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SleeperAgent

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Everything posted by SleeperAgent

  1. So I play against Sylvaneth a lot and the trees are annoying. Not so much that they do damage and love to eat my stormfiends (RIP), but that they can mass teleport the army over and over again whereas our Gnawholes get 1 teleport a turn and its got requirements. Assuming they don't get a nerf, what are your guys thoughts on one of these to make our stuff a little better: 1. Stormfiends with Warp Griders, or Warp Grinder Teams create a new Gnahole when they enter the battlefield. (Since Sylvaneth has multiple different ways to make new forests we should too. It works thematically.) 2. Stormfiends with Warp Grinders, or Warp Grinder Teams can "re-grind" and deep strike again after being on the battlefield. 3. You can use Gnawholes more than once per turn. 4. An army wide spell that lets us summon a new gnawhole. (Once per turn obviously, not like warp lightning) I'm just tired of Skaven "kind of" doing what other armies do, but crappier. Yeah we have a deep strike like many other armies, but we can be totally screwed by the dice roll (stormfiends rolling 1 or 2) or we can take d6 mortal wounds (warp grinder team). We have a teleport like most other armies, but it's basically nerfed from day one compared to every other army since we can only use it once per turn, AND we have to be within 6", AND the hero has to be within 6", AND our Gnawholes have to be near board edge. (Seraphon twice per turn can be anywhere and go anywhere. Sylvaneth can teleport the whole army assuming they are near a forest and going to a forest. Stormcast can teleport with a dice roll with their teleport guy. Etc)
  2. Quick question I assume someone has run into before, can I Skitterleap a hero thats on a Balewind Vortex? I know the vortex says it can't move, but is removing and re-setting up a move? And for a Warpcog Convocation can I take multiple of the same enginecoven? (Like 2 Arkhspark Voltik and then that qualifies for a warpcog? Since it says 2-5 enginecovens)
  3. And here I was thinking no one could get screwed harder than buyers of Witch Aelves/Vulkite Berserkers. If I want three sets of 30 skryre acolytes it'll only cost me 900 dollars. It's almost a dollar a point.
  4. What do you guys think the chances are that the rest of the metal Skaven get new plastic minis? I wanna get some Ratling Guns and Warplock Jezzails but $45 and $52 respectively are insane for 3 tiny little models. No to mention Skryre Acolytes at $10 per model.
  5. Quick question, does a Branchwych on balewind vortex with silverwood circlet casting unleash spites affect everything within 21"?
  6. Can you do this in one turn? The way I read the gnawholes seems to imply you can only use your gnawholes (the entire set of 3) once per turn.
  7. I would make one of the unnamed heros your general so you can have the command trait Ruler of the Spirit Hosts. Lady Olynder's No Rest for the Wicked is good but I prefer to return d3 spirit hosts because you end up with more free wounds on average. Then you can also save command points to charge re-rolls to fish for Waves of Terror. You should also probably use 120 of those spare points on at least a Spirit Torment. The re-roll hits of one do a lot of work.
  8. Thats fine, but replacing other peoples models before they get to do anything will lead to many salty players.
  9. This either straight up cant happen or needs to be worded way better. If you have 3 units of KA you basically wipe out all battlelines for some armies. Stormfiends are gone, Mounrfang are gone, Crypt Flayers/Ghouls, etc. It would have to be only enemy battleline units of the same wounds characteristic. Otherwise your battleline just gets to deal 4-19 mortal wounds at start of game, for each one you have.
  10. I figured as much, but if they are gonna make a new hero available maybe we could get a couple new plastic units.
  11. Hopefully alongside some new Skaven plastic!!! (Ratling Guns/Warpfire/Warplock/Warpgrinder, Arch-Warlock, Engineers, and Skryre Acolytes!!!)
  12. But doesn't FW update the stuff for their models anyways? IIRC they changed Mourngul a little after the last GHB update.
  13. Hopefully they drop it down to 260 or even 240 when the new GHB update comes out. OR if they wanna keep it at 300 give the 3+ save back. Everything does mortal wounds these days, Mourngul isn't the Boogeyman (rules wise) anymore.
  14. Yes but what I mean is Warlord is Verminus, Deceiver is Eshin, Corruptor is Pestilens so why wouldn't the last one be Skryre? Every other verminlord is dual clan is what Im getting at.
  15. I can see how people thought it was OP back then, but it really isnt anymore. I usually compare it to Retributors, who for 80 less points, get 5 more wounds and 3 more attacks (assuming you use all lightning hammers).
  16. What do you guys think the chances are for Mourngul to get a points reduction after the GHB update? I wanna get more spooky boys but I also wanna run multiple mounrguls. (For aesthetic purposes)
  17. Can Verminlord Masterclan heros take the Command Traits of any of the clans? The warscroll builder seems to think it works this way. Also, was Verminlord Warpseer supposed to have the Clans Skryre keyword? All the other verminlord have one of the clans.
  18. If I pick Mor'Phann do I hate to take Freezing Mists on all my wizards or just Tidecasters? Because it actually says your "Mor'Phann Tidecasters know the Freezing Mists spell instead of a spell from the Lore of the Deeps."
  19. Would it be better then to cut the Reavers down to 10, add another Soulscryer, and then break the Thralls into 10x each while still keeping 40 total? That way each Soulscryer can drop on a flank and have 2 units of thralls go with each? I originally added the Soulscryer and Morsarr as a quick way to kill off something that needed to die immediately by dropping them together, throwing both of them in the buffed charge and using the biovolts.
  20. How competitive do you guys think this list would be? I purchased a large number of Namarti in a lot and tried to make it the most "Death" type army as I could with the Soulrenders maxed out on bringing Namarti back like skellies. Eidolon is basically Mourngul pre-nerf on steroids. And the Soulscryer is kind of like "from the underworlds they come". Idoneth Deepkin - Mortal Realm: Shyish Enclave - Morphann Heros: Eidolon of Mathlann, Aspect of the Storm (400) -Artefact: Ethereal Amulet Isharann Soulrender (100) -General -Command Trait: Born from Agony -Artefact: Black Pearl Isharann Soulrender (100) Isharann Soulscryer (100) Units: 20x Namarti Thralls (280) 20x Namarti Thralls (280) 10x Namarti Reavers (140) 10x Namarti Reavers (140) 3x Akhelian Morsarr Guard (160) 3x Akhelian Morsarr Guard (160) Batallion: Namarti Corps (100) 1960/2000 111 Wounds 4/6 Leaders 3x Battleline 2x Artefacts I also considered cutting the Reavers down to 10 and both Morsarr to add an Aspect of the Sea, or another Aspect of the Storm and 100 point hero. (most likely Soulrender 3)
  21. It aspparently doesn't matter. You just don't roll for heroes or monsters. As someone who plays against Sylvaneth regularly, I will definitely tell you the spells are what will get you. I saw wyldwoods do almost 50 mortals to Stormcast one game. It triggers even if the spell is unbound and Sylvaneth can pump out a lot of spells.
  22. I ran 2 units of ten in one of my last games, they got eaten so fast. If you run em gotta be a 20 man unit or something. Having 1 wound is so bad.
  23. Yeah we've been playing it as always LOS because it says "This scenery rule does not apply if either model can fly". But it goes both ways so thats nice. Can't just turtle in a forest when Olynder and Reikenor can spam spells in there.
  24. Just remember, this doesn't affect Nighthaunt at all. As our entire army flies so both ways have line of sight.
  25. It doesn't single handedly win the game. Its (in this scenario) 4 free attacks on a less than 1% chance. Idoneth Deepkin get to attack with their entire army first on turn 3 and its gauranteed and fair.
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