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Baron Klatz

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Everything posted by Baron Klatz

  1. Honestly you answered your own question here, Gloomspite personify fun. Just balance anything big with more random jumping Squigs and you'll both be on a wild ride. As for shooting you got grot archers and rock-throwing troggoths otherwise there's always mercs to add to your force for that. (Some Fyreslayer magma pikes to light up the enemy and roast grot celebration mushrooms wouldn't go amiss ) Edit: Plus you can always branch out to other Destruction factions like Ogors & Ironjawz for more fun and crazy combinations like gun ogors to cover the advance of mad-hopping Squig knights or orruks pumped up by Da Bad Moon careening overhead.
  2. Oh dude, Kattanaks would freeze then eat anything from Kislev alive while the hordes of magical ice-weapon bearing Bonesplitterz and Everwinter Beastclaw specialists would hunt the monstrosities in turn. The Kattanak and other Ghur beasties are definitely something I want for Beastgrave or a Ghur warband transported to Warcry's Varanspire. Would be even more epic for these kinds of realm monsters to prowl the battlefields. Edit: Oh whoops, you meant the immediate future ( distant past?) of Franz's era.(I thought you were comparing the polar bear to some exotic beast mount in AoS as a jest ) I didn't realize until you edited in that second statement. Meh, just seems a glorified made-to-order to me just with Forge World throwing in cool stuff instead. They definitely are putting AoS' player interests first(and trademark safer high fantasy stuff) while throwing some nostalgia bones around. (Izalend Freeguild players would love that stuff for their magic-frozen coast Ghurians)
  3. Yeah he meant Warcry. With the move to show duardin are more diverse in their chaos worship with any of the Dark Gods I imagine we'll eventually get a Slaves to Darkness duardin army with Hashut as a sub-faction allegiance. I'm betting River will get one as that kind of martial art is iconic but wind and zenith probably will mix it up with something new to their themes (like maybe wind bringing more magic armored troops as their souls are free like wind and zenith being aether-ships that sail between realms).
  4. I have a friend who uses a soulscream bridge with his Legion so they can get in closer fast. He's had pretty good success with it. Eventually he wants to convert it into looking like a steel girder bridge erupting out of a daemon portal to go with their aesthetic better by making it's fluff that it's a hell-bridge contraption their forge uses to penetrate the realms as both a trading nexus between dimensions but for battlefield purposes too in ambushing opponents and roundng up slaves as they can appear anywhere.
  5. They promoted the End Times at the bottom of the Kislev warrior article too, "read about their apocalyptic end here". So it's probably a mix of selling something during the epidemic, promoting the game and reminding people (especially the in denial bunch) it's the Horus Heresy of Age of Sigmar and will be treated as such. Look at it less like that and more that it's new members of the Mortal Realms Tall Awesome Hat Convention to set beside them and Nagash.
  6. Thirded on female duardin models, would be great for a large number of reasons but especially for showing how amazingly diverse the Mortal Realms are and what they offer. Agreed on both! I'm really loving the focus on both the bullhelms as the new aelven figureheads and how majestic the realm of light is, the prismatic skies give it this constant Auroral Borealis look that's both beautiful and matches the Norse mythology tones. Plus the prismatic crystals on the grounds both match up with Hysh's symmetry and give that awesome AoS flair as well. On top of that I adore the lore bit in this, I thought the Lumineth were blocking the hits but they conjure a force-field around their bodies that blocks everything which is awesome and plays into the mountain theme. Gives credence to their tall helms too, the size and horns just adds to the impenetrable wall they make.
  7. Whoa, a fellow is really embracing the oriental side of the Ossiarchs. https://mobile.twitter.com/CowboyBootsMatt/status/1259879846706118656
  8. I really like the alliance standard of needing all three races. My thoughts are that it seems a good list (Hammerhal really benefits Freeguild & Dark Covens so good job) but shouldn't your Sorceress lead a Coven unit so she can use her sacrifice ability for a power boost? In small games that could be a game changer. Otherwise I agree with the low hit-point army weakness and wonder if you should take some tanky units like a Runelord with Ironbreakers for a duardin wall against both steel & magic which could free up your aelf choice like for an Assassin(which makes your shadow warriors battleline).
  9. Nice thinking here on duardin armies viewing armies bringing a rampage of new Endless Spells : "Marc Espresate, Replying to @WarComTeam One thing I'll enjoy about picking Kharadrons, is that every new released army will be an update for us, courtesy of our neighbour, the Aether-Chemist and his spells in a bottle."
  10. That's brilliant. Excellent idea to show the gargants shouldn't be under-estimated. (Especially in a setting where the buildings and scenery move around on their own anyway ) Also great to see you overcame your concerns of doing the Stormcast pauldrons. Good work all round!
  11. Must have got it on loan from a certain architect in Greywater.
  12. Yeah, my bets are it's 40k with AoS getting some new Stormcasts and then Ossiarchs for Warcry. Also absolutely love the community converted Whirlwind's Edge shown off today with all that science fantasy goodness and the technology side of the CoS tome utilized to the max. https://www.warhammer-community.com/2020/04/17/vince-venturellas-cities-of-sigmar-armygw-homepage-post-4/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=AOS&utm_content=AOSvinceventurellacitiesofsigmararmy-WarcomlinkAPR17 Awesome models, amazing army background and timed well with how well the Final Fantasy 7 remake has been received to ignite people's imaginations on fantastical tech armies in the realms.
  13. Nice, the ethereal perils of Glymmsforge will both be a fun change and great examples for players to make future haunted scenarios. Maybe an Order twist too with unforged Stormcast geists that escaped from the Sigmaron or Starborne Seraphon that are guarding ruins with their starlight dinos passing through the walls.
  14. Haha, even if you played fantasy you'd probably never hear of them. They were pretty obscure as some minor chaos dwarf underlings with Mongol vibes(thus the backstabbing). That aside this brings up a good notion that insect races would be great for Destruction and AoS as a whole with the Spider clan having a strong theme already set and Order's insects with the Sylvaneth. (Death and Chaos could certainly amp up the creepy factor with their own giant insects though) Edit: whoops, I forgot Papa Nurgle has the chaos insect stuff on hand. Apologies with extra phlegm. We need undead praying mantis people then! Your prayers to the death god or your head!
  15. So more fluffy narrative fun focused armies instead of the crunch the Ossiarchs already flex hard on. Definitely sounds alright to me. I'd love to play the 4000 point one and recreate a battle in Eight-points from the campaign, that's narratively a nice touch. Especially since there were people wanting a way to ally the two together after Katakros & the Lady of grief worked together.
  16. 100% agreed with Swarm of Seals. Try going Ossiarch Bonereapers, Legions of Nagash Deathrattle or Fyreslayers. Lots of great playstyles with a few things you can tweak for an echo of nostalgia, start collecting boxes & warbands to save you money and they're fully supported with bright futures ahead which you can enjoy in AoS, Skirmish, Underworlds and Warcry for a variety of fantastic games in the Mortal Realms. Plus you can hold on to some cash this way and buy the super expensive oop models you like and proxy a few of them down the road.
  17. More insectoid grots like the spider clans who've mutated into spiderling hybrids would be interesting. I wouldn't exactly base them after the old hobgobbos but they were hated by other greenskins and were such backstabbers that they grew bone plates on their backs. You could take those principles and crank them up to 12 in AoS fashion by having a splinter faction mutated by chaos residue in the realms (same to how Silver Tower mutated it's spiderlings) to grow exoskeletons & wings and become a new culture of buzzgrots that worship Gorkamorka as a hive builder by clearing out lands for their nests and Da Bad Moon as a giant wasp nest whose larvae has yet to birth and swarm the realms. Add the natural hostility between spiders and wasps and you can have them battle with spider clans on who claims nests in the forests and mountains of the realms with them either losing and being eaten by spiderlings who use their fungroid honey insides to enhance their own mutations and breed more magically-adept spiders that become their gods or if the buzzgrots win they lay eggs in the giant spiders with a goal to do the same to titanic spiders worshipped as gods who they make nests out of afterwards.
  18. Haha, "Sons peak" works both ways for me since I want both Sons gargants and more mountain Peak Lumineth news.(Stormcast is a cherry on top) I really want a world-shaker army of mountain spirits backed up by gargant mercenaries. Bovine brethren & Hysh tremor tyrants that control and move the islands. Just like an over-excited gargant. (Peak means mountain top. Peek means a look-see)
  19. I remember something along those lines for the early God-beast rules that the players could act out their abilities since they were the only things to that scale. Because to those wondering how big Behemet was, when he slept his body made up several mountain ranges and Archaon was going to use the green torc continent to collar and control him. I can't wait for more epic scale lore like this when the Sons land and shake the realms once more. Also big yes on Stormcasts getting some Warscrolls buffs. Just some new celestial battalions that let their Liberators go Dark Souls and hurl lightning bolts to fell dragon and titans(hint hint) would be grand to contributing to such an awesome faction.
  20. I really like this Hammerhal poster for it. There's an idea too of a scenario of corraling the Troggoth king's headless rampaging body... Edit: Idea, if he's in the Aqshy portion of Hammerhal then your can light fires to drive the body away from escape routes while in Ghyran Hammerhal it's "angler mandrake" whose prey-like vibrations lure it towards traps.
  21. Haha, the controversy before Lumineth helms. Spooky bone golem noses. Hashtag bone golems have a right to bear noses! (Plus I love the unique oni mask look the noses give them ) Regardless, i'd say you nailed the undead warrior look with or without them. No bones about it!
  22. Nice. I like to think that's Nagash's personal punishment for worshippers and underlings that displeased him. (Also they must be on a smelly assignment to have removed their noses like that. )
  23. That's certainly a way to beat the isolation madness. Best of luck on that big project. Great to hear! It's also very nice to see your friendly conversations again, it's certainly been a while. Here's hoping the best of fortune to you and yours, stay safe!
  24. Double post but a lot of stuff I wanted to show. First, belated Happy Easter sketch from the Lofnir Lodge I did because I loved the Mortal Realms egg art. Then "Da Skybasha" custom Kharadron army was finished: Continuing the realm of metal, you don't get more metal than this: "Eat Bray Love on Twitter. Apr 11 Meet Goaty Iommi, lead guitarist for the band Black Shaggoth⁠—known for such hits as "Iron Golem", "War Squigs" and "Nagash is Dead?". Coming to you live from the Realm of Metal! \m/ " And finally Corthaen native arctic magma Ogor of the realm of fire:
  25. It leads to Azyr, it was opened in the Age of Hope where artisans from the realm of heaven came pouring out to build the new cities in Seeds of Hope. So not a direct path to Hysh but you can always make a "celestial tram" service your city's Azyr nobility exclusively booked with their connections so your people have a indirect route by Azyrheim privately ferrying light spreading Hyshites to you while your city higher ups enjoy the privilege of the shining paradise islands and solar seas for their exotic & eldritch catches. Another route is bribing the Idoneth Deepkin there to allow your city to use their underwater portals they used to escape the realm of light. Could make an interesting arrangement on how your city meets their deals so you have exclusive passage to Hysh and magic resources Greywater would invest in. Indeed, a major one is the Silver Way in the realm of metal made by duardin in the Age of Myth. It can build pathways to any realm. Justifying your city to have one by say hiring skilled duardin architects(for a crippling price) or one acquired from a opened Stormvault and hidden from Azyrite eyes would be fun twists.
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