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24 Lord Celestant

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  1. Only way is using Cogs, as Enoby pointed out.
  2. Skyre from Skaven, Anvilstrike (Anvils of Heldenhammer Chamber for Stormcast Eternals running a battery of Longstrikes), arguably some weirder Tzeentch builds (though those won't work against most armies so I'd discount them), Freeguild, any Order army grabbing Ironweld Arsenal as allies, Legion of Azgorh (though they are kinda weak in general).
  3. Seraphon are quite flexible in how they play, even if they're limited in terms of competitive options. I haven't seen them on the tabletop since GHB2019, so I can't really say specifically, but I'm guessing the primary 3 lists will still be: Skink Saurus focused Shadowstrike Engine of the Gods summoners The issue with playing against Seraphon is that while they're fantastic spellcasters, it's rare to see them really cast spells in turn 2-3 unless they're desperate or penned in. Two main ways of dealing with them: Just run a list with anti-horde capability, but you also want a fast, MSU army with a few small blobs of units you can scatter around to prevent them from teleporting and summoning. Go hard, go fast with lots of MW (Exalted Chariots are great for this) and give your Keeper of Secrets the Thermalrider Cloak from Aqshy in order to let it get into their backlines and smash the Slann (and any Engines of the Gods). Having an Infernal Enrapturess or two (summoned in, in all likelihood) helps a lot with keeping the casting to a minimum, too.
  4. *cough Flesh-Eater Courts cough* Behemoths aside, of course, but those match the lack of Avatar/Doomfires. I'm hoping that Snakes are actually good, because they're criminally underrepresented in AoS, even after GHB2019.
  5. Hit hard and hit fast sums them up well, but there's another dimension that most people are ignoring: Half the models have a 2 inch range. That means, for most of the Iron Golems (especially them) and Untamed Beasts, on the first turn where you get into combat they're going to have to spend one action to get into range, cutting damage taken in half on the turn you engage. And if you're engaged with other factions with 2-3 inch reach, most of those models aren't going to have to disengage.
  6. First and foremost: it's the Contorted Epitome, not epiphany. 1) I run a single Epitome, but tend to hold it in reserve rather than leave it on the front lines. At the most, it's supporting a flank, but I only run one KoS even at 2k, which factors into my positioning decisions. I've noted it's not a particularly fantastic combatant, but it is our best SoJ carrier (though Slaanesh honestly has little need for one). 2) I primarily use it to cast Cogs, then have it hang around my Cogs where possible. 3) It's specific to Acquiescence. It's rare enough for GW to defy the ruling on repeated spells, but I believe it's because there are no less than 5 heroes with the exact same spell. Overwhelming Acquiescence, on the other hand, only has one. 4) Yes. Some run 2. I find one is sufficient. I don't have too many uses for them, and my Enrapturess serves as the other half of my anti-magic. 5) Minor perk that makes it resistant to spells but little else. Admittedly hilarious once when my opponent fired 6 Longstrikes at it, rolled 4 6s, and found out that while it'd have died instantly to normal hits, it shrugged off the Mortal wounds. He was fairly upset (but won anyway on points). Solid 200 points, probably could cost 220 and still be run but 240 would be pushing it.
  7. A bunch more rules got leaked: https://imgur.com/a/TTavRPh
  8. Honestly, I'd do the following: Drop the Fiends (210). Drop the Seekers (240). You now have 450 (+10) points to work with. Add in a Keeper of Secrets (360), giving you 100 left. Get some Hellstriders and put those in, combining your Daemonettes into blob of 20. While they're unlikely to retain their "20 model" bonus for long (if at all), this actually lets them get access to it, and in 1000 points there's a high likelihood of them being able to get in on the alpha strike and get the first hit off to benefit from this, at least once. Alternatively, if you want to retain your "Pure Daemon" ideal and forego the Hellstriders, use that 100 points to grab an Endless Spell or two. Chronomantic Cogs boosts your Alpha Strike potential, and makes your summoning way more terrifying. Generally in low point games you want to be playing Pretenders, giving your Keeper of Secrets the following traits: Strength of Godhood and either Strongest Alone or Inspirer, depending on the role you want your Keeper to have. Moving to 2000 points, you might want to pick up the following: 1-2 Bladebringer(s), Herald on Exalted Chariot (You can actually magnetise this to be any of the 3 chariot types, but it's annoying). Thing is, this is the probably the best (in terms of damage per points) model in the entire Slaanesh army. I can present the math, but... A Fane of Slaanesh, if you don't have one yet. At least one Contorted Epitome, because they're one of the most cost effective tools in the Slaaneshi arsenal. Another Infernal Enrapturess, because if you're summoning something in on turn 5 (and your in-list IE is still alive) you might as well summon something that you can guarantee some value out of. Things I think are nice but might not fit you or your playstyle: 10-15 Hellstriders for flexibility in list creation. Syll'Esske, if you want to play Invaders The Masque, for an annoying piece of ****** that makes your opponent annoyed as all hell. A couple of extra Seeker Chariots
  9. Go to the app, toggle the "Matched Play Only" filter, and look for the GS w/ CF. It's still there. Therefore isn't it legal?
  10. That, RAW, a 180 point model can summon anything with the CHAOS and DAEMON keywords from a REALMGATE, which as of this year's GHB is whenever the terrain piece is on the table. They can do this ONCE PER TURN. Not once per battle. The above list includes: Archaon, all Greater Daemons, a max size unit of Tzaangor Skyfires/Enlightened, a max size unit of Beasts of Nurgle, any Verminlord... Etc. While I don't doubt that any TO with a brain would dispute this, the GW official means to determine the outcome of a rules dispute is: 1. Read the Rule (Addressed above) 2. Go Upstream (irrelevant) 3. Check Errata (Addressed above. The app is more recently updated than Errata) 4. Apply rules as written (big problem here) 5. Roll die to settle if still the rule is still unclear (or ask the TO) Thing is, since at step 4 we find a solution... The TO need not step in (technically). Ergo, RAW, this model is the pretty much the most powerful model on any table with a REALMGATE.
  11. In order to force a change ASAP, this PSA goes out to all Tzeentch Cultists. You can verify it on the official App, which is the most updated rules reference. The Gaunt Summoner on Disc was updated alongside the Gaunt Summoner with Familiars prior to the June update (in Feb). Also note that a Feb update means that it was update after the Errata (July 2018) and thus it is the most updated form of the rules. While the 'Book of Profane Secrets' ability of the Gaunt Summoner and Gaunt Summoner on Disc were updated to be limited to once/battle and only summoning 10 of any basic Daemon (Bloodletters/Plaguebearers/Daemonettes/Pink Horrors) from a REALMGATE, the Gaunt Summoner with Chaos Familiars was not. While, as a person who owns this model, I am excited to summon Archaon/Bloodthirsters/Keepers of Secrets/Great Unclean Ones/Lords of Change ONCE PER TURN onto the battlefield with a 180 point model, I would venture a guess that this is not how it was intended to function. While this wasn't so important when Terrain rules/warscrolls were optional, the 2019 update specifies that Realmgate Warscrolls are to be used.
  12. Why not combine SoJ (which activates on a 6+) with Icon of Infinite Excess from Invaders? If there's no malus to hits, SoJ activates on 1/3rd of the dice for a turn, perfect for an Alpha Strike.
  13. I think the amended list ( ) is more accurate. I also think HoS is going to float around low A to S tier depending on how the meta moves (assuming 0 updates to points/scrolls/allegiances etc.); by virtue of countering DoK, FEC, IDK, Nurgle, and SCE, not to mention having reasonable counters that don't require you to go out of your way to build (Infernal Enrapturess, maybe summoned Fiends) to counter caster rosters (Skaven, LoN, Tzeentch) alongside the ridiculous number of spells HoS can throw out, HoS is going to be good in any meta. That said, it's currently in AA tier because it's a good answer to the dominant DoK and FEC builds, has decent responses to Skaven and LoN, and steps on almost all of A tier. On the other hand, people have said that Fyreslayers are hard to beat as HoS (no experience with that, personally), we won't be top dog.
  14. Look, the initial "a" is an indefinite article, which is used to introduce "a model", and then the definite article "the" is used to refer to the same "model" that was introduced, which is why it's a "the" rather than another indefinite article such as "any" or another "a". Since "the" is a definite article, and has no other possible frame of reference, it must be referring to the prior indefinite "a" article. Go run it by a linguist if you must.
  15. Please specify what game states you are referring to and how exactly "the" is no longer a dangling participle under the understanding you are working under.
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