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129 Celestant-Prime

About Ahriman

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  1. I find spice in the variety, playing with the Realm rules in pretty much every game, and trying to play as many of the narrative battleplans as I can. I do love racking up and playing a random matched play mission every now and again as a palette cleanser though!
  2. Got to throw my support in for 2,500pts. I find that 2,000 is the perfect amount to get the foundations of an army, but you have to compromise on some of the cooler, larger models (stardrakes, Alarielle ect). My group tries to do 2,500pts but with only 3 battleline, so its like 2,000pts of 'normal' stuff, with a 500pts treat of some really cool, more powerful stuff.
  3. The Island of Blood model has a taser-goad, not a thing catcher - though many are using it as a thing catcher now as there aren't rules for the taser goad. The regular packmasters in the Rat Ogor box has one thing catcher, so my guess is that's where it comes from. I, personally, would use the old Throt the Unclean's as Master Moulders, but they would work just fine as a unit of Packmasters too.
  4. What's a few thousand words between friends? In that case no, I don't have any recommendations. Maybe give Gods and Mortals a go, that's the latest and largest collection - but a quick look at the contents and it seems you'll run into the same problem as many are stories linked to larger novels to flesh things out. Or wait a few weeks for Warhammer Horror: Maledictions to come out. Its a mix of 40k and AoS, but it appears the tales will be standalone.
  5. I've not picked up any of the collections unfortunately, outside of Hammerhal and Other Stories (the precursor to Sacrosanct). Individual stories I really liked Heart of Winter and The Red Hours which were part of the Novella Series 1 they released at Christmas, and looking forward to reading Warqueen and The Bone Desert from the same set.
  6. That's more a product of the particular book you're reading than indicative of Black Library as a whole. Sacrosanct and Other Stories is designed for a person who doesn't know where to begin with Black Library literature, so this book gives snippets of tales, all of which lead to other books so you know where to go next. There are plenty of other short stories out there, some tie in with larger narratives, but more often they'll be stand alone.
  7. Cheers very much! Hoping to get them finished off soon. I won all three games we played, so it seems to be possible! Its an absolute bloodbath though, so many times a unit of 4 rat ogors would charge a unit of 40 odd plague monks, kill roughly 26 of them, then get pretty much wiped out in return - any numbers of plague monks are damn scary! Especially with the furnaces providing immunity to battleshock. One game I got almost wiped out trying to kill his 40 monks, only to get lucky and roll a 4+ to bring a unit back to life, get the next turn and kill him with them. Hard Questions: 1. My favourite are the Rat Ogors, they put out the hurt and are fun to use. The HPA is phenomenal now though, it used to just be a distraction but now it wrecks. The stormfiends I think are still great, even after their changes, but they no longer fill the niche i wanted them to in my lists (some solid shooting) so i've taken them out for now. 2. Flesh Menagerie is a weird one, I've never really used a Warscroll Battalion before as I always felt just more units was better/more fun. However, the list needs a spare command point - to do more-more beasts in your opponent's first turn if needs be. And I wanted my list to have an extra relic - rabid crown is way to good not to take, but I wanted my counts as Throt the Unclean to have something more interesting (I've given him the stonehorn blade to represent his thing catcher). And like I mentioned above, rolling a 4+ for the more-more beasts can be a lifesaver. So all that considered, yeah? I enjoy it, hard to say if its worth it over almost 8 more Rat Ogors though. 3. I've got wolf rats because I wanted a tad more variety in the army. I do think they're great though, i don't use them for killing but instead use their speed to grab early objectives, and to tie missile units and artillery up in combat, for which they do a great job. I have sent them hunting minor heroes in some games do, which always feels good. Is that enough of a trigger? I just had to look at the artwork from the last 30 years of Rat Ogors to get me going, god they look so good.
  8. I'll preface this by saying I'm a narrative player really, and have never built super (or even close to!) optimised lists. The Wolf Rats I love largely due to their speed. I use them to flank quickly and tie up artillery and shooting units, or kill a lonely wizard if possible. The immunity to battleshock is a god send for taking that return damage when out on their own. As for the giant rats (@Baron Wastelands) i tried the large units of giant rats when i first started the army, and even with all their buffs found them underwhelming. The footprint of the unit was huge as well and I found they could get in the way of my heavier hitting units. But with the units of 10 I find they're perfect for screening my Rat Ogors from charges, I can spread them out a lot more to prevent deepstrike shenanigans, and leave them on various objectives. The only time they get in combat is charging in with the Rat Ogors, at the opposite end of a unit, to restrict units pilling in and hurting the Ogors. Hope that makes sense!
  9. Can do: Master Moulder, moulder supreme, stonehorn blade Master Moulder, rabid crown Master Moulder 3 x 4 Rat Ogors 5 x 10 Giant Rats 2 x 5 Wolf Rats 2 x Hell Pit Abominations Flesh Menagerie 2,000pts I usually do the Moulder Supreme on a Hell Pit Abomination, then 2 rat ogors in different units.
  10. After a few games trying out Master Moulders and Packmasters, I agree there is little use in the Packmasters for my Moulder army - unless you can't spare the 40pts. The main reason is their prized creation rule, getting to add D3 wounds to a rat ogos or HPA is cool, but the reroll 1s is deadly. And they do have a slightly extended aura, but I've got 3 Master Moulders around the board, so things are almost always covered.
  11. @Skritt i've not played with large units of giant rats since the new book came out, but they'll be largely the same as they were before. Short answer: they're crazy good in 10s. Essay answer: I honestly think 10 rat units is the only way to go with them. Even with a max unit and all the buffs the giants rats do very little damage, and they're too easy to kill to take the buffs away. 5 units of 10 rats on the otherhand do no damage at all, but are phenomenal screeners for the rat ogors, and they need that desperately to survive. I also charge them in to combats with the rat ogors, at the opposite end of units, so people can't pile in towards the fragile ogors, and having 5 units to do that with instead of, maybe, 2 is really useful.
  12. I played my first game on my Blasted Hallowheart last week, and found it really good for a casual game. With a horde army vs a monster army we found there was enough room to move, but it does take a bit of working out to place objective in the right place.
  13. With the release of the Skaven Battletome its time to get my Clans Moulder back of the tables! Firstly, I love the new book. I was quite happy with how my army played before hand, the only thing I didn't like was how flimsy packmasters were and the lack of command ability in the army - but fortunately that's been improved with the new Master Moulders. And having the option to pick command traits and relics for the army is ace. Here's the army I'm going to be using for the next few games, I've taken out my Stormfiends and will be trying out the Flesh Menagerie. Master Moulder (Throt the Unclean), with Stonehorn Blade and Moulder Supreme Master Moulder with Rabid Crown Master Moulder (in the menagerie) 3 x 4 Rat Ogors 5 x 10 Giant Rats 2 x Hell Pit Abomination 2 x Wolf Rats Flesh Menagerie battalion 2,000pts The day of the book release me and a friend had a clan war between my Clans Moulder and his Clans Pestilens to see what was what. Great games were had, awful photos are below (we were fighting an underground war so the lighting is dark). So yeah, very happy with the book. More to come.
  14. I loved Malign Portents, and after reading Vigilus Defiant - the quality of which is incredible - I'm hungry for more from AoS!
  15. There's so much new stuff to love, growing all the time. But for me, at the moment, it's the Free Cities. Excelsis is one of the most fleshed out so far, with the chunk of Mallus at its centre going on to fuel the whole city's currency (slivers of Mallus called glimmerlings that can provide prophecies), and then that effecting the social structure (the super rich becoming even richer as the use the large amount of prophecies to their betterment, while the poor can not) until the end up walling off the various upper and lower class districts. But cities like Hammerhal have been awesome to see so far, and the more stories that are set there the more we'll see. My favourite bit about them is how corrupt they are already - there's tzeenchian cults, vampire covens and high crime rates - they haven't just kept them pure.
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