Walrustaco

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4 Liberator

About Walrustaco

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    Liberator
  1. Yeah a real clickbaity title for no reason lol
  2. Make the behind bigger.
  3. I love Ironguts. Their 4+ to hit, not so much. After reading in the destruction forum about the much loved Megabrute, I thought, what about some Megaguts? (or whatever they'd be called.) Making them chuck out 3 attacks at a 3+/3+/-1/3 profile, that sounds mighty good to me. I had been considering replacing them with Maneaters who pretty much have a better combat output - and ranged attacks. If I was to do this or not, what's the best size for a unit of ironguts?
  4. The Ironjawz range is incredible and you've done them justice. Would you mind telling me what it's like painting the maw krusha? I'd love to get one and yours looks fantastic, great choice of colours.
  5. Thanks, appreciate the help. I shall pop down to halfords and pick up the khaki spray, since they don't deliver.
  6. Perhaps it's just the lighting but it looks quite grey there. Is pretty much close enough to rakarth for it not to matter too much. I'm actually painting my big demons with rakarth flesh skin, not KBB guys so having a slightly darker primer in the recesses would probably look decent.
  7. I need something pretty darn close so I can save myself the trouble of hand painting like 40 khorne models.
  8. Allegiance: KhorneLeadersBloodsecrator (120)- Artefact: The Blood-forged Armour Slaughterpriest (100)- Bloodbathed Axe- Blood Blessing: Killing FrenzySlaughterpriest (100)- Bloodbathed Axe- Blood Blessing: Killing FrenzySkarbrand (400)Wrath Of Khorne Bloodthirster (360)- General- Trait: Immense Power - Khorne Deamon Hero- Artefact: Deathdealer Bloodthirster Of Insensate Rage (280)- Artefact: A'rgath the King of Blades Battleline5 x Blood Warriors (100)- Goreaxes10 x Bloodreavers (70)- Reaver Blades30 x Bloodletters (300)BattalionsGore Pilgrims (80)Council of Blood (80)Total: 1990/2000
  9. So if a MLoK takes the mortal khorne gorecleaver artefact and rolls a 6 to wound, dealing d3 mortal wounds instead of resolving the attack normally, does he still get to roll for Reality Splitting Axe? I'm asking because you roll for it if an enemy suffered unsaved wounds due to axe attacks. It seems like a cool artefact to take (maybe someone could suggest a more optimal one) for the rend, so it would be unfortunate if it didnt really work on him lol
  10. Would it be overkill to make a bloodsecrator general to give him the khorne mortal trait to ignore wounds/MWs on 5s and 6s. And also the artefact to ignore rend below -2? The only BT I have is Skarbrand so I dont really have many leaders worth putting a command trait on.
  11. So would you say that models who run or charge and finish their run/charge on the wyldwood do not have to roll? Only those going across it? Seeing as you are saying that "run or charge across" and "or finishing on" are separate conditions, I suppose that would make sense by that logic, right?
  12. Run or charge. It does not say "moves across or ends on". I do not agree. Please explain where in this wording that ending movement upon the wood factors in.