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DoctorPerils

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Everything posted by DoctorPerils

  1. It could also be done by creating new faction keywords, like Nurge followers and Clan Pestilens could all get the keyword PESTILENTIAL HORDE meaning they could ally together in new ways, while not completely overhauling how the battletomes currently work Another example could be GREY WATER FASTNESS, IRONWELD ARSENAL and KHARADRON OVERLORDS all get the STEAM HEAD LEGION; SYLVANETH and BEASTS OF CHAOS become also FOREST FIGHTERS; and so on
  2. While I think this the most likely (that or Malerion join GA Chaos upon release), I do wish they mixed up some of these factions rather than keep them in the same configuration as the old world. Like rather than make Battletome Dark Elves of Sigmar, have the daughters of khaine be joined by soulblight; a chaos undead faction in the vein of krell; a human destruction faction that doesn't look like barbarians... In a way, take the approach chaos Dwarves did, by moving a traditional "lawful good" race into the evil spectrum, and have them rule over a faction of their traditional enemies. Have fun breaking the stereotypes and create new characterful stuff (Unrelated, but I think they could have some fun with moving Cities of Sigmar out of GA Order, and making them alliable into any of the grand alliances - this could give rise to the cult of nagash faction idea, or the old wood elf units in a Destruction wild Hunt style deal)
  3. Oooh, is that some new Soulblight stuff against freeguild? Or rather Lumineth?
  4. While I'm not sure about this, I get the impression the battalion boxes released alongside the broken realms books have followed a few broad archetypes: - a few have three monsters or war machines plus a Hero - a few have mostly cavalry (Or jump infantry) - a few have mostly infantry - many have a mechanism turning a hero into a "named" hero I would be surprised if these don't form the basis of the generic battalions, and would still grant some abilities (like the seraphon and hurricanum battalions both allow the constituents to combine their attacks I think). The thing about promoting to named characters could either become the standard, or present in a few of the generic battalions, but I don't really understand how that works currently, let alone a yet-to-be-confirmed new edition
  5. According to Vince Venturella, the guy is reliable
  6. I actually have that problem on the desktop skin and not the mobile version - what skin are you using? At least some of it is sequential, as the Twins (Slaanesh Newborn) are born right at the end of Morathi, and their model is being released alongside Kragnos
  7. Considering how well wrapped up rippa's snarlfangs seem to be, icicles could just as well be another point in favour of them, but I'm not sure. Have you got any dire wolves painting examples that could look like the presented paw? The clawed wing rumour engine I'm expecting to be for SGL though
  8. Something tells me that the elk-bear face is Kragnos, and the centaur "only" his herald, because the horns or antlers of the two don't match... Or of course it could be entirely the other way round XD
  9. 🤔 All these gitmob rumours had me look at this rumour engine again... Is this paw not pretty close to the wolf paws on the snarlfangs? Sorry if this is obvious, I hadn't put 2 and 2 together yet XD
  10. According to Vince venturella, there was a letter to B&M managers confirming there would indeed no longer be any cursed city availability (of the game that is, models may still be released in another format)
  11. There are rumours of some kind of copyright infringement (that reared its head after publication), so they actually can't legally sell more copies of the game than they already have I don't know any more than that though
  12. This looks like a good initiative imo (especially since you stress it's not meant to be unbiased); however, I wonder if it might be more interesting to put off sending these findings to GW until we see Slaanesh's treatment in Kragnos - I for one am hoping for a re-work of the subfactions in it, since godseekers and pretenders don't make as much sense in the context of the twins being revealed; also, new points values for general's handbook or AoS3.0 are likely already finalized, so relaying that information before their release is likely going to fall on deaf ears. I also think there should be some questions about whether the responder plays Hedonites, played Hedonites prior to this battletome but no longer does, would be interested in playing Hedonites were these concerns addresses, or aren't interested in playing Hedonites but would like to encourage friends to play were the battletome more balanced (magnify the message that they may sell more models for the faction with a few small tweaks ) Questions about warscroll and subfaction synergies would also be welcome, as some of these could be addressed in white dwarfs or campaign books, and not just in a new battletome or general's handbook
  13. That Warsinger is looking great, can't wait for more details about Sylvaneth, especially if it's in Kragnos - might even be able to lure the GF into the game with them ^^ Sorry, that's the Necromunda game logo, no ifs or buts
  14. Remember the chap mentioned this change specifically for matched play - if we're to see something like 40k's Crusade system (is that Path to Glory in AoS?), there may be more people turning towards narrative gaming, where flavour can still be more present without impacting balance for matched play. Also, depending on how they write their generic battalions, there may be some interesting differences anyway - if we go by the "battalions in a box" released for broken realms, I could for sure envisage a HERO + three MONSTER generic battalion WRT first paragraph: Without seeing the specifics of the proposed rules, it's difficult to confirm how such and such a faction may be impacted. If for instance there's a rule to say you may not shoot a weapon with more than 9" range when in combat, I think that would alleviate the concerns of all who want to throw javelins and fire pistols. Now if you want to fire a rifle... Yeah, I don't think you should be allowed to fire a rifle in combat: in that case, the retreat charge reaction may be more interesting for KO depending on context.
  15. I think they said the "coming weeks" so there may be more next week 🤞
  16. I'm looking forward to stone/gem dwarves as opposed to steam dwarves and fire dwarves. However, I'd also like it if given duardin subfactions of each battletome could ally more easily to other duardin battletomes, like the cities mechanic has put in place - like, a specific fyreslayer lodge may ally in 1 in 4 of dispossessed, another lodge could ally in Kharadron, another this new Grungni or Vulkhaya battletome, and then in addition you might have a special subfaction that may allow you to soup all Duardin together, but with certain keyword restrictions and caveats This way, you'd get the best of all worlds: expandable duardin factions with each battletome having a distinct flavour, but the ability to combine them up together as well
  17. I love the idea of geese @Beer & Pretzels Gamer
  18. How about a gigantic housecat as pets? I feel the gargant's presentation as like the jack in the beanstalk giant and you could also through in Gargamel from the smurfs, there's that whimsical yet scary children's story side to them that I'd like to see developed more. On a separate note, Warhammer Weekly's recent "good design" video got me thinking about bottom-up design for a new destruction faction, rather than the top down of "we want bug-people silent people" - what game niches aren't sufficiently represented in destruction. While I've yet to play, I've understood there to be a few: shooting, magic, and standard-sized creatures (grots are smaller than humans, orruks, ogors and gargants are all bigger), perhaps cavalry to some extent too. So, while the idea of an ogroid or fomoroid faction would be attention grabbing, I fear it would be doubling up on themes already present in the GA. So, what could bridge the size gap, and furnish at least one of the other niches? Kurnothi spring to mind, but I still feel it unlikely chaos destruction dwarves are in a similar boat to me - awesome in concept, but unlikely to transpire. So instead, how about Scythian Amazons, including different fantasy elements? AoS (and destruction in particular) could do with some extra female models, you could get charioteers and mounted archers that aren't that similar to DoK or Slaanesh. I'm not too sure on whether they should include mages/shamans/priests, again to stay away from DoK and Lumineth territory. What would your thoughts be on the subject? You would also probably be able to include the @edmc78 golems and anti-magic mages idea quite nicely
  19. The shield screams of trophies from duardin, more than crafted by duardin specifically for this guy. Now, chaos duardin would surely quite like trophies from their order brethren, but his club looks a bit crude for something manufactured by the Dawi Zharr Over the moon if I'm wrong though 😅
  20. It's possible, but from the size of the details compared to the details on the rumour engine shield, I'd say it's unlikely. Perhaps some of his followers of some kind? 🤔 Had anyone suggested this chap could be a god of the Darkoath?
  21. 🤔 Sounds fun, but might that not have a better place in GA Death? What would their lore look like in your opinion?
  22. The darkoath would fulfill that Conan style quite well already in Chaos I think - I'd instead like something a bit more advanced technologically wise, a warrior cult of some sort, or even based on Carthage and the Mughals
  23. Oh yeah, battleline manipulation, and probably unit-specific clan buffs would be a good idea
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