Adasi Posted July 6, 2016 Share Posted July 6, 2016 So i've had a few games under SCGT with the following list (new points added for reference) and i'm unsure how to develop it towards a 2k tournament limit for the new matched play. I need to stress i dont win tournaments. I suck in fact so i'm going with the rule of cool mostly! Having sold a load of my mates' armies on eBay i inherited a lot of his old Chaos (Slaves to Darkness) Archaon 700 Bloodsecrator 120 10 Chosen 320 40 Bloodreavers 240 Hellcannon 300 This comes to 1680 in new money giving me 320 to play with. Gives me a big cool centrepiece model (best model GW have ever made IMO), cool shooting from range, a horde of disposable walking spam and a hard hitting unit. Originally i was just going to add another 10 chosen but now i realise i need another battleline as i intend on deploying the BR in 2x20 so came up with the following options (wanting to keep it khorne themed) Option 1: Sorc Lord 140 10x Bloodletters 100 Chariot 80 Option 2: 20x Bloodletters 200 2x Spawn 120 Which is better? Bigger unit for holding objectives or smaller unit held back for dealing MW and a wizard for funsies!? Any other suggestions? Link to comment Share on other sites More sharing options...
DamonRafael Posted July 6, 2016 Share Posted July 6, 2016 If I can give you my thoughts, Archaon gives his best with others Heroes with command abilities. I would reconsider your list putting in some cool single-model. But all depends on the way you like to play On the two options, I like the 1st more. Link to comment Share on other sites More sharing options...
Adasi Posted July 6, 2016 Author Share Posted July 6, 2016 ok cool - thanks for the advice. I guess a third option would be: 10x Bloodletters Mighty Lord of Khorne Bloodstoker Everything gets into combat quicker, get a cool command ability from the MLoK. Not quite sure what the maximum amount of leaders are yet @2000pts but i know there's some tricksy combo to get Archaon's double 6 ability to pop on 4's i just dont know what heroes are needed for that and i'm not too bothered about "gaming" for it if it meant dropping something cool Link to comment Share on other sites More sharing options...
FunkyPunk Posted July 6, 2016 Share Posted July 6, 2016 You could add in a Lord on juggernaut for +1 to wound, which is nice on archaon. Badass model to boot. I think 10 blood letters just isn't enough to be worth it - they'll die too quickly to be tough in combat. Potentially think about Varanguard instead of chosen for a fast moving unit that can keep up with archaon. I've been trying to work out what units I'd like in a 2k list with Archaon and it's really hard! I think he might be more suited to 2.5k and beyond. Link to comment Share on other sites More sharing options...
Chris Tomlin Posted July 6, 2016 Share Posted July 6, 2016 Grab some Varanguard! They tick the boxes for rule of cool, fluff and are also good with Archaon (though costly under GH). Link to comment Share on other sites More sharing options...
Marc Wilson Posted July 6, 2016 Share Posted July 6, 2016 Whilst I was perusing the GH in my local GW I couldn't help but notice 5 of 6 matched play scenarios are scored with 'most models within 6" of x' which might see low model number armies at somewhat of a disadvantage. Link to comment Share on other sites More sharing options...
RossMHoward Posted July 6, 2016 Share Posted July 6, 2016 28 minutes ago, Marc Wilson said: Whilst I was perusing the GH in my local GW I couldn't help but notice 5 of 6 matched play scenarios are scored with 'most models within 6" of x' which might see low model number armies at somewhat of a disadvantage. That should be units, not models. Link to comment Share on other sites More sharing options...
daedalus81 Posted July 6, 2016 Share Posted July 6, 2016 26 minutes ago, RossMHoward said: That should be units, not models. Not the proper thread for this, but models is better, because someone who opts for the strongest list possible - Archaon, 3 units of varanguard, and the gaunt summoner will have a natural disadvantage (that the overcome by murdering everything). Link to comment Share on other sites More sharing options...
Chris Tomlin Posted July 6, 2016 Share Posted July 6, 2016 10 minutes ago, daedalus81 said: Not the proper thread for this, but models is better, because someone who opts for the strongest list possible - Archaon, 3 units of varanguard, and the gaunt summoner will have a natural disadvantage (that the overcome by murdering everything). Again, not the proper place and not wanting to derail it further, but in my mind the SCGT pack had this spot on with "scoring" units. ie needing units with 5 wounds worth of models (starting profile) to claim an objective. You can then mix it up by saying in some battleplans you need battleline, or leader, or behemoth units to score, or conversely that certain battlefield roles cannot claim. Link to comment Share on other sites More sharing options...
daedalus81 Posted July 6, 2016 Share Posted July 6, 2016 Sure - I imagine TOs will get creative as well to keep the meta shifting, which is always good. (which is why i'd advocate staying away from one dimensional power lists) Link to comment Share on other sites More sharing options...
Nico Posted July 6, 2016 Share Posted July 6, 2016 Quote Again, not the proper place and not wanting to derail it further, but in my mind the SCGT pack had this spot on with "scoring" units. ie needing units with 5 wounds worth of models (starting profile) to claim an objective. You can then mix it up by saying in some battleplans you need battleline, or leader, or behemoth units to score, or conversely that certain battlefield roles cannot claim. Agreed. If the number of models counts, then this explains the requirement for battleline units (not that I agree with the concept of Battleline units anyway). Link to comment Share on other sites More sharing options...
SuperHappyTime Posted July 7, 2016 Share Posted July 7, 2016 Was thinking heroes with command abilities that you want to cast over and over again, or loads and loads of bodies. Also, we don't know what extra abilities that an Everchosen only army will bring. Link to comment Share on other sites More sharing options...
Adasi Posted July 7, 2016 Author Share Posted July 7, 2016 isn't everchosen only just archaon, varanguard and a summoner? Link to comment Share on other sites More sharing options...
TrexPushups Posted July 7, 2016 Share Posted July 7, 2016 Varanguard & the following khrone heroes would be amazing mightylord if khorne aspiring death bringer lord of Khorne on a juggernaut this lets archeon activate +1 attack 3d6 best 2 charge +1 to wound rolls for units who charged and you still have 2 leader slots left to play with. Link to comment Share on other sites More sharing options...
Chris Tomlin Posted July 8, 2016 Share Posted July 8, 2016 16 hours ago, Adasi said: isn't everchosen only just archaon, varanguard and a summoner? Yeh. Link to comment Share on other sites More sharing options...
Adasi Posted July 8, 2016 Author Share Posted July 8, 2016 17 hours ago, TrexPushups said: Varanguard & the following khrone heroes would be amazing mightylord if khorne aspiring death bringer lord of Khorne on a juggernaut this lets archeon activate +1 attack 3d6 best 2 charge +1 to wound rolls for units who charged and you still have 2 leader slots left to play with. i've been unsure how Archaon's command ability manages all that. It's my understanding that to use the command ability that model must be your warlord. Archaon's ability lets you use any other chaos command ability in range but that surely doesn't get round the fact that for instance on the Khorne Juggerlord it says" if this model is your general"....well he's not, Archaon is so i can't use it? ?? Adam Link to comment Share on other sites More sharing options...
daedalus81 Posted July 8, 2016 Share Posted July 8, 2016 1 hour ago, Adasi said: i've been unsure how Archaon's command ability manages all that. It's my understanding that to use the command ability that model must be your warlord. Archaon's ability lets you use any other chaos command ability in range but that surely doesn't get round the fact that for instance on the Khorne Juggerlord it says" if this model is your general"....well he's not, Archaon is so i can't use it? Yea, I think you're correct in that assumption. Link to comment Share on other sites More sharing options...
Nico Posted July 8, 2016 Share Posted July 8, 2016 You can use the command ability of the Juggerlord. It says the "if this model is your general" on most units with command abilities. There's a command ability on the warscroll, therefore it's usable if Archaon uses his own one. Link to comment Share on other sites More sharing options...
daedalus81 Posted July 8, 2016 Share Posted July 8, 2016 3 minutes ago, Nico said: You can use the command ability of the Juggerlord. It says the "if this model is your general" on most units with command abilities. Right, but many don't. Archaon's ability doesn't provide any override to other rules. It just bypasses one command ability. The language for being a general doesn't go away and we can't simply ignore it. Link to comment Share on other sites More sharing options...
Nico Posted July 8, 2016 Share Posted July 8, 2016 It still fits the wording of Archaon's rule, "all other CHAOS units... that have command abilities on their warscroll can immediately use them". It's clearly intended to override the normal rule. Just like Kroak's cast aoe spam three times is expressly intended to override the cap on casting a spell once per wizard. Link to comment Share on other sites More sharing options...
daedalus81 Posted July 8, 2016 Share Posted July 8, 2016 It's probably something for the FAQ pile since it could go either way. Link to comment Share on other sites More sharing options...
DamonRafael Posted July 11, 2016 Share Posted July 11, 2016 Honestly, there are a lot of different wording on different stuff all around AoS. Archaon is cleary overriding a rule, in this case there's on grey for me. Lord on juggy can use his ability when Archaon is using his. Link to comment Share on other sites More sharing options...
Arkiham Posted July 11, 2016 Share Posted July 11, 2016 The archaons command ability question is a rather silly question of course it activates it, raw rule lawyers trying to take over again. It has also been faq'd so yes it activates any hero with a command ability. Link to comment Share on other sites More sharing options...
daedalus81 Posted July 11, 2016 Share Posted July 11, 2016 2 hours ago, Arkiham said: The archaons command ability question is a rather silly question of course it activates it, raw rule lawyers trying to take over again. It has also been faq'd so yes it activates any hero with a command ability. Totally unnecessary. A different point of view does not make one a rules lawyer. And if it's in a FAQ than it was unclear enough to warrant an answer. Link to comment Share on other sites More sharing options...
TrexPushups Posted July 11, 2016 Share Posted July 11, 2016 Sweet now that the FAQ has cleared things up I think my suggestion is worth discussing again. I think those three abilities really stack up well. +1 attack 3d6 best 2 charge +1 to wound rolls for units who charged Really seem to work fantastically for everchosen. Link to comment Share on other sites More sharing options...
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