Jump to content

PensivePanther

Members
  • Posts

    94
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by PensivePanther

  1. Do I understand correctly that the Endrinmaster on foot cannot use his "Endrinmaster" ability or his command trait while garrisoned in a ship? He must be deployed outside the ship to use either of those? Thanks!
  2. Initial reaction: How could those monsters destroy the old world and then try to bring it back? Whatever this is is apparently a long ways out. Time to wait and see I guess.
  3. Ogors - the weapons are all the same. Your only choice is between two weapons and a weapon plus ironfist loadouts. Leadbelchers - All the cannons count as the same.
  4. @Turragor, @Supermunkie - Those look great guys. Love the implementation of the chain trap chains
  5. Of course! That's pretty close to the spirit of BCR! A mountain of beastflesh and ogor avalanching towards your opponent. This style of army used to really struggle with objective holding. However the new rule where monsters and ogors count as more bodies for objective capturing was aimed specifically at combating this weakness. Its hard to say how effective this rule change will be until more people try it out.
  6. Gareth speaks the truth. It is a supremely modular model line that not only makes kit bashing easy, but encouraged. On top of that the ironblaster is the same kit as the gnoblar scrap launcher and has a large amount of extra fun bits no matter which build you end up going with. Happy feasting!
  7. Oh wow, I had not considered how all these regenerating wounds is going to be even worse for ogors vs slaanesh. Well...good thing I'm our group's slaanesh guy too. Haha!
  8. So I take a Contorted Epitome and Infernal Enrapturess and then...just not do anything in particular. Then watch tzeentch crumple under the might of Slaanesh and his/her seemingly magical supremacy. It's legitimately good advice if you play chaos to ally in a Contorted Epitome.
  9. Its beautiful. The only thing it is missing is a gnoblar or two stirring the pot.
  10. ITS FINALLY HAPPENING! Hoping there is a high demand for the new undead faction so that all this ogor stuff gets put up for cheap. 😋
  11. @TheWilddog basically beat me to it. I'm afraid the only way you're going to make AoS "balanced" is by putting rules creation in the hands of people who are not associated with the sale of the models themselves. For the most part, every codex and every rule supplement has to be bigger and better than the last. I dont think any of us blame GW for being that way. I think we all understand. Its up to passionate people like the fine folks who post on this forum day in and day out to make the kind of game we all want to see. I think something like that is the only way a "balanced" game is going to happen. I whole-heartedly challenge any of you to prove me right! ~Happy Gaming
  12. Dont underestimate Slaanesh Centigors. They are as fast, if not faster than seekers and tankier to boot. There might be some added utility there to consider. Happy Hunting.
  13. Rumor Thread: Bone Tithe! Bone Tithe! Bone Tithe! Me: Mawtribes please.
  14. Posting as someone who does not participate in tournaments. The majority of my playtime is with an established group of friends and basement games. I'd say I enjoy meeting engagements to the point that it is my preferred way to play 1000pt games. I've seen a lot of success with my gutbusters who have all been but shelved up until now. My favorite features: I like the depth added with the layered deployment style Limited unit sizes help keep everyone on a more level playing field. Late deployment on behemoths keep them at high wound counts but keeps them from running rampant. The four turn limit has felt like a sweet spot Those have been my personal and biased experiences. I've won more games with my gutbusters since GH19 has dropped than I have in the last two years. This fills me with great joy. My dislikes are that the list-building gets ever more complicated in what is already (in my opinion) an overly complicated endeavor. I also dislike the 3" deployment rules. In practice it has felt clunky and I see potential for it to be abused. I have definitely played games where I nearly fill up my entire alloted deployment phase. Summoning feels no better in this game variant than it does in other low point games. But no, you're perception is totally validated. I don't see much buzz about it either. Which is a shame as its quickly becoming one of my favorite game types. I encourage everyone to try it at least once.
  15. I will second this suggestion. I've had great success commanding previously underperforming armies within the confines of Meeting Engagements for the reasons soak314 mentions above.
  16. Hello DarrinTheOccult. I think your suggestion is a fine idea for bringing a modicum of balance to Path to Glory. Unfortunately I think a group that plays Paths to Glory just need to be able to find the fun in throwing two unbalanced armies at one another (something I'd wager most gaming groups find difficult). My only other suggestions would be to allow the player with the smaller point value pick the terrain or even setup the table to give them a different kind of advantage. Or ally in x number of points from a buddies list who is also playing in the same grand alliance. Or switch it up every time! Its all about the story right? Happy gaming.
  17. Is it legal to go FULL beasts of chaos in a Hedonites army via the Depraved Drove battalion and has anyone tried it? I cant get the idea of an invaders host comprising entirely of beastmen out of my head.
  18. This is very reminiscent of how undead instability worked in old warhammer fantasy. Once the undead heroes were defeated the rest of the army started to take battleshock type damage every round until they withered away. I remember it being very evocative watching the opponent's force degrade after you finally managed to take out that big nasty hero. On a somewhat related note, miniwargaming has started a "How to fix Age of Sigmar" series. They brushed upon this topic in their "Are hordes too powerful" video. An amusing alternative they proposed was turning inspiring presence into something that just adds a bonus to a units bravery as opposed to making them immune to battleshock. The idea being this would effectively protect more elite units from suffering those feel-bad battleshock losses while still allowing horde type units to get crushed (albeit slightly less so). It was an interesting suggestion!
  19. I dont think the problem is inspiring presence. I think the problem is battleshock is a joke to most armies. Several armies just ignore it and a baffling number of hordes are near immune to it. My ogors cry sweet tears.
  20. Is the culprit mostly the Keeper of Secrets? If that unit was removed from the equation do you think people would still feel the way that they do about Slaanesh summoning?
  21. Thank you for the tactical advice! I had not considered using my 6" pile-ins like that before. What a devious idea.
  22. @walheim - What a lovely table you all have.
  23. Im quite proud of this so I thought I'd share...
×
×
  • Create New...