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Rachmani

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Everything posted by Rachmani

  1. MW on wounds is where it’s at. Way less oppressive than MW on hit. And thematically fitting for ghosts.
  2. Could easily be that the rumor was „no new books after X“ but X ain‘t Sylvaneth/Skaven but the release after those. Rob can be cynical, but I highly doubt he‘d spread false rumours to throw shade on a system in which he‘s so heavily invested. Then again, a little spice never hurt anyone.
  3. In all seriousness, though. The new Nighthaunt hero has one thing going for it. It actually allows for some sort of counterplay through LoS. And if I‘m not mistaken once you‘ve chosen a target you can‘t choose another until Judgement was served. So the NH player, too, has to make a decision. Go with a worse target but get to roll dice earlier? Or wait for a perfect opportunity later in the game. You also can‘t just pop up from the underworlds, as you‘d risk getting killed before judgement was cast/delivered.
  4. They‘d ignore Khorne given the performance of his followers. Khorne is that one guy who‘s always on the short-list but never gets picked so over time, he himself becomes a meme. The scriptores in their quarter annual meetings would always speak highly of him, like they‘d surely pick him this time, only for Khorne to get the short end of the stick again because, you know, Battle Tome Skaven introduced a Clan Rat Character named Squiggles who suddenly gets priority.
  5. Son of a b*tch! Gosh, you got my hopes up. That would be awesome!
  6. This, so much. I actually really like the idea behind it. The whole Prime stuff. I don't however, really like it being used as a band aid that only targets specific units or armies.
  7. I wrote the same in the rumour thread but if we look back, january has been the traditional month of chaos releases. So that is when I would expect a Khorne release. Thematically the Khorne doesn’t need a lot of shenanigans. Their troops need to be relatively fast, unrelenting & capable. They should not be unstoppable in melee, but always cause carnage. So I think a good statline, relatively few shenanigans and relentless fury as a command ability should be a good starting point.
  8. There is a relatively clear pattern of one chaos god book a year. I fully expect the blades of Khorne to get theirs in january (maybe a tad delayed as it was the case with nurgle). Khorne just needs better units, which can’t be done in a tome celestial. Thematic would be units that are pretty straight forward but just very good in combat. So that other armies can beat them - in melee even - but not without tricks. I‘d also change Relentless fury to a command ability. Khorne doesn’t care who dies, just how many skulls he gets.
  9. As long as frightful touch does mortals on wound instead of hit I think it would be fine.
  10. That’s really quite funny, as I think that Kruleboys have one of the best starting ranges of the last few years. It just feels like they forgot 1-3 units to differentiate the playstyle. (Hobgrot cav, gutrippa cav & a cheap, nonhero monster).
  11. I agree. Just got a vibe that gradually turned away from the "curious" and towards the "negative" so I wanted to gently remind all of us (including myself!) that the book actually looks pretty well written. Points can be fixed, Slaangor probably can't (without a rewrite).
  12. The problem is mostly that bravery was never fully developed as a combat mechanic. Which in turn meant that it never got a balance pass beyond battleshock. So now, whenever an army or just a few warscrolls introduce bravery as a means of dealing damage, balance jumps out the window and is nowhere to be seen.
  13. Well, I think one thing that can be said about the book is, that there is not a single warscroll that is bad within itself. Some stuff might not be priced right, but that's about it. Even eels, the apparent "losers" of this book aren't bad per se (or at all). (I know that in theory you could just lower the price of a unit to a point where everything becomes good, but I'm talking within reasonable ranges of point corrections here). So I don't think that doom & gloom is justified. Personally I'm rather positive, apart from coping with 500 point Shelley.
  14. I‘m with you on that one, but SCE are their own little matter. Maybe they sort themselves out and the options end up way less good in the future.
  15. Do you guys really see no place for eels? Tank eels look like a pretty perfect first charge to me. Unmodified 3+ save, solid weapons. They surely get their turn 2 charge.
  16. I agree with the last part, but am not sure that a balanced approach won’t work. Thralls, as good as they look are not eels in terms of speed etc. I wouldn’t be surprised if the book it turns out that the book has deep pockets.
  17. I agree it looks decently synergistic without warscroll-ability bloat. To be fair, though. The old book aged well, so the Idoneth were kinda well written from the get go. I'd be very happy if a list with a good mixture of units would actually be good. I would want to spam neither eels, nor thralls or sharks. But some of everything I'd actually paint and play with. Edit: I was literally going to type "I don't like 4+ on thralls, feels thematically wrong" and just read, that apparently rob made a mistake? Well, then I'll reserve my judgement. Looks like great book.
  18. To be fair, that is one dope looking stormcast!
  19. Well… There is a reason, DoK get their new book after Idoneth & Fyreslayers. I have some hopes for that book.
  20. There is no single stat to determine the power of an army. Winrate, tourneys won, etc. all together form the bigger picture that then does or doesn't need to be addressed.
  21. Strong and well written is not the same, one can be either without the other. Truly great products are both, though.
  22. The „problem“ is never whether the initial reaction will be right or not, but rather that up until we get at least a glimpse of the bigger picture, we don‘t know enough to form a proper opinion. Take that Command Ability for example. As of now we know that it’s available for every lodge. What we don’t know is, whar Helmdar gets in exchange. Maybe Helmdar will be able to use it more often a turn and more than once on a particular unit. There simply is too much unknown. edit: just to be clear, I can relate to the fear pf one’s favourite army getting nerfed (especially when it’s not S+ tier to begin with) & how that kills the mood. But that makes it even more important to voice cool headed opinions. Doesn‘t happen out of spite, but rather to shift the focus of those who see a grim future ahead.
  23. No, you misunderstood my point. Up until release it wasn't clear how the whole Nurgle package would look like. Same here. We can't tell until we get all the info.
  24. Remember everyone was underwhelmed by Nurgle up until release. Now it seems to be in a good spot.
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