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The_Dudemeister

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Everything posted by The_Dudemeister

  1. Nighthaunt only have a green color scheme so you don't immediately notice the Green Stuff after fixing all the broken parts and don't need to paint over it. It's a quality of life decision.
  2. All the features it already has are working perfectly! Can't wait for the updates, this will be my go-to tool for sure. Can you already rearrange the 5 units or is it always dependant on which unit's profile you created first? If so, I'd like that feature added.
  3. Everyone knows Sylvaneth is secretly the final boss of PeaceHammer. But don't you worry, Nighthaunt got you covered! While our veggie friends drown the lands with miles and miles of weeds, we'd provide service as gardeners. I mean we have Reapers with scythes, Cairn Wraith with scythes, Hexwraiths, Reikenor, heck even our fair ladies Dreadscythe Harridans don't just have scythes in their names... they replaced their arms with scythes! That's the dedication and service we provide for your farms, courtyards and general gardening needs. If there's something overgrown in your neighbourhood, who you gonna call? Ghost Gardeners!
  4. Oh man, I'm so envious right now. Personally I get a lot of salt playing Nighthaunt for our ethereal saves. As if that would make us OP or even... good. But with how much we pay for that, it just doesn't. A friend of mine plays Deepkin and always loses against me. Of course he's quick to remind me that everything in my army has ethereal and he doesn't even eel-spam too much. As if I am cheesing while he's playing a toned down list. But for the points that I pay for 20 Reapers (320), he brings 30 Thralls (360). Those guys wipe out 20 Reapers per turn on average even with ethereal so if I'd ever allowed him the charge there'd never be any counterattack. Meanwhile 20 Reapers kill barely over half of his Thralls (17 on average), so even if I get to fight first they kill almost half of them (9 on average) hitting back. And just because, their anti-hero weapons profile makes them all deal 2 damage with every attack *cries in Harridan*. So even the "sub-par" unit in his army that hardly anyone plays competitively heavily outclass our best options. And that's pretty common that point for point Nighthaunt units don't hold up for damage and -crucially- even for defense. Usually I don't like to rant. But I think it's pretty insulting just how much salt I get sometimes in my local gamestore. I WISH everyone would just have fun at the table when I bring my subpar NH instead of playing them as LoG. But only the other competitive players who know what it takes to make NH sing can appreciate the games without complaining. What more can I do than bring frigging Glaivewraith Stalkers and Chainghasts to my casual games? disheartened.jpg
  5. Imagine points costs for units depending on the army they're fighting for! Nagash would be more expensive for Bonereapers and for us Grimghast Reapers would go back to 360 points
  6. We're already pretty deep in houserule territory here. But I want to add that a regular 2k Tzeentch army already runs into the problem of having more casts than spells. So they take half a dozen Endless Spells not because they need their effects but because they need their casts. And they're paying a lot of points for those, giving up taking more units. So all I'm saying is that if you incorporate this twice-castable rule that not even the owners of magic get, your houserule is as poorly balanced as... anything that GW does. Huh, nevermind than. Disregard what I said and go on. 😅
  7. Yes, which is a bummer because the old version specifically didn't count as retreat. But than again, the new version is much more reliable and better in general so I'm quite ok with this.
  8. You don't get two Deatless saves under any circumstance. Your General makes a save and if that fails, immediately rolls for Dolorous Guard. On a 1 they get their Deathless and it was all business as usual. On a 2+, the wound gets allocated to the Hexwraiths and they make their Deathless.
  9. Yours will look better though... or end up as alternative Reikenor 😂
  10. I cracked the code behind the Knight of Shrouds' name in the battalion. It's not a named character. It's all about Soul Wars! In the Soul Wars box we have 4 heroes: a) The Lord Executioner who is also sold as Liekoron the Executioner, b) the Spirit Torment who is also sold as Crawlocke the Jailor, c) the Guardian of Souls who has seen a limited release as Darrakar and d) the Knight of Shrouds on Ethereal Steed who untill now remains a SW exclusive and can't be bought as a stand-alone model. So there we go, I guess we'll see the KoSoES on the shelves in the foreseeable future as Gharest Malcor. But here's the real kicker: All three other heroes who are or were sold outside of the SW box have alternative models...
  11. I think Melkor the Traitor Knight is as much a named hero as Crawlocke the Jailor and Liekoron the Executioner 😉 The Dreadblades aren't actually half bad when close to the KoS for the reroll 1 for wounds and both having an artefact. Give one Balefire Blade for +1 damage and let the other one hit and wound on 2+ and they deal exactly as much damage as 10 Reapers with full rerolls. Meanwhile they don't degrade when taking a little damage and are considerably stronger against heros and monsters where Reapers wouldn't get the rerolls. Allthewhile giving extra Deathless saves. In this specific configuration I don't see them as a tax at all.
  12. Starting with 4 artefacts means you can make every single hero a wizard though. Make Tzeentch happy. 👌
  13. What happens with Reikenor trying to snuff out his own corpse candle? 🤔 The ability says "if the mw was suffered by this model"... but that doesn't happen. Because DG is a save-before-save, Corpse Candles might not even be triggered as DG prevents the mw to even be allocated to Reikenor.
  14. With the -1 to save from Emerald Curse, we can now reliably kill Gotrek without a much bigger unit and CP-investment. 😰 The safest way I can think of right now would be 30 Reapers with +1attack from KoSoES and Olynder's Grief-Stricken spell. Both the spell and Knight of Shroud's command ability have an 18" reach so they don't need to get close to Gotrek. Basically you only need to successfully pop the spell as the starting shot since the command ability has no chance to fail. There are no short-ranged 12" buffs involved so no hero will be stranded next to Gotrek in case he survives with 1 or even 2 wounds left. Make a Nighthaunt charge and you don't even need to bother rolling, just take him off.
  15. Oh my god, you're right. I need to try this! Lady O's damage output and utility as level 2 wizard with one of the best inherent spells in the game is up there with far more expensive heroes. But I totally forgot about her because she needs to be very close to the enemy for every single thing she does and will be removed in a single turn virtually everytime. In a competitive setting I consider her unplayable. Having her reliably on the board though for several rounds can actually have a great impact. DG and Execution Horde to have all those multi-wound units that love her command ability is definitely worth a try.
  16. Geez, I was so young back then... seeing the world only as it should be, not as it is. It was a brighter, more hopeful time back then. All these long 2 days ago. 😂
  17. Even in its very cheapest form the Dolorous Guard costs 400 points for 20 wounds worth of models. Models that you don't even want in combat where they die because the reason to take them would be as a shield for your general. So the +1 attack is a whole lot of nothing... not that it would've been enough to make Hexwraiths good in combat anyway. 15 Hexwraiths deal 13 wounds (including MW) on a 5+save unit. They cost 420 points just like 30 Reapers who'd deal 25 wounds. On the one charge-turn you get at best, the buffed Hexwraiths would deal 20 wounds. So situational and still much worse But yeah, I'm not paying such a huge tax to protect my general. I'd rather have a full compliment of 30 Reapers for that points investment or almost 60 Chainrasps. What a cruel joke. Remember that armies don't just get regular updates in White Dwarf. This was it. Our one chance to be buffed. PS: Nothing I wrote matters if it can be taken for Legion of Grief. Just as much as NH are desperate for anything that makes us more competitive, LoG is desperate for another battalion. Gimme that juicy extra artefact, I'd pay anything!
  18. His teleport also happens at the start of the movement phase and you can always choose the order for everything that happens at the same time. So you can teleport him and then use Spectral Summons
  19. We could also use more battalions with +1 or maybe even +2 on the charge or full reroll on the charge roll. Nighthaunt can deepstrike half their army. I tend to use that a lot but only to grab objectives in the beginning and almost never offensively to get to the enemy. A 9" charge without any boni has a 28% success rate. Leaving more than 2/3rds of your deepstrikers out in the open after failing their charges is a great way to lose the game on the first turn. And seeing how deepstriking is a major part of the Nighthaunt Allegiance Abilities, that's where we could use a boost. Same with Spectral Summons which also leaves us stranded 9" away from the enemy much more often than we actually make the charge afterwards. Another ability that I exclusively use defensively (teleport out of melee) or for objective grabbing. He can already do that, that's why everyone ™ uses him as general. Or what do you mean exactly?
  20. There's also a sneaky Lord Executioner right behind Lady O
  21. All Command Abilities that don't specify another phase are resolved in the hero phase. Dread Knight is one of them. It is active from one hero phase to the next, so granted you always want to spend the CP there'd never be a time where it isn't active.
  22. Combat works like this: Your first make your pile-in move up to 3" if you're within 3" of an enemy unit. Then you must declare ALL attacks beforehand. You can split the attacks as you like but because you declare it before actually attacking, you cannot say "now that this unit is dead, I'll use the remaining attacks on the other unit". It's a regular occurence that some of your attacks are wasted because you killed the remaining guys with 2 of your 5 attacks or whatever. After resolving any or all of your attacks, there is no second movement (like there would be in 40k)
  23. Can't you just take them in units of 16? Makes perfect sense for GW just like the glorious Spirits of Fellblood battalion in the Start Collecting Malignant box with the Mortis Engine. Gee, thanks GW 😅 But nay, these battalions will have great powercreep and singlehandedgly make Nighthaunt competitive again. The winds of Shyish are whispering it in my ear. Not kidding, I'm actually full of hope.
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