Lord Krungharr Posted June 22, 2021 Share Posted June 22, 2021 Very similar to what I was thinking. I might do 2 Skitterstrands though to get a Linebreaker battalion. Hmmm, a Vanguard might be good for Spiderriders....isn't there a spell or effect to make them run and charge? The Vanguard nets them a 6" run with a CP needed. Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted June 22, 2021 Share Posted June 22, 2021 Yeah one of our lore spells is run & charge, spider riders get a +2 to run rolls from the drummer though, not sure if that stacks with on the double, would be pretty cool tech if it does. 1 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted June 28, 2021 Share Posted June 28, 2021 While the coherency rules make it undesirable to take 10 spiderriders, the drummer plus a Vanguard detachment and the Speed of Da Spidergod does make for a tempting alpha charge! I guess if one wanted to pile in to get max attacks and then just remove models for coherency, that might be a strategy...strategery? Max out MW if da Moon is right, coupled with spell and/or totem buffs...hmmmmm. Need my mushroom finkin' kap. Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted June 28, 2021 Share Posted June 28, 2021 Grimscuttle CT lets you turn on the moon once a game, which would work with the alpha. As written I don't think the drums stack with the new on the double, since it's not worded as a run roll. It just says you move an extra 6" but we'll need to wait for the FAQ I guess. In AoS2 it would stack since you treat the roll as being a 6. Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted June 28, 2021 Share Posted June 28, 2021 Hmmm, tricksy wordz. Quote Link to comment Share on other sites More sharing options...
Newtype_Zero Posted July 5, 2021 Share Posted July 5, 2021 So I've got my first Spiderfang list together for 3rd! What do we think? Allegiance: Gloomspite Gitz- Option: Grimscuttle Tribes- Mortal Realm: Ghur- Grand Strategy: Hold the Line- Triumphs: BloodthirstyLeadersWebspinner Shaman on Arachnarok Spider (295) in Warlord- General- Command Trait: Prophet of da Spider God- Artefact: Amulet of Destiny (Universal Artefact)- Lore of the Spiderfangs: Sneaky DistractionWebspinner Shaman on Arachnarok Spider (295)- Lore of the Spiderfangs: Venomous SpiderlingsWebspinner Shaman (85) in Warlord- Artefact: Shyishan Spider-sigils- Lore of the Spiderfangs: Sneaky DistractionFungoid Cave-Shaman (95) in Warlord- Lore of the Moonclans: Itchy NuisanceBattleline5 x Spider Riders (100) in Warlord5 x Spider Riders (100) in Warlord5 x Spider Riders (100) in Hunters of the Heartlands5 x Spider Riders (100) in Hunters of the Heartlands5 x Spider Riders (100) in Hunters of the HeartlandsUnits3 x Rockgut Troggoths (145)BehemothsArachnarok Spider with Spiderfang Warparty (225) in Alpha-Beast PackArachnarok Spider with Spiderfang Warparty (225) in Alpha-Beast PackEndless Spells & InvocationsScrapskuttle's Arachnacauldron (50)Scuttletide (85)Core BattalionsAlpha-Beast PackHunters of the HeartlandsWarlordAdditional EnhancementsArtefactTotal: 2000 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 126 Quote Link to comment Share on other sites More sharing options...
Jymmy Posted July 6, 2021 Share Posted July 6, 2021 On 6/28/2021 at 3:48 AM, Ganigumo said: Grimscuttle CT lets you turn on the moon once a game, which would work with the alpha. As written I don't think the drums stack with the new on the double, since it's not worded as a run roll. It just says you move an extra 6" but we'll need to wait for the FAQ I guess. In AoS2 it would stack since you treat the roll as being a 6. My experience thus far with the spider riders is that when they do alpha they usually crash and die immediately against whatever the enemy unit is… So at this point I don’t even consider it an option. Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted July 6, 2021 Share Posted July 6, 2021 17 minutes ago, Jymmy said: My experience thus far with the spider riders is that when they do alpha they usually crash and die immediately against whatever the enemy unit is… So at this point I don’t even consider it an option. True enough. In aos2 10 fully buffed could put out around 16 damage, mostly as mortal wounds so you could hit some elite units pretty hard but spider riders have gotten hit by the edition changes. 19 hours ago, Newtype_Zero said: So I've got my first Spiderfang list together for 3rd! What do we think? Allegiance: Gloomspite Gitz- Option: Grimscuttle Tribes- Mortal Realm: Ghur- Grand Strategy: Hold the Line- Triumphs: BloodthirstyLeadersWebspinner Shaman on Arachnarok Spider (295) in Warlord- General- Command Trait: Prophet of da Spider God- Artefact: Amulet of Destiny (Universal Artefact)- Lore of the Spiderfangs: Sneaky DistractionWebspinner Shaman on Arachnarok Spider (295)- Lore of the Spiderfangs: Venomous SpiderlingsWebspinner Shaman (85) in Warlord- Artefact: Shyishan Spider-sigils- Lore of the Spiderfangs: Sneaky DistractionFungoid Cave-Shaman (95) in Warlord- Lore of the Moonclans: Itchy NuisanceBattleline5 x Spider Riders (100) in Warlord5 x Spider Riders (100) in Warlord5 x Spider Riders (100) in Hunters of the Heartlands5 x Spider Riders (100) in Hunters of the Heartlands5 x Spider Riders (100) in Hunters of the HeartlandsUnits3 x Rockgut Troggoths (145)BehemothsArachnarok Spider with Spiderfang Warparty (225) in Alpha-Beast PackArachnarok Spider with Spiderfang Warparty (225) in Alpha-Beast PackEndless Spells & InvocationsScrapskuttle's Arachnacauldron (50)Scuttletide (85)Core BattalionsAlpha-Beast PackHunters of the HeartlandsWarlordAdditional EnhancementsArtefactTotal: 2000 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 126 Might be worth looking into taking the banner of the spider god as an artefact? Although a webspinner on arachnarok with sneaky distraction and amulet of destiny is going to be very durable. Consider making the other arachnarok your general, and giving them the grimscuttle artefact, since you'll be able to stack up the bravery bonus auras (webspinner gets a +2 bravery bonus aura within 24" if it's the general) although in the new edition I can see the benefit of having your general be very durable. Not sure how Arachnaroks are going to fare in the new edition just yet but with all the secondaries that monsters score extra on skitterstrands might have extra value for getting them where you need them. Could be worth upping a few unit sizes maybe? Rockguts are pretty damn durable now if you have a hero to give them all out defense, and 6 would make a solid anvil, especially if backed by an arachnarok with sneaky distraction. Spider riders in 5s won't do damage (although they don't do a lot in 10 either) but before the edition dropped @JackStreicher posted this "egg attack formation" that lets you get 9/10 small ovals within 1" 1 Quote Link to comment Share on other sites More sharing options...
Newtype_Zero Posted July 7, 2021 Share Posted July 7, 2021 On 7/5/2021 at 5:38 PM, Newtype_Zero said: So I've got my first Spiderfang list together for 3rd! What do we think? Allegiance: Gloomspite Gitz- Option: Grimscuttle Tribes- Mortal Realm: Ghur- Grand Strategy: Hold the Line- Triumphs: BloodthirstyLeadersWebspinner Shaman on Arachnarok Spider (295) in Warlord- General- Command Trait: Prophet of da Spider God- Artefact: Amulet of Destiny (Universal Artefact)- Lore of the Spiderfangs: Sneaky DistractionWebspinner Shaman on Arachnarok Spider (295)- Lore of the Spiderfangs: Venomous SpiderlingsWebspinner Shaman (85) in Warlord- Artefact: Shyishan Spider-sigils- Lore of the Spiderfangs: Sneaky DistractionFungoid Cave-Shaman (95) in Warlord- Lore of the Moonclans: Itchy NuisanceBattleline5 x Spider Riders (100) in Warlord5 x Spider Riders (100) in Warlord5 x Spider Riders (100) in Hunters of the Heartlands5 x Spider Riders (100) in Hunters of the Heartlands5 x Spider Riders (100) in Hunters of the HeartlandsUnits3 x Rockgut Troggoths (145)BehemothsArachnarok Spider with Spiderfang Warparty (225) in Alpha-Beast PackArachnarok Spider with Spiderfang Warparty (225) in Alpha-Beast PackEndless Spells & InvocationsScrapskuttle's Arachnacauldron (50)Scuttletide (85)Core BattalionsAlpha-Beast PackHunters of the HeartlandsWarlordAdditional EnhancementsArtefactTotal: 2000 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 126 So I ended up trying this list out tonight playing against DoT. Unfortunately I ended up losing 13 - 8 but overall the list didn't do bad. Unfortunately, I screwed up my own deployment and blocked my Warparties from getting their d6" move at the start, so lesson learned there. By turn 4, 4 of my Rider units had been wiped but 2 had revived through the Shrine. One of my Warparty A-roks was down about half its wounds and my non-general Shaman had taken some heavy damage as well, but was still kicking. The other Warparty A-rok was tarpitted with 20 Pink Horrors for pretty much the whole game, but held his own. My general went through the entire game untouched despite being the target of tons of shooting and several melee attempts. The Rockguts and Fungoid made for a solid anchor unit in the backfield. My biggest takeaways... I need to be more mindful of my own deployment - I don't think it hurt me too much not getting that early move, but I sucks I screwed myself out of it I need to remember to use my Monster rules when I can Overall, I don't if I would say the list did great, but it's not bad; I definitely want to play with it a bit more @Ganigumo - I can't find it anywhere, but you mentioned about a "Banner of Spider God"; did you maybe mean "Totem of the Spider God"? I personally think SD+AoD combo worked quite well. Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted July 7, 2021 Share Posted July 7, 2021 1 hour ago, Newtype_Zero said: So I ended up trying this list out tonight playing against DoT. Unfortunately I ended up losing 13 - 8 but overall the list didn't do bad. Unfortunately, I screwed up my own deployment and blocked my Warparties from getting their d6" move at the start, so lesson learned there. By turn 4, 4 of my Rider units had been wiped but 2 had revived through the Shrine. One of my Warparty A-roks was down about half its wounds and my non-general Shaman had taken some heavy damage as well, but was still kicking. The other Warparty A-rok was tarpitted with 20 Pink Horrors for pretty much the whole game, but held his own. My general went through the entire game untouched despite being the target of tons of shooting and several melee attempts. The Rockguts and Fungoid made for a solid anchor unit in the backfield. My biggest takeaways... I need to be more mindful of my own deployment - I don't think it hurt me too much not getting that early move, but I sucks I screwed myself out of it I need to remember to use my Monster rules when I can Overall, I don't if I would say the list did great, but it's not bad; I definitely want to play with it a bit more @Ganigumo - I can't find it anywhere, but you mentioned about a "Banner of Spider God"; did you maybe mean "Totem of the Spider God"? I personally think SD+AoD combo worked quite well. Yeah thats the artefact. Nothing wrong with the SD + AoD combo, but the artefact gives extra redundancy for the moon effect, and our best damage combo is the moon effect + the webspinner on arachnarok's spell. It effectively quadruples the mortal wounds we get out of a unit. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.