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Thor

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  1. Question about pretenders x3 commands, i was my understading that a unit can only recieve the same command once per phase, so a blissbarb unit wouldent be able to unleash hell x3
  2. thanks for a proper batrep ❤️ i am also learning into trying pretenders with glutos. In theory i really like the idea of invaders and alot of Hurler of obcenties with a bunch of LOPs, but usually they were more usefull sitting on objectives, buffing stuff. i am also curious about more ways to generate damage other then shooting and glutos. Slickblades seem awesome, iam 100% going to find a way to fit them in my list. nothing else seems like they can punch as much?
  3. Hello! sorry for delay, apparantly nurgles rot has taken a hold on me. i recently fought against Khorne, and whilst we were both rusty, in rules and with new books, Alot of mistakes were made that couldave easliy changed the outcome of the match. we were playing the battleplan "Nydus Network" i took the grand strategy for having 36 unspent depravity at the end ( Dont like this one) My Strategy before the game was to Castle up, have a strong buffed up frontline with plenty of debuffy shooting and in general having a ****** ton of ways to reduce armor, i was planning on using the heroic action, to give my LoP's "hurler of obcenities" to futher reduce armor, while my masque assinated one of his stupid priests, this plan i ofcourse thew out the window turn one, and deployed as offensivly as possible. i cant really go in depth with each turn, ( And i dont have any photos) so i will try to summarize my thoughts on the match Khorne is a really nasty book to go against, and whilst they dont have the most broken damage output, the amount of ****** they can pull of is amazing. out of phase movement,, out of phase attacks, brass skull meteors are very difficult to deal with, his 2 thirsters could attack in tandem and strike first. ignored ward saves and has a lot of + to hit, they were very nasty, Glutos was amazing. he tanked like no other. his damage output was awesome, buffed easliy by the LOP means most of his attacks were 2+2+. he farmed most of my depravity. Blissbarb seekers were amazing, they had just enough wounds to tank a little, the neg armor was awesome, and reducing enemy armor + using the +1 attacks artifact meant that their now 25 attacks actually did something in close combat. Masque was cool., but i misplayed her, or rather got outplayed, and didnt actually do anything before round 3 where the managed to kill a priest. Archers were good, but they die so fast. a single meteor dealt with a unit, and a breath attack dealt with the other. the output is good, especially with more minus to saves. twinsouls are strong. but dont expect them to deal any damage. they work great as debuffing. tanking wise they are OK aswell. only having 2 wounds feels bad. shardspeaker is okay. i dindt get to use her that much. ofc magic against khorne is an uphill battle. the neg 1 armor was good, but being 9 inch range was iffy and dangerous. Lord of pain are the single most busted hero we have. its amazing. no contest. the buff is too good, and they can actually tank a fair bit. i expect a point increase. in the end i was left with a feeling that even though i misplayed, i got carried by my army's strength and power. also depravity was an issue, thankfully i managed to get 12 depravity the first combat, as my opponent rejected all temptation dice. all of them. which was... frankly smart and i foresee its what's going to happen everytime you face an opponent who knows slaanesh. atleast 95% of the time. i dindt really enjoy temptation dice as much as i thought. alot of the time you just deal a couple of wounds extra to a target. it kinda dissapears as a cool battletrait and becomes more of a "warscroll ability" that sometimes you deal a little extra damage. boring. My List His list as i can i remember.
  4. So, had my first tryout with the new book, we were both very rusty so we played slow and only made it to Battleround 4. with a 12 / 11 score VICTORY FOR SLAANESH. i was overall very impressed with our book, and i thoroughly enjoyed it, i do think it has a lot of potential. ill do a writeup tommorow with a list if anyone is interested
  5. i dont know about the twinsouls, doing the math on them abit, they seem incredible strong, their ability to reduce attacks on units nearby seem wild af. i do think painbringers could go 10 points down. that said, i havent had the opportunity to play them yet, this wedensday i will have a match against new khorne tho. what are other peoples experiences?
  6. Did we clear out how temptation dice works? attacks are calculated once at a time or?
  7. Hello fellow Deviants, does anyone have pictures of our battleline options? do chariots still become battleline after conditions or?
  8. Trying to salvage slaanesh atm A few of our decent heroes remained relatively unchanged. I think sylleske, masque, sigvald are still playable. Dexcessa aswell Archaon is probably one of our solid options now. With constant CP generation. And only a 30p increase. Hellstriders are down... for some reason. And are really decent imo. We probably still have to pay for at least one unit of blissbarb archers.
  9. So archaons ability is not a triggered ability?
  10. This has probably been answered. But how does archaon reroll hit rolls work with the new wording. Versus.. say hedonites hit rolls of 6 ?
  11. My man you are absolutely Trucking it at the moment, i'm stoked to see what the changes will bring. Great job.
  12. Thanks a lot for the reply, it's helped me a ton figuring out the army. and with much dilberation and thought, i think ive got a better grasp of the army now. definitly seems like a finesse army now. with no obvious powerplays or abusable mechanics. Ive become hooked on Sigvald, Glutos, and playing atleast 2 shooting units. i think understanding how to generate the large amounts of DP whilst focusing on objectives will be key to victory.
  13. Howdy fellas. I am a returning hedonite player. Eager to return to the mortal realms and destroy my heathen friends. However I am a bit confused how to build our new book. Last time I player it was just after the first round of nerfs. And I have a semi large demon based army. Are mortals the way to go ? I usually go with powerful tried and tested lists. Lack of tournament result means I can't really emulate others. Anyone care to provide a quick rundown of the new units? hosts / items ? or is the state of the hedonites in a standstill until the release of aos.3 ?
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