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Tzeentch release strategy? Or general strategy? What do you think?


Kramer

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Hi all,

as you no doubt have seen by now, the Tzeentch models are up for pre-order. Just as a prelude, I have not read the January white dwarf nor have I watch the warhammer TV episodes. But a couple of things stood out for me. And i'm very curious to hear your vision on this. I'll add my own as well in the comments.

1. Tzeentch is one of the most magic heavy factions. So they ship free magic cards with the pre-orders. The description reads: 

This set of 12 cards represents the Lore of Fate and Lore of Change rules from the Battletome, in a handy pocket format with Tzeentchian artwork featured on the reverse.

Does this mean we will be seeing lores for more factions? Or just the magic heavy armies that will be getting this treatment? If so what about the Seraphon? Will GW backtrack and release lores for the other armies. And is this a good thing or will it make the magic phase the complicated issue that it used to be. 

2. The Chanters of Change box. What's up with that?
As far as I can see it's a box for the people who don't want to order the standard box twice. Of coarse it saves on packaging, so that's a good thing. But other than that whats the purpose? What's the point? Or am I missing a difference because the model count and price is just that. Standard box times 2.

3. Kairos Fateweaver and the Lord of Change
Two days before the release of this batch of models the Lord of Change and Kairos went 'Sold out'. Not only that they are no longer available instead of temporarily unavailable. But at the same time the new model is not yet available for pre-order? How did this go with previous releases. Can we expect GW to instantly OOP old models the moment new drop?

4. The new line look amazing! Well done GW. A bit small maybe but with the new alliance and factions system that is perfectly fine. Either go specialised or add other models but break the faction bonuses. 

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1. I personally like the simple structure of the magic phase. Every sorcerer has one role and I fear that going down this path it will need so many rules, upon rules, upon rules. I like the simple rules but if GW can make it work. It would be awesome and add so much more character to all armies with their own lore. So sceptic but excited.

2. If their goal is to offer a temporary bigger box to save on packaging during the release phase, good on them. But be honest about it and just say so and drop the price with €2,50 because you saved on the box. Right now it feels a bit weird but it doesn't hurt anyone so... 

3. If this is coincidental.. so be it. But if this is their new strategy when they release new models I think its a shame. If they do a re-release of Slaanesh, that's the moment I would want to buy those old models I loved. Especially the special characters. But of course it does require extra production capacity. Well I'll be buying the old stock the moment the new are announced.

4. Again love the release.  

 

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I can't answer all of the questions, but ...

2. GW are fairly infamous for their "1-click bundle" non-deals, which offer a convenient way of ordering a (generally expensive) collection of models, but don't offer a reduction in price.  Unless there's something in a battalion scroll, I'm guessing it's an easy way to get a reasonable amount of battleline in one click.

3. The Lord of Change and Kairos Fateweaver were marked as "last chance to buy" (not sure when), so they were marked for discontinuation, although before that they were down as "e-mail me" for a while.  As you've alluded to, there is a new plastic Lord of Change/Kairos Fateweaver kit due, probably toward the end of the month/start of the next one.

4. Yup.  Would've been nice to have had 2 of each character (to give some variety), and for the Lord on Disc to have been re-done, but I'm being picky!

 

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5 minutes ago, Cordova said:

and for the Lord on Disc to have been re-don

Oh no I love that model currently building a slaanesh force but if that model ever goes on last chance I will be getting it. 

 

5 minutes ago, Cordova said:

The Lord of Change and Kairos Fateweaver were marked as "last chance to buy

Ah that's what I missed then. Thanks. 

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7 hours ago, Kramer said:

4. The new line look amazing! Well done GW. A bit small maybe but with the new alliance and factions system that is perfectly fine. Either go specialised or add other models but break the faction bonuses. 

A bit small!?.... Talk to a Destruction player or worse yet a Death player.

However the models are great and I'll be starting my first Chaos army, a Tzaangor force, eventually.

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11 hours ago, Vasshpit said:

A bit small!?.... Talk to a Destruction player or worse yet a Death player.

 

Play destruction as well (ogors) and both (gutbusters and beastclaw) are fine I think. My personal vendetta with this system are the aelf factions. That being said, I like the set up. Go specialised knowing some things won't be available (effective ranged, cavalry or whatever) or go broad but without the specific bonuses. Now we just have to wait until all factions have had an update.... 

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16 hours ago, Kramer said:

Oh no I love that model currently building a slaanesh force but if that model ever goes on last chance I will be getting it. 

It might just be the pictures GW have put up, but there's something I can't put my finger on, which doesn't quite seem right to me ... maybe the proportioning..?  I do love the concept though! :)

Thinking about older models, I would love it if they re-issued some of the older Tzeentch models (even if as a "made to order") ... either the bird-headed sorcerer, of the tentacled sorcerer with familiar would be great by me ....

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I like the faction system, but im hoping the second have of this year when 40k is done will give us lost of AoS releases to fix the battalion imbalance that is heavily order chaos favored and completely ignoring death.

 

Death has 1 faction book everyone else has 3?? Really it would be cool if they just did another run on the gran alliance books and gave out some more death battalions.

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Death will likely get a huge release once the story gets to it.

 

All the releases have been story driven with rules to old models to tide over current players of those armies 

Gamesworkshop are treating it as a new game with a new story, so pretend all those old models don't exist and every new release is a progression of the storyline.

Randomly doing death when the story is focusing on tzeentch and dwarves makes no sense.

 

I know it's boring for Death players but their time will come. 

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I also feel like Death won't see big releases, or a large wave. I will agree they need updating to compete better, but realistically they already have many good quality plastic kits. The zombies need throwing out sure, but otherwise the skeletons, knights, end times stuff is all still really good.

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On 1/14/2017 at 9:24 PM, Kramer said:

A gaming aid that shows the Tzeenchians get six spells divided over two lores. so I'm wondering if that means they get to choos a lore and roll or that their are simply 12 different spells divided over different WIZARDS.

@Kosmion @daedalus81

They have two lores. AFAIK one lore is for the arcanite wizards which is more sneaky and subtle. Whilst the other is for daemons and more overt magic users and involves blasting stuff to dust.

I think the Gaunt Summoner can use both lores, since they're the ultimate servants of the Tzeentch.

Source: Half-remembering the preview stream they did back in December.

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Just now, BlooDeck said:

They have two lores. AFAIK one lore is for the arcanite wizards which is more sneaky and subtle. Whilst the other is for daemons and more overt magic users and involves blasting stuff to dust.

I think the Gaunt Summoner can use both lores, since they're the ultimate servants of the Tzeentch.

Source: Half-remembering the preview stream they did back in December.

And do you half remember anything about Gw brining this to other factions? ;) 

Because that's where I'm a bit confused. They took this huge risk of minimising the rules to the bare essentials and this choice to me seems to me the first step in building the intricacy back up. 

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7 hours ago, Kramer said:

And do you half remember anything about Gw brining this to other factions? ;) 

Because that's where I'm a bit confused. They took this huge risk of minimising the rules to the bare essentials and this choice to me seems to me the first step in building the intricacy back up. 

Perhaps, but at least allegiance abilities are optional. I understand your concern though, 40k is a bloated mess and I don't want it to end up like that!

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12 hours ago, BlooDeck said:

Perhaps, but at least allegiance abilities are optional. I understand your concern though, 40k is a bloated mess and I don't want it to end up like that!

True, but the way the magic phase works isn't. And if they go this route it's fine it's their game. But I just don't understand the business logic/strategy behind it. Are they really going faction per faction? Because I assumed they had a bigger picture they are working towards. 

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