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hughwyeth

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Everything posted by hughwyeth

  1. I have magnetised my GUO but never switch from the bell+blade- the issue with the bilesword is it's not playing to the GUO's strengths at all. It's the only weapon in the whole force (pretty much, excluding things like Glottkin) which has rend and serious damage, but it's crazy to spend 320pts on a GUO you send right into combat. The GUO is great behind a line of battleline troops casting spells and using it's abilities to support. It's not good in combat. Consider- 3 attacks, 4+, 3+. So you average 1.5 hits and then 1 wound. Which only gives 3 damage total. Compare to an actual big combat beast model, which can dish out 10-20 damage in one round of combat, it's really obvious it's totally not worth it. 3 damage can be done by 10 plaguebearers easily, it's not worth wasting the GUO on a weak combat role instead of one of the best supporting roles in the game.
  2. Important lesson that victory is possible in the most unlikely circumstances! So many times it's Turn 3 and I think there's no chance, but I turn it around T5. Nice writeup, thanks!
  3. Dude you missed ep5 about Beastclaw Raiders- one of the funniest so far! It shows up for me on Overcast?
  4. So was chaos war shrine worth it? And did Glottkin do their thing?
  5. Painting the Celesta Ballista easy to build kit now. Going to have two of these including the one from the Soul Wars box- they're slightly different designs so should look good sitting next to each other on the table!
  6. Some good points. Yeah I just rolled extremely bad for GK. I've had serious bad luck with him- the previous time I played him I didn't get a single spell off. Against Ironjawz it can be hard- he took 2 weirdboyz and they kept getting +2 to cast/unbind because he had them next to a big unit of ardboyz. RE drones- ardboyz (the basic IJ battleline) have 2 wounds. He takes 30 of them and 3 drones aren't gonna chew through 60 wounds, no matter how well I roll! The best i did was to remove 16 boyz with all 6 drones engaged, with +1 attack from GUO, +1 for the locus and +1 from GK (failed to get blades off). Having the 6 drones also allowed me an additional offensive strategy- I have the mega defense with the combined -4 to hit, 60 PBs and the +1 wound spell from GK or the drones mega offense, with the double +attack from GUO and GK along with blades. As it turned out, GK didn't do anything for me, so I couldn't do either one to maximum effect, but having 4 sources of -to hit and having 2 command abilities with +1 attack, and regaining 4 command points with the artefact, meant I could try both in the game. I think if GK's spells went off, I would have gotten to the objective in enemy territory 1 turn earlier and would have won a major, as it was it took 3 turns and we drew on VPs, so i won a minor on kill points.
  7. That's an interesting list! Be interesting to see how it plays. I took GK, GUO, 30PB, 30PB, 5BK, 6 Drones, Geminids. Gives me 4 opportunities for -1 to hit. The list is only based around that and giving the GUO the Hysh artefact to give a command point back on a 5+ and then use GUO and GK and blades on the drones for big bomb-tasticness. It's ok but using 750 points or so on two fat dudes is a big commitment and it's hard to see both the GUO and GK getting their points worth in a battle.
  8. As in you can choose during the game or have to choose one pre-game as with all other units and factions?
  9. 100% with you on Glottkin. I did roll badly. He was primarily included for his command ability and his -1 to hit ability (ironjawz having bravery 6 made this pretty reliable). I chose him over the GUO for the London GT, so he is my preferred. That list I played was not a good list by any means, just wanted to see if 4 -1 to hits would stop ironjawz, and it sort of did!
  10. So i managed to get minor victory (tied on VPs) on total commitment. It sort of went as I wanted- i left 30 PBs and 5 BKs to his 20 brutes on one side and everything else on the other. I did wipe out everything except the 20 brutes. Having said that, it's the second game now the Glottkin hasn't done much. He can't get buffs for spellcasting, so out of 8 attempted spells, 2 went off. Perhaps replacing him with a few heroes and another 5 BKs might have been better.
  11. Guys quick question- I recall a small narrative snippet about a Anvils of the Heldenhammer character who is always escorted by the ghosts of his former self. I can't find the story though- i assumed I read it in the SCE battletome? Anyone know what I'm talking about? I really want to make a model for my force with this dude at the head, but want to re-read the snippet! THanks
  12. Don't say that! Using it for the first time today ! It should on average give you 1 back in a game, and perhaps 2 if you're lucky...
  13. Sorry, meant +3 with their locus- so +1 with locus, +1 with GUO command and +1 with GK command, but obviously only on turns I get the additional command point from the artefact. It's not really a super power list at all, but want to see if I can get all the minus to hits off and want to see if either PBs with +2 attacks and blades or drones with +3 attacks and blades can wipe out an entire force. I'm hoping the GUO can keep up, with his 8" move with the bell and some run+charge stuff. I've done GUO+drones before and it sort of worked. Generally, I'd keep the drones back behind the PBs as 10 brutes can remove 6 drones in one round of combat easy, so I have to make sure I get the charge and most of my buffs off before sending them in front of the PBs. Ultimately, I'm going to have to turtle the GUO and GK together, surrounded by 60 PBs with the BKs holding home objectives and hopefully summoning 10 PBs or nurglings onto other objectives.
  14. First unit of evocators done! Mix between Soul Wars and regular box. Unfortunately, these guys are indistinguisahable from my Knight Incantor from a distance, so I'll have to think up a colour to add to the robes of the knight-incantor. Blue maybe?? Or some white lines?
  15. Ok I'm trying this against some Ironjawz: Allegiance: NurgleMortal Realm: HyshLeadersThe Glottkin (420)- Lore of Malignance: Blades of PutrefactionGreat Unclean One (340)- General- Bile Blade & Doomsday Bell- Artefact: Aetherquartz Brooch - Lore of Virulence: Favoured PoxesBattleline30 x Plaguebearers (320)30 x Plaguebearers (320)5 x Putrid Blightkings (160)Units6 x Plague Drones (400)Endless SpellsGeminids of Uhl-Gysh (40)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 144 So I have -1 to hit from 3 sources (GUO spell, Geminids and Glottkin's ability). Ideally, the 2x30 PBs shield everything (with the fatty bombatty spell for +1 wound), adding another -1 to hit at full strength. Even if I go second, I can get -2 to hit with the PBs thanks to GK's ability triggering at the beginning of the combat phase. I should be able to get -3 to hit average in the first couple of rounds which should really help keep the PBs on the table. I believe he's taking 20 brutes so it'll be a tough slog. The aetherquartz brooch is there to give me 1 or 2 rounds where i can also activate the GUO's command ability in addition to GK's to give the drones an effective +3 to their attacks along with BoP spell for insane destruction.
  16. Yeah I think so, just rebox. I like the current range- it still feels old school fantasy which a part of me still pines for! The idea of being able to field a really decent full beasts of chaos force with the current range is exciting!
  17. Haha. Apart from those two entire armies i was 100% right. Haha. Yeah finecast should go, but STD has so many plastic kits and a SC box and allegienace abilities in GH18, i can't imagine they'd scrap the range. I'm 50/50 between them staying exactly as they are (drop into a force with the allegiance keyword to fill certain gaps) or all being relabeled darkoath along with some new kits under a single battletome.
  18. I don't think that'll happen- either they will have to relable their STD plastic kits to darkoath, or they'll keep STD. The STD kits are all plastic and sell quite well. It's a lot of plastic to stop selling- i don't know of any multi-part plastic kit they've stopped selling for AoS yet from the fantasy sets?
  19. I get the sense from GW that any force that has new kits and battletome since the AoS launch won't get another one till everyone else gets their models/tomes. SCE are always going to be the special exception, but I imagine it'll be years till there's a re-release of any other tome.
  20. No I don't think so, FAQ didn't mention anything. Here's a simple illustration: Turn 1: Turn 2:
  21. If the baristas stay within 9" for another turn, you get flat whites for free too.
  22. What I love about AoS is the ability to field grand order armies! Especially with chaos, slaves to darkness makes total sense from the fluff. Not every follower of nurgle is going to be a daemon or a mortal with flesh falling off him.
  23. To be honest I'm surprised at the amount of brand new kits AoS is getting. Compare this year to 40k the last 2 years and AoS is getting way more. New kits take a lot of work to produce, so I'm surprised they haven't yet opted to do what they did for 8th 40k and just release all the battletomes that are missing.
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