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Impa

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  1. You use the blood tithe table at the start of your hero phase. So you’d attack in your hero phase if you chose that option for 4 bloodtithe. So no, you couldn’t use it in the combat phase to attack again. You’d need an eligible unit within 3” of an enemy unit in the Hero phase to attack. But this doesn’t stop you from attacking in the combat phase with the same unit after using the Bloodtithe in Hero phase.. As far as I am aware.
  2. I run goretide. So burn that first command point with whatever hero on one 10 man bloodwarrior unit. Then I decide if I’m dedicating the bloodstoker to it also for that long bomb. Or put him with the other 10 man and take my chances with a decent run roll +3” and no charge. Any objectives on middle ground are pretty well accessible with just the auto 6 run + potential charge or the run roll +3” from bloodstoker. Blood warriors at least have much better staying power than bloodreavers. Acts as a nice screen for your elites to come in as a second wave to add more bodies on objectives. Skullreapers and wrathmongers I find are such a great little combo. Send in the warriors to hold the line and sacrifice themselves in bloody glory while the rest mops up.
  3. Agreed, a passive buff based battalion not reliant on a hero is nice. And If it reduced rend to ranged attacks I’d be down for it. I feel that’s our biggest weakness is being peppered down before getting into melee combat. That’s also why I don’t run skullreapers in 10 man units. As the damage that spills over in my opinion is better set into smaller groups so you don’t loose more models then necessary. I agree there’s much better Khorne like attacks in other armies. But this is what we’ve got unfortunately. And this is how I’ve made my mortals list put in the work. I still run Tyrants aswell with great success. And I take skullreapers in that list also.
  4. Thanks! Yes, I rarely get a choice without the Battalion for picking first/second. But majority of my opponents make me go first because they want that double turn. And if I’m going second that’s fine too. Closer units to my priests is cool with me. So I have blood boil potential. Charge potential with the reapers. Maybe get the skulls closer to where I want them. Utilize the wrath axe. Maybe get a double turn. Keep buffs more consolidated to majority of units. Just need to eat the shooting. It’s going to happen.. But if Im playing magic heavy lists. I do like taking that first turn if I can to shut it down right out of the gate. Depending what army I’m facing and the scenario will dictate my deployment. If nothing can deepstrike you don’t really need to worry about anything dropping behind you. So you don’t really need to encompass your hero’s backs. I have a buddy that loves evocators and sureheart. So he banks on me leaving my heroes open to drop in and obliterate them with 10-15 evocators turn one. So yeah depending what I’m playing I’ll adjust for that. But in general I put my 2x10 bloodwarrior units up front as screens for my skullreapers. I dedicate bloodstoker to one. And skullgrinder behind the other. Send them to opposite objectives as a first wave. Tireless conquerors one unit. And whip the other to take objectives. Skullreapers and wrathmongers as the damage dealers behind that. I keep one 5 man bw unit with my priests for blood sacrifice or objective holding in my zone or to just act as a sacrificial screen for summons. Whatever the case may be. I block with my altar if I can also to screen the priests etc. Bloodsecrator I send into wherever the majority of the buffs are needed. I like the skullgrinder as general as he’s base 3/2/-1/2” range 3 attacks 4 damage with hew the foe. +1 to bravery and can do d3 mortals to a hero or monster at 2”. That’s a whole lot for 80 points. You can change it up if you want for a deathbringer of your choice. But I think I like him the most as a rogue damage dealer they have to dedicate stuff too. I find my priests and general are always major targets. Then skullreapers because people know their potential.. bloodwarriors are a pain to chew through. And if they dedicate range to them that’s just fine. Means they’ve left my precious priests and Skullreapers alone.
  5. I’ve been dropping my battalion on my mortal lists. I’ve run this at our local weekly AoS nights. We have 12-16 players every evening. I’ve played pretty much all the top lists in one form or another with victories at this point. I find in bloodforged my skullgrinder gets auto targeted and same for gorepilgrims with my Bloodsecrator. Why wouldn’t your opponent snipe your general or key hero running the battalion? So I find I loose my required hero and or an artefact carrier rendering the battalion useless. Priests and Skullreapers always take ranged attacks after that. I play against a lot of shootcast, and Skaven. So no one is safe.. so I’ve dropped the battalion and I think I’m happy with the results. Frees me up to bring more bloodwarriors and the judgements I want (axe/skulls) I also like going first. Putting those skulls where I want them to mess up the wizards. Just need to weather the storm and fish for those glorious 6’s with the Skullreapers and bloodboils.
  6. Thanks! The white helmets are great on them. Very jealous of every model. Thanks for the tips and inspiration! - cheers
  7. The blightkings are so good! I wish I owned them! May I ask what colors you generally use?
  8. Thanks for the in depth analysis on composition. Your sculpting is top notch. And thanks for the tip about mixing green stuff and miliput. I will be trying it on my novice skills at best. Love these models. They’re truly inspiring work.
  9. Alright thanks. I will head over there. Cheers.
  10. Quick question. I’m putting together a little Skaven list. I’m just curious about more more warplightning on the canons. At the end of the warscroll where it says “a single warlock engineer cannot be used to increase the power output of more than one warplightning blast in the same phase” does this mean one engineer can only increase one single models warp lightning blast once per phase? Or one warplightning blast per model per phase? Having multiple more more warp lightning shots in a single phase from separate models. Sorry if this is common knowledge or been answered. I just can’t find it.
  11. Got these three almost finished late last night. WrathReapers or SkullMongers🤣
  12. Yes I may end up adding a few bits where the torso meets the hips. I’ve used green stuff to fill in the gaps there and I made that transition line to try and identify the plates from one another. The breast plate comes down to a point so it was challenging trying to situate it properly onto the legs of the blood warrior. I didn’t want it to look too overcrowded either. Thanks for the input!
  13. More conversions! Skullreapers coming along. Using chaos warrior heads. One is from the chaos chariot I believe. The maces are from the wrathmonger chains. Then I trimmed off some axes and other weapons from the reaper sprues and glued them up. Legs will of course be blood warrior legs from hoardo’bits on eBay. These will be my 15th converted skullreapers. 10 full conversions with warrior legs and 5 with head swaps from bloodreavers and minor weapon alterations.
  14. Yes! I’m dreading finishing them I’ve only got through my Garreks reavers I have. I just have the other 20 from one of the original box sets that came with stormcast. So since I had the shadespire reavers I’ve taken 5 from the 20 and used bits to change out my skullreapers. So I’ve got 15 reavers waiting to be done. I personally don’t do assembly line painting I like to focus on one guy at a time. Nothing wrong with doing batches. It’s perfectly fine. I just personally like to stick to one model at a time. Which probably isn’t very efficient. I’d probably try out those new contrast paints on the reavers if I had them on hand.
  15. Finished my exalted deathbringer with impaling spear. What do you guys think?
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