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Fulkes

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Everything posted by Fulkes

  1. Considering the Namarti will die young and need transplanted souls just to live to 30 I don't buy in the the claim it's strictly for expansion.
  2. Since he's a god leading an army from the Realm of Light I'm not sure how you'd model light magic to be honest. Maybe paint OSL effects from his gems?
  3. My main focus for AoS improvement would be for the Idoneth Deepkin, more specifically the Namarti Thralls. 2" reach would allow them to better synergize with healing buffs by letting them run larger units, and balance their 32mm base size when used in said large units. As is they just lack enough punch to compete with eels, and at least making larger units more viable might make them pop up a bit more often. As for the game proper, I feel like a lot of it is getting old models replaced with either straight replacements, or a more AoS version of the old models and continuing to expand factions so they have more ways to be played. Well that and Chaos Mortals could use some balancing so they feel like real playable options over their daemon counterparts (since said daemons get locus style bonuses, and mortals don't get much if anything to balance that).
  4. I was mulling over this some more and almost shelved the idea due to how poorly some of the older models have aged, but after seeing some Skaven-count-as-Skitarri conversions I've got some ideas to kitbash thinga I need instead of relying on the classic models. Definitely feeling that I'll be leaning into Skyre visually, even if I don't go all in on the keyword bingo proper.
  5. Casual good is still not horrible and gives me some hope for running a few. Does the formation with the Doomwheel in it help any?
  6. I've been trying to pick a 2020 army project so thought I'd ask the experts: how's Clan Skyre doing? I'm a big fan of the warmachines (though Moylder has some stuff I like as well, Doom Wheel trumps everything else), but don't want to spend hours and dollara on something that plays like a blind rat with four peg legs.
  7. I think I'll just have to keep testing the waters with every points update (which has helped, I mean Sharks at least look playable now) and keep my fingers crossed for a future army release that gets the army into 2.0 proper instead of the 1.5 realm it lives in.
  8. I full get that the eels are the crutch of every list, which is a large part of my frustration. I feel like the peices are there but they just don't fall into place like they should. Guess I'll be leaving Deepkin alone a little longer.
  9. And despite being the worse he's one of the few models that specifically buffs Namarti. Which likely says more about Namarti honestly On a different note, that's an interesting list (though a bit eel heavy but what can you do when they support the most of the army at this point?).
  10. I've been puzzling over this over a while, but I'm reaching out to the more experianced since I'm not quite clicking it: is there a way to run a Namarti heavy list? I keep looking at Mor'Phann and Namarti Corpsbut I feel like I've been going down the wrong road there.
  11. Thought I'd share how I'm doing my Orky flesh in case it gives others some ideas: Forgive any amounts of potato this brings, I took quick pictures with my phone while I worked and then cropped them down later. So some background: I wanted to have an easy side project while I work on my #Everchosen entry that I could make large amounts of progress with in a short amount of time, and this turned into me working on a Feral Orks army that will also be playable as a Bonesplitterz army in AoS. The thing is that the Contrast paint definitely has a layer of depth in the color, but I wanted a higher quality result that helps pull the highlight and shadow further than the paint can do on it's own over a flat primer coat. This lead to me treating the paint more like a heavy glaze and doing a bit of prep work on the base coat to get the effect I wanted. I started with a base coat of Mechanicus Standard Grey out of a rattlecan, followed by a layer of Grey Seer applied from a 45 degree angle to the top of the model and finally a straight down shot of Corax White to hit the highest points. Here's a bottom shot to try and illustrate the way the paint creates a gradient of shadows to highlights. The first step washed out the model's texture so I gave the model an all over wash of Nuln Oil, keeping it thin so it wouldn't pool on the high points. To pick out the high points I did a directional drybrush of Pallid Wych Flesh, only flicking the brush over the model in a downward direction to hit the highest points and leave the recesses darkened so the texture has more contrast. This was followed by giving the model a coat of Munitorium Varnish to smooth the texture of the model and give the Contrast paints a smooth surface to move over. This was followed by a layer of Ork Flesh, applied starting at the high points and working down to prevent it from pooling at the top of the model. You can see the recess shading is more pronounced, in part due to how the higher points are a much lighter color where the dry-brushing picked the texture out. A back shot to show how the color gradient from the successive layers of primer create a natural shading effect that simulates shadow being cast by the Ork's upper body onto his legs. Another low shot to show how the Ork flesh looks over the torso, and how the wash helped give the recesses some extra contrast for the darker flesh color. A Wurrgog Prophet model done at the same time in the same way. Due to how recessed his body is under his cloak his skin is darker than the Savage Warboss model, but this fits the natural shadow his body would have. Final example is a Wardokk. His more exposed skin shows off the way the highlights have helped create more texture for his skin by pushing the contrast over the other high points, allowing us to look like we spent more time layering green than we actual did. I hope this helps some people who are trying to get a little bit higher quality result out of their Contrast paints while keeping the whole project from becoming too much of a time sink.
  12. Forgive any amounts of potato this brings, I took quick pictures with my phone while I worked and then cropped them down later. So some background: I wanted to have an easy side project while I work on my #Everchosen entry that I could make large amounts of progress with in a short amount of time, and this turned into me working on a Feral Orks army that will also be playable as a Bonesplitterz army in AoS. The thing is that the Contrast paint definitely has a layer of depth in the color, but I wanted a higher quality result that helps pull the highlight and shadow further than the paint can do on it's own over a flat primer coat. This lead to me treating the paint more like a heavy glaze and doing a bit of prep work on the base coat to get the effect I wanted. I started with a base coat of Mechanicus Standard Grey out of a rattlecan, followed by a layer of Grey Seer applied from a 45 degree angle to the top of the model and finally a straight down shot of Corax White to hit the highest points. Here's a bottom shot to try and illustrate the way the paint creates a gradient of shadows to highlights. The first step washed out the model's texture so I gave the model an all over wash of Nuln Oil, keeping it thin so it wouldn't pool on the high points. To pick out the high points I did a directional drybrush of Pallid Wych Flesh, only flicking the brush over the model in a downward direction to hit the highest points and leave the recesses darkened so the texture has more contrast. This was followed by giving the model a coat of Munitorium Varnish to smooth the texture of the model and give the Contrast paints a smooth surface to move over. This was followed by a layer of Ork Flesh, applied starting at the high points and working down to prevent it from pooling at the top of the model. You can see the recess shading is more pronounced, in part due to how the higher points are a much lighter color where the dry-brushing picked the texture out. A back shot to show how the color gradient from the successive layers of primer create a natural shading effect that simulates shadow being cast by the Ork's upper body onto his legs. Another low shot to show how the Ork flesh looks over the torso, and how the wash helped give the recesses some extra contrast for the darker flesh color. A Wurrgog Prophet model done at the same time in the same way. Due to how recessed his body is under his cloak his skin is darker than the Savage Warboss model, but this fits the natural shadow his body would have. Final example is a Wardokk. His more exposed skin shows off the way the highlights have helped create more texture for his skin by pushing the contrast over the other high points, allowing us to look like we spent more time layering green than we actual did. I hope this helps some people who are trying to get a little bit higher quality result out of their Contrast paints while keeping the whole project from becoming too much of a time sink.
  13. Squig Hoppers are an even more recent example. My general hope is thst the kit will be able to function as at least two different artillery units, if not three or four. Let the players figure out how to use the extra bits, just give us a lot of options in the box.
  14. Considering the updates they've given us to older models, an updated Doom Diver would probably be the kit of the year.
  15. Could have been an issue with the molds then. If the mold gets too worm they retire them after all.
  16. So all the stuff that failed to make it into plastic. Gotcha. Hopefully it'll see a return in the next update since this one was Squig and Troggoth focused and they only have so much budget for models in each book release.
  17. @PlasticCraic Was there anything in Gitmbob that isn't in Moonclan in terms of models?
  18. @PlasticCraic remind me what armies after Brets and Tomb Kings that got the boot? I'm not sure what advice other than patience ome can really give. Do you want us to tell people to go play something else instead? AoS 2.0 was the jumping off point into a stronger effort to actually get things on the table in ways that make them playable outside of the Grand Alliance lists and microfaction format. This shift means they basically reset the clock on how long you'll be waiting for a real update (still waiting on a Free Peoples book myself). We have word the goal is to have everyone done by the end of 2020 with it looking like more will be coming soon.
  19. Episode 2 they both talk about how they left Malifaux due to the "gotcha" moments the rules create. I think people need to listen to the Stormcast podcast and hear how the designers approach the game. Plenty of interesting insight into the process there.
  20. Slaves to Darkness don't have a Battletome and you're complaining they don't stand on par with Battletome armies? Are you trolling? We saw a shift in design from AoS 1.0 to 2.0. Some things that may have been started could have gone back for massive fireworks or left on the side as the army lacks the model support needed to finish updating it (Endless Spells and a terrain peice for everyone seems standard these days after all). Just because they didn't rewrite a sttuggling army from the ground up in this GHB doesn't mean they don't know what they're doing. You're assuming the worst of other people with no evidence of your claims. Chill out, have a cup of tea and ease off the attitude. Just because we don't agree with you doesn't mean we forgive what GW does to armies. I'm pretty salty about Allherd and Gor (much less the points changes to Gor that didn't take enough off the top end) but accusing GW of incompetence and lashing out because I didn't get what -I- wanted is a bridge too far.
  21. From what I've seen from the internet, GW is more competent at writing this game than the average player is. There are a few possibilities for the reason for no update that don't start throwing mud on the rules team: waiting for models to expand the army, waiting for playtesting to nail the right feel for the army, waiting for enough space in the release cycle to fit things in. Or they are waiting on stuff stuck in China (which I assume is the issue with Warcry right now).
  22. So I felt like I should share my thoughts as a rattlecan zenithal enthusiast: So Mechanicus Standard Grey is the darkest color seems to be you can put it over and still get the intended effect. So use that instead of black, swap in Grey Seer as your mid tone and use Wraithbone or Corax White as the final bright (I used Corax White on my test models). To compensate for heavier nature of the other primers I then varnished the models with Munitoroum Varnish. In short it worked perfectly. I'll likely be a bit more proactive with the prep work following the varnish to get details to pop a bit more (wash and drybrush of Pallud Wych Flesh), but this opens some more options on priming models for those of use using rattlecans.
  23. While not Orcs proper these two lads where done using a zenithal prime of mechanicus standard grey, Grey Seer and Corax White followed by munitorium varnish before giving the a coat of Ork Flesh.
  24. My prediction is that we'll be seeing the rolled with Everchosen into one book and from there the army will see the love it needs to at least be playable again.
  25. STD is in a place where points alone can't fix their issues. They need a proper book with updated rules.
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