LJ26 Posted August 12, 2018 Share Posted August 12, 2018 Got a major GT coming up in about 3 weeks and I wanted to get the communities opinion on a sacrament list and if it can go the distance 6-0. (obviously player ability has the most to do with it but that aside this is mostly to see if I can optimize anything). The extra cp will be for Arkhan command ability stacking for soul harvest through portal if the opportunity arises but mostly for inspiring presence and endless legions bc those 2 are huge cp drains. I don't max out on reapers bc I find that 20 is all I can usually fit in combat at any given time and they are susceptible to battleshock. I've chosen to go rasps over more skeletons bc I didn't want to paint more skeletons and the rasps look dope. They've also been competent as volume of attacks dealers. I wonder if I should split the 30 group in to 3*10 tho since they are mainly super durable objective campers. Maybe even drop 10 for cogs and shackles? I've also been back and forth on the Ethereal Amulet or the Doppelganger cloak. 2 missions are duality of death and places of arcane power so I will need a durable hero to camp. All advice and critique is appreciated Allegiance: Legion of SacramentMortal Realm: UlguLeadersArkhan The Black Mortarch of Sacrament (320)- General- Lore of the Dead: Soul Harvest (Deathmages)Vampire Lord On Zombie Dragon(440)- Deathlance & Shield & Chalice- Artefact: Doppelganger Cloak - Lore of the Vampires: Amethystine PinionsNecromancer (110)- Lore of the Deathmages: Overwhelming DreadNecromancer (110)- Lore of the Deathmages: Fading VigourBattleline40 x Skeleton Warriors (280)- Ancient Spears30 x Chainrasp Horde (240)5 x Dire Wolves (60)Units20 x Grimghast Reapers (280)Endless SpellsUmbral Spellportal (60)Total: 1900 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 135 Link to comment Share on other sites More sharing options...
themortalgod Posted August 12, 2018 Share Posted August 12, 2018 I really dont feel the spellportal is worth the points anymore post nerf. Seems like a lot of pts to buff the range of a single spell. (even with the soul harvest combo) Have you considered bringing in a Guardian of Souls to escort the reapers making them more powerful and helping bring dead ones back to life? Link to comment Share on other sites More sharing options...
Honk Posted August 12, 2018 Share Posted August 12, 2018 I like the portal/harvest combo, or even just the portal, to get a hold of vital support characters and deliver some pain... have not playtested the new nighthaunt stuff so no opinion on that... always take puppies is my chant XD the only thing is the VloZd spell. I’m always taking vile transference to heal up as much as possible. If you think the 5“ extra move gives you the speed you need, I‘d rather heal d3 wounds extra Link to comment Share on other sites More sharing options...
LJ26 Posted August 12, 2018 Author Share Posted August 12, 2018 2 hours ago, themortalgod said: I really dont feel the spellportal is worth the points anymore post nerf. Seems like a lot of pts to buff the range of a single spell. (even with the soul harvest combo) Have you considered bringing in a Guardian of Souls to escort the reapers making them more powerful and helping bring dead ones back to life? I'll definitely have to test the portal out a lot more but I kind of like it bc even if Arkhan moves away I can still cast van hels or dread from one of my necros hanging back. They wont have to worry about keeping up with the army. I can't fit in the guardian of souls bc I already have 4 hereos and the spell lores are to good to pass up. There's enough healing between gravesites and invocation in my experience. 2 hours ago, Honk said: the only thing is the VloZd spell. I’m always taking vile transference to heal up as much as possible. If you think the 5“ extra move gives you the speed you need, I‘d rather heal d3 wounds extra Vile transference is awsome but speed is everything in this game. If Arkhan didn't have soul Harvest he'd certainly have vile transference Link to comment Share on other sites More sharing options...
Mohawk_Monkey Posted August 13, 2018 Share Posted August 13, 2018 Reckon you could drop the chainrasps down to 20. more suceptable to battle shock, but with the CP to Inspiring presence if you're hit first turn, they should be good. They can only really attack in 2 ranks anyway. with that extra 80pts + you can have a play around. 3CP on your first turn or two is nice but ideally you'll want to go second in most games and you may not need to extend the rang of spells in some instances. the ones you want to get off each time are fading vigour overwhelming dread and VDM and they've all got enough range against most opponents to hit something important when going second. With that in mind you could drop to just 1 extra CP to give you another 50pts. You could drop portal to give you a total of 210pts out of a 1950 list. You could go with a few options then. Guardian of Souls for extra boost to your nighthaunt units, regular vamp lord for +1 attack and a mobile graveyard summoner? Lots you could do. Just thinking you might want a vamp lord with wings/ horse, As the trouble im having in similar lists is that i dont want to throw Arkhan forward to cap objectives and the necromancers are quite slow and have to move up with skellies/rasps to have staying power. If you've a quicker hero, you can throw them forward and either summon a unit from the grave to help pad out an objective early, or they can keep up with faster units like the grimghasts to give them more punch. I like VLoZD's but i reckon ive been using them wrong. 1 is nice but doesnt kill the things i want it too and often enough it can get swamped. I think they work better as a pair if you run them, or atleast they need additional threats to take the heat off. so guess i'd suggest overall, 20 chainrasps, add a vamp lord and go with a few extra cheaper endless spells like shackles to make the most of the extra +1 to cast. Link to comment Share on other sites More sharing options...
RuneBrush Posted August 14, 2018 Share Posted August 14, 2018 Just to echo the comments above - Guardian of Souls is very big and very clever when running any Nighthaunt stuff - +1 to wound for units within 9" is super good. I'm not sure what the Dire Wolves are doing for the list that something else isn't already doing. Likewise with the spell portal, I think Shakles have a lot more versatility - and you can use them to lock a big based non-flying monster on the board Although you've listed your reasons for only running 20 Reapers, my suggestion would be to bump it up to 30 - it's only 80 points and those 10 give you more resilience and board control than anything else at 80 points. I found running 30 at Blackout, that a few games I was able to get my unit into combat with three or four units and comfortably tie them up and dismember them over a few turns. Link to comment Share on other sites More sharing options...
LJ26 Posted August 15, 2018 Author Share Posted August 15, 2018 Ok after some play testing and your guys advice I've modified a bit. Still not sure which is the better defensive artifact though, ethereal amulet or doppelganger cloak. Still worried I won't be able to push a tough unit off objectives though.... Maybe drop 10 rasps for geminids and pendulum? Allegiance: Legion of SacramentMortal Realm: UlguLeadersArkhan The Black Mortarch of Sacrament (320)- General- Lore of the Dead: Vile Transference (Vampires)Vampire Lord On Zombie Dragon(440)- Deathlance & Shield & Chalice- Artefact: Doppelganger Cloak - Lore of the Vampires: Amethystine PinionsNecromancer (110)- Lore of the Deathmages: Overwhelming DreadGuardian of Souls with Nightmare Lantern (140)Battleline40 x Skeleton Warriors (280)- Ancient Spears30 x Chainrasp Horde (240)5 x Dire Wolves (60)Units30 x Grimghast Reapers (360)Total: 1950 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 145 Link to comment Share on other sites More sharing options...
Jockybee Posted August 15, 2018 Share Posted August 15, 2018 Long time lurker and first time poster here. Being a Stormcast Eternals regular i’ve decided to take the plunge into death. This is my current list, which shares a lot of similarities with yours. I’m running the Grand Host of Nagash allegiance in order for my Vamp Lord on Zombie Dragon to be general. I found Arkhan to be too fragile, and an easy target. Vamp Lord on Zombie Dragon is more sturdy, and is also often better positioned to take advantage of gravesites around the board. Winged Vamp Lord is for taking objectives. I can see the guardian of souls being great at this too, though I don’t run enough ghosts to justify him. I have only played a handful of games with this list, so take my advice with a grain of salt :) cheers, Simon. Link to comment Share on other sites More sharing options...
ModerTherese Posted August 15, 2018 Share Posted August 15, 2018 On 8/12/2018 at 10:36 PM, LJ26 said: Got a major GT coming up in about 3 weeks and I wanted to get the communities opinion on a sacrament list and if it can go the distance 6-0. (obviously player ability has the most to do with it but that aside this is mostly to see if I can optimize anything). The extra cp will be for Arkhan command ability stacking for soul harvest through portal if the opportunity arises but mostly for inspiring presence and endless legions bc those 2 are huge cp drains. I don't max out on reapers bc I find that 20 is all I can usually fit in combat at any given time and they are susceptible to battleshock. I've chosen to go rasps over more skeletons bc I didn't want to paint more skeletons and the rasps look dope. They've also been competent as volume of attacks dealers. I wonder if I should split the 30 group in to 3*10 tho since they are mainly super durable objective campers. Maybe even drop 10 for cogs and shackles? I've also been back and forth on the Ethereal Amulet or the Doppelganger cloak. 2 missions are duality of death and places of arcane power so I will need a durable hero to camp. All advice and critique is appreciated Allegiance: Legion of SacramentMortal Realm: UlguLeadersArkhan The Black Mortarch of Sacrament (320)- General- Lore of the Dead: Soul Harvest (Deathmages)Vampire Lord On Zombie Dragon(440)- Deathlance & Shield & Chalice- Artefact: Doppelganger Cloak - Lore of the Vampires: Amethystine PinionsNecromancer (110)- Lore of the Deathmages: Overwhelming DreadNecromancer (110)- Lore of the Deathmages: Fading VigourBattleline40 x Skeleton Warriors (280)- Ancient Spears30 x Chainrasp Horde (240)5 x Dire Wolves (60)Units20 x Grimghast Reapers (280)Endless SpellsUmbral Spellportal (60)Total: 1900 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 135 The list i've been playing lately is this: Allegiance: Grand Host of NagashMortal Realm: HyshLeadersWight King with Baleful Tomb Blade (120)- General- Mount: Steed- Trait: Lord of Nagashizzar - Artefact: Aetherquartz Brooch Vampire Lord (140)- Mount: Flying Horror- Lore of the Vampires: Amaranthine OrbNecromancer (110)- Lore of the Deathmages: Fading VigourArkhan The Black Mortarch of Sacrament (320)- Lore of the Dead: Overwhelming Dread (Deathmages) alternativ Vile TransferenceBattleline40 x Chainrasp Horde (280)40 x Skeleton Warriors (280)- Ancient Spears20 x Grave Guard (320)- Great Wight BladesUnits20 x Grimghast Reapers (280)Endless SpellsPurple Sun of Shyish (100)Total: 1950 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 146 Put down the summonable units in the ground depending on drops, charge in with the vampire lord and the wight king on the objectives and pop up the skellis from the gravesites and also pop up them on your side with you necro and arkhan, suddenly you have a head start in movement! put skellis in front as well the chainrasps and have the gg and grimghasts fill your flank. if the skellis or chainrasp die you put up the flank unit on the objectiv and then ress the unit that died with the extra command ability. and with the Aetherquartz Brooch you have a chance to get the CP back. if things get hefty pop the purple sun with arkhan! Link to comment Share on other sites More sharing options...
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