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189 Celestant-Prime

About Mephisto

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  1. Yeah, not a Brony. I won't exactly be showing up to adepticon with a unicorn baseball cap and a rainbow colored pony tail tucked into my back pocket. My 2 and 6 year old children do watch it though so I can name 3 ponies and tell you it's a show about magic and friendship or some such. There's actually this black humor underlying my idea. Look at Tzeentch, they're all freakin' My Little Pony colors already. I make fun of that often. Idiot bird men and wiggly limb pink and blue blobs of stupidity. But what if goat and bull men were in the Tzeentch colors? Well now you're basically making My Little Ponies (or my little Goaties I suppose). It wouldn't be too hard to just... lean into that theme a bit and then add a sort of sardonic, brutal undertone. The end result: Apocalypse Ponies. Combine some humor and whimsy with heavy metal. Dio had a band named Rainbow once upon a time. Boom. Army theme.
  2. What started out as a joke to my friends has become a thought I'm seriously considering. I often make fun of Tzeentch for looking glittery and having a silly pastel color palette. I'm finally about to start collecting BoC as my second AoS army (after months of deliberation and despite some protest). Phantasmagoria of Fate Battalion is where a lot of my theorycraft lists gravitate. I've still not ruled out a couple other options but assuming my theorycrafting is backed up by playtesting and I stick with Phantasmagoria and Tzeentch Beasts, I'm having a thought for the visual direction... My Little Pony. Beasts of Chaos. Good idea or best idea? Got any photos for inspiration? Bonus: My Little Pony Beastfolk might also work for the Slaanesh Battalion but would be... weirder.
  3. Mephisto

    AoS 2 - Beasts of Chaos Discussion

    On paper I think this is a viable strategy. So viable I've been experimenting with 120 of them w/ phantasmagoria in a Tzeentch list. Some armies just struggle with 120 (or 200) bodies clogging the arteries of play. And as you point out you still have 1000+ points for your hammers and tricks and such. I'll let you know my findings.
  4. Mephisto

    The AoS Masters - 26/27th Jan in Derby

    I like that you lay out your logic. Some people might disagree with it but I think we can all understand it. And understanding is key.
  5. There are a lot of great responses here and I'm proud of the discussion going on here. I've half a mind to respond individually to each person but I'm out of town (at a Tournament, of all things) and typing that much with my thumbs is simply not something I have the foritude for. I'll share the sort of eureka moment I just had though. Reading through I saw something crystalize. I think it's healthy to pursue being better. Lamenting that you're not the best or not perfect is a bad trap to fall into though. Isn't that the goal? To just... Be better? Better players. Better painters. Better people. We have the power to look at the people further along the path of improvement than us and use their examples as short cuts in our own journey. We may never catch them but as long as we're always moving forward, I think that's worthy. Be awesome to each other, everyone. Keep the discussion up. I'll have a proper keyboard back soon.
  6. Mephisto

    AoS Doubles

    Going to a different Doubles event this weekend but I'm REALLY excited to play. Despite being a pretty avid competitive player myself, I'm actually more excited for the Doubles than the solo event the next two days. I think Doubles by Nature is a more fluffy experience. There is probably a lot of room for abuse if you put the time and care into you and your partner having the EXACT TWO ARMIES that destroy people... And then there's me and my friend turning off our need to win and turning up our need to be awesome. This is WWE tag team champions of the world. We come to drink dark beer and smash things. Team Heavy Magic (BCR+Death) is coming for you, Illinois! We may not win but we will rip and tear and cast huge magic and when you stare at the wake the necrofrost tornado has left behind, you'll know that we were there!
  7. At the beginning of the week I stumbled upon a New York Times opinion piece from September called, "In Praise of Mediocrity" written by Tim Wu (sauce: https://www.nytimes.com/2018/09/29/opinion/sunday/in-praise-of-mediocrity.html). This article is NOT about Age of Sigmar or even War Gaming in general so I don't expect anyone to read it but the strapline is, "The pursuit of excellence has infiltrated and corrupted the world of leisure." It's a premise that hits close to home for me as I often associate success with my hobbies, whether streaming, writing, or gaming, with the worthiness of that hobby. Simply, I MUST be good at the thing and receive validation to know that the thing I just wasted my precious time on was the best possible use of my time. "Success with hobbies." It''s a foolish, paradoxical notion but one that I can't help but notice as a factor for me. In Age of Sigmar we actually see it in a multitude of ways. Paint scores are a part of tournaments often as soft scores, sometimes as a separate award or competition. They nudge the "hobby" toward excellence. Even casuals are sneered at for bringing their gray tides to battle at the LGS. Maybe not by me or you, dear reader, but certainly by the AOS community at large. This is where I say that "it's me, not Age of Sigmar." It's also where I need to say that I'm not WAC or a complete must-win, must-win tryhard. Just that through all my struggles with my own personal demons, I only pursue hobbies that "I'm good at" or can become good at. The problem comes in with validation. How does one truly measure if they've achieved excellence in what should be a leisure activity? Isn't that you have a hobby good enough? You shouldn't have to be good if it makes you feel good, right? I have a few short stories published on digital platforms, if those don't get enough thumbs up, did I waste my time? Should I be discouraged by all the rejection letters that have piled up for the rest of my writing over the... decade? What if my paint score holds me back from placing top ten at a tournament, should I go back to Magic the Gathering where how cool my card sleeves are doesn't affect the outcome? Age of Sigmar straddles an interesting place in my life. It's sort of the playground where all the voices in my head can come together and hang out. My creative vices are tapped, my competitive side comes out, my love of GMing interrupts occasionally, and then there's the simple enjoyment of a community. Still, 'it's a hobby.' GW sells it as a hobby. Models their business of it as a hobby. Hobby's by nature should be leisure activities... and yet they have the audacity to give me win conditions. A cheap way to validate if I'm good at my free time. Time is precious. I apologize if I've wasted yours with my pontification but now we get to my question(s) and reason for writing: How do you balance the hobby that we play? How do you keep the burden of excellence from creeping in? Do you strive to be great or are you just happy to spend your time doing something you enjoy free from the expectations of self or others? I think being happy with mediocrity and grateful for the simple zen of a leisure activity are great things to aspire to and I envy people that keep their personal vanity out of their hobbies unlike me.
  8. Cool trophies are those provided by GW or is it a specific store? I have one from Gen Con just like them. I was planning on running a small tournament in Milwaukee in February and was just going to buy or make something myself but if GW has em that would make my life easier.
  9. Mephisto

    Chainrasps or Skeleton warriors?

    Like on Dire Wolves
  10. Mephisto

    AoS 2 - Flesh-eater Courts Discussion

    I got into AOS before the LoN tome came out. Briefly I considered FEC (dat lore, nuff sed) but eventually settled on "mixed Death" because necromancers+skeletons. I felt like GW was personally rewarding me for 'choosing correctly' when we got a proper battletome. Still, I feel beholden to FEC. They're like a little brother to me really. I always want them to do go and succeed. I was a bit aghast to see FEC take sixth at NOVA but also really proud. So seriously, major props, @Bill_S. Now there is some benevolence in my desire for FEC to be good. As an accomplished necromancer and lich, I quickly murder that benelovence and raise it as a skeleton to do my bidding and am left with two other, more selfish reasons: 1. I want the Death GA to be the best because muwahahahahahaha. 2. If more Death armies are better, then the Nagash saturation will subside some. The Nagash haters can go back to not seeing him as often and I can go back to enjoying a less crowded mirror match meta because Grand Host players don't like losing to coinflip, HODs either. Like, I will actually defend Hand of Dust. It's an unreliable trump card of a sort. You have to resolve a spell portal and then resolve the HoD. Both of these tilt toward Nagash's casting bonus but there are some armies out there that guarantee an unbind X times per game. Next, you flip the coin (or hide the dice). Now that you can only cast one spell through that portal, the Nagash player MUST make a tactical decision. Debuff a priority unit, or go for the 50/50? Imagine now, that you play against another Nagash. Your bonuses are meaningless because you equally unbind and cast so it's like you're straight rolling (your investment in being the best caster completely absorbed in the mirror) and it really is just... who gets the better hand. You're annoyed as an FEC player, imagine how annoyed I am. Like, don't you want me to HoD Morathi on average after 2 turns to keep DOK players honest? I know you do. As for priority? Well, that's just bad beats. GW doubled-down on the double turn with 2.0. Their strives to mitigate it with some of the objectives that score better if you go second and Endless Spells was NOT enough in my mind to continue to keep it around. I like the randomness of HoD and dice in general. Actually completely having games turned on their head because of lucky priority rolls doesn't feel good for either player, imo. Like... I don't feel good when I win because I got the double because I expect more of myself and I certainly don't feel good losing because the double. It's just a straight feelbad mechanic or NPE. I have to wonder if Bill could've weathered either the priority roles or the lucky multiples of HoD and just not both. I suspect he could've weathered the HoDs if it weren't for three straight priority wins for Nagash. Man, that's real close though. And with such a flavorful list... Once again, great showing, FEC. Every Death player is proud of you. At least they should be. PS: really DO NOT want to hijack this discussion with HoD talk or debate Double Turns. I was just being silly and humorous.
  11. Mephisto

    Tournament Sportsmanship: Goals, Methods

    That's the thing, Dead Scribe, *life doesn't have rules. Games do. *Asterisk Explainer: Obviously there are laws, physics, and even societal decorum and such. What I'm talking about is the philosophical sense of the word, "life." The whole "life's not fair" defense people go to is what I'm calling out. The point of games, whether the non-competitive D&D or Street Fighter V or MTG, is to have a rubric of commonality that favors no one. Amysrevenge highlight at the onset of this discussion, what is the objective of a sports score? Is it to deter cheating, is it to encourage people be sporting, and so on. The system as it stands is inadequate for even its objective and furthermore lacks in consistency as it is enforced and utilized across all tournaments - some of them using it for tiebreakers, others weighting it more heavily than actually playing the game, and so on. It is a game. We have the power to mitigate the human element. And I say literally all of this (here and above) as someone who values the social aspect of the game. That social aspect is a reason I love this game over a lot of my other competitive vices. Being social during this game is a necessity of it. You don't need some scale of varying relevance to force people to be social and disproportionately favor people that took speech class or happen to know the difference between "I statements" and "you statements" or when it's appropriate to phrase your reprimand as a question rather than a statement. I am an amiable, fun individual with social prowess (verbose as I may seem here) but there's no reason I should score higher than anyone else by virtue of that fact alone. And there's certainly no reason I should score lower because one of my opponents, who was having loads of fun when he was winning "suddenly" lost and he wants to make sure he punishes me when I move onto the higher table.
  12. Thanks for the response. Heading over there now. I saw the List and I was like... "it's so crazy it just might work," haha.
  13. Mephisto

    Tournament Sportsmanship: Goals, Methods

    It's sort of like pay-to-win. The, Dun-dun-dUUuuUUuun, boogeyman of most competitive play. Paying meticulously for your models is a barrier to entry. Once assembled, you have to play them well. Just paying for a professional quality painted army to scoop up paint score goes to a different level...
  14. Mephisto

    Tournament Sportsmanship: Goals, Methods

    A thousand times, a thousand times this. I like to think of myself as somewhere on the spectrum between Beer and Pretzels Local Hero and Competitive Tournament Grinder. Like, play me and you'll find I'm a pretty nice guy, I've just optimized my list and want to beat you. I won't be a ****** about it. I won't insult your fluffy or narrative list. I'll even defer to you on some rulings because I don't WANT to angle shoot you. Still, there's this toxicity and stigma around being right about the rules that is caused by sports score. The line between a player gaming the system and honestly making mistakes is near impossible to gauge with the rules as they exist in a game that uses sports score (like am is player A an d-bag that's honestly mistaken about the rules, while player B is a nice guy willfully misconstruing the rules for an adventure? How can you tell and how does sportscore as it currently exists detect the difference? Answer, it doesn't). Like, MTG has something called a Rules Enforcement Level or REL. Depending on the level of competition of the event, there's a different REL. It goes as far as to state that both players are responsible for "maintaining the integrity of the game state." If players miss a "must" trigger, both players can be docked for violating the REL. Now their sports score doesn't come into the match results but it is enforced across all tournaments if judges are called to tables with a known slowplayer or consistent violators of the rules. (Amysrevenge's Thumbs Up, Thumbs Down method would work well with something similar to this for AOS). The problem with REL above is that MTG's tournaments are run in a more official capacity whereas AOS tournaments are run by the community... and that brings me to step one of this entire debacle: we need an actual "league" or "chapter approved" or some form of control basis for the game. Like your LGS can get an official tag for their FNM of 12 people. I'd love if GW could do the same for tournaments. The problem with consistency is extended to, now, realm rules/artefacts/spells (and previously we saw it with something as BASIC ((base-ic, get it?)) as square vs rounds. Every tournament on the planet worth its salt was saying round bases standard for years while GW insisted "squares were okay"). It would be nice if we as a community, and I really would prefer it came from the community, could start a grass roots "competitive standard" that is general and basic enough to allow specific TOs some wiggle room for the type of event they want while also facilitating a common ground to start from for everyone else. I need to concede that I'm not saying make AOS like MTG. I'm just saying we can learn a little bit from what one of the biggest national nerd TTGs has done. Hell, I've played in the Fighter, MOBA, and FPS circuit as an organizer, shoutcaster, and competitor and they even have some communicable enforcement protocols that could benefit our AOS.
  15. Is there anyway to see round-to-round breakdowns of the pairings? I understand that NOVA played with realm rules (first 3 rounds in one realm, second 3 rounds in another) and so on but I'm curious how it played out. Specifically I'm curious how Bill Souza's FEC competed throughout the tournament. It's clear how Nagash, DOK, IDK, etc. match-up across the meta w/ realm abilities in the mix. Sorry if the answer to my question was already answered or if I missed a link or something. I admittedly just skimmed a lot of the back-and-forth on how it was scored, so forgive me.