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Liquidsteel

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Everything posted by Liquidsteel

  1. To be honest what you said kind of sparked something. Maybe a unit that WAS better armoured, perhaps encased in some sort of bone armour. It goes against the theme of naked mad-things, but perhaps the bone armour could provide a 4+ Ward on top of slightly better save, as it's believed to be a holy relic or something. Could be a hero to limit availability, and operate in the 300 point space. Alternatively they could just bring out Ushoran!
  2. You should definitely take Cogs, as well as another endless e.g. purple sun, spell portal, horrorghast. I've been playing Nagash in Nighthaunt the last few games and Cogs is an auto include now.
  3. Olynder was in all of my lists at the start, but eventually I replaced her with Awlrach and another unit. Sometimes she was amazing, but often she was simply "ok", and for 340 points you can't just be ok. The rise of the purple sun meta means a lot more people are bringing magic dom armies, or teching in to magic dom through traits etc, meaning a no bonuses to cast wizard is going to have a bad time. She will always be a threat as when you spike she's incredible, but there is an overwhelming amount of RNG baked in to her kit that when you roll low, feels like a waste of points.
  4. My Nighthaunt are just box arty style, I haven't seen many people painting them as specific processions.
  5. Wight King on Steed is there because he's the best option for the points. 3+ save, 7 wounds and a move that is fast enough to keep up with the knights to deliver Rousing Commander etc. It's him plus a unit vs vengorian.
  6. I have not had a chance yet (been enjoying the new Nighthaunt), however in my theoretical list I plan to still take some GV's, to open up some additional Battle Tactics. 2 x 10 skellies can score you 3 VP with Barge Through Enemy Lines, and likely also set up an easy Desecrate Their Lands, though this could also be scored by flanking Knights etc. Having some summonable units opens up the two other BTs from the book; Callous Overlord and Unstoppable Armies. The latter doesn't say unmodified, so whilst it's still a gamble, if you don't have anything else that's doable and you reckon you can still kill a couple of units, it at least opens up something. My first attempt would likely be the below, as I prefer Mannfred and never really saw a VLoZD as reliable outside of a stacked Vyrkos build with Sangsyron, Mannfred's aura and Bellas exploding 6s spell. A unit of Fell Bats makes for a nice non GV throwaway unit that you can use to cap an objective early on. Cogs is in, it could also be something else e.g. Purple Sun, though without any bonuses to cast it might be a poor investment. The extra points could also just be 10 more skellies, another unit of Fell Bats, or perhaps upgrade one unit of Skellies to a second unit of dogs, or perhaps even Zombies. All 3 lists are 7 drops, which I think should be a decent number, as aside from the 1 drops or 3-4 drops, many lists that I and others have been running have been at least 8 drops (Command Entourage, 2 x BH, 2 x EC, Bat Reg). Standard 1 x Zombies with Cogs 2 x Zombies no Cogs
  7. Yes of course, if you can then giving away turn 1 is often ideal. With that said, the way some of the new missions score and the battle tactics available, giving away first is not a foregone conclusion anymore. My main point was that I feel Nagash should definitely be a 1 drop so you have the decision.
  8. Do you think Bounty Hunters is worth sacrificing the 1 drop here? I feel like having the choice turn 1 is quite important. Quite a few lists now that will be invested in magic with the new endless spell, some like Sylvaneth can yeet them at you from outside standard range. Getting to go first and moving in to unbind range can really mess with them, along with getting your defences up potentially.
  9. We've been doing an 8 week league at the club, I'm currently 5-1 going in to the final 2 games (have one tonight and one next week). I've been running Scarlet Doom. We changed lists halfway through to accommodate the GHB. Lists quite similar; first list had the Spiteful Spirit + Soulfire Ring combo which was just a gimmick, now it's: Leveraging a big brick of 30 blades that are super tough to remove, utilising 2 x GV's to score Barge with 3VP, and Fright or Flight to make scoring the Grand Strategy rather simple. I am currently painting up Awlrach, I do want to give him a few games and I think it could be quite fun to be able to slam most of your army 9" away turn 1 if you build for it, but probably not an ideal tactic. There are also some Nagash lists being taken to Clash, a rather high profile tournament taking place in the UK this weekend. Nagash, Torment, 20/10/10 Blades, 4 Banshees, Cogs, Sun. I am interested to see how they do, and I've been yearning to get Nagash back on the table, so might take this list to a 1 dayer we have weekend after next.
  10. Apologies if you know this and I'm stating the obvious, but tournaments aren't knock out style. You still get to play 5 games even if you lose every one, and getting to play new people from different metas is a great way to broaden your experience and improve. Losing your first game is actually not always that bad, as you then get an easier run and can often finish 4-1 and potentially snag a top finish despite never being "in the running" for the event win.
  11. I think its just a GW error in not being clear. Why would they not add Reikenors Condemned to the new tome if they intended it to be included? Lumineth got their Broken Realms update folded in with the new book. I can understand the arguments for but personally I wouldn't use it.
  12. Ronya has been smashing it. Do note this was played under GHB 21. I'll be interested to see where she goes with lists for the new season.
  13. Funnily enough it just says Grieving Legion, not GL with 10 or more models. The intent is clear, but the wording is poor. The faction keyword on its own does nothing. I think the rule was fine anyway, it says they MUST retreat, so probably overrides CAN'T retreat as the most recently applied effect.
  14. I've only had the one game under new GHB, we played the auto win mission, short edge deployment with 3 objectives. Played vs Nurgle Fly spam, with two Maggoth Lords. Won turn 4, purple sun took out Bloab followed by his stinky LoA general. 30 Bladegheists with the full support package are super resilient, and I never even got to make their full 30 dice impact charge as they failed a 6" charge with a reroll turn 2 then got double turned, but they survived long enough for me to keep them topped up around 15 models. Anyway my big takeaway is that Nighthaunt play the new GHB well. Scoring the new savage spearhead with 2 x GVs for the extra point on demand thanks to deep strike is great. Kruciator nullifies Bounty Hunters. Banshees provide extra magic defence vs new endless spells. Solid movement on all units. Seems good.
  15. Fright or Flight seems decent; I'm going to experiment with it over the next 4 games (lists locked in for a local league we're doing). Basically don't be within 6" of the enemy whilst on an objective. So if you have no units on objectives turn 5 you score it. If you get tabled you still score it; if you go second in round 5 and aren't locked in no retreat you can guarantee it, might cost you an objective point or two but worth it to score 3. There is one battle plan where table quarters act as objectives, that one might be a problem, suggest going hard early on or playing keep away turn 4/5.
  16. It looks fun! Personally I would run Bladegheists in 10s outside of Scarlett Doom. In EH they don't do impact mortals and they can't fight in two ranks. 20s are probably more hassle than they're worth at that point.
  17. I mean why was Skarbrand even charging? Pile in 6" then fight twice seems to be the cookie cutter build for him. How would that have effected the game if Skarbrand had been able to activate twice that turn? I've put the Spirit Torment in after first few weeks without. 115 points means bringing back 6 Blades he's almost paid for himself. I was wanting an additional unit but it seems worth it. I'm also running 30 blades this time with full support.
  18. Grand Strategy up in the air, need to see how it plays with scenarios first. Fight or Flight or A Soul to Claim from the tome seem like decent enough options. Battle Tactics see pretty okay to be honest. Against the Odds / Barge Through Enemy Lines / Desecrate Their Lands seem pretty easy for the list and get the extra point for Barge almost guaranteed. Outmuscle / Head to Head / Eye for an Eye / Gaining Momentum all seem like they'll be doable also. Scenarios may effect things but plan is to have at least 10 rasps and 20 blades in the underworlds anyway. Going for lower drops (I might even push drops lower, can drop the Torment if its not working out for an extra unit possibly) makes the opportunity to drop in end of turn 1 safer, with the threat of the double in to 2. Nighthaunt tactics themselves are pretty meh, so likely won't be relying on those, unless opponent has a big monster that I can charge 2-3 units in but won't kill it, for Tides of Terror.
  19. Looks solid! Mine looks slightly different; dropped Kurdoss and Hexwraiths in favour of 10 more Bladegheists (2x20), a unit of Banshees, and the Purple Sun (to be autocast with Midnight Tome). I could easily swap to 30/10 Blades, however I was already pretty pleased with the output of 20 when only 13-14 could actually fight at best, and now they fight in 2 ranks and potentially do 2 damage I think I'll start with 2 x 20 and see how it goes. I think 8 drops puts you in possible contention to decide turn against the masses; though some lists will definitely be hovering around 5-6 drops I imagine, such as Deepkin or Nurgle Flies.
  20. Possibly yes. Though losing the charge mortals is quite big. I initially plan to still run 2 x 20 in SD. Having access to the Kruciator does help mitigate the glow up damage 1 units are having.
  21. The Krulghast has been putting in a shift for me already so far, and yes you are completely correct that he will now also work against previous damage 1 stuff that will be packaged in Bounty Hunters. I'm gonna stick with 1 for now but I think 2 is a solid choice.
  22. I actually think I might put Bladegheists in as bounty hunters and just murder everything else. Maybe take 2 x 10 chainrasps to count as 30.
  23. Yes it triggers. Even if you don't roll any 6s you get a model back, as the act of rolling the Rally dice is using an ability that returns models to a Death unit. You can't re-roll the dice used for the rally, as those dice are not determining the number brought back, simply each roll is a yes/no check.
  24. The issue with that (I know it's just an example but someone might try it) is that you lose control of the objective once you teleport away. In the last GHB you could teleport away and still hold it; the new mission is no longer the case.
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