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Tervindar

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Everything posted by Tervindar

  1. I wish army rules would become an online document that is "living" and would keep having updates, and it would just be a matter of printing them up. The battle tome would just for lore, fluff, path to glory etc. I doubt this would happen as they LOVE to sell books lol. Are there any rumors as to what else may come to Cities?
  2. Hopefully, they can do what happened with HH and turn fantasy into a main game, that would be truly incredible and really wouldn't be that much reason not to. Considering they don't have a RNF game that is released compared to the wider market.
  3. Empire vs Empire would be a miss in my opinion. I do understand how that could work though.
  4. I personally believe it would Empire vs Orks, even though I'd LOVE Bretonia vs Tomb Kings. I really hope that we can get full confirmation on base sizes soon, as I would love to start working on some of my projects that have been left over.
  5. It is indeed awesome, wish they were fighting Cities instead of stormcast though. Then, would have been an 12/10!!!
  6. The new Seraphon models are just incredible. The only thing that feels like a miss is no updated temple guard. I suppose I can just 3d print them, but still just something that sticks out, and hopefully this doesn't mean they are gone because that is frankly an iconic unit for the Lizardmen, going WAAAY back.
  7. Tbh, these just feel like a lazy way to sell some models that may not be selling as well, by adding a name that has nostalgia to many people. RoR is a concept that could have been extremely awesome, had they gone a proper mercenary route; similar to the older days. I would imagine that there would be some really cool design space for mercenaries in the realms.
  8. Just saying... the OPR Saurian Starhost are a great take on space lizards
  9. No, new news at this point. I'm just working on building 6th edition armies now.
  10. I really hope this isn't true, I don't feel like resin bodes well for army level games like fantasy. I feel like its a missed opportunity to not market it more with Warhammer Total War 3.
  11. I just don't see them doing regular infantry and cavalry as resin, maybe i'm wrong but if they do that would really hamper the return of the old world. I could see them re-releasing plastic kits, as I highly doubt those molds were thrown away back in 2015. I could definitely see heroes and characters return in resin from Forgeworld. Although, with HH it may bode a bit better for us although, those are all primarily shared model kits, unlike fantasy.
  12. I don't even recall but it has been quite some time I think. Just a more specific article would be great instead of a lore piece every 6 months. Like will there be movement trays that can be used for rounds or squares? are hordes from 8th still in or are we more using unit sizes from 6th? etc; as an example. Would just be nice to know.
  13. I was actually just looking for this the other day and found these. Are perfect Warcraft Orks which could be IronJaws. https://www.myminifactory.com/object/3d-print-frostmetal-clan-presupported-152100
  14. I really hope that we get some sort of concrete news, the drip feeding of articles is rough and if this is still an active project anymore. Just knowing the direction on how they may take armies etc. would be helpful in terms of continuing motivation. Pretty much, just looking forward to this from GW, at this point, besides the HH stuff.
  15. Highland minis has the best empire army STLs, better than the current GW ones, imo. Which fits right in with some of the older sculpts, i'm not a fan of the 8th edition ones, of the soldiers wearing PJs lol. I decided to re-do my WHFB empire army with these 3d prints even though I have a full plastic one.
  16. Would someone be able to share the link to the slaves to darkness leaks? Would be greatly appreciated! 😁
  17. So I see that there are a lot of defenders on price rises, which sure under inflation and shipping costs increasing would normally be fine but we seem to keep going in a trend with GW increasing prices. For example, Harrowdeep is $95 dollars, while Shadespire was $60, that is a substantial difference. Sure, you could argue that harrowdeep isn't intended to be the dipping point, like shadespire was but regardless, that will be someone's first foray into it. Then looking at GW online, the Thunderstrike command is being sold for $110, for models that are mono pose, and fairly bland although that is subjective. Which only includes 4 models, which aren't centerpieces. When I see that, and then I see a patreon like Ghamak who is sculpting "spartancast" for $10/month, its an easy choice for myself. I feel like we have been conditioned to pay premium prices, and potentially are touching on a sunk cost fallacy subject. Then the books as it is are already overpriced for what it is, GW should really move to a modern approach and have rules online which tomes are just for lore/art/league. I am vocal about this as I would like to continue support them for lines that I enjoy, but it just makes me very wary on how expensive the old world will be when it comes out. Before I get labeled as a "hater", I have 2000 point fully painted army of deepkin, 3500 points of lizardmen painted, kruleboyz, beastmen etc. So I am well invested into GW products. Stuff like this just truly pushes me more towards Conquest and Bolt Action. I am truly curious, for the folks defending the price increases, what would be your breaking point for when its too much? 3 models for $200, $250, etc. Anyways, just some of my ramblings from a concerned miniature wargamer.
  18. As someone who has been pushed out of playing the game, although, I still do enjoy some of the new models that are being released. Bundling new heroes and units in a new battlebox just gets extremely old, for example, I have an IDK army, but if i wanted to use that new hero i have to buy a $200 box, that's super lame. Sure they get released down the line but still. This is very subjective as there are plenty of 3d printable files that are available that frankly put their stuff to shame. In general, I have come to terms with it that this particular game doesn't suit my needs anymore and that's perfectly fine. My beasts of chaos, deepkin, and seraphon will continue to remain in their display cabinets as I'm super proud of them.
  19. Clean up the amount of wordiness around rules and the sheer amount of rules and books. After playing other games, Bolt Action, One Page Rules, ASoIAF, and Conquest, there is a beauty to simplicity in the sense of how you write rules for armies and units. Not every unit needs various paragraphs of special rules, just condense it down. I feel right now there is so much bloat to this that it is a turn off. Completely re-do command abilities - feel like this just bogs down the game. Alternating or random unit activations with the removal of phases - make each unit have 2 actions that they can do, such as move and shoot etc.
  20. I agree, IMO, tomes should be moved into a lore & collectors edition sort of item, and just provide the rules, traits, etc. on a PDF online. I would think a move like this would greatly allow for more folks to jump into the game too. Keeping rules to battle tomes that are outdated often and quickly is just an arbitrary and antiquated strategy. A "living" rules PDF for factions that are updated often online and can just be printed out for reference, would be so good. Other systems do this really good, Conquest, OPR, SW:L, etc.
  21. I really want a darkoath force, and hopefully that can be done at some point...many years ago they talked about a potential darkoath release and would love it so much! Update marauders, give a few monsters...
  22. I would definitely change the game this way, and then remove overall phases, and just make it per unit activations. OPR Age Of Fantasy really does this well and would love to see AoS go more that route. The games feel less like book keeping/rules and more so about the overall ebb/flow of the game.
  23. Give us a standalone version AoS which has regimental combat, the battletome and lore always speak of a massive scale of battles. Wouldn't be a huge effort either, at least from a base size, just standard movement trays that hold 32mm or 25mm round bases and go up to large infantry/cavalry. Having circle inserts in the movement trays would also solve the ranking up problem and the more dynamic miniatures would be fine. That's what I want back.
  24. LRL are absolutely not fun to paint, to the point where I sold them, which is a shame as I wanted some new "high elves". There definitely needs to be a balance and more so having less details for your normal battleline units, that ultimately will be in a blob and/or ranks, and will be dying in droves so won't even notice all the details.
  25. The scale makes them a joy to paint. Conquest is supposed to be more grounded than AoS which is high fantasy so things will seem more "generic", rules wise, they definitely beat out GW. The resin models are incredible and don't even compare to Forgeworld or Finecast. I was able to paint 150 models from the Conquest human line, and ended up selling my LRL by the 3rd Dawnrider... lmao.
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