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EnixLHQ

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Everything posted by EnixLHQ

  1. Updated for our new 3.0 battletome! The Nighthaunt guide has been fully updated for AoS 3.0 as well as our own brand new battletome Includes Seasons of War: Thondia expansion content Almost a complete rewrite of existing content. Not just a search-and-replace, you'll see all-new descriptions and takes on everything from abilities to allies and everything in between Refined tactical styles section with more detail without the fluff Hosted on my own site. I did this to accommodate the dense chapter structure and facilitate easier editing No ads, no pay gate. Just click on the banner and start reading Light/dark toggle mode for reading comfort Zoom to top button to get back to the table of contents in a flash Please head on over and take a look! Feedback welcome.
  2. Agree. It's a great benefit for us, no question. Is it still stationary, though? I can't see the rules right now so I don't know the particulars.
  3. Not that busted if it's still stationary. Even less so if it effects either army in range. Makes it a springboard at best, and a double-edged sword at worst
  4. Updates made. Thanks for the feedback, keep it coming!
  5. Straight from the app on Android. Force closed it and reopened it just to be sure, and checked for updates. EDIT: There's two! And neither tell me their source when I go into them, but one is a +1 and the other a re-roll. EDIT 2: Quick online search tells me the +1 is a Skaven command trait of the same name. Methinks the Android app needs some love in the design department. I'll fix that later.
  6. Were you guys looking for something? Let me just leave this here for ya. (It's clickable)
  7. Welcome, fellow shepherds of the damned. Are you looking for a Nighthaunt beginner's guide? It's moved! Just click the banner to come see it! I promise you won't be disappointed. (click the banner!) Current version: Age of Sigmar 3.0 – General’s Handbook 2021 – Nighthaunt 3.0 2022 Battlepack: Pitched Battles 2021/Seasons of War: Thondia
  8. I ran this exact list to a sweep a few weeks ago. Crazy that the lists came out the same. My Coach didn't do so well. I wonder how theirs did.
  9. Two ranks of Chainrasps is still shorter than the Reaper's weapon reach. Even if BGs and Harridans can fight in 2 ranks, a Chainrasp/Reaper combo can fight in 3. Not all benefits are straight damage potential. In this case, an enemy is going to have to chew through the Chainrasps before they can deal meaningful damage to Reapers, which means you can focus your model return on less units overall and have a higher chance at keeping the ones you want at max. And simplicity is not without its value, too. To pull the same trick off with other battleline units you'd have to snake one in nornal range, if I'm understanding the rule correctly. Reapers have no such limitation. Lastly, no battleline's base size is 2". Reapers can still reach through if the battleline (or any other unit) isn't in two ranks, say after they start getting emptied from damage and not getting the models back.
  10. Off topic, but Q for the masses. Does Nagash's Supreme Lord of the Undead work with Rally? I'm getting votes on both sides of the argument. Rally is a (command) ability that returns slain models, and SLotU triggers "when you use an ability that returns models to a Death unit." And if it does work, would it be that if you happened to get only one 6+ to return a model to a unit that had several missing you get a free one even if that model's roll was less? Can you re-roll any of the dice that didn't make the cut for another chance since they are individual rolls? Or not since that roll doesn't determine an amount of return, only IF a return? Thoughts?
  11. I'll never be sad about Reapers.
  12. Ah, that makes a bit of sense. They could have communicated that a bit more clearly.
  13. I've got the same question as the dude on WarCom's Twitter; how often are we going to be seeing seasons? I mean, Thondia just came out and it was regulated as an optional "other" battle pack that doesn't play along with the GHB, and now it looks turfed completely for this new GHB. How long will this stick around?
  14. Yeah, totally get it. I've kept an offline backup to reference for that reason. But if it makes anyone feel better, I'll host it on my own personal site. I pay for it, so there's no risk of shady goings on, and the guide will have it's own dedicated area. My other writings are on it, too, but that stuff is so cringing and old I'd advise against wasting your time with it. But poll's not closed yet, as it were. Giving the guide a moment to rest and to get some final feedback before committing to publishing it. So still time to change your vote if you want.
  15. Speaking of the guide, I wanted to ask everyone something. Let's make this into kind of a poll. If the (currently) 58-page guide were to stay that big and dense, would you prefer: A link to a third-party site where I could include navigation links and preserve formatting choices otherwise not supported here. (❤️ this post to vote for this) A link to a downloadable file (likely PDF) which would have two ways to navigate the document, but has no way of being dynamically updated and you'd have to check. (🏆 this post to vote for this) Hosted on the TGA blog space, but using additional blogs as "pages" that you could navigate forward and back on, but not jump to any particular section except from the very first page only. (😕 this post to vote for this) Hosted on the TGA blog space just like the last guide was, just a realllllly long blog post. (😢 this post to vote for this) Hosted on the TGA blog space, but with all of the stuff that's found in the book basically cut out, and no commentary on that stuff. (😍 this post to vote for this) I just chose the like, thank, confuse, etc., in order, they don't reflect my preferences. As a long-winded writer, I certainly don't 😍 the last option. Please let me know!
  16. From my new (in progress guide): "Fright or Flight: Keep all enemy units away from Nighthaunt units if those NH units are on objectives. See 18.1.2 CONTESTING OBJECTIVES, it doesn’t mean “fighting for” just present on an objective." I'm still waiting back on confirmation if my take is correct or not, but think this can be achieved in a couple of ways. The first and obvious one is that all NH units that are sitting on objectives don't have any enemies within 6" of them. Meaning the NH units could be on one far edge of the objective aura, and an enemy of fewer count can be on the other end, and this would still be valid because you would 1) have NH on an objective, 2) you have more models in the objective aura than your opponent, and 3) the enemy is not within 6" of your NH unit. The second way is just to not be contesting objectives where the enemy is. You've left. Or avoided them. The verbiage doesn't check for control only that you aren't in the middle of trying to take over an objective from an enemy. So as long as you aren't triggering a control check on any objectives this passes. I guess that makes sense from the title, Fright maybe meaning you've kept all enemies away and Flight meaning you've bailed on the objective.
  17. Okay, perfect. So "some battle plans might have objective rules where the DH being able to move and then teleport could be a clever way to abuse the rules" or something similar. I can work with that. Thank you.
  18. Oh, no, that's correct. Once you have an objective it's yours. You only ever lose if the number of your units, in that case 0, is ever lower than the enemy units can can claim it at the end of the turn, so >0. If you claim it and then leave it next turn and no one else ever comes to get it later, it remains yours the whole time. But, I don't see how the DH can abuse this with the whole being able to move AND teleport thing.
  19. The fake out on an enemy Redeploy is something. I can see that being used. But objective control is only checked for at the end of the turn, so moving on to an objective and then teleporting away doesn't help any, and doing the opposite doesn't make use of the actual move.
  20. Question: The Dreadblade Harrow's Phantasmal Discorporation ability works at the end of the movement phase, and has no language saying that it replaces movement. That means you can move the DH, and then teleport him. Is anyone aware of any tricks or tactics that would make use of this interaction? Or a reason it doesn't work this way? For context, most teleportation abilities happen at the start of the movement phase and then also exhaust movement preventing anything else from being done. But, it appears this isn't the case for the DH and there may be something I'm overlooking.
  21. With testing a few deployment strategies and tactical styles, I'm finding that a lot more variety is viable now. I don't think we necessarily have many "must have" units anymore, which is great. It's all about what you want to accomplish and how to execute it. All in all I think you can throw together just about anything and do well, so long as you're not all over the place with the unit roles and your goals.
  22. My guide will be temporarily offline while I get to rewriting it. Apologies in advance for anyone who wanted to read the old data, but hang tight and a new version will be available soon.
  23. It's the old book. Still great to see, and I'm looking forward to what Nate does with the new rules.
  24. This list, piloted by https://twitter.com/Oregano_Nate, went 24 to 16 against Idoneth Deepkin at the Slambo GT event in Texas. I'm still waiting to see streams uploaded for the other rounds, but Nate ended up placing 9th out of 91 with a 4/1 record!
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