Erdemo86 Posted May 5, 2017 Share Posted May 5, 2017 Hey guys, does anyone tested to play a celestial hurricanum in a aetherstrike list? Think its vers cheesy but could be very competitive in this skyfire meta. Here the list i was thinking of: Allegiance: OrderLeadersCelestial Hurricanum With Celestial Battlemage (320)Knight-Azyros (80)Knight-Venator (120)Knight-Heraldor (120)Battleline5 x Judicators (160)- Skybolt Bows- Stormcast Eternals Battleline5 x Judicators (160)- Skybolt Bows- Stormcast Eternals Battleline5 x Liberators (100)- WarhammersUnits3 x Aetherwings (60)3 x Aetherwings (60)3 x Vanguard-Raptors with Hurricane Crossbows (160)9 x Vanguard-Raptors with Longstrike Crossbows (540)1 x Gryph-Hound (40)BattalionsAetherstrike Force (80)Total: 2000/2000 Its very shooty mortal wounds list. You get +1 to hit from the hurricanum, so the raptors will make 2 mw at 5+. The hurricanum will do 1 d6 mw with his spell and some mw with his ranged atack. Also the heraldor will throw some mw out. Thanks to the battalion bonus we will shoot in the hero phase and shoot if some units of the battallion are destroyed. Also the aetherwings can move and protect the raptors if someone trys to carge at the raptors and attack again if the aetherwings get destroyed. The gryph hound will guard us from alpha strikes. Maybe removing the heraldor and liberators to add 1 more judicators and something else but dunno what. Link to comment Share on other sites More sharing options...
Paul Buckler Posted May 5, 2017 Share Posted May 5, 2017 Doesn't the hurricanium break the alliegence? So judicators aren't battleline. or does aetherstrike let you take a unit form another alliegence? Link to comment Share on other sites More sharing options...
Ruben Posted May 5, 2017 Share Posted May 5, 2017 The hurricanum breaks allegiance. You can't use it with the aetherstrike battalion. Link to comment Share on other sites More sharing options...
Erdemo86 Posted May 5, 2017 Author Share Posted May 5, 2017 @Paul BucklerDidnt thought about that battleline. Youre right. So i need to take 3x liberators. Maybe - heraldor -gryph hound @Rubenyou dont have to have allegiance stormcast to take stormcast battalion. Link to comment Share on other sites More sharing options...
Erdemo86 Posted May 5, 2017 Author Share Posted May 5, 2017 Allegiance: OrderLeadersCelestial Hurricanum With Celestial Battlemage (320)Knight-Azyros (80)Knight-Venator (120)Battleline5 x Judicators (160)- Skybolt Bows- Stormcast Eternals Battleline5 x Judicators (160)- Skybolt Bows- Stormcast Eternals Battleline5 x Liberators (100)- Warhammers3 x Waywatchers (80)3 x Waywatchers (80)Units3 x Vanguard-Raptors with Hurricane Crossbows (160)9 x Vanguard-Raptors with Longstrike Crossbows (540)3 x Aetherwings (60)3 x Aetherwings (60)BattalionsAetherstrike Force (80)Total: 2000/2000 Link to comment Share on other sites More sharing options...
Collyc Posted May 5, 2017 Share Posted May 5, 2017 The 5 up mortal wounds are nice, but also the Hurricanes hitting on a 3 up and Judicators on a 2 up will do some work. Only hit this takes is losing staunch Defender for the +1 save, but the extra hits would make up for this. Nice list. Link to comment Share on other sites More sharing options...
bolderiz101 Posted May 5, 2017 Share Posted May 5, 2017 2 hours ago, Erdemo86 said: Allegiance: OrderLeadersCelestial Hurricanum With Celestial Battlemage (320)Knight-Azyros (80)Knight-Venator (120)Battleline5 x Judicators (160)- Skybolt Bows- Stormcast Eternals Battleline5 x Judicators (160)- Skybolt Bows- Stormcast Eternals Battleline5 x Liberators (100)- Warhammers3 x Waywatchers (80)3 x Waywatchers (80)Units3 x Vanguard-Raptors with Hurricane Crossbows (160)9 x Vanguard-Raptors with Longstrike Crossbows (540)3 x Aetherwings (60)3 x Aetherwings (60)BattalionsAetherstrike Force (80)Total: 2000/2000 feel like you should keep the gryph hound cause deep strike will DESTROY you Link to comment Share on other sites More sharing options...
Thor Posted May 5, 2017 Share Posted May 5, 2017 This compared to the classic list has some major cons. No doubt the +1 to hit turns the whole thing into a killing machine. But you are losing your ability to protect your squishy raptors. You Could mystic shield them and put them in terrain to give them the classic 2+ save but this seems unreliable. Your missing the -1 hit from protectors and the reroll 6 to hit from castellant. Staunch defender helps you stay protected even if you move. Against skyfires this will auto lose i think. Same with Kunnin lists. 240 shots will kill them without the -1 hit and reroll 6 to hit. Question is what is gained and what is lost . I doubt the +1 to hit will do much. Outside of stormcast unkillable tanky units are kind of rare. So the need for mortal wounds is slighty reduced. + they have a base -2 rend. My thoughts. Link to comment Share on other sites More sharing options...
Thor Posted May 5, 2017 Share Posted May 5, 2017 In short The biggest weakness of aetherstrike is it's weak objective game. And the squishyness of the raptors. Trading +1 to hit vs -1 to be hit and the rerolls and the extra mobility seems bad. Against lists Who cannot shoot death / melee khorne lists. Hurricanum will be better. Link to comment Share on other sites More sharing options...
swarmofseals Posted May 5, 2017 Share Posted May 5, 2017 I'm not an aetherstrike player, so please take my comments with a grain of salt. I tend to agree with @Thor, and would add that the Hurricanum is a huge model that is very difficult to hide. Against massed long ranged shooting they can pretty easily take out your Hurricanum, and then you are in quite a bit of trouble. I've been theorycrafting a lot of mixed order gunline type lists with hurricanum and keep coming back to this point. The +1 to hit is fantastic, but it's also a 300+ point bullseye with only medium defense. Link to comment Share on other sites More sharing options...
Erdemo86 Posted May 5, 2017 Author Share Posted May 5, 2017 @Thor what is the classic list? Can you show it? Or does anyone else have the aetherstrike scht list? Link to comment Share on other sites More sharing options...
Thor Posted May 5, 2017 Share Posted May 5, 2017 5 minutes ago, Erdemo86 said: @Thor what is the classic list? Can you show it? Allegiance: OrderLeadersKnight-Azyros (80)- Artefact: Mirrorshield Knight-Venator (120)Lord-Castellant (100)- General- Trait: Staunch Defender - Artefact: Mirrorshield - Mystic Light: Lantern of the TempestLord-Relictor (80)- Prayer: Lightning ChariotBattleline5 x Judicators (160)- Skybolt Bows- Stormcast Eternals Battleline5 x Judicators (160)- Skybolt Bows- Stormcast Eternals Battleline5 x Liberators (100)- WarhammersUnits3 x Aetherwings (60)3 x Aetherwings (60)9 x Vanguard-Raptors with Longstrike Crossbows (540)3 x Vanguard-Raptors with Longstrike Crossbows (180)5 x Paladin Protectors (200)1 x Gryph-Hound (40)1 x Gryph-Hound (40)BattalionsAetherstrike Force (80)Total: 2000/2000 This - give or take Units to be shuffled are relictor and Gryph Hound in favor of a heraldor or veritant or a unit of 12 instead of 9. Edit ; no Mirrorshield on castellant, on Venator instead Link to comment Share on other sites More sharing options...
Erdemo86 Posted May 5, 2017 Author Share Posted May 5, 2017 First of all, that mystic light count as artefact and you only can take 2 not 3. Second i dont know what that protectors will do for you and is it worth 200 points? Why 2 gryph hounds i think 1 is enough. And last why the relictor? Lightning chariot? Who you want teleport? Link to comment Share on other sites More sharing options...
Thor Posted May 5, 2017 Share Posted May 5, 2017 9 minutes ago, Erdemo86 said: First of all, that mystic light count as artefact and you only can take 2 not 3. Second i dont know what that protectors will do for you and is it worth 200 points? Why 2 gryph hounds i think 1 is enough. And last why the relictor? Lightning chariot? Who you want teleport? Hey yeah slight mistake with the Mirrorshield. You mustave missed my Edit. You park your protectors in front of whatever ranged damage is comming your way ( kunnin ) Gryph hounds are there to deal with alpha strike. It's a unit to be shuffled around if skyrer or other alpha strike don't see play then exhange for whatever. As mentioned. Lightning Chariot is awesome. One of the weaknesses of the Aetherstrike is That you don't have alot of options to secure objectives. The Chariot helps in this case . It can also be used offensivly. Depending on the matchup teleportIn your shooty units in range of key targets ( DoT shamans) will help you secure victory. Your opponent will try to keep his key units outside of the 30inch range of Your longstrikes. it's simply helps against a lot of thing. Link to comment Share on other sites More sharing options...
Thor Posted May 5, 2017 Share Posted May 5, 2017 2 hours ago, Erdemo86 said: First of all, that mystic light count as artefact and you only can take 2 not 3. Second i dont know what that protectors will do for you and is it worth 200 points? Why 2 gryph hounds i think 1 is enough. And last why the relictor? Lightning chariot? Who you want teleport? But hey man. I'm not the author of the list theres room for change. I think celestial hurricanum is an awesome model with good rules and it might do well in aetherstrike in a less competetive enviroment. But looking at recent tournament lists with skyfires and Kunnin i doubt it will do well against those. Link to comment Share on other sites More sharing options...
PJetski Posted May 5, 2017 Share Posted May 5, 2017 8 hours ago, Collyc said: The 5 up mortal wounds are nice, but also the Hurricanes hitting on a 3 up and Judicators on a 2 up will do some work. Only hit this takes is losing staunch Defender for the +1 save, but the extra hits would make up for this. Nice list. You lose more than just Staunch Defender. You also lose access to Mirrorshield to keep your Azyros alive to keep activating the battalion ability, Battleline Judicators, Lantern of the Tempest to drastically reduce shooting damage (when combined with 1 or 2 units of Protectors), Lightning Chariot to teleport your aetherwings forward or save your Raptors in a pinch, and Scions of the Storm to teleport liberators directly onto objectives. I have tried to make the CH work with Aetherstrike but have always found the Stormcast Allegiance to be more valuable. Aetherstrike does crazy amounts of damage, adding a CH is just a "win more" option and you are better off shoring up your weaknesses rather than boosting your already formidable damage. Link to comment Share on other sites More sharing options...
Aezeal Posted May 5, 2017 Share Posted May 5, 2017 Just for me (not in possession of the new SC book) are the prayers, mirroshields, staunch defender and mystic lights available if you are allegiance order (and not SC)? Link to comment Share on other sites More sharing options...
swarmofseals Posted May 6, 2017 Share Posted May 6, 2017 5 hours ago, Aezeal said: Just for me (not in possession of the new SC book) are the prayers, mirroshields, staunch defender and mystic lights available if you are allegiance order (and not SC)? no Link to comment Share on other sites More sharing options...
Aezeal Posted May 6, 2017 Share Posted May 6, 2017 19 hours ago, swarmofseals said: I'm not an aetherstrike player, so please take my comments with a grain of salt. I tend to agree with @Thor, and would add that the Hurricanum is a huge model that is very difficult to hide. Against massed long ranged shooting they can pretty easily take out your Hurricanum, and then you are in quite a bit of trouble. I've been theorycrafting a lot of mixed order gunline type lists with hurricanum and keep coming back to this point. The +1 to hit is fantastic, but it's also a 300+ point bullseye with only medium defense. On the otherhand.. if they HAVE that kind of shooting (doing 10 wounds or more?) then they could probably also have completely whiped out a few units of raptors Link to comment Share on other sites More sharing options...
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