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Rentar

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Everything posted by Rentar

  1. In order to force a change ASAP, this PSA goes out to all Tzeentch Cultists. You can verify it on the official App, which is the most updated rules reference. The Gaunt Summoner on Disc was updated alongside the Gaunt Summoner with Familiars prior to the June update (in Feb). Also note that a Feb update means that it was update after the Errata (July 2018) and thus it is the most updated form of the rules. While the 'Book of Profane Secrets' ability of the Gaunt Summoner and Gaunt Summoner on Disc were updated to be limited to once/battle and only summoning 10 of any basic Daemon (Bloodletters/Plaguebearers/Daemonettes/Pink Horrors) from a REALMGATE, the Gaunt Summoner with Chaos Familiars was not. While, as a person who owns this model, I am excited to summon Archaon/Bloodthirsters/Keepers of Secrets/Great Unclean Ones/Lords of Change ONCE PER TURN onto the battlefield with a 180 point model, I would venture a guess that this is not how it was intended to function. While this wasn't so important when Terrain rules/warscrolls were optional, the 2019 update specifies that Realmgate Warscrolls are to be used.
  2. Why not combine SoJ (which activates on a 6+) with Icon of Infinite Excess from Invaders? If there's no malus to hits, SoJ activates on 1/3rd of the dice for a turn, perfect for an Alpha Strike.
  3. I think the amended list ( ) is more accurate. I also think HoS is going to float around low A to S tier depending on how the meta moves (assuming 0 updates to points/scrolls/allegiances etc.); by virtue of countering DoK, FEC, IDK, Nurgle, and SCE, not to mention having reasonable counters that don't require you to go out of your way to build (Infernal Enrapturess, maybe summoned Fiends) to counter caster rosters (Skaven, LoN, Tzeentch) alongside the ridiculous number of spells HoS can throw out, HoS is going to be good in any meta. That said, it's currently in AA tier because it's a good answer to the dominant DoK and FEC builds, has decent responses to Skaven and LoN, and steps on almost all of A tier. On the other hand, people have said that Fyreslayers are hard to beat as HoS (no experience with that, personally), we won't be top dog.
  4. Look, the initial "a" is an indefinite article, which is used to introduce "a model", and then the definite article "the" is used to refer to the same "model" that was introduced, which is why it's a "the" rather than another indefinite article such as "any" or another "a". Since "the" is a definite article, and has no other possible frame of reference, it must be referring to the prior indefinite "a" article. Go run it by a linguist if you must.
  5. Please specify what game states you are referring to and how exactly "the" is no longer a dangling participle under the understanding you are working under.
  6. The commentary also clarified exactly how end of phase combat works. Treat the following such that Player A is always the player whose turn it is, regardless of who activated last in the "normal" segment of the combat phase. End of Combat Phase where it's Player A's turn. Player A selects unit. Player A selects unit. Repeat until player A has no more units eligible to fight, using abilities/command abilities as normal. Then Player B selects unit. Player B selects unit. Repeat until player B has no more units eligible to fight, using abilities/command abilities as normal. Battleshock Phase So this is something to keep in mind for mirror matches and against BoC I guess.
  7. Errata and FAQ out. Designers' Commentary: http://bit.ly/2Ij1uBR Errata: http://bit.ly/2I4R2h8
  8. 95% complete, with the glazing on the mirror and the gems undone. See my entry on the Keeper of Secrets for an explanation on that. Dreshnosa and Ezkha play the Guzheng as a pair, the pentatonic scale a unique counterpoint to the rest of the polyphonic sounds of the rest of the Symphony. To be honest, I originally wanted to mount the Guzheng across their knees, as seen in Kung Fu Hustle with the two blind harpists. Unfortunately, that plan didn't work out, so I had to go with it on the ground. All things considered though, I'm pretty proud of it. (
  9. My Keeper of Secrets is around 80-85% complete. Weapons aren't fully done. Gems aren't done because I don't have the gem paints (local shop has a $5 for unlimited access to paints for a day deal, so I'm finishing every model that wants gems painted before I get them done to get my money's worth), but the left hand is fully magnetised for whip/hand/dagger/shield and the right hand is magnetised for spear/sword. The head is also magnetised, with the ponytail head being in two parts so it can fit over the collar. The large robe isn't attached because of the difficulty of applying it with magnetised pieces, so instead I attached the jewelry of Shalaxi on the back of the model with the collar so that the back wasn't quite as boring. My stanchions for the red carpet are currently primed and drying, so that'll be done later this week. The concept for Lomora was just a star walking down the red carpet, blocked off from the rest of the people around. I'm considering placing two daemonettes as "bouncers" of sorts on the outside of the stanchions, but whether I actually do that is still in the air. If I did, I'd probably use the extra daemonette models from my Exalted Chariot kits, since you get one extra per Exalted. I'm also thinking of giving her a saxophone to match the rest of the army, but I'm unsure about that. Lormora could also just be walking ahead of the orchestra behind her, the glory of her stature manifesting around her in the form of an endless red carpet, with the orchestra being the eternal fanfare of her arrival. Any thoughts? C&C appreciated.
  10. 24" on the disruption means that if the Fane is dead centre of a 4x6, you can hide her and still cover everything but the side edges and the rearmost bit of the opponent's territory. This is for Head to Head deployments more than Conquest deployments, but in nearly every plan, her aura covers almost everything if she's hiding in the middle.
  11. How did the Masque fare? I'm curious and I've heard of/seen relatively few examples of it being played.
  12. To be honest I just threw in the "add more damage" pick. With some math, it adds around 1.67 damage/combat before saves, which.... isn't all that great. On second thought I think I'd go with Speed-Chaser, yeah. Thanks
  13. Any feedback on which list I should run for a 2k tournament next month? The Daemon Prince is mostly there because.... well, he's kinda important to my army's visual theme. No other real reason. I can build any list from the following (Unable to make more non-paint purchases until I finish this. Personal commitment.) Current stuff: 1 Infernal Enrapturess 1 Exalted Chariot 1 Daemon Prince 1 Contorted Epitome (Currently in sub-assemblies) 1 Masque 30 Daemonettes 5 Hellstriders with Claw Spears 5 Hellstriders with Claw Spears (Half-assembled; riders are complete, mounts are still on sprue) In box: 2 Infernal Enrapturess 1 Exalted Chariot (I don't want to build it as anything else) 1 Keeper of Secrets 1 Syll'Esske 20 Daemonettes 10 Seekers I can't make the Whip Hellstriders because I'm converting them from Seekers. Any opinions/alterations/suggestions on the lists? (I'm also considering, for the Invaders list, giving the Rod-holding Infernal Enrapturess a General position, since she'll be at the back and I'll at least get something out of it if she dies).
  14. The trick here is to remember that, during a charge, models move one at a time. It is not the unit that moves, but the models. So, with this sentence in 4 parts: Roll a dice for each enemy unit that is within 1" of a model from this unit after the model from this unit finishes a charge move. On a 2+ that enemy unit suffers D3 mortal wounds. If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model completes its charge move, but do not allocate the mortal wounds until after all models from this unit have moved. Seems simple enough. Step 1: Move 1 model. Step 2: Determine number of enemy units within 1" of that model. Step 3: Roll a d6, on a 2+ that enemy units suffers D3 mortal wounds BUT DO NOT YET ALLOCATE THESE WOUNDS. Suffering and allocating wounds are two separate steps. Step 4: If there are more models to be moved, repeat steps 1-3 until there are no more models within this unit. Once there are no more models within this unit to be moved, proceed to step 5. Step 5: Allocate the mortal wounds rolled for in step 3. Example: X X X X X O O O O O [X and O represent enemy models from X unit and O unit, each 1" apart.] Y1 Y2 Y3 [Y represent models from the chariot unit] Roll for charge. Step 1: X X X X X O O O O O Y2 Y1 Y3 Step 2: A model from both X and O are within 1" of Y2. Step 3: Roll a d6 for X, roll a D6 for O. For each 2+, roll a D3 to determine mortal wounds suffered. Step 4: Go back to step 1. Step 1: X X X X X O O O O O Y1 Y2 Y3 Step 2: While Y2 is within range of both X and O, Y1 (the model which just moved) is only within 1" of X. Step 3: Roll a d6 for X. If 2+, roll a D3 to determine mortal wounds suffered. Step 4: Go back to step 1. Step 1: X X X X X O O O O O Y1 Y2 Y3 Step 2: While Y2 is within range of both X and O and Y1 is within 1" of X, Y2 (the model which just moved) is only within 1" of O. Step 3: Roll a d6 for O. If 2+, roll a D3 to determine mortal wounds suffered. Step 4: No more models to be moved, so step 5. Step 5: Allocate wounds. Roll a dice for each enemy unit that is within 1" of a model from this unit after the model (this is not a dangling participle, and therefore the earlier segment should not be construed as referring to any model of the unit as a whole, as will be clarified later. It clearly refers to "the" as the aforementioned "a model") from this unit finishes a charge move (referring specifically to the the model). On a 2+ that enemy unit (referring to each individual enemy unit) suffers D3 mortal wounds. If this unit (this, therefore the chariot unit) has more than 1 model, roll to determine if mortal wounds are inflicted after each model completes its charge move (i.e. repeating the first sentence), but do not allocate the mortal wounds until after all models from this unit have moved. To clarify with regards to the "the model" <<Roll a dice for each enemy unit>> <<that is within 1" of>> <<a model from this unit>> after <<the model from this unit>> <<finishes a charge move>>. Each segment in parentheses is a different segment of the sentence. You cannot argue that <<a model from this unit>> refers to ANY model, because if so, the "the" in <<the model from this unit>> no longer refers to anything, and becomes a dangling participle, which is no longer grammatically sound. Were that to be the correct interpretation, then both the "a" and "the" would be replaced with "any". While I would never say that Games Workshop never makes a grammatical error, I would definitely argue that, absent a clarification to the negative, we should always take the most grammatical interpretation as correct (and if there are at least two equally correct interpretations, then the one that makes more sense should be chosen). If anyone wants to continue this dispute, please explain how exactly the "the" is not a dangling participle should we consider the "a" as referring to "any model from this unit".
  15. It's perfectly viable in theory, but I have no practical experience with Tzeentch; no one in my area plays them.
  16. Unfortunately if you want a proper 1k list you need 2 battleline, so your list should look like: Allegiance: TzeentchLeadersOgroid Thaumaturge (180)- Artefact: Timeslip Pendant - Lore of Fate: Infusion ArcanumTzaangor Shaman (180)- General- Trait: Incorporeal Form - Lore of Change: Treason of TzeentchBattleline10 x Tzaangors (180)- 5x Pair of Savage Blade- 4x Savage Greatblade- 1x Savage Blade & Arcanite Shield10 x Tzaangors (180)- 5x Pair of Savage Blade- 4x Savage Greatblade- 1x Savage Blade & Arcanite ShieldUnits6 x Tzaangor Enlightened on Disc (280)Total: 1000 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 78 Probably. Note that for your Tzaangor units, the one with a shield should be the (second) last model removed due to how the shields works. You want one (maybe 2) per unit (regardless of size), but that model needs to be left on the field as long as possible.
  17. To anyone who's built the Fane and magnetised the giant moon bit: How did you magnetise it? Send pictures if you can. I would greatly appreciate it!
  18. Unlike Feeding Frenzy, the KoS' command ability does not state "Immediately". So you get to activate a second time whenever you like, but it consumes one activation. Feeding Frenzy has to be activated immediately after the first pile in, but does not consume an activation. I hope that clarifies things.
  19. Start your Epitome WAY back maybe? Maybe it won't get in on turn 1, but everything else will. And subsequently when you summon... Those get the boost too if you can keep a wizard near it/can get a wizard to it. Especially since you're building a low drop list, you should semireliably be able to get turn 1.
  20. I'd say if you really wanna engage turn 1, pack a set of cogs too. They're gonna be in every competitive Slaanesh list I ever field.
  21. Also, the Fane is absolutely enormous; especially in terms of Los. You can deploy it and block off an entire foot hero or two (I think I managed to fit 2 Enrapturess behind it)
  22. Pictured: Conductor angrily gestures for harp solo to be louder. (1924, colourised)
  23. Wow. Really? People are that desperate to generate DP? Jeez, what, start a 2k game with 6 IE (only 840 points!) and instantly generate a Keeper and still have 6 points left over.... or generate 3 more IE, then the turn after that you'll be generating 81 points, on top of whatever else you get from shooting etc. Of course this is how it's intended. Turn 2 we'll just casually summon 3 Keepers, or 120 Daemonettes. Naturally.
  24. I'm starting work on some musically-themed Slaanesh, having been struck by how similar the Daemon Prince's pose looks to how my old conductor used to stand right before a piece started, combined of course with the fact that Slaanesh has the Infernal Enrapturess. So I built the Daemon Prince a podium and stand (pictures are before priming, will upload part 2 once I've painted) as well as a booklet with his score (unfortunately I don't have enough fine control to paint the scores onto the page, but we can imagine that for now). I also "improved" a base with toothpicks for the Infernal Enrapturessess, making her look like she's on some sort of stage (I hope?). Camera quality is terrible because I'm using a cheap phone. I'll borrow a friend's the next time I bring this army out, hopefully for a good picture of the complete army. CC welcome for anything other than the camera. Unfortunately, I don't have any ideas on how to theme any other units beyond these two, so any suggestions and/or feedback on that front would be greatly appreciated.
  25. Rentar

    Unpainted base.

    Using cork for the lower bit, topped by a piece of coaster (from a bar). Stand is made from coaster material, connected by a bit of cut sprue. The middle of the stand sits on top of a tiny piece of cork to give it a little raised section so it's not so flat.
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