Nico Posted November 3, 2016 Share Posted November 3, 2016 Quote Also, as@nico says; no artefacts is sad face. Yeah - Sylvaneth have artefacts coming out of their ears because of the single drop battalions (which contain at least another battalion). Given that these are epic - can you imagine if Death had +1 to save on any hero - it's a real downside to have to bring a regular Treelord. Also he cannot score on 3 places of power. Link to comment Share on other sites More sharing options...
Nico Posted November 3, 2016 Share Posted November 3, 2016 Yep - it's very solid - offers pew pew and a decent alpha strike. Not too many points tied up in formations or the Sisters of the Thorn. Link to comment Share on other sites More sharing options...
Gengis137 Posted November 3, 2016 Share Posted November 3, 2016 The question is what to do with the loremaster when durthu is dead? Buff a kurnoth ?Envoyé de mon iPhone en utilisant Tapatalk Link to comment Share on other sites More sharing options...
Gengis137 Posted November 3, 2016 Share Posted November 3, 2016 I'm planning on 3 units with scythes do alpha strike with the durthuEnvoyé de mon iPhone en utilisant Tapatalk Link to comment Share on other sites More sharing options...
Nico Posted November 3, 2016 Share Posted November 3, 2016 Quote The question is what to do with the loremaster when durthu is dead? Buff a kurnoth ? Buff the Ancient, it works on the oh so unreliable shooting attack too. Link to comment Share on other sites More sharing options...
Forestreveries Posted November 3, 2016 Share Posted November 3, 2016 The question is what to do with the loremaster when durthu is dead? Buff a kurnoth ? Buff the Ancient, it works on the oh so unreliable shooting attack too.Just a shame you can't reroll the d6 damage which his combat and shooting attacks share [emoji24]Sent from the Hidden Enclaves via the Realmroots Link to comment Share on other sites More sharing options...
Gengis137 Posted November 3, 2016 Share Posted November 3, 2016 TrueEnvoyé de mon iPhone en utilisant Tapatalk Link to comment Share on other sites More sharing options...
Pompe Posted November 3, 2016 Share Posted November 3, 2016 6 hours ago, Gengis137 said: By the way I'm playing a gnarlroot list and I'm wondering on adding a free spirit batalion and a loremaster which would go like that: -tlancient 300 -durthu 400 -bw 100 -loremaster 100 - kurnoth x3 540 -trev 100 -dryads 240 -dryads 120 Gnarlroot + household 100Free spirit 60 I heard someone say that these kind of lists were trying to do too much things at the time but I think it can actually work to knock the opponent out with a big alphastrike and then do the usual sylvaneth stuff which worked so well so far Any thoughts? Envoyé de mon iPhone en utilisant Tapatalk My list exactly, however the Free spirit does actually not fit in there. Link to comment Share on other sites More sharing options...
Gengis137 Posted November 3, 2016 Share Posted November 3, 2016 Yes I know but my friends are ok to let me play it and thus getting a triumph if needed So how does it works in actual game? Melee and Magic mach well?Envoyé de mon iPhone en utilisant Tapatalk Link to comment Share on other sites More sharing options...
Mirage8112 Posted November 3, 2016 Share Posted November 3, 2016 I'm not sure if this has been settled or not, but I'd like to say a little something regarding summoning new wyldwoods onto the table.There seems to some discussion re: if a wyldwood has to be COMPLETELY within 15" or if just the tip must be with the wood extending out as far as it can.The word "within" can be interpreted either way. Either partially or completely and there isn't really a way (linguistically) to determine which is correct.I'm inclined to say that "partially" within counts as within for two reasons:1. Charging rules state that the unit must be "within 12 inches to charge" if we take "within" to mean completely, then the entire unit would need to clear 12" to charge. Nobody I know plays it like this.The same would apply for command abilities. Inspiring presence states "pick a unit within 12". Again, if we take within to mean "completely within, some units are so large this would be impossible, without literally wrapping around the general.Spells as well share the same language, but also apply to single targets, "Mystic Shield has a casting value of 6. If successfully cast, pick the caster, or a friendly unit within 18”. Does anybody play it as a single model target of mystic shield must be "completely" within 18"?2. The wording for the branchwraith's "roused to wrath" spell states that summoned Dryads must be placed "fully within" a wildwood or they cannot be placed. Similarly the forest moving spell from the battlletome states that if the forest is moved units must be "completely within the forest".So, two instances where "within" is clarified to mean "completely or fully" and numerous instances where interpreting just "within" to mean "completely within" makes the game unplayable.So, only part of the wood need to be within 15" the rest does not matter.Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Nico Posted November 4, 2016 Share Posted November 4, 2016 Quote The word "within" can be interpreted either way. Either partially or completely and there isn't really a way (linguistically) to determine which is correct. It is interpreted in the measuring distances part of the rules - it means closest point to closest point. Looking at the Ghoul Patrol formation, the only instance (I'm aware of) of "wholly within", this provides that the unit must be wholly within 6 inches (it might be 3) of the edge. This must mean that every base of each model must be within 3 inches (i.e. the nearest part of the base), so you could have your back of the base 3 inches away. This is effectively the same as every model must be within - Escalation deployment of the subsequent waves. Originally I thought this "wholly within" arose in the context of the Silent Communion rule, but it doesn't. That rule just says each Citadel wood must be within, so that's simple to apply - at least a tip of each base must be within 15" of the nearest part of the Ancient. This is still a lot more restrictive than Verdant Blessing or the Acorn. Link to comment Share on other sites More sharing options...
Nico Posted November 4, 2016 Share Posted November 4, 2016 Two items: Apparently the Sylvaneth Battletome has sold out again - woop woop. Here's my battle report where I took Nagash against Craig @Bowlzee: Nagash is a major threat to some Sylvaneth combos, especially Gnarlroot - however, he's pretty awful for 900 points so don't expect to see him very often. Link to comment Share on other sites More sharing options...
Mirage8112 Posted November 4, 2016 Share Posted November 4, 2016 11 hours ago, Nico said: Originally I thought this "wholly within" arose in the context of the Silent Communion rule, but it doesn't. That rule just says each Citadel wood must be within, so that's simple to apply - at least a tip of each base must be within 15" of the nearest part of the Ancient. This is still a lot more restrictive than Verdant Blessing or the Acorn. Wow, you're right. That's a good catch. Link to comment Share on other sites More sharing options...
Ian R Posted November 5, 2016 Share Posted November 5, 2016 Please could someone explain how the the free spirit alpha strike works with Sylvaneth. Is it generally accepted that it works, i.e. a reasonable interpretation of the rules? Does it work for both units in the table and when deployed from the hidden enclaves? Thanks in advance. Link to comment Share on other sites More sharing options...
Nico Posted November 5, 2016 Share Posted November 5, 2016 See the previous page. You have to keep the models in the hidden enclaves, then you move them in the hero phase as if it were a movement phase - this move can be used to setup the Free Spirits models. This doesn't stop them moving again in the real movement phase. Then they charge. Link to comment Share on other sites More sharing options...
Aezeal Posted November 5, 2016 Share Posted November 5, 2016 But you'd need to get a forest on that 9" distance where you want to make them appear. Link to comment Share on other sites More sharing options...
MiniJunkie Posted November 5, 2016 Share Posted November 5, 2016 I'm surprised there's debate about "within" - it's a fairly common war game convention that it means "part of the model/base", and is usually differentiated when necessary with "entirely" or "wholly". Link to comment Share on other sites More sharing options...
Aezeal Posted November 5, 2016 Share Posted November 5, 2016 It's due to the stringing options it gives which makes things end up placed or with effect pretty far from the "original" end of the effect. The FAQ on cover doesn't help either. (the original rules just say "all models within" which would by the convention we are talking about mean that putting them with the edge on the terrain but parts of the base outside the scenery piece they'd still get cover. HOWEVER the FAQ says ALL models COMPLETELY in cover. And cover is a rule every one uses as opposed to all the other rules with "within". I can't find any rule or FAQ addressing this directly (PLEASE tell me if it's somewhere) but the warscrolls and units paragraph in the 4 page rules mentions models must be within 1" of each other.... and any thing with a base larger than 1" CANNOT be completely within 1" so it obviously is implied only part of the model should be within that 1". (unless someone gives me something better this will be the basis for my discussion with opponents). (Something similar could be said about the rules which state you cannot move within 3" of an enemy.. those rules wouldn't work if you weren't within range if half your base was in those 3") Link to comment Share on other sites More sharing options...
Nico Posted November 5, 2016 Share Posted November 5, 2016 Page 1 of the Rules explains measuring distances as nearest points and hence explains "within". Link to comment Share on other sites More sharing options...
Aezeal Posted November 5, 2016 Share Posted November 5, 2016 26 minutes ago, Nico said: Page 1 of the Rules explains measuring distances as nearest points and hence explains "within". Hmmm it's very brief and doesn't address it directly.. but I'm not a native English speaker and to me it doesn't seem to exclude alternative interpretations but that might just be my lack of subtlety with the language. Is everyone agreeing that this rule excludes other interpretations? Link to comment Share on other sites More sharing options...
Gengis137 Posted November 7, 2016 Share Posted November 7, 2016 I'm with Nico on that one I was wondering: in the case of the durthu, wouldn't it be profitable to give him the commandant trait that gives you +2 on the realmroot teleportation?It'd mean he can teleport, move and then charge on a 4+, which can be very good if well used Envoyé de mon iPhone en utilisant Tapatalk Link to comment Share on other sites More sharing options...
tyler1906 Posted November 7, 2016 Share Posted November 7, 2016 On 11/3/2016 at 2:58 PM, Pompe said: My list exactly, however the Free spirit does actually not fit in there. Same problem here. I love this list and would like to try it. However, at a 2000pt limit it is 60pts over. Any suggestions? I would think that making that large unit of 20 dryads to one unit of ten might be useful. Also, can some please give me advice on how would you set up the alpha strike? Link to comment Share on other sites More sharing options...
Gengis137 Posted November 8, 2016 Share Posted November 8, 2016 I know it's already been answered but I can't find the part of the thread so maybe you can help me:When a model (let's say a durthu) is engaged, but still in range for forest teleportation, if he does so, can I shoot and charge again afterward?Envoyé de mon iPhone en utilisant Tapatalk Link to comment Share on other sites More sharing options...
Nico Posted November 8, 2016 Share Posted November 8, 2016 I would say yes - it's a "set up" rule, rather than a "move", hence it's not a retreat. Of course once you teleport to another wood, you need to roll a 6 to be able to move again (but you can shoot and charge on a 9). It should be spelled out in an FAQ. I know others are less confident about this. Link to comment Share on other sites More sharing options...
Gengis137 Posted November 8, 2016 Share Posted November 8, 2016 That was my thought tooEnvoyé de mon iPhone en utilisant Tapatalk Link to comment Share on other sites More sharing options...
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