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MasterMoulder

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Everything posted by MasterMoulder

  1. My complete (for now!) Clan Moulder. Just put the finishing touches on the Hellpit. Painted the Verminlord earlier this year, and otherwise have had the rest for a while. Edit: typos
  2. Giant Rats are great! But not super reliable. They either delete things or miss completely. Just got to pray to the Great Horned Rat!
  3. I do! But then I run pure Moulder. Always have, and always will! They are not super reliable in combat, but when paired with a Master Moulder can put out a lot of pain. Plus they move fast and are fun 😁
  4. Such a cool model. I have always wanted to convert one into a Hellpit abomination.
  5. I generally hop the warpseer around the table through the Gnawholes. Gives it a bit more range - you can generally position it to hit whatever you want with warpgale or give his battleshock immunity bubble for the giant rats
  6. My plan is to run: Verminlord Warpseer (320) w/Master of Magic Master Moulder (100) w/ Rabid Crown Master Moulder (100) Master Moulder (100) Hellpit Abomination (220) 8x Rat Ogors (360) 40x Giant Rats (200) 40x Giant Rats (200) 40x Giant Rats (200) 40x Giant Rats (200) 2000/2000 exactly! It will be a while before I can get them to the table unfortunately, as my local club is still in lockdown. Not too different to what I have run in the past, but has an extra Master Moulder
  7. My plan is to play my Eldritch Council as Freeguild. Swordmasters = Greatswords Loremaster = Freeguild General Archmage = Battlemage All wargear options match up, and they play similar to EC by looking at the warscrolls. Dark evles could work, but I like the rules for the greatswords and battlemages more. Still reasonably WYSIWYG, so hopefully shouldn't be an issue with people.
  8. If the skaven book is anything to go by, the models that you can't buy any more. So looking at the Reavers, Spireguard, and Griffon aelf dude from spire of dawn? Swordmasters should (I hope) be safe due to still having finecast models.
  9. Has anyone had success using Rat Swarms? I have been struggling to get them to do anything useful. For a Moulder army, Giant Rats seem to be a better tarpit (and can hit back reliably), while Rat Ogors are almost as resiliant while bringing a lot more pain for approximately same points size units.
  10. I believe units like Giant Rats do not have the "Skaven" keyword because they are not a part of the sentient rat race, but arw in fact just rats. They still have Skaventide as the Skaven use them in war, but are themselves not Skaven.
  11. Good to know. Kinda forgot about Prized Creations while list building haha. Nice to see some other Moulder players out there! I am trying to think of a viable list that uses all 160 of my giant rats. They still seem decent, just not as brutal as they used to be. With Prized Creations and the healing by the Master Moulders the Rat Ogors seem a bit more reliable
  12. None in the Screaming Bell kit. I think you get a few in the Verminlord and Thanquol kits though
  13. If you have a local pestilens player ask them, they will likely have a pile of the base ornament rats left over from the plague monk kits. They are a little bit smaller than the official giant rats, but it is all GW so usually not an issue!
  14. Allegiance: SkaventideLeadersVerminlord Warpseer (260)- General- Trait: Supreme Manipulator - Artefact: Suspicious Stone Master Moulder (100)- Artefact: Rabid Crown Battleline40 x Giant Rats (200)40 x Giant Rats (200)4 x Rat Ogors (200)4 x Rat Ogors (200)Units6 x Rat Swarms (180)6 x Rat Swarms (180)3 x Packmasters (60)BehemothsHell Pit Abomination (220)BattalionsFleshmeld Menagerie (160)Endless SpellsBell of Doom (40)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 195 Thoughts? I feel like I might be a bit light on leaders
  15. Fair enough. You would only be getting a few extra inches to the buff bubble but I guess every little bit helps. Not to worried about the extra wound since the MM has a better save. The backup seems critical since you don't want your MM sniped and lose the ability to revive pack units
  16. So what are everyone's opinions on Packmasters vs Master Moulders? Personally I can't see why I would take Packmasters over a Master Moulder. They have better attacks, benefit from the Skaventide hero abilities, are easier to screen, heal your ogors/ rat swarms and have a handy command ability that you want multiple copies of as a back up. Sure, they are 100pts compared to 60pts. Has anyone had a chance to play them yet? Preferably on a Moulder list?
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