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zilberfrid

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Everything posted by zilberfrid

  1. I hope you are right, no Stormcast in the new base set would be so much better than yet another Sigmarine set I can't avoid. But almost every set so far has had those things in it if it was more than one faction, so I don't think so.
  2. You're missing things like healing, annoying enemies, buffing, and the like in utility. For murder, I think it would be wise to differentiate between long range, short range missile and melee, and maybe make a category for murderisers of specific targets (such as a deep strike unit taking out enemy wizards).
  3. Making the non-Sylvaneth wood elves into Ghur-elves would make sense. A tad more brutal and primal, and more beasts like giant elk, birds and cats
  4. The issue with sword &board, is that they can't all deal damage, this is something the militia can do. You could go spearmen (you have them) and have three rows of staggered guard deal damage and achieve a similar result, but then you're still not using every body on the field to deal damage if, for instance, they are counter attacking a unit in your great company. If you're not into changing them, just run them as spearmen, and they will do fine, at least for friendly games. One thing to note is that you're not buffing one of the units, you're buffing all of them with "Hold the line" you can't move or charge (but can counter charge and protect your great company), and you're adding one to wounds, and one to to hit. This means 2 to hit (because you normally can't go lower) for your guard, and for your greatswords, and your crossbowmen. Your crossbowmen have rend on 5+, shoot twice and wound on 3+, your greatswords on 2+ and your guards on 3+ If everyone manages to attack: 61 attacks from the Greatswords, 51 hits, 42 wounds with -1 rend 60 attacks from the Crossbowmen, 50 hits, 33 wounds, half with -1 rend 41 attacks from your guard, 34 hits, 23 wounds Your own dudes have save 3+ for greatswords, 4+ for guard (reroll one if they have a shield), 5+ for crossbowmen (because your general has Indomitable). Your dudes can also reroll charges for defending the great company and get +1 bravery, because he has Flag of the Conquerers. If you roll a 1 or 2, noone in the unit flees for battleshock. You roll battleshock with two dice, and choose the die you want. The trouble is getting all the little dudes to attack, that is why I like militia better for ease of use, they also have double the damage output, because they can shoot and attack in their own turn.
  5. You might be in the minority, but you're not alone. I selected my last Warhammer purchases on the amount of bits in the set, more than on the sets themselves. Alternative shields & shieldarms swords & swordarms etc would make sense, as well as things like alternately posed demigryphs/gryph chargers and horses.
  6. Free people can also get over 80 in any list over 750 points, and most of the times will. They are, granted, a horde army, but can not be called overpowered.
  7. 7+ is hardly a horde, but it is better against multiple enemies, that I agree with
  8. Your GW manager is not doing himself a service this way. Even a half-hour game easily stretches over an hour with a new player, and none of those cool-but-expensive armies will be fielded. So new players do not get to see AoS or 40k, nor do they have the time to learn. No new players, no players extending their army to big ones. Who is going to buy his merchandise?
  9. That could well be, and the quality would merit that, but she could easily be a nice dragon option of a death wizard for the College, they have a light on the Luminarch, Beast on the griffin, Celestial on the hurricanum, so there is still room. Start out with a Carmine dragon, add 80 points, give chance to cast and unbind, add a death spell (soulsteal as the unique, which sucks, but having a wizard on a dragon does not suck) and add college keywords. It's not that hard.
  10. FW could also help though. For my faction at least (Free People), there is no reason to buy any of them, except for maybe the generals (that would amount for 46 euros for a single general, a guard captain and a lunatic I can't fit in any unit). If I am paying 40 euro's for a guard unit, don't make me take the swords out of a regular guard unit, similar for the Ironsides where I would need to take the guns out of regular handgunners. Because it's Freeguild, I would need a stack of the same weapons, and this would give me a lot of waste. Why put stuff up there without a warscroll? I'm looking at you, Elspeth... Now this is just one faction, but I can't really recommend Forgeworld based on their offers.
  11. I think spearmen would be best to convert to halberds with shields, or add some spare guns/bows/crossbows and make them militia, spearmen themselves are not often fielded. Militia, I think, are a great option for guards as a rearguard in a great company with greatswords in front. Militia is a very good way to just chuck random stuff together, I make sure every model has a ranged and melee option, but the original set did not have such considerations. 40 guards are a danger, they hit on 2+ from range or in melee, they wound half the time, and their missiles will make a great company very prickly. Giving that unit a buff to wounds makes them very nasty. For a 1k unit that's easiest to play, I'd say buy one box of Greatswords, make 20 greatswords from them with the most armoured bodies of your spearmen (there are a lot of parts in one box), and try to stretch it to 30 with a few "counts as" Get a general (or appoint one from existing miniatures) and give him a War Banner Use the 40 spearmen as militia Try to find 30 crossbowmen, add where necessary This army will be a terror on the battlefield, from 20" the double striking crossbows come in, from 14" the 40 militia add to that, and if you get close, they can murderise you in response to anyone attacking troops. It cannot hold multiple objectives though, for that you would need to split it up 20 militia 30 crossbowmen 10 greatswords 20 militia 10 guard (I'd say sword shield, but halberds would also work fine, or even militia) 10 guard (I'd say sword shield, but halberds would also work fine, or even militia) 1 general
  12. Previously, it was leaks because they had to communicate it to resellers. For webstore exclusives, they did not need to. I had a feeling something like this might happen, so I purchased a few models. As foresight would have it, these models were the least affected by the price hike (Demis, Outriders, Greatswords, and holding off on rocket/volley guns, crossbowmen and guard). It seems the increase was mostly in the cheapest troops (for Freeguild). Which is odd, because these are the most easily replaced by third party ones. Also quite a distinction between cogmasters and gunmasters, the former went up 74% if I recall correctly, the latter 0%. Then the cannon/organ gun did not go up, and the rockets/volley gun did.
  13. You are correct! I have never tried doing it, but they are the only unit in free peoples not in a Freeguild. A max of 9 models in a unit would do okay then.
  14. Thanks, that evens the discussion a bit. I do like discussing things with people that are willing to shift their views. Now, as for the horde units, I think discounts and stacking benefits are something that might not be the most interesting choice together, and I do play as Freeguild, so my guard absolutely benefits from this. I cannot speak for other armies very well, I am too new for that. I would find it more logical to give stacking benefits or large unit discount. For Guards, you really want those full-stack units for the to hit, and the discount when it kicks in is quite severe. It might be better to do the following: Guards: 80/160/240/320 (so no discount) Crossbowmen/Archers/Handgunners: 100/200/300 Greatswords 120/220/300 (so half of the discount at a double MSU unit, full reduction at a triple MSU unit) Outriders/pistoleers 120/230/320 (some discount, but reduced max unit size to 15, could even be 10, as a light cav unit) Demigryphs 130/260/380/500 (minor reduction in larger groups, but they do need to be able to stack to 12 to be able to be in a Great Company. Similar changes could be made to other armies. Then change objective holding to wounds remaining, and we're quite somewhere, I'd think. I have read up on plague monks a bit, and they have too many stackable effects, Contagion Banner + Icon of Pestilence + Doom Gong + Bale-chime seems too much, and they also get a discount. I'd say remove their discount, and limit these specials to either, so if you have 20, 30 or 40 models, you get one of "Contagion Banner or Icon of Pestilence" and on of "Doom Gong or Bale-chime", and they still are very good (at least compared to what I can field, that is).
  15. For Freeguild, it's not a lot better. Now, I really like Manann's Blades as alternate guard models, but they are not complete models, at almost double the price, for no change in rules. I would need to take the swords and shield arms from a guard unit, and put them on these. I would be better served to buy more greatswords and use them as guard units, cheaper, more useful bits and could be built as another troup type, and they would have the fancier clothes extend to their arms (which is what I would want from a premium mini). They also do not include banner or musician options. Had they included swords and shield arms, I would probably purchase this set. I really like the Ironsides as alternate models for guards, the Ironsides models are well armoured, but the rules do not reflect this if you use them as handgunners or crossbowmen (they could make nice halberdiers or pikemen). They also do not have any weapons, so again, an incomplete unit for the price of two complete ones that do have spare bits. They also do not include banner or musician options. Had they made these into bayonetted handgunners to use as Militia guard, I would probably purchase this set. Then there is Elspeth on the Carmine dragon, that does not have a warscroll. We have Lietpold, a nice looking general on horse, but equipped with a great weapon and no shield, which is not the way you want to run generals. Then we have the three generals, one not reflecting the level of armour at all (being more of a flagellant), two equipped with great weapons (which, again, noone does), and one really nice and usable one (not optimal, but at least not terrible).
  16. Some consider 70+ armies at 2000 points a horde army, while this is where balanced armies live. 120+ models on the table would be a much more realistic number (quite reachable at 1000, by the way). If you move the goalpost by that much, all non-elite armies are horde armies. There's the crux of the discussion, unrealistic expectations. Now I do agree remaining wounds would be a better metric than models, but that's about the only good point.
  17. My first list is this one Batallion: Regiment General on foot (war banner, shield, indomatable, armour of meteoric iron) General on horse (War banner, shield, flag of the conquerors) Excelsior war priest 20 Guard sword-shield 10 Pistoleers 10 Outriders 20 Guard militia 10 Greatswords 10 Handgunners 20 Guard sword shield 10 Handgunners 10 handgunners Demigryphs So, your basic 3 company regiment, with spare general and healer/dispeller curtosy to the points adjustments. Idea is to have the great company with the Outriders move up as fast as the guard can run while shooting, have the demis protect the flank of one of the generals, and use the greatswords as anvil in the company that also has militia. I have some ways to alter it, with Karl or battlemage on Griffin, three battle mages, some 30 spare bodies that can become guard, 20 extra greatswords and a knight incantor. For 2500 points, I'd up two of the guard units to 40, and add a knight incantor (in the beginning) or Cannon (later). Another option would be to remove the warpriest, and add a Knight on Griffin and witch hunter, or to keep the warpriest, and make the Griffin a wizard
  18. I have seen that Azyrite Ruins has gone up 33 percent in price. That's a bit much in my opinion.
  19. I think that list has too big a chance for the griffin to become unsupported somewhere. I'd remove the gunmaster, cannon and battlemage and put in a Luminark with mage. 240 pts this is a more survivable battlemage with built in artillery, alernatively, a battlemage on griffin could work. You can still add a Knight Azyros, Knight Incantor or even two Excelsior Warpriests (to heal your generals), with the first being probably the best option. I think the range on the pistol isn't worth losing the shield for, but it is extra damage, of course, and you have a few generals. I would not fear turn one obliteration, your great company will be a nasty thing to charge into.
  20. Ah Finland, the land of lots of metal, heatwaves, strangers coming over to have a chat, and people giving you rum*. *Based on one solo-kayakking trip. Others may have other data points, but this is the only one I verified, except for the metal bit, that I have extensively verified.
  21. So maybe the expectation of 10-15 model lists on 2000 point armies isn't a very good one? Neither are 400+ model lists a reasonable expectation, even though it is possible to make such a list.
  22. I think the answer to the people wanting to play lower count games is simply Meeting Engagements, it harshly punishes armies reliant on high model count units, so should do exactly what you need.
  23. Thanks! I am not going to buy the 2018 GHB, so the app it must be.
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