Jump to content

Rentar

Members
  • Posts

    70
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Rentar's Achievements

Prosecutor

Prosecutor (3/10)

40

Reputation

  1. Only 2-3 Megabosses on foot, 2-3 Brutes, I'm afraid. So no triple Megaboss and no 5 Brute squads.
  2. Allegiance: Ironjawz- Warclan: IronsunzLeadersMegaboss on Maw-Krusha (460)- Boss Gore-hacka and ChoppaOrruk Megaboss (150)Orruk Megaboss (150) Battleline5 x Orruk Brutes (140)- Pair of Brute Choppas5 x Orruk Brutes (140)- Pair of Brute Choppas5 x Orruk Brutes (140)- Pair of Brute ChoppasUnits5 x Orruk Ardboys (90)5 x Orruk Ardboys (90)BattalionsDa Bossfist (220) Ironfist (160) Total: 1740 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 106 You can make a 2k list with both Bossfist and Ironfist. Just saying. Your article seems to imply that it's impossible.
  3. What Da Bossfist needed to be: Instead of +1 Attack, +1 rend to all weapons. Getting -2 rend on most weapons and -3 on the Mawkrusha fists would have been an amazing benefit against Ossiarch, especially Petrifex. +1 Attack is nice, but it's not worth 220 points, especially when you need to sink 300 into Megabosses on foot.
  4. Secret Mission is really easy to complete if you ally in Fungoids, since they'll spend most of the game far away from your opponent (meaning it's easy to run them off the edge in turn 5 or if you're going to get beaten for sure, so you can at least score 1 HA). Obliterate is great against MSU squishies, like against CoS, Arcanites, or Khorne builds. Onslaught is super easy with Ardboys. GGHOG into charge => complete.
  5. Assuming Dread Falchions/Spirit Blades are options that are by model/unit-wide, rather than "leader has X weapon, everyone else has Y weapon": Red underline means it's the best damage option between Falchions and Blades with those modifiers against that save. Orange underline means it's the best damage option for that weapon with those modifiers against that save. Blue means it's the better weapon against that save if you pick rerolling saves as your bonus for that combat phase. Underlines in two rows within a column within a modifier group means they're tied. Generally speaking, Spirit Blades with Precision are the best for damage. They're the best option in nearly every instance. Falchions are generally the better defensive option if you're using the Blade-Parry (reroll saves) stance. Fun note: IF you have a Stalker model with Falchions, AND they have -2 to wound, AND they're attacking a model with a 5+ save or worse, Destroyer is the best option. Otherwise, it's bad.
  6. My take on the Alpha Strike list. 1) Gordrakk buffs everyone with +1 to hit. 2) Ironjawz WAAAGH will buff models with +1 attack. 3) Warchanters will buff the 2 squads of 6 Gore-Gruntas with +1 damage. 4) Gore-Gruntas have +1 to hit and +1 to wound on the charge. (2 CP used, which leaves a reliable third and maybe Great Green Visions) Each Gore-Grunta deals 0.5 MW on the charge (3 on the units of 6) Each Jagged Gore-hacka, against Save of 4+ deals 3.7 damage Each Pig deals, against Save of 4+, 2.2 damage. A unit of 6 pigs can therefore expect to deal 37-43 wounds to a unit with a save of 4+ (36.8+Mortal Wounds) On average, you can expect to kill a big non-elite unit, or a medium sized elite unit, which triggers Smashin' and Bashin'. To get there, Gorefist allows all the 3 squads to move 9" at the start of the first hero phase, followed by a movement of 9", followed by a charge of +2, for a reliable threat range of 25", allowing for coverage of most deployments instantly. Gordrakk can move with Mighty Destroyers, giving him an effective movement of 24", on top of charge, giving a reliable threat range of 31". ASSUMING you trigger Mighty Destroyers off the 2 squads of Gore-Gruntas + Gordrakk, you can expect to do upwards of 70 wounds in one activation, assuming you're facing a tanky army where the weakest save is 4+, and there's some FNP. Full committal to the Alpha Strike. The Megaboss teleports himself to the front to Ironjawz WAAAAGH. Giving it to Gordrakk may be better, I don't know, that seems to be more a matter of practice, not theory. 18" is pretty big, all things considered. Gore-hackas because that gives them 2+ to wound, since Choppas don't benefit from the +1/+1 on the charge, making Gore-hackas better on the charge, even with fewer attacks (and with +attack, that gap widens further). Because of the teleport, the Megaboss can be parked in a piece of terrain hidden from shooting, or hidden behind Gordrakk, or something. Gordrakk has 28" movement with Mighty Destroyers, which also lets him be far away from danger. Either way, 1 "activation" (or chain-activation), where you do 70 wounds, is pretty ridiculous.
  7. The nerf is that it's impressively hard to take a battalion in Living City... And that battalion is impressively bad. To pull off the Double Durthu, you need 2 CP, and that's pricy in a high model count army with terrible CP generation (even with an adjutant, it's still bad). Also, Durthu isn't really fantastic without woods giving +2 sword attacks.
  8. True, hydras heal once per turn unconditionally, but Kharibdyss heal each combat phase, which occur twice as often as your turns do. Also, the two deal almost identical amounts of damage with nearly identical profiles, except the hydra has one at range but doesn't have the bravery aura. Two dealings because of the command trait. Steam tank for no real reason tbh. It's just cool. Could easily be subbed out for another model. Hell, you could drop it + a set of corsairs and grab a Frostheart Phoenix to toughen up the initial strike with another big monster that also produces a -1 wound bubble to protect your guys... Or maybe even drop both, swap the general to the Freeguild general and foot and the adjutant to the fleetmaster, and take a phoenix and cogs to help the slower elements of the army speed up. Plenty of options.
  9. So a somewhat (very) different list to my earlier Phoenix list: On average, a healthy Kharibdyss gains around 1.8 (before saves) from a Fleetmaster's command ability. That's... including average saves etc. around 1.3. That's not really that great, which is why I abandoned my initial versions of this list. However, what the Kharibdyss offer are a pair of big bodies that're excellent at holding flanks pretty independently. The idea is to have the Demigryphs and Griffon do most of the forward damage, and have the General on foot, the Fleetmaster, and the Greatswords catch up later, with the Kharibdyss holding flanks. The Mages and Corsairs can hold the rear. Honestly, the Corsairs can be swapped out for Freeguild Guard, but I figured that Corsairs work better for hanging back since they actually have a ranged attack. Any opinions?
  10. Oh wait the Phoenicum's in Ghyran, not Aqshy. Well. That changes things. I'll need to reconsider. I expect Battlemages will be able to pick both their realm and their lore. In either case, they fulfill their purpose of being a +1 save battery for the phoenixes.
  11. I feel like this would be a pretty solid (Maybe not A-tier, but solid) list. Your Phoenixes have 13 wounds each, with a 4+/4++ base, and the Luminark grants another 6++ in its bubble. With the Thermalrider Cloak, it can hopefully keep up with the Phoenixes and provide support while the Phoenix Guard protect it. Edit: scratch that, wrong realm. Will figure second artefact out later, or if it's now worth it to get more models instead of a battalion. The Battlemages are there to make sure there're enough casters to keep the +1 to save benefit up on the Phoenixes, and there's two Frosthearts to ensure they can cover enough ground with their -1 wound bubbles. The main question is whether (to maximise the benefit from the Phoenicum vengeance trait), I should drop some Phoenix Guard in favour of Freeguild Guard... and what to replace that with, if anything. (There's a lot of duplication of Golden Mist because quite frankly that's the only spell in that lore worth taking, even if I can't cast it more than once per hero phase, it's still totally worth it)
×
×
  • Create New...