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Doko

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Everything posted by Doko

  1. Gyros are better with more models,new edittion is doing us play with less models so maths tell us that gyros are worse. Its so easy logic. They gonna have any use?of course but is obvious they gonna be worse
  2. I have many armys,stormcast,city of sigmar,fyreslayers and now soulbligth. So if fyreslayers gonna be useless as every hint of 3.0 tell us i only gonna play with other of my armys untill next battletome or edittion
  3. I am with you, im fyreslayer(and dispossessed) player ready to spend many money on KO if we get the soup tome
  4. Seems if vince vinturella review is rigth that fyreslayers got other huge nerf more. Now every priest get chant only one prayer max even if know 3(fyreslayers could chant 2 prayers and ino invocation) Every priest get 1 mw with 1(before we didnt get nothing bad) Prayers cant be tried chant more than one time(i think the same than before) So now fyreslayers priest cost 140 but get every same downside than 80 points priest as doks or seraphons. If this is true it is again another big slap to fyreslayers and doing them even more umplayables.....
  5. After see vince vinturella review,seems runelord got hit HARD by the nerf. Now they get 1 mw if faill with 1 Now they only can chant one prayer even if know more(i think we never could chant more than 1 but hard nerfs for fyreslayers) And the big nerf,now the sane prayer cant be done more than one time,so no more runelord stacking. I hope now that we got every 80 points priests downsides we get also a buff to 80 points
  6. I just read vince vinturella review and seems fyreslayers got another HUGE nerf. Now every priest only can chant one prayer even if know more. Also a 1 is 1 mw Cant chant the same prayer more than one time So these are huuuuuuge nerfs for us,our priest have lost 1 prayer and have same one prayer and failll that 80 points priest(as seraphon or dok) but we cost 140.....
  7. Yes i agree,but if they deleted 40% of the models of dwarfs,elfs etc with city release i dont see how is worse remove one model more lol
  8. I agree,dont know wath they gonna do with conditional battleline,if it gonna be battleline for reinforcement or not and also i dont think they gonna increase min unit of hearthguard to 10 because the box is 5, but who knows maybe they gonna do a new box with 10
  9. I have many armys so i gonna say my tougth in everyone: 1--city of sigmar:: my main army,overall if shootimg units get the same 10% nerfs than we think every unit gonna take and not a extra it gonna be great. My heavy dwarf army had all battleline so reinforcements arent a problem and new overwatch gonna be overpower with my irondrakes+hurricanum combo. The supposed nerf to priest dont hurt my runelord because we havent prayers in the book and only the warscroll. The coherency gonna hurts a lot of for my screens but in combat we have all in 25mm so we gonna be better than others. 2-- fyreslayers::my second army(im a dwarfs lover)and......have been destroyed and is useless in the next edittion,even i could say unplayable. Reinforcement hurts us the most of every army. We lost the best battallion of all aos(lords of the lodge) Our behemots are bads so new monster rules arent usefull for us. New priest rules nerf us pretty hard. Overwatch and run away hurts us a lot of as we are full melles and slows. Overall every change of next edittion seems done to delete us and points wont change nothing. 3--stormcast:: overall ok,as elite units the coherency and rinforcement dont hurts us so much. I usually dont play them a lot so i could be wrong. 4--soulbligth vampires:: great,all was nerfed from lon to new tome as we were pretty middle tier, but if we dont get points nerfs we gonna be pretty better now. Also many rules were nerfs from nagash,but seem were done with this edittion in mind. Overall maybe one of the best the next edittion
  10. For people that only play matched play i dont see any reason to get the big book when gh have the rules and moreover have all the battleplans.
  11. As i said we know the new points of two top tier armys as are dok and idoneths and are getting 10\15% increases. So if the top armys only get 15% i guess if gw know the meaning if balance(that we know they dont know it) the other lower tier armys gonna get 10% increases
  12. As i said before,mathammer show how new stormcast battleline is overcosted by 40% and other units 20% New stormcast battleline have almost the same stats than my longbeards that have many options of auras and cost 100. Even with the new increase as we have seen nothing have increased more than 20% New stormcast battleline cost is 100, with new increase 120 max,140 is waaaaaay overcosted and they are useless
  13. Yes we are middle tier rigth now,but if is true and everyone is getting nerfs in points and us no....we gonna be pretty good
  14. Im sorry but myself i am fyreslayer player,and in a fyreslayer group one guy said that he was in the playtests of the edition and that he sorry for us because fyreslayers......i say in his words........they are in a very VERY low tier in the testing that they did. I really didnt need hear it,i knew that loose attack twice,smaller units,loose discount for max unit,etc was going to delete us
  15. I know it isnt great but i finnally i got my vampires ready with only 3 start collectings,one box of blood knigths and 10 olds skeletons Allegiance: Soulblight Gravelords- Lineage: Legion of NightLeadersMannfred von Carstein, Mortarch of Night (380)Prince Vhordrai (455)Wight King on Skeletal Steed (130)- GeneralNecromancer (125)Battleline20 x Grave Guard (280)- Great Wight Blades20 x Grave Guard (280)- Great Wight Blades3 x Vargheists (155)Units5 x Blood Knights (195)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 105 I think i gonna can get the new battallion for extra cp and relik
  16. Im sorry if you taken it wrong,but usually i ignore hyperbole datas or anecdoticals games. As you says i dont play your list,my list is around irondrakes. But when i compare numbers i dont says that my 30 irondrakes kill 60 save4 enemys because every unit of the game if you stack buff on it do huge numbers also, so usually only unbuffed damage is used for compare. But as i said unbuffed city behemots are a joke,you full buffed behemot is great,good for you but every other unit with the same buffs gonna outdamage all our behemots,but this for other post so i wont add more
  17. Even then you wont do hit and wound with everything as you have said and also the enemy gonna save 33% of that damage and 16% of the beak,i can say that my irondrakes kill 100 models with save 2 each turn but it is false. The fact is gryfon cost 320 and do 10 damage. Now you spend battallion,relik,warlord trait,3 ca(that even in hammerhall you wont have so many even if you bring 10 banners) and he does as 50 after attack twice againsth no save,now againsth save4 gonna kill around 40 with luck. And then enemy does 14 mortals in one round to you deathstar where you soent everithing and you can surrender. As i said base damage is 10 for 320points, if we compare to others behemoths buffed the list is long and per example seraphons tryceratops or trex easily can do 70+ damage with so much less spent than you karl franz. But to be sincere i didnt did numbers never with all the you said and can be fun to try. I usually only run black dragon in anvilguard where the buffs are so much less
  18. Explain how you do 50 damage with him AND against save4 because even against save6 his damage median is 32 Even with the sword relik(that only work with the rider weapon) and using the sword,the battallion and his ca,his damage is around 15 even attack twice is 30. Now i can also say the damage of fec behemoths with his spells of extra d3 attacks and doing two attacks but pretty for sure gonna be as double than 30 and dont need battallion,neither ca neither relik
  19. Not he isnt. Cost 320 and do around 10 damage with save 3 Idoneth turtle for 360 points do 21 damage,have save 2 and more wounds and give two auras of +1 hit and +1 save. Or seraphon trex cost 210 and do 14'4 damage with save 4 Our behemots need do as double damage to be balanced with every other faction behemots. Even magmadroths that everyone know how bad they are,are better than our behemots
  20. If this is true......it gonna be more umbalanced than the old box of ghost(where stormcast were so much stronger than ghosts). New orcs seems veeeeeery strongth but stormcast are.........USSELESS. Really every unit is as 40%overcosted,basic unit does a 50% damage from elite units that costs 120 but cost 140????? Even 100 would be expensive. In short does the same damage than lumineths hammerers that cost 100 but these cost 140 and people didnt played hammerers because they were bad The winged hero is a joke,6 damage median for 300??????? Have stats of 200 or less. The banner hero,125 points to only bring 3d3 wounds back? So im spending 125 points to revive 6 wounds? For that cost i could bring since the start a unit extra for less points,100% useless hero The new mage is expensiver than actual mage and is worse,i prefer autocancel one spell every day before the small bubble anti endless spells The bulku boys have stats of 140\150 units but cost 180 The bodyguards,similar units as seraphons do the same for 100 and not 155 points,but can have a use to avoid snipe heroes If this is true all in this box gonna be umplayable for stormcast,they arent bad,they are 100% useless and overcosted by 40%. How is posible the winged hero cost 300 and the ork hero cost 200 when have similar stats
  21. Yes,these points must be wrong or it is a joke,these units must cost around 1k,the supposed almost 1400 points are as 40% overcosted. I dont know if i prefer that my new stormcast gonna be useless with these points or that every other army get the same 40% increase doing all the armys small
  22. Yes i have 4 armys and some got destroyed by the new changes. fyreslayers lost the big units of hearthguard zerkers,cant attack twice and havent any good shooting to use the overwatch. stormcast i think are fine as they are elites so i dont mind new caps in units. soulbligths seems dont affect the new changes as they were done with this edition in mind but it seem the buff stacking cap is a nerf for many units and the clear winners are blood knigths. citys got some bad points: we have the WORSTS behemots of all aos(compare to idoneths turtle or seraphons monsters) so i wont use the new behemoths tricks if they dont buff the stats or points of our monsters. new cohesion is a big nerf for my style of play using a big block of 30 ironbreakers screening all my army and now gonna be imposible. But some good points also: new cohesion is a nerf for our screens but in combat due to have small bases is lesser nerf for us than for other armys. the new overwatch seems pretty powerfull,even with a -1 hit,my 20 irondrakes with the hurricanum close gonna delete many units with this and for sure the enemy wont like it. new crusade.......i love get new models or relaunch of old kits,but it seems all gonna be only humans and i hate the tematic of holy inquisition so i wont like this second wave if it dont have elfs or dwarfs and it is only humans. also we dont know nothing about points,its posible ranged units gonna get increase in points doing them overcosted and umplayable. all in all i am happy for the overwatch but the monsters changes and posible increases in points for ranged units gonna be worse
  23. Yep a save of 5 is durable and 0,0000 rend damage is hard hitting. I guess my black knigths are the poor version of the dude who written that article....
  24. I really dont care about this nonsense around cruzades in rl and so,also i dont mind the lore......but i was hyped about new free peoples models with this crusade and finnally it is only crappy terrain.......
  25. If i read it well,with this new overwatch ca i gonna can shoot with tye magmadroth or blackdragon breaths ignoring the -1 hit? That would be cool for the weak blackdragon also a unit of 3 gyrocopters doing 3 shoots for each enemy model sound fun lol
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