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Tommm

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About Tommm

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  1. Tommm

    AoS 2 - Sylvaneth Discussion

    For the purposes of a Charge through a Wyldwood first complete the Charge action - to satisfy any other conditions that may trigger from the action of a succesful charge. Such as pile ins any special rules associated such as the Wave of Terror attack. Once the Charge movement has been completed, then roll for the Wyldwood ability for any individual models that triggered the ability. The distinction herefor Flying models is that the rules for the Wyldwood specifically state if a model ends such a movement in the wood, so whilst a flying model would ignore the rule for movement/charging through, they would not bypass the part about ending a movement in the wood and still have to roll.
  2. Tommm

    AoS 2 - Sylvaneth Discussion

    That’s correct. You roll for each specific model (so if its carrying a banner, the banner will die).
  3. Tommm

    Let's Chat Sylvaneth

    Maybe get the Citadel Vines kit and extend the ones sculpted on to the Beetle to be holding it up?
  4. Tommm

    Vanguard wing

    Here’s what it looks like on setup for anyone struggling to understand how the Liberator’s come down.
  5. Tommm

    Let's Chat Sylvaneth

    Great work Adam! I was following the rounds on Twitter and saw you climbing up the standings. Brave of you to not have the Ancient as your general.
  6. Tommm

    Let's Chat Sylvaneth

    I've lost to the 2 thundertusk Rukk version in early practice, but won 19-1 against the 3 thundertusk Goblin version at the Sheffield Slaughter. I think you really require a scenario you can stall and just not deploy on the table so that your important bits can't get shot, get some woods planted and charge asap. It's a tad scary starting with just a Wych and Loremaster on the table, but seeing as you're guaranteed turn 1 you'll always get another wood down at the very least. I think against this type of list is one of the few times I would use the spirit paths and deploy off the table - rather than using an Acorn in deployment to shuffle because of thier ranged output.
  7. Tommm

    Adepticon 2017 AOS GT - Part 1 - The List

    Really enjoyed reading this and looking foward to more.
  8. Tommm

    Let's Chat Sylvaneth

    I won Alliance 2 with the list on Page 3 here: http://baddice.co.uk/wp-content/uploads/2013/01/alliance_2017_army_lists-1.pdf Nothing too exciting. 20 Dryads and the revenants secured scenarios. Durthu and the scythes did all the work. Played against Hammerstrike, Celestial Vindicators Hammerstrike and Disciples of Tzeentch. Always amuses me when I hear peoples Durthu flubs combat. Hand of Glory turns him into a super-reliable lawnmower.
  9. Tommm

    Let's Chat Sylvaneth

    *Helped kill your Ancient then showed your Swords who's superior - is a funny spelling of wiffed. ?
  10. Tommm

    Let's Chat Sylvaneth

    Certainly - if you need to make the adjustment to your meta. I use both and there are pros and cons to taking both. I would perhaps consider something a bit more adventurous than a second Wych; Sorceress, Jade Wizard, Starseer.
  11. Tommm

    Let's Chat Sylvaneth

    Its always new Alarielle.
  12. Tommm

    Which Sylvaneth list is best?

    List 1 is certainly good and popular, its a balanced list that can be used against anything. The points spent on Free Spirits keeps your units relative all game, at the cost of an Order Wizard (as i think they roughly occupy the same spot for points, unless you drop some bows). I'm a big fan of a Loremaster to make Durthu super reliable. List 2 has a slight weakness to Three Places of Power, but is progressive and avoids dumping all those points in Durthu and his low wound count. There are certainly pros and cons to your second Wych - you get the extra spell cast from her, but it is worth considering a Battlemage with lifesurge to keep a unit topped up, or a Sorceress for a debuff that stacks with Briarsheath. I agree with your current assessment of the meta and mortal wounds. You're either better off using distance/threat or just not being on the board right now - one of the reasons i'd say 6 Scythe Hunters are a better option for sticking around. Having said all that i'm using Durthu because i love the model, but do want to try Scythes in his stead. I've switched to Briarsheath on my Ancient and much prefer it (currently using Gift of Ghyran though, so that he can Regrowth others and not be so selfish). I am keeping Oaken Armour with Durthu for now, as he's always in the thick of fighting. Good luck!
  13. Tommm

    Let's Chat Sylvaneth

    That poor Durthu - you had a rough game! Any chance you'd take the time to write up your other games? First game, day 2 for people that didn't watch it: https://www.twitch.tv/warhammer/v/103679419?t=11737s
  14. Tommm

    Sylvaneth and the double turn

    The thing I don't get is why you'd bother - unless you need to move in the Hero phase to get back in range for a spell/ability. You're still going to be subject to the Spirit Path Table ruling of 2-5 which won't let you move anyway. So maybe this'll need spelling out, but this is wooly at best and I've already ran it past the local group who don't think it works either.
  15. Tommm

    Let's Chat Sylvaneth

    I was a bit down on the Spirit of Durthu when I started, but the other night i was on the receiving end of a double turn. 9 crypt flayers charged my hunters and accidently stumbled into Duthu's melee. With Hand of Glory he took them out over two combat phases. It was beautiful.
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