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Liquidsteel

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Everything posted by Liquidsteel

  1. Protectors will best be dealt with by the Grave Guard, Blood Knights will struggle due to the save stacking they can do so avoid them. Prime can guarantee a 12" charge so can potentially hit something 17" away from where he drops, worth bearing in mind. Only 3 attacks turn 1 though if he drops straight away.
  2. Aside from the excellent advice, please note that you lose the objective if you no longer have a friendly leader within 3", so you can't move off it, but you can put a slower Leader on it the turn after whilst the Eidolon goes hunting.
  3. So I tried this list out, managed a Win vs Nurgle and a draw vs Stormcast, though the Stormcast was hardly their best list (no dragons or longstrikes). In general you can certainly feel the power level has dropped. Goes without saying, but losing reroll 1s to hit and save is massive on Nagash and Blood Knights. Both games I felt I was losing models far easier, which is true. For Nagash himself, Damage wise he feels quite swingy in combat now, though when you can combine AoA with Finest Hour and roll well on your D6 damage you can just obliterate a lot of things. Survivability is way down, due to the combination of losing his rr1s, his regular Ward, and not being able to heal in combat. Lifeswarm was actually rather clutch in game two; after surviving on one wound he was back to full after 2 turns of hiding. The new command ability is also interesting, I had my brick of 10 Blood Knights on a 2+ save (Mystic Shield) with a 4+ ward rerolling 1s (command ability plus Grave Sand Shard) for a turn and they tanked like 1,000 points of Stormcast including 10 Protectors and a Prime, only lost 5 models over 2 turns I think. The bringing back extra models when rezzing was nice, I managed to draw the game thanks to two failed Rally's still giving me 1 Blood Knight each turn, which saved me my Grand Strategy. Lifeswarm was underwhelming on the Knights, primarily because they had 2 wounds left when I summoned it, and rolled a 1 on the initial set up, meaning I only healed 2 wounds and didn't get to proc a resurrection as I was healing not returning slain models. Ultimately though, a brick of 10 is unwieldy if you play with a good amount of terrain as it not only makes coherency harder to manage, but engineering retreat and charge becomes tougher with such a large footprint. I think I'll be benching Nagash for the time being, I want to get Mannfred out again and possibly some Grave Guard. I still prefer the elite style lists and blood knights en-masse are still good, just not AS good and when you have 955 points invested in a monster that no longer does it all, you need enough around to support that.
  4. The below is how much damage an All out Attack and Finest Hour Gatebreaker does to a Monster, including the chucked rock, but not including the Mortals on the charge (D3). They get to reroll 1s on the stomps and grip and might have +1 to hit if they take the Hero/Monster loathing. So if it charges you, you need +2 to possibly survive and +3 to probably survive.
  5. I've felt this way ever since my first army was Nighthaunt/LoG with 100+ models. Actually piloting a large army, be that many units or hordes or both takes additional skill and preparation, not to mention time during the game. I have always found myself erring on the side of more elite style lists because of it.
  6. I've been riding the Blood Knights train for a long time now so haven't got much recent experience with either unit, but initially I was running Grave Guard with Bella and Radukar etc, just one unit though. My main tactic was to deploy both the GG and a unit of Zombies in the grave, then have both set up at the same time with the zombies acting as a screen. Depending if the opponent had 3" reach or not the GG could sit 2.5" behind the zombies in order to counterpunch, as opposed to popping out and trying for a 9". Then Radukar can combo the following turn. You're probably looking at turn 2 onwards for the main combats I guess.
  7. I think that looks like the ideal set up for 2 x 20 GG to be honest, looks fun as well. I would maybe consider making the VLoZD the general as he's harder to kill but it paints an even bigger target on him, though that may then take heat off of your foot vamp. You will get use out of Pack Alpha on him anyway as he'll always be using some form of command ability each turn. Did you also maybe consider Hunter's Snare to have him count as 14 on objectives? The only other consideration I might have is whether Radukar the Beast could be utilised, thanks to the new rule where a Summonable unit can fight immediately after, he could potentially be buffing up two units of Grave Guard whilst also allowing him to fight followed immediately after by one of them.
  8. do them in triangles of 3. You can do 20 front row and 10 second row.
  9. I like Grave Sand Shard, I've been running it in Kastelai for a long time now, solid Artefact and combined with Nagash you can get Blood Knights on a 4+ rr 1s Ward. On the subject of 30 Wolves, I think the list needs to be 1 drop in order to successfully pin the opponent in turn 1. Too many other 1 drop lists around right now. You are also likely best going Vyrkos with Spoor Trackers for the extra 3". This puts the Wolves on a 25" (3 + 10 + 6 + 6) inch threat range turn 1.
  10. Possibly, though with an auto run he can be where he needs to be. Both items are single use so really its just turn 1 or 2 then he's free to do whatever. He would also be on duty for getting whichever endless Nagash doesn't cast out, as you can only cast one I think. Levitate on the blood knights could be spicy but it's just there to see right now.
  11. This comes down to a matter of what type of player you are and what you're looking to get out of a game, it's not for you to decide how it should be played. If you're looking to take out an event and eek every last drop of "jank" out of your army and the TO allows it then great. Don't begrudge someone "abusing" something, look how Lumineth Foxes turned out!
  12. I had a mini break from Nagash today with 2 games against my friends Slaanesh, obviously in my favour but was fun taking Vhordrai and Bella out for a spin. On topic, I next plan to test new Nagash with a slightly different build to before, running a brick of 10 blood knights with the lifeswarm in support. Between rally and lifeswarm you're looking at potentially 3 knights returned "for free". Vamp Lord slots back in to unlock the additional endless spell. Certainly not as efficient offensively but the aim is to play with two main threats, bats for unleash hell, one unit of knights flanking if needed. It could end up just a gimmick but I'm excited to try it. Allegiance: Soulblight Gravelords- Lineage: Kastelai Dynasty- Grand Strategy: Hold the Line- Triumphs:LeadersNagash, Supreme Lord of the Undead (955)Vampire Lord (140)- General- Command Trait: Rousing Commander- Artefact: Grave-sand Shard- Universal Spell Lore: LevitateBattleline10 x Blood Knights (390)- Reinforced x 15 x Blood Knights (195)20 x Deadwalker Zombies (115)Units3 x Fell Bats (75)Endless Spells & InvocationsEmerald Lifeswarm (60)Umbral Spellportal (70)Core Battalions*Battle RegimentTotal: 2000 / 2000Reinforced Units: 1 / 4Allies: 0 / 400Wounds: 95Drops: 1
  13. I think you can, yes. Reason I say that is one of the ghb missions has you select 3 predator units to use for extra points scoring, and it specifically says they have to have been deployed on the table.
  14. Better taking 30 / 10 / 10 and adding a Necromancer for Van Hels. Still fits in a 1 drop.
  15. Nighthaunt need a proper monster/behemoth hero. Possibly a dual kit that builds a hero and generic or something.
  16. That's right, the most recent effect takes precedence.
  17. No and it's a big shame, considering the changes to priests I was very surprised we didn't get one.
  18. Sounds interesting, you'll definitely have to see how it plays out. I don't actually own the Coven Throne myself, can't really be bothered building and painting one as it stands. One thing to note, is that the the spell Shudder only prevents the unit targetting the throne itself, so Grave Guard nearby would still be free to be attacked.
  19. What are you thinking? I've been trying to put something together that includes Neferata and a VLoZD, the below could be fun.
  20. I think that's the general feeling, it's all nice, some good stuff, could have been better in general. Some of it is trash though.
  21. A possible combo could be Legion of Night with the Coven Throne as the General, taking Unholy Impetus. Coven fights first, proccing +1 attack to a nearby unit of Grave Guard, which the throne has buffed with its Command Aura.
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