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AndyPa

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Everything posted by AndyPa

  1. yes, it is possible. But, holy ******, have fun figuring out the right point. thanks to circles on both sides I would think, that is impossible to finde the right spot. Also I would understand if your opponent would say "I dont think this model is in the right spot for holding that objective."
  2. As long it has points it is legal for matched play, but if in doubt (you already did that) talk to you tournament organizers. In a game in the store or with friends you can always ask them if they are okay with that, but as before, it has a point value.
  3. @EMMachine Thank you. So even the hero was slain with Slayer f Kings the other wounds can still allocated, if the hero still lives.
  4. Hi @ll, if got 2 qustions for you: 1. If Archaon triggers his Slayer of Kings ability (target is slain, not after all attacks are made) and a Lord-Arcanum is using the Cycle of the Storm ability to bring this modell back with 1 wound, do Archaon attack the target with the rest of his attacks or is the ressoureccted unit a "new" unit? 2. Is there a specific order to use the weapon profiles on the warscroll?
  5. Hi all, I've got a question (obviously...): For example one player has the S2D-DaemonPrince on the field 8" of an enemy Khorgos Khul. Start of combat is over and the Daemon Prince is not able to fight. Khorgos Khul can still be picked because of his ability and is able to pile in and attack. Does the Daemon Prince fight back? Abilites: Daemon Prince: Immortal Champion: This model fights at the start of the combat phase. This model cannot fight again in that phase unless an ability or spell allows it to fight more than once. Khorgos Khul: Aqshy’s Bane: This model is eligible to fight in the combat phase if it is within 8" of an enemy unit instead of 3", and can move an extra 5" when it piles in.
  6. I really like the dirt on the cloth! great job!
  7. it's not a tournament list, but I think it is fun with 2 SoDs. you can always drop the dryads für spites and outcast (because it cost less points). with the xtra CP you can give both SoDs and the Hunter-Squad an additional attack.
  8. here you can see the first 4 core game decks. https://warhammerunderworlds.com/deck-guides/
  9. I am thinking about the Awakend Wyldwoods and Overgrown Terrain, where you can only see through if one of the units is flying.
  10. Hi there, are the embarged units in a ship considered as flying as well? For me it would makes sense, but with GW you never know :-)
  11. Hi there, when having a CA, that can only be activated in the beginning of a phase, can I still use this ability multiple time? In my head it is: - Beginn of phase - CAs will trigger once to activate them - Main body of the phase If yes, it means, that I can activate Graviel Surehearts CA 3 times for 3 CPs to get a +9 to charge?
  12. When the Lord Arcanum uses the Cycle of the Storm ability on an buffed Hero (Warding Lantern for example) does the Hero still got the buff? And if it is your General, is it still the general with all artefacts, etc.? Cycle of the Storm Once per turn, when a friendly STORMCAST ETERNAL model is slain within 18" of this model, instead of removing the slain model, you can heal 1 wound allocated to it. This model cannot use this ability on itself.
  13. Since the spells range is increased by 6" and not its effect, I think you are right. Another example: SCE Knight Incantor stand on the Balewind and has successfully cast the Everblasing Comet. Now you can set up the Comet within 42" insted of only 36". When it was setup the damage range stays 10". Bad example, range for setting up Endless Spells cannot be incresed (MS FAQ). Another example: SCE Knight Incantor sucessfully cast his signiture spell where every enemy unit within 18" suffers 1MW and gets -1 to charge. If she/he is on the Balewing Vortex every enemy within 24" will be effected. But if she is using a spell where you can pick a point on the battlefield within 16" and every unit within 3" will suffer damage. You can pick a point within 22" instead, but the 3" damage radius stasy the same.
  14. Gaming Book p. 23: In a Pitched Battle, your general must be a Leader, and cannot be an ally. If your general is slain in a Pitched Battle, do not pick a new one.
  15. Ah, I remembered it wrong: COMMAND TRAITS Whether cunning strategist or berserk butcher, every general has a unique style of command. If your general is a Hero and the allegiance abilities for your army include any command traits, you can choose or roll for one for your general. If, for any reason, you must select a new general during a battle, immediately choose or roll for a trait for them. Command traits have no effect on attacks made by a general’s mount unless noted otherwise. It is only for command traits, not for artefacts. ARTEFACTS OF POWER These treasures are borne to war by mighty heroes. If the allegiance abilities for your army include any artefacts of power, you can choose or roll for one to be carried by a Hero from your army. You may choose one additional Hero to have an artefact for each warscroll battalion you include in your army. A Hero cannot have more than one artefact of power, and an army may not include duplicates of the same artefact of power. Artefacts of power have no effect on attacks made by a hero’s mount unless noted otherwise.
  16. The rule is: CHOOSE GENERAL Once you have finished setting up all of your units, nominate one of the models you set up to be your general. If your general is slain, pick another model from your army to become your new general. As far as I know, you can pick a new artefact for that general. It does not have to be the same. But only Heroes can have Artefacts, so models form Units without the Hero keyword can't have an artefact. This rule is for Open and Narrative Play only. When playing Pitched Battles and your general dies he is gone for good. Hope I could help.
  17. I would say, that the MW is still negated, but that no MW will be inflicted to the source.
  18. Regarding to the latest Base-Size-FAQ (Warhammer Community) it uses a 160mm base. (https://www.warhammer-community.com/faqs/)
  19. ah, okay. So the timeing is not like this: Allocate 1 wound ability triggers - roll D6 Allocate 1 wound ability triggers - roll D6 Allocate 1 wound ability triggers - roll D6 Allocate 1 wound ability triggers - roll D6 etc... but like this: Try to allocate 16 wounds - only 14 are legal - roll 14 D6 ?
  20. Wait a second! The FAQ says "Wounds and mortal wounds are allocated one at a time until a model is slain. If the last model in a unit is slain, then any remaining wounds or mortal wounds cannot be allocated and are ignored. " and the ability says "Roll a dice each time a wound is allocated to this model that was inflicted by a melee weapon" Doesn't the ability interupt the wound allocation and you can roll 14 dice and after passing at least 2 you can roll the other 15th and 16th die?
  21. I can't say for Fyreslyers but for Khorne allies you cannot add Judgements: KHORNE PRIESTS in a Khorne army can summon judgements of Khorne, each of which is represented on the battlefield by one or more models. The Judgements are limited to a Khore Army, so if you play Nurgel with Khorne allies you are not allowed to add Judgements.
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