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tolstedt

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Blog Comments posted by tolstedt

  1. I look forward to your post.  I also think the workbook is rushed.  I also don't like the standardized terms they have chosen and find a lot of things in the book misleading.  The workbook does not seem to differentiate between strategic intent and tactical execution or discuss dynamic or static advantages or about power projection and threats effecting the position of the board or how to value pieces and trades.  There's a lot of vagueness that can be developed further and needs some rigor.  

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  2. 23 minutes ago, AIdenNicol444 said:

    couldn't agree more. If I knew In advance I was facing say, fyreslayers or Slaves to Darkness i would pop one or two catapults in. But in a tournament setting, they really just don't do it. At best I'd take 1, just for threat.

    And 3 mortar teams are just better math-wise!  Which makes me feel bad taking plagueclaws.  Also, they can hide in very small spots and still shoot.

  3. Yep.  The only consideration is whether to run GUO as an ally.  

    But that means no access to the Skryre I usually run (drill team, mortar team, warp lightning cannon) and I'm not sure if the trade off is worth it.  I would have to take plagueclaws which are simply worse in all situations than 3 mortar teams and lose some rat bodies which are essential to pestilens.

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  4. The command abilities that I value with seraphon are:

    Old blood on carnosaur (for turning himself and saurus heroes with relic blades into killing machines. )

    Slaan (for mobility and anti-shooting)

    Maybe lord kroak (too random but can still affect the priority rolls. This can stack with the star seer ability)

    I don't think anything else is worth taking for command ability.

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