Jump to content

vinnyt

Members
  • Posts

    140
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

vinnyt's Achievements

Decimator

Decimator (5/10)

276

Reputation

  1. Overwhelming hype for 2x40 clanrats that can be save stacked to a 4+ and rally themselves as well as 10 stormvermin to bodyguard warlock engineers. I'm not sure if I can justify running 30 stormvermin anymore with the 1" reach and points hike, but 10 little bodyguarding rats for synergy pieces in this super fun shooting meta seems like it may have a place.
  2. I mean, my vault wars list is finalized and I think it's pretty good. Battle report vs tournament Fyreslayers: https://www.facebook.com/photo?fbid=475196794396454&set=a.475213887728078 Basically it's King, Caster general with tideflip and bonus boat, 2x10 thralls, 1x10 reavers, Ancient Tortle, 2x2 sharks. Sharks and turtle are in hunters and rest is batreg. Very solid TAC list that solves the tempo issue I was having with the army and doesn't lose a huge amount of output if the king goes down. I don't really have to care about being double turned because I asf on turn 2 which kind of dissuades my opponent from taking the double there. It's got a lot of shooting and a ridiculous amount of mobility. Tidecaster has steed of tides which lets me pretty much yeet the boat wherever I want if it goes off. Still think the list struggles against 1+ saves, but overall I think I can definitely go 3-2 and hopefully go 4-1. Unfortunately I won't have time to get in any practice games beforehand which is super annoying but I've played this army a lot so feel fairly comfortable with it.
  3. Alrighty, here's my latest attempt at some lists after getting in a few more reps with the book. I still believe nautilar is the best enclave for how I like to play the game. Akhelian King w/ Polearm Tidecaster general w/ tideflip and bonus boat 10 Thralls 10 Thralls 10 Reavers Ancient Tortle (Hunters) 2x2 Sharks (Hunters) Rest is in battle regiment as a 4 drop army. Flipping the tides is super cool, not necessarily because you get to fight first in combat (although that is super cool), but also because it basically forces opponents to stay out of combat with you. Nobody wants to charge 2 sharks that always fight first and can unleash hell. Which means that I get another entire shooting round out of them without having to worry about losing output before high tide comes around. Granted, I have to forsake the blender king to do this, but the amount of times he died to chip damage was getting annoying. He still hits pretty hard with the polearm and lets me keep the high tide effect rolling onwards in turn 1 (if a good opportunity presents itself) or turn 3. I've always been a fan of bonus boat and I'm still a fan of bonus boat. As for the ever-delightful deepkin shooting, this list packs 34 reaver equivalents, which is a moderate amount, but hopefully sufficient to ruin some days at range. 20 Thralls to screen and asf in turn 2 is fairly spicy, as they'll be quite defensible in turn 1. Reavers do reaver things. Now, if you want to embrace the skew/are playing against nurgle where combat is less than ideal and there aren't many monsters about... Polearm King Tidecaster with tide flip and bonus boat Ancient Tortle 2x10 reavers 2x2 sharks Lifeswarm This list brings the shots. 44 reaver equivalents will put in WORK and the lifeswarm can heal the tortle/sharks/return models to the reavers. You can also hide the reavers in boats to make them tougher to take out. Meanwhile, the core of the list is really 2x2 sharks and the ancient tortle. This army is a 1 drop because either I get to perform a reasonable alpha strike with shooting while not worrying so much about being doubled since I asf in turn 2, or I choose to go second, still shoot a lot, and then my opponent has to contend with possibly being doubled and absorbing 88ish reavers worth of shooting before 4 sharks and a nautilar leviadon hit them in combat. I'll be testing these lists out on saturday against some competitive tournament lists to see how they do!
  4. @DocKeule that is an extremely good list. I think you're really going to like it!
  5. First 5-0 result!! Sydney GT!! Took a little over a month for someone to go 5-0 with the new book but there it is! I'm sure AoS Coach/THW is gonna have him on to talk about it real soon and I can't wait to hear about his thoughts behind the list! Beat 3 SCE, 1 troggherd, and even a drowned man nurgle (with GUO)!!!
  6. I mean, off the cuff, just take my favorite nautilar list. It'll do the trick. King w/tome Lotann (swap for soulrender if you don't have the model) Ancient Tortle 20 Reavers 10 Thralls 2 harpoon sharks 2 harpoon sharks 44 reaver equivalents of shooting and 4 excellent hammers in the king, tortle, and shark units. It's a one drop, your opponent goes first, and then you light them up before slamming them in melee. Reavers will die but cause horrendous damage and then you mop up with the hammers. It's a fast, brutal list that rampages through a lot of armies. Still struggles against oops all dragons and nurgle but that's how it goes.
  7. ummm... ok yeah exactly. It's not that super great. Here's how to beat KO in like 3 easy steps. Step 1: Take blender king and 1 shark Step 2: carefully charge the ironclad with both of them, ensuring the wee sacrificial shark ends the charge move closer to the boat. At this point the shark will be murdered by the unleash hell/last word Step 3: King pops lord of the tides and erases the ironclad with consummate ease because there is likely 3-4 units in the boat as well as the boat itself so the king is going nuts with roughly 11-15 attacks at 2/2/-3/3 damage plus all his other attacks. That's it, that's how you immediately beat KO. It's really not a challenging matchup (outside of the SDG/WLV variant) How to beat demon heavy armies. Shoot them to death immediately ASAP they absolutely need to be shot to death. Specifically, Belakor and Kairos gotta go first and then just touch the other stuff with sharks/tortle and watch it disappear. This is easier said than done but it's absolutely possible. Nurgle is a stupid brutal matchup. Not really sure how we deal with the fly bum rush. Maybe a thicc thrall screen with soulrender in morphann to try and outheal them while shooting everything else to death? Very very tough opponent.
  8. I think the shark list actually does quite alright in the shooting meta. You can pretty reliably drip feed any shooty death star single sharks while removing the rest of your opponent's army. The dirty deepkin secret is that pretty much all our units immediately die to shooting so it's all about ensuring that low-value targets are the closest unit to any big scary shooting block. Since we tend to be a low unit army, this can get tricky in the mid-late game as stuff starts to die. Single sharks are fantastic for this since they're individually pretty good at shooting/cc, easy to manuever, excellent for eating unleash hell, and can always threaten vulnerable small units. Basically that block of 15 judicators is gonna shoot something. What's it gonna be? Thralls aren't fast enough to reliably be the closest target.
  9. they're excellent little backfield objective holders that can easily sprint up the board to score savage spearhead/kill vulnerable characters/swipe unguarded objective. They've got excellent reach on their shooting and can zone out cheeky deepstrikes. They require actual investment by your opponent to kill and function at 100% capacity after taking 7 wounds. They serve a very very different purpose than the fat units of 3 but aren't without value.
  10. Yeah, KO is a super favorable matchup for us in general so long as you avoid/play around the WLV/SDG wombo combo they can randomly bring.
  11. You don't lose levels until the BS phase. Incarnate charges, eats an arbitrary number of MW from unleash hell. Kills a dragon, now level 3. Goes to level 2 during BS phase. Dragons can't retreat out of combat. Incarnate eats an arbitrary number of wounds, kills a dragon, goes to level 3. Goes to level 2 during BS phase. Rinse and Repeat. And even if you fail to kill a dragon in one combat phase, you still get a second chance to do so since you'll just bounce between levels 1 and 2 instead of 2 and 3.
  12. Incarnate is excellent in deepkin, imo. It almost single-handedly solves our problem with the oops-all-dragons army lists you see everywhere. Chuck it into a unit of 4 and watch as it never dies and kills the unit over a couple phases. Or chuck it into characters. Or chuck it into any big beasty. It's an extremely flexible little addition that I think really shines in Ionrach. Just gotta be careful to not accidentally trap your morrsarr in combat but that's not too tough to manage. And @That Guy is correct. The bonded hero dying is basically only a minor inconvenience since you can absolutely line it up against whatever target you want. 12" move. rr runs, and rr charges is plenty of mobility. Oh, you're absolutely going to see it everywhere because 3 gatebreakers and the incarnate is 1975 points and simply S L A P S people.
  13. Don't forget Indystorm, where IDK went 4-0-1 and got 2nd place with the following Fuethan list: Blender King Tidecaster Scinari Loreseeker!!! 20 Thralls 10 Thralls 3x2 Sharks A 4-1 Ionrach list was: Caster with reverse tides King Volturnos 20 Thralls 10 Thralls 10 Reavers 6 Morrsarr 2 Sharks So it seems like sharks are doing juuuust fine. Super happy about the variety of lists we're seeing do well and it seems like there's still a lot of design space to explore!
  14. it's a huge priority for all deepkin armies because being doubled just melts us and if we double someone that's basically a free win*. I cannot stress enough how much I think deepkin want to be as FEW drops as possible. And I can't really comment on a new dragon warscroll because I'm not a fancy insider or anything but rn they're insanely good in a shark build. But you absolutely don't need them. I think the shark list I proposed is pretty darn good. And yeah, a 2 drop is liiiikely ok. Big opponent one drops where you REALLY DON'T WANT TO BE DOUBLED are things like DoK (changes comin for them), teclis, IJ, and weird seraphon builds (thunderlizards pretty much perfectly counters sharks). *assuming you build your army that way which I always do specifically to cheese free wins about 40% of the time.
  15. @Derek literally played this list last week except minus lifeswarm and plus lotann for an even 2k. It's ok but I'm of the opinion that deepkin need to be a one drop army. Making it 2x3 sharks and 1 shiver lets you do that but you lose out on board presence. If you're not a one drop, you risk being doubled and that's usually game ending for deepkin, in my experience. In fact, that's why I lost the game in which I used the 9 sharks. A similar, but likely more competitive shark-centric list would be something like: Blender King Lotann Soulrender 2x2 sharks single shark 20 reavers 2 stormdrake guard with lances 1990 points This list is a one drop, has 40 reaver equivalents of shooting (versus the 9 shark list having 36), has much more control over priority order, which is VITAL for IDK, and also has 2 SDG to provide mortal wounds and all the good stuff they do. Alternatively, you can swap the SDG for 2 additional sharks, making the configuration 3 shark, 2 shark, 2x1 shark, and 20 reavers. That gives you backfield presence, an excellent turn 1 screen, 48!!! reaver equivalents of shooting, and some decent hammers.
×
×
  • Create New...