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Beliman

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Everything posted by Beliman

  1. What? Gargants are a 2.0 army, they are not even in the same ground as SCE, Orruks or new Maggotkin (3.0 armies). I've already pointed out that the problem is still 2.0 vs 3.0 battletomes and bandaids are just that, bandaids...
  2. Not exactly. As Sam Pearson (Bottles) said in twitter, 3.0 is shifting to put more power on profiles and warscrolls than abilities and sinergies as we had in 2.0 I'm glad about that. I know that is going to be an slap in the face for tournament players because not all Battletomes are in the same 3.0 ground, but I prefer to see some bandaids (FAQs) than just a full army race (again).
  3. Seems everything is fine. A lot of better profiles overall and a lot of diferent styles to play. What do you think?
  4. I just want to point out that disengage is an ability that allows to shoot if the unit retreats. I don't know what does it mean for other units, but KOs can shoot after High Fly (same description of Ride the Winds) beacause we have Disengage (and not because Fly High is instead of a retreat). Edit: not sure if it helps, but we agreed to play with the same restrictions of a retreat move for all abilities that have "instead of retreat..." until a FAQ clarifies how it works.
  5. Yeah, it's a bit cheating, but I was talking about generic battleline and not one subfaction 🤣
  6. There is a KO FAQ that maybe can change that: Not sure how it affects all other abilities with the same wording, but the answer is clear: KOs skyvessels can shoot after using High Fly (same description as Ride the Winds) because they have an ability that allows that.
  7. I voted for Lumineth because it seems the most rounded army at the moment: Awesome design (miniature wise) At least 3 unique themes (Hurakan, Alarith and Vanari) that can be expanded. All classic roles for a well rounder army: cavalry, war machines, ranged, melee, monsters, troops, elite troops, blender heroes, support heroes, magic, Endless Spells and terrain. Grounded and Over the top designs in the same army. Win/win. Well rounded lore, with their own named wars, societies, geography, cities (crossover with Cities of Sigmar) and... ... named characters to support their background: Teclis, Tyrion, Avalenor, Ellania and Elathor, Lyrlor, etc. Maybe their gameplay seems to "OnLy SeNtInElS", but rules can change from FAQ to FAQ or even every year or new battletome. Models are here to stay a bit longer (same with their background). I have a full army (4500p) of kruleboyz and they have so much potential, but they miss some of my checklist (like 90% of AoS armies): They don't have all basic roles even if they are a prime candidate to have all of them (monstruous troops, cavalry, terrain, endless spells, etc...). They have "some" themes, but they are not represented well enough: snatcha-tribe (snatchaboss and I think the sloggoth) and the breaka-tribe (mire-brute). You can't build a thematic army or anything close
  8. KOs has a lot of problems, but I disagree that we are that bad. We are in the middle of the table and that's really good for the army. We can use 90% of our roster and still challenge 90% of the armies. Only a few that are overtuned can auto-win vs us (not sure if that's the word, sometimes a bad dice a tthe right time can decide the game) and that's more about the other armies than KOs. Btw, we are still waiting for FAQs to "clarify" how our army is played...
  9. You wasted one of your successful dices in a unit that can't be removed.
  10. You already know that if we start arguing about that, a MOD will pop up at some point to say that this is not the right place to discuss that. No need to discuss it here!
  11. Hey, no need to give any input here! You will not change my mind, and that's why I posted my opinion in Unpopular Opinion. If you want to open a new post talking about how or why some people think it's not competitive, just do it.
  12. I disagree. She's not "bad", you just don't like her new sculpt.
  13. I was talking about +170p Mawcrusha (that @Nezzhil corrected to be +70).
  14. Hey @Dogmantra, don't get me wrong. I wasn't talking just about your points nor what's a competitive game (meaning of it). I was just pointing out how other games/ e-games/ board games deal with the competitiveness side of the game to make my point a bit clear.
  15. KOs need some terrain pieces. Where are our Zonbeks, GW???
  16. Unpopular Opinion: AoS is not a competitive game. It has everything to NOT be competitive. Let's be honest here, a game that's 1vs1 is not enough to be competitive nowadays. It needs a LOT more than what AoS have: No bans, no league/ divisions (or matchmaking), no company or federation behind the game (that is not the selling company), no regulation past 2 FAQs a year even if there are broken things since first day, or just a regulation to stop using broken things until they are fixe'd... I mean, AoS can be competitive if we ignore what a competitive game should look like.
  17. I think exactly the same. Kharadrons were OP in 2 edition, until you played Barak-Zon without WLV and an Ironclad full of pew-pew-dudes. Yeah, same army, but far away from being "OP". Note: Same for all other factions* *Gargants not included
  18. Are they that diferent from when the tome was released? I mean, yes, points can change in the first FAQ (that happens a lot), and some mechanics are explained a bit better (Ex.: Translocate). But I don't know if SCE has any "Grundstock Thunderes syndrome" (that means, changing a loadout and invalidating 25% of your troops choice).
  19. Yes, you are right. But I wasn't talking what they are doing "now". I was talking about how they live, how they interact with other societies, what they think... this kind of stuff. Just an small glimp of their society. I'm still reading the battletome, but some pics show a lot of columns and some structures that belong to Slaanesh, maybe that's part of their Empire (if any)? Are they always on the road like Cult of Speed Orks? They come from all realms, societies and even tribes, but what happens when a rich noble wants to pursue some dark desires? He/she just follows a Sybarite Carnival... and then the warband give him/her a bow and some silk robes? Who carries the Fane to the battle? Or maybe all warbands have a bunch of expert builders just for that? What happens if they take a city? Can they maintain it? Don't get me wrong, even if I want to know the world building around slaanesh, I love the narrative too (appart from BR story... it started really good with the prophecy), and I hope to see all of this reflected in the rules. I want the whole pack! I need to read the Battletome because I'm pretty sure that I will discover a lot of awesome things. This kind of stuff is what motivates me to do a warband or a full collection (or neither).
  20. That's a good point. I don't collect Slaanesh but I really want to!! They are one of the most exotic armies in the game, stunning miniatures and their Lore seems really vast to explore. I expected to see some "secret cults" looking for the most bizarre experiences in an already bizarre setting. Gluttos tasting everything? You got me. Sigvald being Sigvald? I'm in!! So let's go a bit deeper and see why I didn't start collecting Slaanesh: Looking at this forum and how this army is played, I find myself in a corner were I need to collect Daemonettes and chariots, my least liked sculpts. So, to understand what happens here, before I buy anything, I know that my least favorite sculpts are the main units. Not a good start. My next point is Allegiance Abilities, that's the "core" of the army and the first read to know how they play: Depravity Points and that's it. An army of exotic artefacts, secrets that nobody knows, interactions like KOS Dark Temptations, the feeling of playing a mysterious persian/arabian/wannabe Xerxes Empire... is build around DPs and maybe a delivery system (better charge or Lurid Haze's ambush). I mean, Fyreslayers have runes, Lumineth have Aetherquarz, Cities have retinue and a bunch of things,... (/facepalm). Rules can change, but the lore remains. Maybe there is a lot more going on with Slaanesh subfactions (their "civilizations"): Invaders: Warband with more than one general. Pretenders: One leader that is more pretty (?). Godseekers: They march on chariots better than others. Wow, I need to compare them to other battletomes. Let me read the fancy text on Kharadrons Skyports: Barak-Mhornar: The shadow-city. This skyport disappeared from the map, nobody knows were they are now, and still have a sit in the Geldraad (Kharadron Parliament). They feel more about pirates than classic Kharadrons, more about smugglers than traders. Bad news, Slaaneshi warbands are booooooooring. Why a High Tempter and his/her Blissabrb Archers wants to follow your general? If it's all about pretty leaders, why they don't have a retinue? Where are the blade-sects in the rules and how many are there? Slaangors in a Sybarite-army, maybe as pets...? I want to know how their society/empire works, their diferences, why people follow their pretty leaders and what they expect from them. There is a lot of focus on their leaders, but what they want to achieve? Maybe Daemonhood? Just be rich and sexy? Wannabe Frank Cotton from Hellraiser? Just reading their descriptions, they feel like slaaneshii-marked Warriors of Chaos with fancy sculpts (Lore-wise). Conclusion: Slaanesh sculpts are awesome, but they feel the same as Warriors of Chaos with Mark of Slaanesh.-
  21. New rumors (4chan): OBR End of January (Mortech Archers, Liege on a Monster). IDK vs Fyreslayers Battlebox. Early April(crabs?) Ogors Summer. Nighthaunts October GSG vs S2D Christmas Battlebox: S2D with BoC (new kits!) Malerion Q1 2023 -------------------- First 2023 Battlebox: Skavens vs Serpahons. Not classic Battlebox, they come with some new kits (?) Battletome Priority: Khorne, Lumineth, Sylvaneth and CoS Something for Silent People (?) ---------------------- Sentiend Roach Swarms (this week)?
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