Bademeister Posted August 7, 2019 Share Posted August 7, 2019 There are two interesting Runemarks in the Rulebook which no Model yet have. It's Mount and Gargantuan. It seems to me that there will be some big guys for warbands. some mounted one like Hexwraiths, Black Knights, Gore Gruntas or something elase. The Idoneth Deepkin which even ride on eels have the fly runemark but no mount runemark. which wonders me. On Flesh Eater Courts there are Horrors and Flayer, hich come with a 50mm base, which is quiet big in compare with other warbands. So what do you think will come with these two Runemarks? Or have i missed something? Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted August 7, 2019 Share Posted August 7, 2019 (edited) Underworlds has that scenario where you battle a gargant and with that new chaos gargant + chaos pets mercenary it seems only fitting to get a scenario like this... Perhaps a team scenario where you have to take it down together. Seems like it would be fun. Also I'm sure its for the inevitable expansions. Sidenote: for those that are familiar with Kill Team, did the rules get much more complicated with each expansion or generally stay the same? Edited August 7, 2019 by Vasshpit Quote Link to comment Share on other sites More sharing options...
willange Posted August 7, 2019 Share Posted August 7, 2019 3 hours ago, Vasshpit said: Underworlds has that scenario where you battle a gargant and with that new chaos gargant + chaos pets mercenary it seems only fitting to get a scenario like this... Perhaps a team scenario where you have to take it down together. Seems like it would be fun. Also I'm sure its for the inevitable expansions. Sidenote: for those that are familiar with Kill Team, did the rules get much more complicated with each expansion or generally stay the same? You could argue that the Arena expansion added some comlexity, though it wasn't a ton. Commanders and Elites just added more units/specialisms and a few "allegiance abilities". None of those was anything earth-shattering, though eventually the shear number of tactics got kind of huge and maybe a little overwhelming to new players. Warcry is setup much more simply from the beginning. All the abilities are on 2 cards (the universal one and the warband one) and tournament rules already seem to be in place. Thus, I think Warcry is in a better position to control the "bloat" and stay relatively simple going forward. Quote Link to comment Share on other sites More sharing options...
Lior'Lec Posted August 8, 2019 Share Posted August 8, 2019 3 hours ago, willange said: Warcry is setup much more simply from the beginning. All the abilities are on 2 cards (the universal one and the warband one) and tournament rules already seem to be in place. Thus, I think Warcry is in a better position to control the "bloat" and stay relatively simple going forward. I for one hope that they keep it that way if/when they expand any of the factions. I’d rather buy an $8 card pack which includes all models and abilities for the faction in addition to the new model/set than end up with an entire deck of ability cards the way you can with Kill Team tactic cards. Quote Link to comment Share on other sites More sharing options...
Acid_Nine Posted August 8, 2019 Share Posted August 8, 2019 Honestly I thought that the idoneth eel riders would have something extra on their profile, maybe like an extra card that allows the eel attack in addition to the elf on top, using the mount rule. So far though, I was pretty wrong on that. I'm curious to see how mounts work later on though Quote Link to comment Share on other sites More sharing options...
gabbi Posted August 8, 2019 Share Posted August 8, 2019 (edited) What I would like to see, it's mini expansions with, say, a new model (like the leaders for GC and Mech) with its card and maybe a new ability. I.e. release one new mounted model for every faction. This would benefit AoS too, with a small fresh release for factions that maybe aren't seeing a release by years (never been a fan of GW way to release stuff overhauling one faction at a time. Way better -IMHO- how many other companies update their games with constant smaller releases every other month or so, for every faction). Edited August 8, 2019 by gabbi 1 Quote Link to comment Share on other sites More sharing options...
Joseph Mackay Posted August 8, 2019 Share Posted August 8, 2019 Eels and Squig riders don’t have the Mount runemark because mounts are forbidden from interacting with certain terrain which contradicts with the Fly runemark they both have Quote Link to comment Share on other sites More sharing options...
Wraith01 Posted August 10, 2019 Share Posted August 10, 2019 I expect they'll eventually release expansions that utilize those runes. Probably next year after we get the other 2 factions that were in the core book. Quote Link to comment Share on other sites More sharing options...
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