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Mayple

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Everything posted by Mayple

  1. Full units of acolytes are crazy good. Been preaching that for a long time and they're much better now! They're crippled by the neccessity of large scale conversion though. That'll be the main reason you don't see them used as much as they would have been.
  2. Tends to be a bit of a joyous thing. People who regularly cheat (there aren't a large amount of them, in my personal experience, but environments may vary) hate losing. So I pay extra attention to everything they do, question anything that sounds way off, accept smaller things that ultimately has no effect on my own gameplan (i.e: If you say you're doing a bazzilion mortal wounds on a unit of five clanrats, that's fine by me :p) -- and then do my utmost to absolutely crush their dreams in game. If I lose, that's fine. If I win, knowing they had a stacked deck, oh sweet glorious day. Super rare, anyhow, maybe one in twenty do it in an overtly delibarate manner. A lot of people simply forget, or don't know how certain things work. Myself included
  3. Tends to be a bit of a joyous thing. People who regularly cheat (there aren't a large amount of them, in my personal experience, but environments may vary) hate losing. So I pay extra attention to everything they do, question anything that sounds way off, accept smaller things that ultimately has no effect on my own gameplan (i.e: If you say you're doing a bazzilion mortal wounds on a unit of five clanrats, that's fine by me :p) -- and then do my utmost to absolutely crush their dreams in game. If I lose, that's fine. If I win, knowing they had a stacked deck, oh sweet glorious day. Super rare, anyhow, maybe one in twenty do it in an overtly delibarate manner. A lot of people simply forget, or don't know how certain things work. Myself included
  4. I play my 60 stabbas very aggressively, either spreading them across the map with hand of gork, or running them up the center in a tight formation with troggoths/troggboss packed inside within 3" from the front line. They usually take a massive beating from everything the enemy can throw at them, but tie them up for at least two turns in return. I inevitably end up with around 10ish left on my third turn, which I often pull back to preserve for another round, while still blocking the opponent. I've rarely felt the need to sacrifice the few remaining gobbos on purpose, with the exception of one tenacious little ****** that refused to die or run. The Loonshrine respawn is a bonus, but not something to build or plan around unless you run the battalion that benefits it. Stick with 60, or you're paying too many points Downsize at your leizure, but never split.
  5. 25% more? You are very generous. I accept this new deal. 65% is a fair sum.
  6. I'm going to sit this fight out. I'll just grab a small, humble share of 40%, and you guys can have the remaining 60%. Everybody wins
  7. @AliKing you'll want to split those gutter runners into 2x5 infinitely more useful, and allows you to deploy twice off the table, forcing most opponents to reveal their deployment strategy before you've put down anything at all. Smaller footprint also means you can reliably squeeze them into tiny gaps in the opponent's deepstriking denial blockage, even against seasoned players. They're also double the hassle to get rid of if they come from separate flanks.
  8. For sure. Could also ally in the gitmob spear chukka as an alternative.
  9. Yeah, that's what I said We are in agreement. I also agree with the rest of what you're saying. Hard to go wrong with more plague monks
  10. Mind that planning around the extra attack mechanic with an all eggs in one basket sort of mindset will not work well with Skaven. Their main strength lies in unit flexibility, board controll, and excess of viable units leading to a "oh you killed a whole unit, but I had a second wave" playstyle as opposed to a not-quite-orks all or nothing mini-waagh. Which translates to: don't plan around having 8 attacks. Assume 3, hope for 4, pray for 6, avoid 8
  11. @PlasticCraic - Thanquol is the bane of hordes. Not much to do outside of a troggherd there 8" range gives a lot of room to maneuver around though. Fanatics or Bounderz to the face? - Corruptor has a very short range on that spell. If he wants to bait himself into getting blown up in a trade with half a unit of goblins, that sounds like a great deal. - Warpseer is only tanky against things without rend. Threaten him and he'll toss away his re-roll for the all-too-tempting D6 mortal wounds output. Mangler, Bounderz, Fanatics, and units with similar output will eat him for breakfast with room to spare. Mind the spell though. - 24" range and LoS reliance on the warplightning cannon has always been it's biggest weakness. Bigger output than before, but otherwise just as simple to play around. More likely to kill itself than before, meaning you'll want to bait it into doing that. - Jezzails are super expensive. If they feel like skitterleaping for the sole purpose of a chance at killing a tiny goblin leader, that's a trade that favours the gitz. I'd be mostly worried about overcharged ratling guns and warpfire thrower teams, to be honest. They make mockery out of gloomspite units, and have little issue with getting protection from their numerous kin, requiring far more effort to remove than their point value indicates.
  12. What type of skaven, specifically? Sounds like you're having issues versus Skryre, but clarity is always good.
  13. Only once I also rolled a disgusting series of dice where he saved 8 of 9 mortal wounds, statistics be damned. Whenever he took any damage he would either bounce half of them off, or heal them back up.
  14. Thanks The high amount of drops is a personal preference. I'd go higher if I could, tbh. There's a lot of value in being able to outdeploy the opponent. Deciding first turn is only important if your army can do one or the other, but I found I could safely deal with either case, and countering the opponent via deployment proved very effective and often earned me a strong early lead Loonsmashas are really neat as a detterent. i would be careful of relying on them beyond that.
  15. Allegiance: Gloomspite GitzMortal Realm: ChamonLeadersDankhold Troggboss (300)- General- Trait: Loonskin - Artefact: Glowy Howzit Loonboss on Giant Cave Squig (110)- Moonclan Stabba- Artefact: Gildenbane Fungoid Cave-Shaman (90)Madcap Shaman (80)Battleline60 x Stabbas (360)- Pokin Spears & Moon Shields- 9x Barbed Nets- 1x Moonclan Flag Bearers- 2x Badmoon Icon Bearers3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)Units5 x Loonsmasha Fanatics (140)5 x Boingrot Bounderz (100)5 x Boingrot Bounderz (100)10 x Boingrot Bounderz (200)BattalionsSquig Rider Stampede (140)Endless SpellsMalevolent Moon (50)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 155 Was the Oslo gt (Norway) -- 28ish participants I don't have a tournament list available, but could compile an overview of faction placings in the top 10 tomorrow if desired 1st place was a Nagash + Grimghast netlist I never got to fight.
  16. Event finished It was tough as heck, but I managed 5 out of 5 wins, which landed me 2nd place (other guy won five out of five as well, we never got the pleasure) and qualifier for a master tournament next year. Troggboss never died. Consistent and awesome. Well worth the points, and a super solid general.
  17. Can the Loonboss on Cave squig's command ability stack? I.E. If I use it multiple times, do I get multiple +3 to squig movement wholly within 12"?
  18. They were never long range, since the mortar option has been utter garbage. Not sure where it stands now, but I'd be surprised if they're suddenly worth taking. The general usage of Stormfiends has always put them within 15-8" at most. They generally want to eventually get in and start swinging regardless of their choice of weaponry. Close-Medium ranged unit with the tools for whatever job you equip them to excell at. A small skaven spec ops group, in a way. @bRock_320 makes a compelling point.
  19. Rat ogors have both the "fighting beast" keyword and the "Pack" keyword Edit: Ah. That was already answered. As Skreech said - can't pick the same model multiple times, so my theoretical Boneripper and friends approach would not work.
  20. Quick thought: boosting up a prized Moulder creation with 6 Master Moulders ---> what happens if it comes back from dying via their command ability? Does it retain it's health buff? Also a good way to prevent Rat Ogre losses by boosting one of them into the clouds, and allocating wounds to it first - practically guaranteeing the rest of the ogres in that unit survives a round of focused fire. Boneripper & friends.
  21. Oh, yeah. That makes sense I'll still hold that 3x20 is a competitive choice, but I agree with what you're saying.
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