woolf Posted June 17, 2022 Share Posted June 17, 2022 guys just came to mind, shouldn't eels be pretty strong as bounty hunters actually... that +1dmg on melee will spice them up real good and they obv have the movement to position for the charge.. Quote Link to comment Share on other sites More sharing options...
Le Chef Posted June 18, 2022 Share Posted June 18, 2022 15 hours ago, woolf said: guys just came to mind, shouldn't eels be pretty strong as bounty hunters actually... that +1dmg on melee will spice them up real good and they obv have the movement to position for the charge.. I think 2 or 3 Units of 3 Eels in Bounty Hunters can do a lot of damage against CV. They take the +1 damage very well and their movement is a very big advantage now. I just put them back in my list actually Quote Link to comment Share on other sites More sharing options...
Siorra Posted June 22, 2022 Share Posted June 22, 2022 If I have a list that has 90 - 100 spare points, is it worth upgrading the Soulrender to Elathain or am I just better off taking Aetherwings? (Or just rethinking the whole list lol) I find this happens way too often. Quote Link to comment Share on other sites More sharing options...
DocKeule Posted June 22, 2022 Share Posted June 22, 2022 (edited) I would probably go Khinerai Heartrenders over Aetherwings, since you could only put in one unit any way. But I am really not a fan of allies. Edited June 22, 2022 by DocKeule 1 Quote Link to comment Share on other sites More sharing options...
Rogz Posted June 23, 2022 Share Posted June 23, 2022 I played my second game with IDK last night - Power Struggle vs Gitz, and lost! ☹️ (List was Eidolon of the sea, Thrallmaster, Lotann, 20 reavers, 2x10 thralls, 2 sharks and a leviadon) My opponent did 90% of his damage with the bomb and moon endless spells, which was on me as i didn't know what they did, so blew me up in my deployment zone plus staggered my first turn positioning as i tried to get away. The rest were wounds to my Leviadon which he killed, after i failed 9 2+ saves over a few turns before he turned his MW spells onto it! Pretty much sums up my dice rolling career; with two sharks and leviadon shooting and did around 6 damage the whole game! I did kill 60 grots and 6 trolls, but shouldn't have just gone for the middle objective to "score more" as his scenery buffed these forces too much for rallying and returning. If i played again I'd whizz the thralls and sharks up each flank to take his side objectives while just shooting from the middle ground, but still don't know if i can trust the sharks to do much. I'm only two games in so very inexperienced, but with my rolls for their shooting plus the tendency for them to get deleted in one go after they charge and do a little damage, i am starting to swap them out in lists I'm building just now. Just thought I'd share (my sad write up!) 😄 2 Quote Link to comment Share on other sites More sharing options...
Rogz Posted June 30, 2022 Share Posted June 30, 2022 Played a list im pretty happy with last night and will keep going with for a few games - Blender king (voidchill, fury, tome, flaming weapon), Thrallmaster, Lotann, Soulrender, Leviadon. 20 Thralls in front of 20 Reavers and then 10 Thralls in front of another 10 Reavers. I was Mor'phann and pretty much castled up with characters in the middle for aura reach. I lost 21-17 to blades of Khorne, (playing The Vice but with new battle tactics) but attribute this to my Leviadon failing 4 charges through the game so not really using a quarter of my army to it's full potential! Thralls absolutely rinsed this game - killed Skarbrand and a unit of Skullreapers almost by accident. The king also took out an entire flank on his own but then went down straight away; still working on that "perfect moment" to pop him out! If i played it again i would be more aggressive in turn two as i didn't get to use the king's high tide ability which was rookie. I was letting the army come to me so i could unleash hell and fight the weakened troops with buffed up thralls, but need to practice this a bit more. Lastly, i took the rune of surging gloomtide for extra boat wards, but predictably these got in my way, added to the leviadon fluffing charges and got turned off very easily by my opponents melee army, so weren't the game changing element this time round! Quote Link to comment Share on other sites More sharing options...
Siorra Posted July 27, 2022 Share Posted July 27, 2022 Good news everyone! New FAQ dropped doubling-back on the Flaming Weapon King combo. Looks like wet flaming weapons are back on the menu, boys. Quote Link to comment Share on other sites More sharing options...
Baron Of Dice Posted October 3, 2022 Share Posted October 3, 2022 Hey all! I want to find some feedback on the latest Ethersea dice! What do we think? Anything you would change; color, square corner, translucent, etc. Appreciate the feedback in advance! These are on Baron of Dice Quote Link to comment Share on other sites More sharing options...
Cyna Posted December 31, 2022 Share Posted December 31, 2022 Hello. What do you think about this? If they lower the points in the new book there will still be points left for some endless spell - Army Faction: Idoneth Deepkin - Subfaction: Nautilar LEADERSAkhelian King (250)* - General - Command Traits: Unstoppable Fury Bladed Polearm and Falchion - Artefacts of Power: Amulet of Destiny - Mount Traits: Voidchill DarknessEidolon of Mathlann Aspect of the Sea (325)** - Spells: Steed of Tides BATTLELINE Akhelian Morrsarr Guard (195)* Akhelian Morrsarr Guard (195)** Akhelian Ishlaen Guard (195)** BEHEMOTH Akhelian Leviadon (500) - Mount Traits: Denizen of the Darkest Depths Akhelian Allopexes (330)* - Alpha Allopex CORE BATTALIONS *Vanguard **Battle Regiment TOTAL POINTS: 1990/2000 Quote Link to comment Share on other sites More sharing options...
The Red King Posted February 2, 2023 Share Posted February 2, 2023 Quick question from a non IDK player. Does the bloodthirsty shiver fulfill all 3 of your battleline requirements even though it's taken as one and if so does it also take up 3 slots in a batallion even though it's taken as one? Preferably an official ruling but I'm open to interpretation if there isn't one. Thanks. Quote Link to comment Share on other sites More sharing options...
Sonnenspeer Posted February 2, 2023 Share Posted February 2, 2023 8 hours ago, The Red King said: Quick question from a non IDK player. Does the bloodthirsty shiver fulfill all 3 of your battleline requirements even though it's taken as one and if so does it also take up 3 slots in a batallion even though it's taken as one? Each is a different unit. So yes, they fulfil all 3 of your battleline requirements but are also 3 drops etc... 1 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted March 22, 2023 Share Posted March 22, 2023 (edited) Painting frenzy. (Well painting started at some point in in April 2018) 30 Namarti Thralls 20 Namarti Reavers 6 Ishlean Guard 1 Akhelian Allopex 1 Isharann Soulrender 1 Akhelian King 1 Eidolon 6 Morsarr Guard (Riders only with Green Armor Basecoat, Eels and bases done) 1 Akhelian Leviadon (~50% done) 2 Tidecasters (~20% done) 1 Thrallmaster (~55% done) 1 Soulscryer (Green Armor Basecoat) 1 Lotann (Green Armor Basecoat) All Painted Models of which 20 were painted within the last 48 hours. Spoiler Edited March 22, 2023 by JackStreicher 1 Quote Link to comment Share on other sites More sharing options...
Sonnenspeer Posted March 22, 2023 Share Posted March 22, 2023 Well done! Would be nice to see them in action one day! I have a similar range of deepkin models that I lso startet in 2018. 1 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted April 5, 2023 Share Posted April 5, 2023 Just a candle lit image I took, I wanted to share 1 Quote Link to comment Share on other sites More sharing options...
Rogz Posted April 5 Share Posted April 5 Just wanted to share a list I took to a tournament and did well with (before AoS4 drops and changes everything). It was my first one and I went 2/3 but actually going 4/1 with stuff I know now (fought a couple of new races for the first time) would have been quite easy. - Army Faction: Idoneth Deepkin - Subfaction: Mor’phann - Grand Strategy: Spellcasting Savant - Triumph: Inspired LEADERS Akhelian Thrallmaster (100)* Isharann Tidecaster (130)* - Spells: Steed of Tides Akhelian Thrallmaster (100)** - General - Command Traits: Lord of Storm and Sea - Artefacts of Power: Arcane Tome Isharann Soulrender (100)** Lotann (110)** BATTLELINE Namarti Reavers (160)* Namarti Reavers (160)* Namarti Thralls (220)** Namarti Thralls (220)** BEHEMOTH Akhelian Leviadon (400)** - Mount Traits: Reverberating Carapace OTHER Akhelian Allopexes (150)* - Retarius Net Launcher, Barbed Hooks and Blades Akhelian Allopexes (150)* - Retarius Net Launcher, Barbed Hooks and Blades TERRAIN 1 x Gloomtide Shipwreck (0) CORE BATTALIONS *Battle Regiment **Battle Regiment TOTAL POINTS: 2000/2000 The army castles up with the thralls out front protected by shipwreck wards first turn. The Leviadon (situationally) gives them +1 to hit and +1 to save. Lotann gives them +1 to wound. The thrall masters give them re-rolling 1's and -1 to be wounded, in addition to battleshock immunity from the generals command trait. The Tidecaster's spell gives them -1 to be hit and finally the Soulrenders D3+3 regen every battleshock phase gives them insane survivability. Just feed the big monsters into the centre of the board and the thralls chomp them up! Sharks and archers just wander around getting battle tactics and keeping board control up 😄 A tantalising change could be to swap the second Thrallmaster out for another soulrender now they are the same points, as that regen brought me back in a fair few games so twice that would be insane. Quote Link to comment Share on other sites More sharing options...
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