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japaricio

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Everything posted by japaricio

  1. Seeing Underwolrds it is more likely that Ossiarch wil have archers at some point but I don't see the point in Soulblight (and for me it breaks their global theme).
  2. More info about the upcoming of warhammer+ (from reddit)
  3. KO is in an awkward position right now. They can play the same game they used to play in 2.0 but now is not enough. Plain and simple. The board size has gone down, KO doesn't have monsters, now the rend 1 in almost all the units is less effective overall and our MW output is almost unexistent (I know, bombs, but it is unreliable, and it's difficult to use the battering ram in the ironclad because we need to fit so much things in there). On the other hand, our mobility gives us still some play in the battle tactics. So basically every KO player is trying new things and combos with our troops (I'm in this group) or is playing another army (that goes on the book).
  4. He will be good while people use 2+ hero monsters, because he can deal with them (and for some armies is the only way). But against mass attacks he will underperform as he already did in the end of 2.0. Last night he didn’t get anywhere in the table, my reavers straight shoot him off.
  5. All KO troops fit the same role, shooting damage. Some have high moving range so they have less output, and the slower ones have better output (some light shooting and some rend shooting). But everything is about shooting, no magic, no fighting,... And it is a good army. Kruleboyz will be fine as they are, and even more in a warclans battletome.
  6. I don't think the same. Actually I like that every faction or subfaction has its own perks and drawbacks. What I mean I don't need a tabletop game where every faction have every role present in their army; I love KO having only boats and shooting, Mawtribes being fast&furious, ... It is nice to have armies that play completely different (and even more when the Kruleboyz will have all the option from the orruks range).
  7. So with these new drakes, we can take out stormcast from the equation for this rumor engine:
  8. From the FB page someone commented with this image: So it seems that it may hint something related to those new draconith for the stormcast, or something for the duardin. But I feel it's the first.
  9. For me that's another artillery piece for the Kruelboyz. With swamp monster motives, but an artillery piece.
  10. First of all, most people talk about that double turn, but the real mechanic it's called Priority Roll. It can be made better, but it is one of the defining characteristics por AoS. Some days may be frustrating and some days may save you the day, but if you play taking it into account, you can play around it using it in your favor.
  11. That archer on the right I feel it will be from the Ossiarch Warband. Well, we will have to wait to see what news do they share about AoS, and if they say something about Broken Realms releasing dates!
  12. Quoting the last sentence: ‘To destroy the impossible,’ said the winged monstrosity, rising from its shadowy throne. ‘And in doing so, to bring about the end of the eternal.’ It's true that the eternal could be Nagash, but there ir a Big Waaagh trying to hit Excelsior. Destroy the impossible could mean destroying the gates to Azyr, and then bring the end of the eternal (stormcast eternals) could mean Sigmar?
  13. Another short story is out! Seems that something BIG is coming 😂
  14. Can you link to more detalied information? I think everything I have seen is about how many players do we have, and not how well we are performing in tournaments against real threats.
  15. I don't think KO is that dominant as someone is saying. AoS is played by objetives, and while KO has a mobility advantage, it also true that we don't like spreading too much our forces, an Ironclad is for sure a centrepice and hits hard, but considering its point value, its doesn't hit THAT hard, it hits hard because it carries other dwarfs inside. We can kill most of the armies in 5 turns, but if we do so, we mostly lose the game, because we are hitting and repositioning all the game, and not playing the objetives taht well. What's more, we have some weaknesess, the MW spam from Seraphon or LrL, ID playing tricks with our shooting, armies that alpha stricke us... Our current situation is good, but we are not top meta, not even the Spell in the Bottle Ziflin list. So if you play other lists (as most of us who don't play the same always), we don't have that much success, which is fine for me.
  16. I would say that what the game needs in a long term perspective a global increase of points. We are moving towards a horde playstyle again, and above all, this is the thing that keeps aways new entrys to the game. It would be a fine movement in the competitive environment to have more point updates across the year (online always) and specific ones por subfactions, but the thing we need the most is getting back to the original idea of AoS, a game you need few models to play.
  17. I think we are not getting to the point correctly. It's not a FAQ what we need, this is something completely different. We only need the pont update for eight armies. No need to revisit the warscrolls, only a matter to change points in a database and print them, plain and simple.
  18. What would you say for a Meeting Engagement a list like this: Allegiance: Cities of Sigmar- City: HallowheartMortal Realm: AqshySpearhead20 x Phoenix Guard (320)- City Role: Honoured Retinue (Must be 5-20 models)Main BodyKnight-Incantor (120)- General- Command Trait: Warden of the Flame- Lore of Whitefire: Roaming Wildfire- Hallowheart 2nd Spell: Sear WoundsFreeguild General (100)- Artefact: Whitefire Tome - All Spells- City Role: General's Adjutant10 x Freeguild Guard (80)- Swords and Shields- City Role: Honoured Retinue (Must be 5-20 models)RearguardBattlemage (90)- Lore of Whitefire: Ignite Weapons- Hallowheart 2nd Spell: Sear Wounds- City Role: General's Adjutant- Mortal Realm: Hysh20 x Freeguild Handgunners (200)- City Role: Honoured Retinue (Must be 5-20 models)Endless Spells / Terrain / CPsEmerald Lifeswarm (50)Soulsnare Shackles (40)Total: 1000 / 1000Extra Command Points: 0Wounds: 65 I think it's better to run the freeguild general to buff my handgunners, better than an anointed running with the PG. I would play a defensive role around my core of handgunners protected by freeguild guard, and behind them the freeguild general, the battlemage and the knight-incantor. And the my PG would do the offensive role suported by magic (both offensive and defensive). The Endless Spells I think that are the ones that mostly fit this army, one to heal the PG, and the other one to bother my opponent's advance towards my handgunners.
  19. Well, we the need the FAQ because in the book there are eight races not updated... I'm a CoS player, and with a nine month old battletome not updated. If I buy something I want to get all the updates, and not delaying them indefinitely.
  20. It's understandable a delay in new releases, but what motivates the delay in the GHB2020 FAQ? A book printed back in October, there should be plenty of time to do the online FAQ, it's only a plain document. Moreover, they haved had three months with no tournaments to finish the polishing of points. What really bothers me is the lack of information. No information... nothing to update this thread.
  21. We may see the use of Gyrocopters to support our lines in certains matchups? I mean, even using Phonenixes me may struggle capturing objectives. We may stay with our Phoenix Guard in an objective for a long period of time with a good suport and re-rolls from Phoenix, but it leaves a lot of the table open and a lot of points in an objective.
  22. With the latest news Hallowheart armies must adapt to new times... Battlemages may go up in points (still not sure until the pdf is out), but today someone posted images of endless spells, and soulscream bridge is up from 80 to 100 points (an we will only cast 3 endless spells). Any thoughts?
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