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JReynolds

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JReynolds last won the day on August 5 2018

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  1. JReynolds

    Eight Lamentations: War Claw

    If people are interested in those stories (plus "Road of Blades", which is a prequel) they're all in the new anthology out this weekend. https://www.blacklibrary.com/coming-soon/january/gods-and-mortals-ebook.html And, if you're wondering about reading order, I've done a chronological list here, that I'll be adding to as stories come out (and there are more coming this year, including a second audio drama): https://joshuamreynolds.co.uk/works/eight-lamentations/
  2. Oh definitely. I think we're staying in a roughly 'Now-ish' period, for the foreseeable. And it was...around 150 years? I think that was the official span given to us for the duration between the conclusion of the Realmgate Wars and the present. The cities were founded during the latter stage of the wars (which themselves lasted around fifty years), prior to All-Gates and Seeds of Hope. On topic: I'm really hoping the chunks of duardin ruin that one troggoth is holding hint at something coming for Dispossessed. I've been doing this long enough to know that it probably doesn't, but there's always a tiny spark of hope that flares any time I see something like that. Just something to give me an excuse to put together a tiny force of duardin spell-hunters to go with my Sacrosanct army. And then maybe I'll get to pitch that novel about the last true heir to the throne of the Khazalid Empire attempting to unite the clans through great deeds, politics and general cussedness, so that they might take back all that was lost...
  3. JReynolds

    Eight Lamentations: War Claw

    It is a continuation, but it's bridging the gap between the first book and the second book, much like the short story, "The Tainted Axe". The audio dramas and short stories are there to flesh out the world/characters and/or prod the meta-plot along while I wait for the go-ahead to pitch the second book.
  4. No need for guilt. I'm happy to do it. To answer the question - and tie it back in to the main topic, somewhat - generally no, but sometimes specifically yes. There are certain factions that have to be written about, either because they're a flagship faction (Stormcast) or because they play a part in an upcoming event or release (Nighthaunt, Gloomspite, etc.). Tzeentch, for instance, started popping up a lot, prior to the Disciples of Tzeentch release. Too, occasionally an editor(s) will spy a hole in the schedule, and want something specific to occupy it. More rarely, you'll have editors and authors working together to exploit some part of the lore that has been previously ignored, or underutilised - this is where stuff like Eight Lamentations, or Callis and Toll, came from. There'd been a lack of 'normal person' fiction, so a number of us were pushed to pitch some. A thing to remember as well is that we have a somewhat freer hand regarding the background in AoS than we do in 40K - or such has been my experience. There are fewer things we can't do, and so we tend to test the limits regarding background a bit more. So an interesting tidbit in a novel might well just be an author filling in a perceived gap with some word-spackle, rather than a hint at things to come. Root-Kings, for instance...duardin making things out of wood, living under mountainous trees? Probably never going to be a thing, outside of my books and people's conversions. Or, say, just because there's a Deadwalker character in Soul Wars, that doesn't mean that said sub-faction is going to get attention anytime soon. Sometimes we get away with stuff like that specifically because the design team have no immediate plans for a faction. Of course, that can change at any time, and often without notice. Sometimes the design team sees the same gap we do, and come at from their direction, even as we come at it from ours - the presence of Ghosteater in Black Pyramid, for instance, dovetails nicely with the Beasts of Chaos battletome release, even though I had no idea the latter was a thing.
  5. Well, BL has split off from Publications, which means it functions more like a traditional publisher. At the beginning of AoS, books were determined by the release schedule - if there's an orruk faction book coming out, then there's an orruk novel coming out, and if no one is available to write it (or no one wants to) then, well, there's no novel that month. You wrote what marketing said was needed, or you didn't write. Nowadays, while some of the books are tied to releases (*cough* Soul Wars *cough*), most aren't. Basically, we're now asked to pitch story ideas, rather than writing to a brief provided by someone in Publications.
  6. As near as I can figure - and bear in mind this is based on what I saw and encountered as a freelancer - the initial marketing team for AoS had no plan for the novels beyond the title/cover synergy of the first handful of releases. The books veered wildly in format, due to author availability, scheduling, etc. and weren't promoted with anything approaching consistency. There were a lot of last minute changes to works-in-progress, a lot of internal issues relating to 'need-to-know', a priority placed on deadlines and word count over narrative, and an on-again, off-again push to reduce author-impact, i.e. no bylines (or a change to collective pen names), no authorial promotion, no author/brand connection, that sort of thing. tldr; the initial marketing/production effort was extremely disorganised, leading to a variety of issues.
  7. What a difference a year makes. Really. The naming conventions were changed when BL was incorporated into GW Publications. For the first year or so, the novels were intended to be the equivalent of the narrative text-boxes you see in the rules and the battletomes - all of the lore, all of the world-building was intended to take place in the novels, and those novels were to be heavily tied to the appropriate releases - hence the spate of 'does what it says on the tin' titles . Buy the battletome, buy the novel (or anthology marketed as a novel) with the same cover, buy the models - all very easy, very consumer-friendly. At least in theory. In practice, it didn't work so well.
  8. That was Overlords of the Iron Dragon and Hallowed Knights: Plague Garden, respectively.
  9. We get peeks sometimes, depending on the mood the design team/marketing is in at the time, and who's doing the asking. I saw the models for the Soul Wars set about a year before they were released, for instance, though I didn't know what many of them were called. Mostly, we're more likely to see the mock ups for battletomes and such than actual models.
  10. From my recollection of that meeting, no one actually thought it was a good title.
  11. I really hope so. I've been wanting to read that one since he told me what it was going to be about. It's about time someone wrote something more substantial about Archaon and the Varanguard.
  12. JReynolds

    Eight Lamentations: War Claw

    Interestingly, BL has started asking us to cut down on narrators (or leave them out entirely), when it comes to the audio dramas. I don't know why, but I suspect that they want to make them more like radio plays. Makes for an interesting challenge to write, though. You never realise how much you relied on a narrator to deliver exposition until you can't lean on that particular crutch anymore. Also, glad you enjoyed it!
  13. JReynolds

    AoS Timeline interesting observation

    It's also been mentioned in a few of the novels that time passes at slightly different speeds in different realms (and sometimes in different parts of each realm). The days run faster in Aqshy than in Ghyran, for instance, and time passes with inexorable slowness in Shyish - save in those places where it goes too fast.
  14. JReynolds

    The Rumour Thread

    It is, in the sense that it's a continuation of the plot - the overall plot-line and character development moves forward with this one, it's not a side-story, like "The Tainted Axe". But it's also not, in the sense that only two of the characters show up, and it's fairly self-contained. Due to my schedule, I won't be able to write the second novel until late next year at earliest, unless I manage to juggle some stuff around. But, rather than let the series lie fallow, the current plan is to fill the gap - and move the plot forward, if only in small, incremental ways - with short stories and audios, like this one. Basically, it's the MCU Avengers plan - a few stories with individuals, or duos, then everybody together for one big adventure, then some more individual stories, then another big story, repeat as necessary. This is partly due to the fact that we're not sure yet whether the series is finite (i.e. three books and done), with potential spin-offs, or whether it's going to be an ongoing (i.e. Gaunt's Ghosts). A lot of that is down to sales, but some of it just depends on scheduling.
  15. JReynolds

    Is AoS cluttered?

    Personally, I have the same problem you do, with regards to keeping track of what does which. I played smaller games to start with, because it means less to keep track of - a leader, 3 or 4 units (maybe a 1000 points, if you're using points?), and a simple scenario. Once I'd played a few, and gotten used to certain mechanics (destiny dice - you have no idea how many times I forgot about those...), I started playing larger games. So that's what I'd suggest. Start small, get used to the synergies between a few units, and then expand as and when you feel comfortable. Maybe add 1 or 2 new units, and see how they work, or a new hero. Most folks I've played with don't mind smaller games, because they tend to be fairly quick, even with someone like me, who forgets how charging works on a regular basis.
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