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AaronWilson

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Everything posted by AaronWilson

  1. So game all done (may have been interrupted by the football a little bit) and I had such a blast, the little quality of life changes like Piling in really make the game feel a little smoother for sure. I took my list in post a few posts above and my buddy took - Lord Arcanum on.. Gryph charger? On a beastie, he was the general Lord Castellant Lord Relictor Lord Relictor 10 Liberators 10 Liberators 6 Prosecutors 2 Fulminators Pew Pew ballista. The game was 1500 and we rolled Battle for the pass, I finished deploying first and gave him first. He put both relictors & liberators in the celestial realm. Turn one both liberators & 1 relictor came down. Liberators went onto either objective, prosecutors through some hammers at my horrors and killed 2. Ending him on 5, my turn one I got my balewind up and a Bolt of Tzeentch into the Fulminators, that rolled a 1 for the wound. My opponent rolled a 9 to unbind my Inferno Flames onto his right side Liberators. Magister killed a liberator onto the left side and got me spawn, Tzaangor put up Shield of fate and the Horrors cast arcane bolt, which was a massive mistake. I forgot I had the Geminids, which I should of cast with my Horrors which would of gone over his right side Liberators AND Prosecutors. On the left side my Tzaangors charged and killed 6 Liberators ending me the turn 5-3. I won the next turn, killing a Fulminator with a bolt of tzeentch, killing 3 liberators in the right with Inferno flames and 1 more with a Arcane Bolt, Ogroid killed a liberator on the left with Boon and Magister failed his spell, I made ANOTHER mistake this turn. I remembered that I had the geminids and cast them but I didn't read the part where they move when they are placed (this, again would of made a massive difference) so I cast them but didn't get any damage out of them ( could of gone over the right side Libs & Prosecutors). I got 3 screamers this turn via fate points which was neat. I decided I need to try on the right side, so I charged my enlightened who had been peppered by the ballista & acolytes into the right side liberators (who were in cover). My enlightened & Acolytes got squished (Acolytes had been weakened by Arcane Sacrifice). I killed the last of the liberators on the left with my Tzaangors. This ended the turn 5-6 to me. Opponents turn 2 saw his Ballista rip a new one into my Tzaangors, followed up by the Arcanum, Castellant, Relictor and Fulminator go into my Tzaangors and the Liberators still tied up by my last Enlightened on disc. The prosecutors flew through the middle of the table and made a charge onto my summoner on the balewind, it went bad from here as my GS died, last enlightened died and my right flank totally collapsed. I was crushing the left side but my oppenent won the battle round for a double turn back, putting the CP score to 20-5 and after my third turn we called it there. I took a lot away from the game, A - Don't forget about endless spells you pay for! The Gemeinids paired with a timely charge into the prosecutors at -1 to hit / attack would of allowed me to crush the right flank. B - Target priority needed to be better, there was no need to put the Bolt of Tzentch into the Fulminators as they weren't a threat at the time. I should of focued my fire onto the right flank while I had the time to do so. I wasted my shots against Liberators in cover as well, I should of put them into the Prosecutors out of cover. C - Remember rules on Warscrolls, I forgot my Tzaangers Banner ability, I forgot +1 to cast on Pink Horros etc. I need to do better at remembering everything. I had a really really good time playing the game and If I played the exact same again I'm confident I would of taken the win!
  2. Hey all, I’m partaking a local narrative campaign and I finished my first short bit of fluff for it today. Thought I’d share with you all! A impossible fortress, at the heart of a crystal labyrinth. A tall, winged creature stared into a book that was open but not yet written. The gaze of the creature so intense, Zicottle watched his master at work. The lord of change was observing actions not yet acted upon play out. His master had been gifted the art of foresight by the eternal schemer, the daemon hoped one day by good service he would receive such gifts. If not, he would have to plan his own scheme and weave his own web of lies which would see him be granted them. As the thoughts of Zicottles overthrowing blossomed the book was snapped shut by Dukhin. His gaze turned to Zicottle, his stare revealing his ambitions and schemes. Dukhin almost showed a grin before he spoke “There is a war brewing, the thunder of Azyr has been cast down. The rat things hinder the soul hungry elves and Khornes blood hungry fools swell at the scene of it”. Zicottle replied “Must we intervene, must we change the path of this war?” Dukhin waved his rod of sorcery before him, strands of fate like DNA left behind the rods swing. “This is not the way, this is not how it is meant to appear. This must be changed, Zicottle” A warpflame roared in Zicottle’s immaterial body, a chance to prove him self as a worthy Herald of Tzeentch. He would do what must be done for his Master and for the architect of fate. He would his summon his legion and muster the tools that had sold there souls to Tzeentch local to the brewing war. A new plan sprung to mind in the heralds mind , a new route to ascension and to show his dedication to his lord.
  3. So I'm heading out to play 1500 points tonight, I'm rolling with this Allegiance : Tzeentch Leaders Gaunt Summoner - 180 Command Trait - Arcane Sacrifice Lore of Change : Bolt of Tzeentch Tzaangor Shaman - 180 Artefact : Aspect of Tzeentch Lore of Fate : Shield of Fate Magister - 140 Lore of Fate - Glimpse the Future Units Tzaangors (30) - 480 Kairic Acolytes (10) - 80 Pink horrors of Tzzentch (10) - 200 Lore of Change : Fold Reality Tzaangor Enlightened on Disc (3) - 160 Endlesss Spells Balewind Vortex - 40 Geminids of Uhl-Gyish - 40 I'll take some photos and let you guys know how it goes tomorrow will be my first game with the new rules with rule books etc, not just using rules from online. Very excited
  4. The new Stormcast podcast had a employee showing off his moonclan shyish themed army.. moonclan grots confirmed?
  5. Okay so I've been watching this thread and I think Legion of Azgorh are going to have be a little treat to my self to paint slowly. What would you guys for a 1k list? Ironsworn & Fire dudes seem like a good start as well as some sort of warmachine with a deamon, and a BSB for re-rolling wounds seems good?
  6. I certainly plan to run a Curseling with the +12" to unbind trait at the Throne of Skulls in October. I'll bring all the endless spells with me just in case
  7. This seems like fun, you have a potential for a lot of MWs a turn and the horrors will provide solid chaff, you will be very vulnerable if your opponent goes second and removes the horrors and gets a double turn however. I like the look of it though, please keep us updated how it goes
  8. I can't see anything wrong with this, you have points to pay for either a Umbrall Spell portal to throw your spells through turn one. The cogs for another spell, or the Balewind for another spell etc. It also might be worth leaving your 60 points for a command point as that means if you don't get turn one you'll still have a CP to make your Tzaangor blob auto pass a battleshock test.
  9. There's no roll for summoning anymore, you just spend your Fate points and plop them on the table, wholly within 12" of a hero and 9" away from enemy models.
  10. My first unit for Tzeentch all wrapped up! I'm a very average painter but I must say I'm rather happy with how these guys came out, there cute in there own cartoony style. Now I'm unsure what to work on next! I think I'll work on a battle line unit, maybe 10 Kairic Acolytes to get some flesh done.
  11. I would expect a massive 40k release to take up all of Summer (Orks v Space Wolves) and for it quiet down after the SC/Nh battletomes for a little while.
  12. Yeah, I was tempted with Arcane sacrifice my self Is it confirmed you can increase a unit size by doing that, as that wasn't possible in the last edition I prefer a magister over a ogroid for the same reason, a spawn does a better job at holding a unit up.
  13. That's what I get for writing my lists away from rulebooks Thanks bud
  14. Playing a 1500 point game tomorrow evening with new shiny rulebooks and everything. I'm going to give the following a run out - Gaunt Summoner - 180 Lore of Change - Bolt of Tzeentch Command Trait - Magical supremacy Artefact - Soul Draught Tzaangor Shaman - 180 Lore of Fate - Shield of Fate Magister - 140 Lore of Fate - Arcanum Infusum Tzaangors - 480 Pink Horrors - 200 Lore of Change - Fold into reality Kairic Acolytes - 80 Tzaangor Enligthened - 160 Balewind Vortex - 40 Geminids of Hyish - 40
  15. I finished up my Magister recently so I thought I’d share. I’m a very average painter but I’m happy with how he came out! The first of many for my Tzeentch. Next up I’ve been working on 10 pink horrors. I’m not saying I’m a slow painter but it’s taken me 2 weeks to get a basecoat & wash on them. I can finally start highlighting and shading them now, maybe in the next 2 weeks I’ll have them done ?
  16. I don't play the army but I'd love to maybe one day (How can you NOT love chaos dwarves), then someone made a Ragnaros refference. You guys seem my sort of people... "Goes to FW website"
  17. Yeah that's true. I'll test with no CP to start with, if it's a issue the Magister has to go.
  18. As long as the warscroll has the Nurgle keyword it's alll good
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