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Mcthew

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About Mcthew

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  1. Summoning! Argh!

    Yeah, it’s been a fun rule that we’re keen to try out again; it works as a gamble. Although the problem with house rules is that you need others to agree with them. Outside our home, I can’t see a 9 year old convincing someone much older that he needs to sacrifice wounds in order to summon if this were brought to a local gaming group alas - which is the next step for my son’s hobby (he likes playing AoS with his dad, but wants his friends to play too).
  2. Summoning! Argh!

    I reckon I’ll be breaking my own rule of not buying the battletomes until AoS2.0 is released. Thanks for the advice everyone - about to order Legions of Nagasah (my eldest will be very happy with this news!)
  3. Summoning! Argh!

    Ooooh, I like this much better than the mechanic of summoning up a legion of undead while the necromancer sits on his ****** at the back of the battlefield. Sounds much better. I read a review of the Legions of Nagash battle tome, and the idea of Grave Sites sounds interesting. Might have to pick this battle tome up as I've around 100 skeletons shambling about in the collection - is it worth the purchase? The GH rule sounds fair, although I'd much rather have a chaos demon on my side than 10 skeletons any day. I wonder how far the summoning mechanic will be revised, as in the Legions of Nagash? Narratively, you can get away with re-strengthening a unit of zombies from the grave, but demons? Yeah, I think reducing wounds in order to summon is a high price to pay, so debilitating the stats of the wizard might be the way to go, as long as weak wizards are effectively stopped from summoning over-powered units. * All in all, I do like the idea of summoning in general - the arcane adds another dimension to the narrative - but it's gotta be fair. Some of the under-strengthed wizards conjuring up furious demon-generals just feels stupid to me.
  4. Hi there I'm a long time TGA reader, first time poster and I've been dragged back into the hobby by my nine year old son who has gone AoS mad (good job I kept those Skaven and Undead in the loft!). We've been playing AoS since Christmas and the whole magic-thing is doing my head in. I welcome news that GW are doing something on magic, but I wonder if they're going to sort out the mechanics of it or just do more fluff as an excuse to sell more models. I'm hoping both, because a bit of balance whilst keeping the simplicity would be nice. Especially summoning units. I mean, for f-sake, how can you have a Grey Seer summoning a creature that's worth more points than the Grey Seer? Or a necromancer summoning unlimited skeleton warriors? It's ludicrous. The rule of setting aside points for summoning also seems a bit point-less (ahem) as I'd rather have all my points on the field of battle than risk them on the roll of a dice. It seems like a ham-fisted way of balancing something, or an excuse to hide the fact the rules on summoning are an after-thought. At the moment, we've been running with the following rules for summoning, to balance it: you can only attempt a summoning spell of a particular unit, once during a game per army. If it fails, that's tough. all summoning rolls require +2 than on the war scroll (because, let's face it, a roll of 9 to summon a Keeper of Secrets is plain silly. It's like Paul Daniels pulling a demon out of the hat without even trying. A roll of 11 seems more realistic but with the following rule to help succeed...) you can improve a casting roll by sacrificing some of the wizard's wounds. This effectively means throwing life-force into a summoning to improve the chances of success. The player can opt for a D3 or D6 wound-sacrifice before a casting is made. For example, a chaos wizard opts to summon a Keeper of Secrets which under the new modifier is 11 to cast. The Chaos Wizard has 5 wounds, so takes the risk of adding D6 of their wounds to the roll. They roll the D6 and get a 4, reducing the Chaos Wizard's wounds to 1 and adding 4 to the casting roll. The casting dice roll is two 4s. With the additional 4 wounds added, the casting roll is modified to 12 and thus the Keeper of Secrets springs forth, but the Chaos Wizard is severely weakened (he won't be trying that again in a hurry). Also, you don't need to set aside points for summoning - you get these as additional units, but obviously they come at a wounds cost to the caster. And casting is a gamble. You could kill your wizard during the summoning and still not succeed. We tried these out and a casting nearly killed my Gaunt Summoner, so he spent most of the battle running away from Prosecutors, while the summoned Keeper of Secrets played merry hell with a unit of retributors. It was more fun: more of a gamble, more of a strategy. My son thought it was much better. However, is there a better way of resolving summoning? Would love to know what everyone else is doing at the moment, before GW rush out a book on magic... Thanks in advance
  5. I really do have a beard like this... I polish it every day.

  6. Black Library open submissions

    Submitted a story myself on the final day, but it was really speculative. I write fiction aside from the day-job, and writing for Black Library is that chance to combine the hobby with those skills, but... (and isn't there always a but?) ... If I'm honest, I'm not that crazy over the Black Library output for AoS so far. I like the fiction included with the main hardback rulebook and the Realmgate Wars battle books. It's always been fun to have fiction squeezed in amongst the rules in Warhammer fantasy (and I loved the fiction they included in the Epic and Adeptus Titanicus rule books back in the day). It gives an added dimension to the narrative, but my enjoyment is down to the very short pieces of prose accompanying the fluff. For me, while the quality of the writing is good, the story-telling is poor. I picked up the collection of shorter fiction, Hammerhal and Other stories, and after the opening stories, I was bored silly. 80% of the story is a battle, or battles, in which a deus ex machina always arrives to save the day. It's as though BL writers and their editors have only the Battle of Waterloo in their mindsets, rather than the most famous battles where no one arrives to save the day. And if AoS is gearing towards narrative, I really want engaging stories, not ones where Lord X clobbers Lord Z and moves onto to clobber the slobbering-winged-monstrous-creature-from-the-writer's-mind, and then "the-end". Where's the drama? Where's the characterisation? The potential for stunning world building? Even recent free fiction on the GW site was layered with so much cheesy writing (and terrible dialogue) that I switched off after three paragraphs. The heroes tend to be two dimensional and there is more menace in the Muppets than the chaotic, necrotic creations that tend to giggle insanely, carry big swords and always have 'genius plans' that fail like Wily Coyote's. There is better, sophisticated fantasy fiction out there that demands more of our time that what's been produced by BL so far. A fellow hobbyist (and gaming shop owner) said to me recently, with AoS it's more "Bland Library than Black". I couldn't disagree, even though I wanted to argue in favour of the hobby. I really like AoS, so this is quite frustrating. I appreciate that BL AoS stories are for more younger fans with less discerning taste and more time to read, but as that is such a tiny audience, is it worth it? I guess that's why writing for them doesn't excite me while GW and BL push in this direction. I'm not saying my stuff is any more sophisticated (I'll be honest, it isn't!) but Hammerhal and Other Stories didn't encourage me to buy another BL book, and if the audience is so tiny and writing for BL takes so much time (and GW tend not to pay that well), I won't be terribly upset if I don't get that opportunity. It would be fun, like the short bits of fiction in their rulebooks, but I guess that's all. And it couldn't tear me away from the day job. My entry aside ('cos I don't think I'll be winning any time soon!), I hope the winners get the chance to change the direction of the writing and make it engaging. A China Mieville or a Clive Barker in the BL fold would make for an amazing AoS universe, with a buy-in to the narrative, not to mention any new models that come from the stories those imagineers could create. (Good luck to all those in TGA that submitted, by the way - got my fingers crossed for you!)
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