW ranges have been silently discontinued without a weeks warning. I don't want to spend 100$ on a Hag or Rogue Idol if it's going to be a paperweight in a month. I don't think the Hag is disappearing this week, but the uncertainty of it makes me wary. Even with my Troggs I am just doubling up on Fungoids instead since I am a huge coward. It's why my biggest hope for a Gloomspite update would be a plastic Hag.
  22. Luckily it doesn't seem like they are a specific Klan, just a new subkultur. Imagine it like Ork Speed Freeks; not all Speed Freeks are Evil Sunz, but most Evil Sunz are Speed Freeks. They certainly seem themed like Snakebites, and I bet the upcoming codex will have the Snakebites specializing in them, but the narrator outright states that they are part of any ork klan.
  23. At least the old one is the same size as a Daemon Prince, so he is still usable.
  24. I don't really mind mirror matches, but all the two armies I play are kind of well known for their infighting. Gloomspite and Orks aren't know for their unity. We'll throw down on whether red or blue is the better color for our pants (it's red you git). For example at my local shop there are at least 3 other Ork players I know about, but we all get a kick out of Ork vs Ork shenanigans. I assume that all the Loyalist Space Marines don't find the same fun, but I can enjoy mirror matches. The AoS community at my place is small and diverse, I don't think they have any mirror matches.
  25. I don't hate how it looks per se, I hate what it's made of. The GW paint job is a bit unflattering, but a well painted one looks pretty good. It could be a lot cooler in how it's posed or looks, but it isn't a bad looking model. It's terrible for a different reason. The problem arises from it being a spindly spider, and that doesn't play well with heat-sensitive, brittle, and fragile resin. I have seen a lot of Scuttlebosses bending in the middle due to heat and weight, or missing their fragile legs online. I don't play Spiderfang currently but I know some people who do, and it's a common problem. The thin legs worked when it was still metal, but when it was changed to resin it became a fragile mess.
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