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DoctorPerils

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DoctorPerils last won the day on November 3 2023

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  1. Whitefang like on this post BTW. sounds very cool, and pretty dark implications
  2. i can guarantee it won't feel fun to the player who's targeted by it. At least with a dice roll you know its out of your hands. In this case, it will feel psychologically like you're the one who killed your own model. Very NPE (to use the parlance from a few years ago)
  3. Or at the very least each module builds on preceding ones (ie module III depends on modules I and II); in which case magic could indeed use the same resources and Command Abilities But yeah, on the whole I agree GW are probably overselling just how modular AoS4 will be 👍
  4. Yeah, my speculation was partially based on what's happened in the past with GW games. Part of me hopes it doesn't work quite like that, Command Points is quite enough economy to be tracking during a game imo, but since these are different modules (which should be available to be played independently) I'm not sure everything can be based on command points
  5. Yeah, the balance is the crucial point. If Spearhead does indeed use the normal warscrolls, I'm not sure they'd make two different warscrolls for wizards. What I could see instead is "magic points" that each player gets (even if playing Khorne), which you can use to launch spells, empower your wizards base [MAGIC] abilities, dispell opponents spells, enact prayers, or convert to Command Points; stuff like that. There could even be play with special objectives or terrain pieces "empower the negation sphere", "tap the power of the spring of life", stuff like that
  6. I'm imagining/hoping that: - wizards will have some "weapon" spell profiles and some auras on their datacards that functionally work no differently to other weapons and auras (like 10e 40k); - and then the magic module brings in spell lores with more wacky effects, as well as Endless Spells + Incarnates. Also with any special effects like Perils of the Warp, or how to counter spells, etc.
  7. Last year the 40k indices were trickled out 1 or 2 a day for a couple of weeks iirc. I imagine that's what they mean by "shortly after" - ie, day one stormcast and skaven players can use their index to play, day 2 nighthaunt get to join the fun, etc.
  8. The big reveal turns out to be... a really big hat I'd never thought of that as an option, but I'd be down for that. Like a massive Fiend, six legs to reflect the sacred number, a dais perched atop for a Lady to command her minions (not enough feminine leaders for Hedonites currently). Perhaps formed as a twisted flesh creation on the basis of a Gargant to bring in the body horror to the concept... I think they mentioned that the game mode could be played with all the current Spearheads and Vanguards, so the design decision probably came before the rebranding decision
  9. I imagine the older stuff may end up with Index cards in Legends (ie, not updated regularly, and not recommended for matched play)
  10. I mean she has a feminine face and boob plate, what more would you want?
  11. OK, this is my prediction: Two hobgobz in a trenchcoat masquerading as Cities of Sigmar flagellants
  12. You mean other than The Red King's post 3 hours ago? Imo, good: it's still a rumour, and the morass of pain and anguish is really exhausting-upsetting to wade through for 3 pages each time the subject is brought up again, despite asking for people to make a dedicated thread. This should be a time of happiness, the rat time is upon us!
  13. Probably a QnA session for some of it too I think the new rumour engine blade actually looks like the blacksword's on this image
  14. Chaos Space Marines had the same cover art for 3 codices, spanning 3 different editions (6, 7, 8), and I think even that was reused from a novel cover. AdMech, DarkAngels and Tyranids all have old art with updates in 10th. And in AoS, it feels like people have complained for half the battletomes because they didn't get updated art, both for 2nd and 3rd
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