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Landohammer

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Everything posted by Landohammer

  1. Oof. It seems like LRL have a hard counter for our shenanigans at every turn.
  2. If i'm not mistaken, the champion is the wizard in sentinel units and the champion is also who has the bird that lets them ignore LOS. So if he takes any mortals then they are done. (great idea actually)
  3. Thats an excellent question. I asked my local SC players and it turns out the player must have inadvertently cheated. Fortunately he failed the 7+ twice and it cost him the game and he didnt podium so no foul. Good catch.
  4. The Swamp calla just brings a lot of utility to the board and fits into the all important Sub Commander slot. HIs warscroll spell really punishes deepstrikers and Nasty Hex/Choking Mist are crazy good debuffs. And he is also fairly survivable for a wizard at 6 wounds with a 5+. A 100pt wizard in my other armies is usually just a one trick pony. I am primarily a Sylvaneth and Nighthaunt player though. So its possible a decent warscroll for a decent price looks quite fantastic to me 🤣🤣😭
  5. Ya know, whats strange is that I think several of the characters are a bit undercosted. The Swamp Calla and Breakaboss provide utility that is well beyond their points. And the rest of the kruleboyz characters are pretty well costed for the most part. Gutrippaz just kind of stand out as the black sheep of the book, especially since its so easy to bypass them completely with boltboy battleline.
  6. Yea I purchased a Vulcha after the tourney actually. He is already assembled lol. It was a tough choice between the Gobbsprak and Vulcha boss but the boss gets an artefact and mount trait and is sooooo cheap for a monster. So I am trying him first. Me and the other Kruleboy player both went Big Yellers. With Gutrippaz being as soft as they were, the Bolt Boy battleline is hard to give up. So I respect their wound count, and they can be pretty effective on turn 1 if you can trigger their shields and have Noisy Racket. But to be effective after that they really need a Boss for battleshock immunity and a Swamp Calla for poison. So that inflates their cost by another 215+pts. Adding a Sluderaker to the mix is just throwing more good money after bad. I just don't think they do anything that 10 hobgrotz wouldn't do just as well. I also found their Shields SUPER situational. Most of the time I needed the shields was in situations where they wouldn't trigger, like vs super killy heroes or if I was already engaged. Knowing what i know now, if I had to make the hardest list possible: I would bring all bolt boyz battleline and fill out the rest of the list with characters. They seem to do all the work anyway. The Sluderaker seems like an absolute wrecking ball.
  7. Just played a 3 game, 2000pt tourney. List was Gnashtooth, Swamp Calla, Breakaboss, 30 gutrippaz, 6 bolt boys, 6 bolt boyz, and a Gate Breaker mercenary. Game 1 vs Tempest Eye I gave him first turn and he rushed me. Between tempest eye and Ghur mage and some high charges he reached my lines on top of 1 . His shooting wrecked my bolt boys. My gutrippaz bounced off his screens. Gatebreaka made up for it and killed everything it touched (including Yndrasta and a 2+ steam tank). But he was up on objectives when time was called. Kruleboyz lose 15-18 Game 2 vs Stormcast I was on bottom table (submarine!) and played vs a newer SC player. He was deepstrike heavy, but because of my "supa sneaky" and some good screening on my part, he had really poor deepstrike options and delayed until turn 2. This was a mistake on his part because it let me get good board control. He then proceeded to deepstrike and fail 4 rerollable charges. It was easy pickings after that. Kruleboyz win 25-8 Game 3 vs Stormcast I was back on higher tables again. My opponent did everything right. Deepstriked his 10 Evocators 7 inches away from my Gate Breaker in an attempt to alpha him. But then he failed his rerollable 7" charge lol. Mega deleted his evocators and with 1/4th of his army dead he just couldn't keep up. I tabled him with an hour left on the clock. Kruleboyz win 29-14 I ended up placing 4th overall going 2-1. Closing Thoughts -Gutrippaz are not as impressive as I thought. While their massive wound count did serve as a deterrent, they absolutely evaporated when actually engaged and only averaged about 4-6 wounds per combat. -Bolt boyz were amazing. I used Noisy Racket to help keep them alive and it helped. I tried "covered in mud" once but I failed all three 4+ rolls . Noisy racket also helps in combat tho so it seems like the superior option, especially vs deepstriking/fast armies. -All three characters did fine. The Breakaboss never quite hit as hard as I liked but for 180pts I still think he is a steal. The Gnashtooth with Smelly'un was quite the tank and his speed and morale buff proved critical. (the army is quite slow) -Gatebreaker was the clear MVP, and definitely carried the army. Overall the I think the faction is definitely mid tier but I'm hoping the models released this past weekend will help them out. I will definitely be dropping Gutrippaz for either more bolt boyz or maybe some monsters.
  8. I don't think @Bosskelot was saying they are ridiculous, I think he was saying that 40k is overwhelmed with too many factions at the moment, and adding a new one while letting so many others languish is unfair. I don't personally mind in this instance (since squats were so beloved). But he does have a point. At this rate there is no way they will get all of their factions updated before 9th edition hits the 4 year mark.
  9. We have a similar issue with a LRL list dominating our meta. Its mostly just 30 sentinels + teclis though so its not as impossible as your situation. This is a bit of a stretch, but have you considered taking some allied shooting? Nighthaunt has two units with a surprising amount of ranged output. Specifically Olynder and Chainghasts. Olynder is particularly effective vs Lumineth since her scream targets leadership, her vale doesn't have to roll to hit, and her grave sands can only target characters. Its just a matter of getting her close enough since she isn't super fast. She also is a 2 caster and has a respectable melee profile. Chainghasts aren't exactly pro snipers, but they are cheap and also fight pretty decently. A squad of 4 might give you the pressure you need to keep the foxes from doing whatever they want.
  10. The shields wouldn't have mattered at all vs SOB. They no longer work against Monsters or Heroes.
  11. Not sure if you can subscribe separately, but the 40k app by itself use to be $2.99 USD a month while you can get a Warhammer+ sub for $60 USD a year. I know these are tight times, but the free model, gift voucher, and tv series are worth the extra $2 a month, at least to me. I bet the assassin model will sell on ebay for at least $50. Thats my plan anyway. Yea, you should always be able to see a Warscroll. But the special rules and allegiance abilities on the warscrolls would be locked, if they belong to a battletome released after the app launched. So right now literally every rule from every battletome is in the app, other than Orruks and SCE.
  12. So the 40k app let you have access to ALL rules released before the app came out. So as long as you have a warhammer+ sub, you should be able to see all rules for all battletomes other than Orruks and SCE. Typically, with locked battletomes, you could only see the basic warscroll and the names of the special rules. Whats strange about the AOS app is that you can currently see almost all of the SCE and Orruk special rules. Only a few things like artefacts, mount traits, and command traits are locked. This is probably an oversight or a beta perk. I imagine they will get locked again when it gets out of beta.
  13. TBH contrast painted models are the standard for my meta. I won the last two "best painted army" awards at tourneys using entirely contrast painted armies and all of my commissions are primarily contrast. There are a growing number of people who just want their army tabletop quality in 30 days or less, so I cater to them exclusively. Someone can be the best miniature painter in the world but if they never actually finish armies, then the awards will keep going to hacks like me. 🤣
  14. I'm bringing the below list to a tournament on 9-25. Its obviously not super strong but its what I can get painted in time. Artefacts and Command Traits to be decided. Yeller Shields 525- Big Drogg Gate Breaka 180- Breaka Boss on Troggoth 170- Boss on Gnashtooth 105- Swamp Calla 540- 30 Gut Rippaz 240- 6 Bolt Boyz 240- 6 Bolt Boyz Its a two drop list. Plan is to keep the gutrippaz as buffed as possible and threatening opponents objectives while the bolt boyz hang back and shoot what they can. Mega and characters can run around causing havoc. Not much of a plan but its a new army, so who cares. Should be fun! I think 60 wounds of gutrippaz could be quite challenging to get through if properly supported.
  15. I am aware. But I have never met anyone like that in person because they never show up to actual events 🤣 But listen, I'm not downplaying anyone's enjoyment. I value everyone who participates at any level. And at the end of the day, they are supporting FLGS (and ultimately GW) just as much as I am. And thats good. I just personally find the painting combined with playing to be more enriching and challenging than just painting models. And its my opinion that the physical community aspect of the game is crucial to its longevity.
  16. Thats true. And some folks are totally fine with just sharing pics and engaging online. For some the process/results of painting is the goal itself. Nothing wrong with that. Not me though. I enjoy painting, but its a means for me to play games and throw dice and chill with fellow nerds at my FLGS. But I have been around long enough to see multiple game systems die. And one of the worst feelings ever is having a fully painted army and a passion for a game, but no opponents. So I just have a sense of urgency and I convey that to the people I teach. My mantra is "a tabletop quality army is 1000x more appealing than an army that's never finished". But we can probably agree there is a happy medium here. There is a large gap between 3 color minimum and 10 hours spent removing mold lines on a single model lol
  17. I wanted to say something that may be a bit uncomfortable to hear for some: Some painters spend a little too much time hobbying on their armies, while the game moves on around them. I don't think many here do this, but we have several in our community and it just feels like they aren't really contributing anything but instagram pics ya know? For example: We have a local guy who paints at the highest level. His models are stunning. He has been working on an Admech army for years. We also have a guy who speed-painted an Ogor army in 24 hours lol. Guess who runs events and shows up to every thursday night? I will end with an analogy that I still think about. I have two friends that are into racing. One bought an old VW and spent a few weeks fixing it up with friends. He entered it in countless dirt track races. It ended up getting pretty beat up over the years but he made a lot of friends and won a few trophies along the way. One bought a dodge viper, and begin meticulously suping it up for drag racing. It was garage kept and only driven a few days a month. He spent years on it, and its was amazing. He was getting pretty close to finishing it up and getting ready to start racing. Then our local race track closed due to lack of attendance. Just something to keep in mind. If you are gonna put 250 hours into an army, just make sure you put an equal amount of time in the community. Otherwise you won't have an opponent to field it vs
  18. My two cents 1) I always play fully painted, even for the most casual of games. Its just a personal preference and helps me manage my hobby. 2) I make no requests of my opponent. Its your army and you can field it how you please. 3) I am ok with painting requirements for events, but they need to be appropriate. For example, I dont think leagues and single day tourneys should have strict paint requirements, because they are pretty popular for newer players. But GT's absolutely should have them. 4) There is a culture in Warhammer where vets will rag on people who don't get their armies complete timely. In my experience its always good-natured and is never aimed toward new or young players. I am ok with this and a little bit of peer pressure is good in moderation. 5) At the end of the day, the thursday night "regulars" and people who make the effort to attend tourneys/leagues are what keep the hobby going, regardless of painting level. Give me a guy who a shows up weekly/monthly with a WIP army ANYDAY over a "pro painter" who does it just for the 'gram and never plays.
  19. Yea SC are in a rough place, but I'm hoping the new codex straightens that out. Its pretty difficult to sell SC armies on the second hand market right now. They just sit forever. I look at Bow Hunters and see 38pts per shot hitting on 4+ and I just immediately balk. How can such an expensive unit have such a poor shooting statline. I would rather just have 2 celestar ballistas.
  20. Have you played vs Lumineth or Tzeentch yet? Because I assure you Gnarlroot is not anywhere near problematic in terms of power , especially given the wyldwood nerfs. Both of those factions have reliable and consistent auto-denies and potential automatic endless spell dispels. And when they don't have auto-denies available, they usually have very strong natural unbinds. Lumineth even have spell shrugs. SOB and Archaon lists are also resilient vs the Warsong, since the output isn't enough to threaten a Mega and Archaon can shrug half the mortals. So yes, Gnarlroot might be a strong build vs other C and D tier lists. But in any kind of competitive meta its actually at a severe handicap since the Warsong probably won't do anything meaningful after turn 1.
  21. Not really. AOS armies (with the exception of Cities) are pretty limited on unit variety. If i ended up with multiple units from a single faction that i didnt like i would just sell that army and play one of my other armies. I dont mind underperforming units. What i dont like are underperforming units that are financially expensive AND require you to build your army around them. Bow Hunters hit that niche pretty hard.
  22. Yep, pretty much. I have this weird mentality where I like to "earn" the ability to field a unit. For example if I wanted to field a new unit for whatever reason, then I wont' field them until they are all assembled and painted. I find it gives me more joy when putting the models on the table. It also helps me manage/regulate my hobby a bit better, so I don't end up with overly large piles of shame. I paint pretty fast though, so its usually not that big of a delay between me "wanting a unit" and fielding it fully painted. Usually just a few days. I store my completely painted armies (11 at the moment) in a china cabinet and two bookshelves. (my wife naturally is thrilled) This is just how I personally hobby though. I do not project these self-imposed requirements on to my opponents. Though I do think painting requirements help regulate the meta to some degree. But that is a different topic altogether.
  23. Absolutely. I don't judge anyone for proxying models in casual games. I totally understand. Its just not my thing.
  24. Thats just it, it DID produce a balanced ruleset that was great. It was constantly monitored and adjusted by data analysts based on constantly evolving meta data. The problem is that nobody really played it outside of a few niche circles. Creating the comp is just a small part of the problem. The real challenge is getting players and events to adopt the comp. Its a matter of authority. If GW nerfs your big bad unit, then most people will begrudgingly accept it. But if some rando on the internet tries to nerf it, human nature kicks and and players of that faction tend to revolt. Consider that T9A had a huge advantage here, because at the time a lot of events were already using the "Swedish Comp" system for tournaments. And so when that team got behind T9A, it really gave the project a sense of authority. You would need a major event coordinator or someone like Goonhammer/AOS Coach to back a comp project for it to have any chance nowadays.
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