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scrubyandwells

Let's Chat Sylvaneth

2,707 posts in this topic

50 minutes ago, Axter said:

Really? I play often at 2000 points and i didn't like her that much, her attack are weak if you look at the treelord or kurnoth attacks. Ability are not that much and her spell is just... Meh... Just the flitterfuries are pretty good, but i'm not sure they are worth 280 points tho

Admittedly her melee ability isn't that great unless she's relatively uninjured and enraged. But she's a fast, tough, wizard with a shooting attack that can be tailored against your opponent. And yes her personal spell isn't all that good, I usually give her Verdant Blessing so with her high movement I can get Wyldwoods into some very annoying spots for my opponent.

She's not the best at anything, except Squirmlings vs hordes perhaps. But she brings so much flexibility to the table I find it hard not to take her, although she is by no means an auto-include.

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Aezeal    222
2 hours ago, Axter said:

Really? I play often at 2000 points and i didn't like her that much, her attack are weak if you look at the treelord or kurnoth attacks. Ability are not that much and her spell is just... Meh... Just the flitterfuries are pretty good, but i'm not sure they are worth 280 points tho

It's probably dependant on your army. I currently don't play gnarlroot so I don't already have tons of casters. My tla has oaken armor and gnarled warrior so I don't have much prime targets for mystic shield this means drycha can almost always cast shield on herself making her (often) 2+ rr 1's, so very survivable. she is fast so I can almost always get her where I want: in front of the biggest blocks of troops. Then I just move her into 3-5 inch in front of that unit and most of the unit will be target of her shooting. That should generally delete enough of the unit so battleshock  takes care of it and then she can try and charge another unit that won't kill (lone characters are nice and killable) her in combat or charge the same unit to finish them off. And her main attacks are damage 2 which makes them pretty strong in melee, sure not as strong as the same points in defeated melee units but still nice.. and enraged her damage output probably equals most melee specialists.also having a durable caster that is also fast is nice since she'll be in a position to unbind if needed and can try and snipe vulnerable high save units with arcane bolt. 

Edited by Aezeal

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Axter    20
On 16/11/2017 at 4:49 PM, SpiritofHokuto said:

Admittedly her melee ability isn't that great unless she's relatively uninjured and enraged. But she's a fast, tough, wizard with a shooting attack that can be tailored against your opponent. And yes her personal spell isn't all that good, I usually give her Verdant Blessing so with her high movement I can get Wyldwoods into some very annoying spots for my opponent.

She's not the best at anything, except Squirmlings vs hordes perhaps. But she brings so much flexibility to the table I find it hard not to take her, although she is by no means an auto-include.

 

On 16/11/2017 at 6:25 PM, Aezeal said:

It's probably dependant on your army. I currently don't play gnarlroot so I don't already have tons of casters. My tla has oaken armor and gnarled warrior so I don't have much prime targets for mystic shield this means drycha can almost always cast shield on herself making her (often) 2+ rr 1's, so very survivable. she is fast so I can almost always get her where I want: in front of the biggest blocks of troops. Then I just move her into 3-5 inch in front of that unit and most of the unit will be target of her shooting. That should generally delete enough of the unit so battleshock  takes care of it and then she can try and charge another unit that won't kill (lone characters are nice and killable) her in combat or charge the same unit to finish them off. And her main attacks are damage 2 which makes them pretty strong in melee, sure not as strong as the same points in defeated melee units but still nice.. and enraged her damage output probably equals most melee specialists.also having a durable caster that is also fast is nice since she'll be in a position to unbind if needed and can try and snipe vulnerable high save units with arcane bolt. 

I see. I have a question. I'am going to a toirnament in couple and i have to bring 1000 points. Would you use her in 1000 points either? For now i'm going to brong TLA,branchwych, 10 dryads, 5 tree revenant and 6 kurnoth. I could take out 3 kurnoth and the branchwych to put her instead. What do you think?

Edited by Axter

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Aezeal    222

Hard question: I played 1300 points yesterday and I didn't bring her (I had the same list you gave only with 40 dryads in 2x20) but I didn't bring her mainly because I wanted to go easy on my opponent who was new too aos (though experienced wargamer incl. 40k and fantasy I think).

In my game drycha would have been pure gold since he had a 30 and a 20 model unit of saurus warriors and we played a scenario where w0 + units claim best (which meant that after teleporting his 30 saurus in and killing 1 of the defending dryads he got my objective till I killed most of them. However the Hunters where great too... I think encountering blocks of 30 will be rare at 1k points.. however using her shooting on 10 executioners will be nice too.

All in all I think at 1k I'd not take her since its a bit of a gamble, but at 1500 I certainly would (and a unit of at least 20 Dryads and 6 hunters)

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nightsrage    1

New player question: 

 

If I choose a Treelord Ancient as my General in an Order Allegiance Army, does the Ancient have access to Sylvaneth spells? Or are those spells only accessed with Sylvaneth allegiance? 

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Axter    20
6 hours ago, nightsrage said:

New player question: 

 

If I choose a Treelord Ancient as my General in an Order Allegiance Army, does the Ancient have access to Sylvaneth spells? Or are those spells only accessed with Sylvaneth allegiance? 

You can have deepwood spells only of you have sylvaneth allegiance

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7 hours ago, nightsrage said:

New player question: 

 

If I choose a Treelord Ancient as my General in an Order Allegiance Army, does the Ancient have access to Sylvaneth spells? Or are those spells only accessed with Sylvaneth allegiance? 

You will also have to pay 40 points per Wyldwood generated by the TLA, as they are only free with the Sylvaneth allegiance.

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