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twrightii

Doppelganger Cloak Question

Question

If a unit charges a model with the Doppelganger Cloak and there are no other units in combat do they have to be chosen to fight, but cannot attack and thus basically lose their attacks?

As I read it the Doppelganger cloak doesn’t prevent a unit from being chosen to fight. A unit is eligible to fight if they are with 3” on an enemy. Thoughts?

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It's pretty clear. Unless the bearer of the cloak has attacked in that combat phase, it cannot be chosen as the target of an attack. It doesn't mess with activation order, it doesn't prevent units activating, it doesn't prevent piling-in or charging.

Yes, it effectively makes the bearer invulnerable in melee if they are able to activate last.

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We've played it locally, as every unit that can fight still gets to fight, even those that have charged, but against the unit with the cloak, they can't activate until the cloak wearing unit has done it's fighting. So it just messes up with the order of who fights, as it doesn't say that it cancels out the charging units attacks, just that they can't attack until the cloak unit has attacked. 

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1 hour ago, Tropical Ghost General said:

We've played it locally, as every unit that can fight still gets to fight, even those that have charged, but against the unit with the cloak, they can't activate until the cloak wearing unit has done it's fighting. So it just messes up with the order of who fights, as it doesn't say that it cancels out the charging units attacks, just that they can't attack until the cloak unit has attacked. 

The order of activations is set in stone though and you take turns choosing a unit to activate.

If you have no more units to activate other than the one in combat with the user of the cloak you can’t avoid activation. Unfortunately you would pile in but couldn’t attack.

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@TheWolfLord going by that principle it means that the bearer of the doppelganger cloak can't ever be targeted in combat unless multiple units attack the bearer of the cloak and even then it could still force the charging units to not be able to attack at all. I doubt very much that that is the intention of the artefact. 

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6 hours ago, Tropical Ghost General said:

@TheWolfLord going by that principle it means that the bearer of the doppelganger cloak can't ever be targeted in combat unless multiple units attack the bearer of the cloak and even then it could still force the charging units to not be able to attack at all. I doubt very much that that is the intention of the artefact. 

It’s not a matter of multiple units attacking the bearer. You just need to choose other units unit the bearer of the cloak attacks then attack them back.

So to get round this you need to charge units into other combats and make sure you have more units involved across all fights than your opponent does. Then you just choose units not in combat with the bearer and wait for your opponent to activate the bearer.

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I have a hard time believing that was the intent, but is pretty clear that it is how the cloak work.  The wearer is still a valid target, so the attacker must activate if you don't have any other units in combat.  The cloak just doesn't allow attacks to be allocated.

I really hope they fix it.  It is pretty annoying to have number of units incimbat determine if you can ever attack.  All they'd need to do is say that the wearer isn't a valid target until activated.  Then you wouldn't bhave to activate until after they did in that situation.

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