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Baron Klatz

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  1. I mean it would still be fitting. It’s a floating city made up hundreds of ships linked together to form islands that can spread out & disperse, it’s known for it’s marines and fishing magical creatures and it’s drug cartels are always spreading out their trades to new cities. A lot of the city can be associated with a fishing net. ”Whilst normally the port is made up of a massive collection of ships moored to the shores of Cape Tenebrax, the city can be broken up or moved across the Penumbral Sea as necessary.” “Every form of illicit or contraband goods takes place in the city, narcotics, dark illusory magic and even stolen Chaos weapons, are said to trade hands. Hagg Nar is a major trade partner despite tensions with Khainites and goods traded include shadow-woven silks, illusory charms and prisoners for Khainite sacrifices. Hunting of sea birds such as gloomshrikes is common specially among the youth as mean of feeding their families. To shoot through the thick ever-present fog they must close their eyes and let their unique intuition guide the arrows. Resources such as wood, stone and metal are acquired through plunder which is a long standing cultural practice for Misthåvn. One of the biggest exports are the strange and diverse Misthåvn Narcotics which first gained ground in the shadowy markets of Misthåvn. But over the years the drugs have swiftly spread to the black markets of many other Free Cities, and from these centers of trade they spread far and wide, to the point they, and drugs much like them, can be found in most major cities of the Mortal Realms. Scourge Privateers hunt down beasts with magical properties that dwell in the shadow-sea such as the abyssal glatch and the frenzied sawfang. Their corpses are then processed and broken down to produce magical narcotics that can give magical powers when consumed. While this narcotics industry is illegal the Conclave ignores them due to its importance to the city's economy.”
  2. Tbf, Age of Sigmar is officially a Dark Fantasy setting so there’s always gonna be some grimdark elements. Like some of the new books set that tone but we’re waaay far away from how Grimdark AoS2 went with every Malign Portent story being grim and full of tragic deaths and failed rescues. I rarely visit them but even 1D4chan has Age of Sigmar 3rd edition marked down as NobleBright fantasy because it’s on a much more hopeful and lighter note(new golden demigods saving the day against swamp monsters while people settle the lands after a beneficial life magic flood) compared to grim AoS 2nd edition which was all about the huge rise of Death, the Shyish Nadir threatening to devour the entirety of the other realms while billions of tortured screaming NightHaunt flooded almost every fortress and even duardin holds as they went straight through the walls to kill and collect souls even the Stormcasts could lose theirs to and brought down to the black iron pits of Nagash’s afterlife prisons. the Stormcasts tomes between 2nd & 3rd edition are very good ways to see the tonal shift from mortals made into living weapons in hellish wars to mortal Heroes made into divine immortals striking down on lightning bolts, from grim to bright: The recent lighter hearted Hamilcar animation on Warhammer+ and how the Stormcasts aided the transformed villagers in the Thondia Tome also push towards a brighter fantasy than the older warhammer franchises of “purge the unclean!”
  3. One metallic step closer to Kharadron getting Gholemkin allies. edit:oh, love the art too. Very industrial alien
  4. Two Heads Ups, 1 is that Cubicle7 has hinted that we should be seeing the cover of the new Era of the Beast supplement soon and it’s new archetypes(like Stormcast Knight-Vexillor and DoK Melusai) 2 is that the Soulbound Sale ends tomorrow so better hurry if you’re gonna! Do it for them 😿:
  5. Trade and Kharadron do go hand in hand(along with a hefty sum of aethergold). Also shout-out to this guy who made a Aetheric Mercenary for his Kharadron. Really shows how nicely the newest 40k stuff can gel with the Kharadron even if not Duardin:
  6. Age of Sigmar lore is simply: Superb. AoS1 was set on a mythical stage that shown the mind blowing infinite boundaries of the setting and all kinds of tidbits to go off on what eldritch realmscapes, lost utopian architecture and strange cosmic bodies that affect the lands themselves like a low-flying moon in Aqshy that can catch mountain/volcano level objects in it’s orbit. AoS1-2017 & AoS2 took that telescope into the god-filled heavens and directed it into a magnifying glass to see more of mortals living in those realms and their daily lives as we had won the Seeds of Hope campaign and gave Order & civilization a fighting chance to establish once more and tame the hellscapes Chaos left behind. And now AoS3 is doing a wonderful balancing act of giving us the strange & surreal with the activities and politics of the gods, god-beasts and constantly changing faces of the living realm continents while also showing the mortals, demigods and creatures living in those lands, their extensive cultures and how they survive and thrive between the wars of gods and the volatile magical realms they settle and trade in. Age of Sigmar is an incredible setting that gives you all the room you want to have anything from medieval bowman fighting alongside shadow snake women crystallizing daemons with their physical shadow goddess’ power while science fantasy troops in metal airships from a reality of liquid gold oceans and gigantic piston-legged Steam fortresses fire disintegration lasers at magical greenskins calling down meteor strikes from their jeering moon god overhead randomly turning cities into mushroom zombie hives alongside Shyishian Ghoulstars turning those touched by it’s light into undead and shadow daemon stars covering the battlefields in mists & madness. It’s all explained and justified with limitless room to do whatever else you want from making up your own continents to just plopping entire other fantasy genres and videogame settings* into the Mortal Realms as everything can fit seamlessly via even recent lore of the gods(mostly Grungni) teaching their disciples how to forge entire sub-realm dimensions, the cosmic debris of the realms made from multiple worlds and not just the world-that-was, and the Seraphon hiding an entire empire of dragon folk across a realm in pocket dimensions so they can grow and re-establish themselves safely even “in” lands claimed and built over by other peoples centuries ago. Giving endless expansion material for whatever fans want. *(shout-out to this guy’s Final Fantasy project in the Lumineth threads: ) If anything I find the failings on fans/critics more than the setting(yes sorry if this sounds elitist but good lord look at Landohammer going off on the setting with a few books instead of even bothering with any of the wikis) Like example one: “AoS1 was never grounded and was wacky over-the-top magic battles 24/7!” Now let’s look at “Warstorm”, the 2nd book released after the first ever AoS book “Gates of Azyr” in 2015: It was then that he’d be reforged into Thostos and go on the epic Realm edge adventures to protect those calmer innerlands kingdoms as he and the other Stormcasts ventured into places like the Hanging Valleys of Anvrok in the “Quest for Ghal Maraz” campaign whose city of Elixia and it’s silver banshees would be cited again and again to now in the new NightHaunt battletome who has a subfaction from there and continues to build on the lore of the setting established from the get-go: https://ageofsigmar.lexicanum.com/wiki/Celemnis (Also Warstorm is just a good read for it’s epic battles of Celestial Vindicators dual wielding swords to fight a swarm of flying sentient swords, ascend a hoarfrost covered ice mountain in the deserts of Aqshy and the first ever Hero/Stormcast death in the franchise via Khul’s reality cutting ax that sends enemies straight to the realm of chaos: ) Then there’s Landohammer who only has to look at the Black Library site to see anything from Spear of Shadows, City of Secrets, Path to Glory and numerous Freeguild centered short stories like “Hammerhal and other stories” which has a human, lion ranger & ironbreaker guards patrol the city and fight cultists in the Skydocks to protect the various human, aelven and Kharadron trading airships there. Big shout-out to Tainted Heart if you want a story on a Witch Hunter couple(the recent Hallowed Ground novel confirms this is the norm for witch hunters and Agents of Azyr to work alongside family members to remind them of mercy & humanity) that get to see a human native culture in the silver Chamonian deserts. https://www.blacklibrary.com/warhammer-age-of-sigmar/novels/ebook-the-tainted-heart.html And then Overread is talking about foods when the 2017 materials established through “City of Secrets” and stories involving Gardus visiting villages that in the Age of Sigmar & Age of Hope the civilizations had to heavily depend on the fishing industry because chaos had tainted the lands so horrifically over the centuries. This would lead to why Deepkin have ample human coastal targets, Mega-Gargant Kraken Eaters are Order-aligned as fellow fishermen and Lumineth were heavily shown to purify the lands and allow wheat to grow again as they healed nature. And now the Dawncrusades where the Ghyran siphons allow crops to be grown on chaos lands as they’re cleansed. And that’s mostly just the Aqshy focus. 2015 Hammers of Sigmar had the Celestant-prime note that Chamon kingdoms grew grape vineyards(as they’re resistant to toxins), Ghyran has an abundance of foods from fruits, hops and bugs that Hammerhal Ghyra eat as a diet and Shyish in Malign Portents noted a famous inn for Order colonists known for it’s bread bakery as the wheat fields are stirred up by the dead as well the undead farmers in that realm that grow crops in the harsh lands to feed mortal thrall townships under the Soulblight Dynasties. The Lexicanum has a pretty extensive list on the subject: https://ageofsigmar.lexicanum.com/wiki/Cuisine_of_the_Mortal_Realms and of course stuff from Soulbound like tilling the Aqshy deserts: Ironically it was only resolved by the Stormcasts between the new armor, Lord & Knight Relictors being deployed more to empower souls to break the chaos blockage as they did in the Age of Chaos and the newish Soul Bridges in free cities that can pull lost Stormcasts souls like a beacon and quickly shoot them back to Azyr. (The Stormcast tome even notes them flexing on it a bit with Tornus the Redeemed and his brotherhood of chaos champions made into Stormcasts braving the Chamon lands under the Cursed Skies considered lost by Azyr in their old armor, slaying the daemon hosts there that destroyed the realmgates, burning their strongholds and raising monuments to all the Stormcasts lost to the Chaos and NightHaunt BR schemes) For the rest of Order the Cursed Skies are still bad news. The areas they’re in have the air and ground corrupted and daemons spontaneously manifest, many Dawncrusades get swallowed up by the dark skies and lost, Seraphon ships that fly too close short-circuit and crash while Starborne dissipate and fade away under them, they’re swallowing up aethergold streams and smaller Kharadron skyports, the Maggotkin are infecting leylines in Ghyran that draws the skies to them to counteract the life flood so they can retake & reinfect the lands and even underground isn’t safe as the Cursed Skies mix with the toxic magic air of realms like Aqshy and cause a chaos rain that seeps deep underground making duardin ill and warping Magmadroth nests forcing Fyreslayers to mercy kill the mutated fledglings. If the Cursed Skies manage to go from a scattered and occasional threat to covering the majority of any Realmsphere then it’s gonna be as bad news as the Nadir threat was in sucking all life from the realms. Order has found some ways to ward them off like with the leylines(which Dawncrusades target) but they need to actually fix the problem before a new Age of Chaos happens. Oh definitely! The Quest for Ghal Maraz, the 2016 Godbeast Campaign that lead to the Sons of Behemat and global Seeds of Hope campaign too. Necroquake was huge on shaking up the setting and doing things like unleashing the Deepkin, revealing the Stormvaults with Forbidden Power, having Lake Lethis besieged to free Katakros and lead the Ossiarchs, weaken the Eight-Points connection to the realms which made Archaon do the Warcry to consolidate the scattered & vulnerable chaos kingdoms among many other scenarios that a great deal of players use in their narratives and army backgrounds for why they fight as everything was changed for them. And Broken Realms had so many epic space battles and god fights that it’s not hard to find some really cool fan projects like this Nagash vs god-Teclis art in the Realm of Light: https://www.deviantart.com/thevampiredio/art/Nagash-vs-Teclis-876981485 Oh, same thing as when End Times obliterated them. Josh Reynolds noted Nagash just regrows the Mortarchs from his rib bones as they’re apart of him and their mounts are naturally from the Underworlds where they stalk and eat souls in the afterlife. They all just come right back. The perk of being cursed by the master puppeteer who at times makes your “personal” decisions for you. I get you’re being cryptic there but yeah it’s gonna happen eventually. Especially now that there’s a bunch of mortal models running around like the Witch Hunters. Just by the continuing narrative alone and passing decades if not nigh centuries they’re gonna croak unless made soulbound.(something I imagine might be a way around for possible CoS leaders) Just like the famed Ironweld Architect Valius Maliti who founded the city in 2017 after the Seeds of Hope was noted to have vanished in the lore by 2020 after Malign Portents because him being secretly a Tzeentch champion would’ve been exposed for living over a century. Well that’s because with Stormcasts their metaphysical souls become physical as I noted on that thread(this how the Thunderbelly Ogors from Chamon are able to eat their soul-Lightning). Body and soul become one so they stop existing if they die, thus those who have problems on the Anvil get stored in statues instead. I likened it to the similar situation vampires have with their immortality being that they can come back from ashes but if truly killed their soul is destroyed and indeed I got the Stormcast tome sometime afterward saying that and Astreia now studies Soulblight for that very reason: Sigmar & Grungni copied the process from Dracothion’s children who die, return to Azyr and their souls harden into Solar Gems to give you an idea where they’re getting it from: There’s even stranger soul forging practices now like how Praetor souls are forged alongside those they protect to become like aspects of that being up to nearly losing their identity: Really love how bizarre that is that makes Stormcast less human and more surreal seraphim beings changing their bodies and souls around.
  7. Heads up, last week before the sale is over!
  8. Fully agreed. It was really good of them to use the AoS3 announcement trailer and even the first Anvil of Apotheosis customization to link people towards it but stuff like the Soulbound humble bundle and all these great books that let people dive further into the Mortal Realms really need to be advertised more on their front pages. Also, tweet by Elaine Lithgow on her work with The Grund.
  9. You probably already got an answer elsewhere by now but yeah. You can go directly to their store site to get the physical: https://cubicle7games.com/product/warhammer-age-of-sigmar-soulbound-shadows-in-the-mist/ On that note it’s Soulbound’s anniversary so there’s a sale on the Corebook, game master screen and other goodies for a few more days now. @KingBrodd You might be interested in the sale: https://cubicle7games.com/product-category/warhammer-aos/ Also Foundry news! Lastly in case it was missed, Kharadron airship adventure has been out for a few weeks now: The recent Kharadron white dwarf update has some excellent parts that can add to the adventure including the magazine’s climax of ships flying into Chaos to blow up a shield generator and then destroy their older superweapon(a orbital “satellite” aethercannon) so Chaos can’t use it.
  10. I kinda hope it hints that a Maggotkin Underworlds reboot isn’t far off, would love a new Nurgle force that embraced the transformations they found under the Direchasm: But yeah, super happy TGA is back up and the new Warcry Nurglites defending their twisted Ghurian forests & bogs is a treat.(even if it’s chaos vs chaos it’s cool to see the chaos forces outside the Eight-points aren’t gonna welcome the Varanspires advances with open arms but have their own reasons to make civil war rather than just fight for Archaon’s approval) They remind me of the Slagtoth armors from the Monster Hunter series you make from hunting Slagtoth swamp beasts:
  11. Icarus flew too close to the sun but the Lumineth literally Live on it!
  12. Unfortunately not much yet. Hysh only recently opened up to the other realms and I imagine Sylvaneth trying to settle in to a realm where almost every boulder, river, cloud and moon has a sentient spirit in it is a bit crowded for the tree spirits of Ghyran to move in too quickly. The first Lumineth tome does note a procession of Ironbark Sylvaneth traveling there(likely in pilgrimage or to establish an embassy) whose metal veins and affinity for minerals would get along swimmingly with Ymetrica’s mountains and hardy far-traveling monks. https://ageofsigmar.lexicanum.com/wiki/Ironbark_Glade I imagine with the life flood and cosmic roots spreading through the realms we’ll probably see more on them there in the upcoming battletome and vice-versa with the possible Lumineth tome having it’s aelven pilgrims & light spirits go to other places. Just as the Kharadron did who started as solely in Chamon before spreading their skyports to other realms. From the invaluable skydock trades needed for Aqshy & Ghur settlements to flourish to the shadier operations in the port black-markets of Shyish and even the major piratical Skyport of Mhornar recently moved it’s entirety from a mapped region of Chamon to Ulgu: “One really cool new bit is about Barak-Mhornar, which has voluntarily left Chamon. To get to it now, Kharadron have to fly through a realmgate of umbral magic situated where the city used to be, then get led through a series of mist shrouded floating islands before coming to the Skyport itself. The KO of that city also refuse to tell anyone where the skyport is actually located,” (knowing Kharadron maybe they wanted a monopoly on information of Malerion Shadow aelves first. )
  13. Sometimes but even then it can feel like just allies of convenience ready to break their accords with the unnatural Stormcast immortals who break the cycle of life: (And TBF, the abandoning thing keeps getting brought up to bite Alarielle, Sigmar and Grungni in their collective godly arses as it has caused some groves to go rebel against their mother creator, all kinds of tribes to turn against the God-king and go either chaos or literally haunt him as NightHaunt and why the vast majority of duardin give Grungni the stink eye) But yeah, it’s pretty clear the writing from then to the current lore that Wanderers are just in a void of “kinda useful” but don’t fit anywhere and aren’t gonna be pushed for sales when Revenants, Spites and even possible future Kurnothi can do everything they do but better and literally be apart of nature(Lumineth* even take up the “aelves attuning to nature” niche making Wanderers even more redundant). Though for me that fits because even in the world-that-was origins they were gonna get kicked out of the forests by the tree spirits but “fortunately” winter rolled round which put the spirits to sleep and left them super vulnerable to an greenskin Waaagh that nearly made it to the Oak of Ages if the Asrai didn’t return and save them. This convinced the tree spirits they needed them to shore up that weakness. But now that’s not even a worry anymore since Sylvaneth are full elemental spirits able to adapt to literally any environment. Chamon has Sylvaneth with metal in their bark that wield weapons of steel and grow metallic iron-oak tree forests for their duardin allies to shape into fortresses. Aqshy has ash forest Sylvaneth with smoldering charcoal bodies that burn their enemies who threaten their eternally burning woods. And every realm has frost Sylvaneth that excel in the ice and wintry deep snows. The Winterleaf glacial tundras of Ghyran and the vicious Spite-revenants near the frozen forests of northern Thondia in Ghur especially noted for being able to scurry and swarm after trespassers in chest-deep snow they lightly run over the top of and freeze their victims alive in magic ice rivers as a warning to others. Edit: for added insult on that Wanderer General having to give orders outside the Living city thing. I like to imagine it’s the Rootking Duardin who act as messengers to the Sylvaneth authorities just to show off their closer ties than with the aelves. https://sometimesminis.wordpress.com/2017/12/05/root-king-duardin-concepts/amp/ Edit edit: *and Lumineth do a banger job on rocking the nature powers:
  14. Yeah, the 40k vibes match up pretty well with the meteoric javelin crystal-head and clean magi-tech armor from Direchasm. They’re leaning really hard on the space alien/star daemon premise with the recent Space Battles, Lord Kroak’s “Stargate” glow-up and the white dwarf update revealing many of the stars(and a number of moons & planets) in Azyr are actually magi-tech mecha-planetoids they inhabit and control ”The stars are not distant suns but rather distant orbs of pure celestium, devices of stone and gold made by the Old Ones, and other "cosmological bodies". “Also since many of the stars are celestium, they are prophetic in nature. So Astrology is a real, founded, and sensible science in the Mortal Realms. Rather than the invention of scammers” The magazine also noted that several temple ships have crashed due to either the new Ghur magic flood Kragnos unleashed which has caused coalesced pilots to go fully feral or those flying too close to areas infected by the Cursed Skies. To counter this the Seraphon have began sending down increased sorties of Starborne on missions(as they’re less affected by Ghur) to re-establish the Astro Matrix and fix the Geomantric ley-lines to both calm Ghur down and repel the Cursed Skies which are drawn towards the ley-lines. (a nice subtle detail that went kinda unnoticed was the 2019 Seraphon could ally with Sylvaneth but not in 2021 after Broken Realms. The life flood Alarielle caused may have done mostly good but in their eyes it’s just as disruptive to the Astral Matrix balance of the Realms as Kragnos beast flood is that’s turning animals, greenskins and Seraphon feral or making vampires spontaneously mutate into new Vengorian Lords) So it Could be a Warband as Dinojon speculated since there’s plenty of reasons a Seraphon space ship can crash in the Realm of Beasts between the bewildering magic radiation and shifting cursed skies but the sci-fi aesthetic has me wondering if it’s another big push to reboot Seraphon towards their new star daemon glory that AoS gave the badass constellations of space dinos. Pretty much just dried up. 🤷 Fyreslayers did get a new commander trait that let allied duardin use Fyreslayer runes as part of the Duardrazhal though as the half of the Fyreslayers that see Grungni as Grimnir’s kin, with the other half saying he still can’t be forgiven for abandoning his people.(the Kharadron are way worse about it with all the Sky-ports putting listening to Grungni to a vote. Only Barak Thryng voted yes. The rest the Kharadron stick to progress or will even work with the Lumineth when they need a magic-focused solution instead) Not by the Sylvaneth themselves, they still see them all as weak traitors. That’s why they either hang out in the Living City where Alarielle’s pardon protects them or in Greywater with the industrial powers aiding them against the hostile forests. So far Sylvaneth(usually the more wild ones) will slaughter Wanderers and their villages if they get the chance. There’s a reason Sylvaneth have better relations and can ally with the duardin instead of the “traitor marked” aelves that hide in cities.
  15. Recent thread on that here that lists them all: Orders on ones out of stock say it’ll take 180 days so looks like they’re moving to every half-year to help with the storage problems that both 40k & LotR already had to do rotations to assist with. If the ones you want are already gone then you can save up for a spending splurge then. That’s what I did when this news dropped for a bunch of the original Shadespire ones.
  16. You can use a Vengorian Lord for that bit. Some of them rather than embrace their new form as mastery over Death & Beasts will go to extreme lengths of self-denial for their egos that they aren’t total monstrosities. Including making massive elaborate costumes to hide their centaurian half. ”To deny the truth of what has become of them, Vengorians order their minions to do any number of things to hide any reflection of their monstrous form; they will be ordered smash mirrors in advance of their arrival, to construct elaborate ballroom masks and monstrous, form-fitting gowns from the stitched-together flesh of the dead, and to sorcerously rust the armour of enemy troops. Even a goblet of fresh vitae might lead such a beast to catch sight of their dreadful appearance, and so they feed near exclusively upon scabbed and clotted blood.” (That’s my head-canon of certain Victorian killer puppet games like the upcoming “Lies of P”, Realm of Metal city taken over by Death so all the corrupted toy robots/soldiers/ballet dancers are either possessed or Deathrattle in metal & plastic coverings)
  17. This bit of lore from the box is interesting: ”Luckily for the Sylvaneth, Skrittat was always doomed to fail. Unbeknownst to him, his trusted assassin, Deathmaster Virrtik, had been hired by another party keen to see to Skrittat’s downfall. All it took was a well-laid trail of clues allowing the Sylvaneth to follow them back to Aqshy and take their revenge – and stopping the overambitious Skrittat’s rise to power. Leaving her realm for the first time came the Lady of Vines, legendary commander and daughter of Alarielle herself. Cut off from the goddess in her warlike summer aspect, the Lady and her army reap a bloody path straight to Skrittat’s retreating forces, triggering an all-out battle.” My initial theory was daemon Skaven erupting from the cosmic roots digging into Aqshy for this box but they went and made a new narrative that dragged them all into the Realm of Fire anyway. Third box set in Aqshy alongside Fury of the Deep with the acidic coasts of Riftmar and Arena of Shades with ghosts taking Khainite souls on gladiator holiday in former-Anvilgard. Can’t help but think this is pointing to a realm shift next year or next edition being the Realm of Fire now with 3(and possibly more) sets of narrative realm rules and battleplans they could be testing for the new Core Aqshy battle pack.(hope they pick Riftmar realm rules the most, Acid Rains increasing damage and Sulphuric Quicksands hobbling troops make some really fun fights )
  18. Indeed. Also it’s (unfortunately) fair you don’t know the game. It was a super hidden gem of it’s time. I’d say at least give the music a listen. Super Good for something from the Nintendo GameCube era.
  19. Took me a bit but I just realized what they remind me off. They look a lot like the Digger bots from the Metal Arms game(I adored that game) That could be a fun project mixing them with some tech bits & Deathrattle(for the skinny line-limb connections) to make a Glitch Cogmunculus.
  20. Yeah. That wasn’t the pessimist part, he was bashing on all the AoS reveals(which is a good thing in my book. If he doesn’t like them that means AoS is going in the right direction. Yes I very much don’t like him 😛 ) and saying those things as “good news to cheer everyone up”. So there’s little salt on these and likely accurate. We’ll see what happens but it’s about what I expect. There’s already tons of rank-and-flank competitors out there that straight up took advantage of the lose of Brets and TK. They’re not gonna want to waste money trying to capitalize on generic knights and mummies everyone else is doing when the cheap nostalgia option will suffice.
  21. Probably ruins. They were the big heroes and last bastion of Order before everything just kept going down hill for them to comical proportions. Had the known largest empire that spanned multiple realms. From vast metalworks and forges in Aqshy, golden roads through Chamon to their stark Iron fortresses and large holdings even in the Realm of Death. It all got rocked hard by the initial Chaos invasion and shattered it. Their Fyreslayer allies that built their massive defense steambulk walls turned on them for Chaos’ Ur-gold and hit the weak spots of the Great walls with Magmadroth herds had to rally as the last defensive so the countless millions of refugees from the other realms could escape to Azyrheim as Archaon and United Chaos fell upon the last Lantic Bastion. their scattered empire remnants in Shyish that held out on the new hellscapes are infected by Ushoran’s spreading madness and become the first major Flesh-Eater Courts thanks to all their starving peasants. Their empress is zapped up by the God-King to be reforged leaving them even more divided and confused on what’s going on. And the final note on them was after the 2016 Seeds of Hope campaign lead to the Age of Hope and civilizations being built up again in the realms with fleets of Cogforts reclaiming vast tracts of land in Aqshy, the Lantic remnants began a new settlement with them there only for a maw-gate to open and ravenous Ogors to rain down on them snuffing it out. They had the mother of all bad days. Left behind lots of fancy ruins, shattered steamworks and glittering roads tho.
  22. There’s a lot of people on Reddit who confused Flynt for a Votann and now I’m wondering about making the antigrav unit nautical themed and water colored to go with as a Aether-skimmer with harpoon replacements and the antigrav wheels as fancy sky-life preservers on the sides? 🤔
  23. Oh 100%, that’s a big reason why they dragged their feet on so much artwork that barely shows what Incredible stuff is in the lore besides locations. They’re not gonna show off a Freeguild Ghyran Knight, covered in magic wooden armor with a varnish shine, golden embellishments flowing behind him as he rides a Ghyrlion plant-beast to battle with a fey green soulpod axe at the ready, and not have the models to back up that kind of advertisement. My favorite currency bits are with Chamon and Aqshy. In Chamon there’s nobility with flowers on their clothes to show off their great wealth because it means they can afford clean water and pure soil in a Realm of copper-water and silver shard filled dirt little can grow in. These and objects from Ghyran act as currency since gold and silver are so common the Lantic Empire made entire roadworks to their cities and fortresses literally paved with gold. And in Aqshy it’s wooden jewelry for similar reasons but can’t be flowers because they won’t survive the constant heat.
  24. Yeah, Forge World put that out back in 2020 looking for art designers that listed their games with that game at the end. And another posting last year for model sculpters. Also, though he’s a sourgrape and sometimes half-right, that Hastings guy said this after the AoS fest: ”for those of you interested in The Old World project, a I can tell you that Bret and Tomb King plastic kits are going back into production, ready to be available when the project launches.” “Only these two ranges as far as I understand, because many people mourned their loss from the new setting, and GW can make a quick $ off the nostalgia hype and have ZERO dev costs to put into getting them into production again. As far as I understand a LARGE part of the Old World stuff will be resin.” “No sorry, I mean the WHOLE of the Old World stuff, including the new stuff, very large amount of resin kits.” To which all I hear(besides the nostalgia mining) is: Outdated Models Updated Prices. very tiny window of AoS backports due to truescale > small rank posing. And Forge World with lots of Resin to tie that bow off on the package.
  25. The AoS3 Corebook talks about other races as well like the hero ghosts of Hallost who aid the Dawncrusaders in settling the Underworlds. And the Destruction Soulbound book talks about Ogors and Orruks that temporarily find themselves in Freeguild ranks. The other races are just as important as the Stormcast Liberators, Sequitors* and Vindicators that usually lead the crusades. One such crusade was saved by the valiant fortitude of the Fyreslayers. (*just a note here that the classic Stormcasts are fully active with these too. Cursed Skies are a random hazard(so plenty of Liberators make it back by reforging to tell the tale of what danger ended the crusade) that’s bad news for everyone as they’ll swallow up armies that march under them as they mutate the realmscapes and empower daemons under them. Indeed a lot of non-Thunderstrikes have made heroic forays even under them to save civilians or crush daemon forts and put up martyr memorials in their place. They are all each heroic demigods, afterall. No different than all the Stormcasts that go into the Eight-points that can stop their souls) That’s why I expect even if the city duardin/aelves elements are pushed further into the background they’ll still be a very friendly faction that commonly unites with the other races.(just the modern ones they want to advertise like Kharadron and Deepkin ) Tbf, that stuff fits what we’ve seen of Hammerhal Aqshy with the 2017 WHQ art. (this one’s my favorite as it notes the human and Aelf nobles regularly go into the slums to cause trouble and have fun) Plus the icons do have green leaves too which can be for Ghyran and the armor painted to be wooden. if you seperate the skulls from some then you’ll have Dawners that represent the Realms of Azyr, Shyish, Aqshy and Ghyran. Ulgu and Hysh just need paint jobs and Ghur animal bones and furs on your troops. Chamon’s the trickiest as gold armored troops are more Hammerhal’s thing. Might just have to go blue & and odder metal colors along with making anything natural(leaves,wood,leathers) into golds and silvers. Plus pairing them up with things associated with the Metal Realm like some Vindicator forces do(lots of magic swords & Tzeentchian monsters among them) Yeah, a lot of the Malign Portents ones are still showed off in the current material my favorite three among them: and the Shyish dude mentioned earlier: Then Warclaw, Realmslayer and a bottom left part of a “War of the Sky Portals” art had some. and then Soulbound:
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