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Warbossironteef

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Everything posted by Warbossironteef

  1. Anyone have any advice/experience playing against Deep Striking Stormcast? I'm facing a SCE list with Prime, Yndrstra and Bastion, some annihilators and a 10x unit of Protectors. Such a tank army. He's also using the hero that allows him to deepstrike one unit within 7 inches instead of 9 inches. I'm taking my 30 wolves list out for a spin. No idea how I'm going to kill those guys. Not sure what to do about deployment. Thinking I'll do a big circle of wolves around VLOZD and Belladamma. Not sure if I want to keep BKs in outflank or not. Allegiance: Soulblight Gravelords- Lineage: Kastelai DynastyLEADERSVampire Lord on Zombie Dragon (435)- General- Deathlance- Artefact: Fragment of the Keep- Mount Trait Foteid MIasmi- Universal Spell Lore: Flaming Weapons Belladamma Volga, First of the Vyrkos (200)- Lore of the Vampires: Amethystine PinionsUNITS5 x Blood Knights (195)5 x Blood Knights (195)30 x Dire Wolves (405)20 x Grave Guard (280)20 x Grave Guard (280)TOTAL: 1990/2000 WOUNDS: 153
  2. I think the next time I get to play I'm going to test this list out. Usually I like to have multiple buff pieces in my army but I think GG are just good enough to do their job mostly on their own. This list instead does two things, focuses on getting as many good units into the list as possible, 2x GG and 2x Blood knights and has a block of 30 Wolves to control mid board or alpha. Bella is pretty self-sufficient and can offers some nice buffs to GG. I also think it's possibly to set up a nice turn or two when you charge in wolves/GG or Bloodknights and pop the Grave-sand shard. It gives those units enough tankiness to survive a round of combat. Pretty excited to give it a go. I don't thin 30 Wolves are as unwieldy as I thought. Allegiance: Soulblight Gravelords - Lineage: Kastelai Dynasty - Grand Strategy: - Triumphs: LEADERS Vampire Lord on Zombie Dragon (435) - General - Deathlance - Artefact: Grave-sand Shard - Mount Trait Foteid MIasmi - Universal Spell Lore: Flaming Weapons Belladamma Volga, First of the Vyrkos (200) - Lore of the Vampires: Amethystine Pinions UNITS 5 x Blood Knights (195) 5 x Blood Knights (195) 30 x Dire Wolves (405) 20 x Grave Guard (280) - Great Wight Blades 20 x Grave Guard (280) - Great Wight Blades TOTAL: 1990/2000 WOUNDS: 153
  3. Anyone here currently running or test 30x Wolves and Bella? It sort of seems ridiculous at first but in practice could bring a lot of things to the army. I was curious about positioning and deployment if you have experience using it! I only have 10 wolves right now. I'm hoping to mess around with something like the below on TTS. If you can make the 30x Wolves work as a tarpit unit it would be interesting. I also think Grave-sand Shard has some potential. It makes your Blood Knights even more tankier the turn they crash into something. It can be used in any Hero Phase too. Lacks high rend, but Bloodknights can get +1 attack, exploding 6s and Rousing Commander. I think it's an interesting list! Allegiance: Soulblight Gravelords - Lineage: Kastelai Dynasty LEADERS Vampire Lord on Zombie Dragon (435) - General - Command Trait: Rousing Commander - Deathlance - Artefact: Grave-sand Shard - Universal Spell Lore: Flaming Weapon Radukar the Beast (315) Belladamma Volga, First of the Vyrkos (200) - Lore of the Vampires: Amethystine Pinions UNITS 30 x Dire Wolves (405) 5 x Blood Knights (195) 5 x Blood Knights (195) 20 x Deadwalker Zombies (115) 20 x Deadwalker Zombies (115) TOTAL: 1975/2000 WOUNDS: 165
  4. Dang I didn't realize that until I just reread it. You're right and that is a bit janky. Any odd amount of wounds makes that tough. Thanks for pointing that out!
  5. I still think people should look at 20xWolves with Nagash not Skellies. Returning 2 wound models and adding an additional model with his new ability is really nice. 40x wounds with a 5++ with Rally and Nagash healing seems pretty nice. I honestly think there is a legit argument for 30x wolves and Nagash. Pin in enemy army and try to allow Nagash and GG clean up. Not sure if I'd want to be the 30x Wolves guy but it could be quite good.
  6. I wonder if a Mega Gargant could find a home in Kruelboyz. Fun little interaction is that Mork's Eye Pebble is "friendly units" so it works on Bundo. He gives you a way to fight over objectives and a big distraction/counter-punch model. Like all lists this struggles with Bravery but it looks kind of interesting. Allegiance: Kruleboyz - Warclan: Big Yellers LEADERS Snatchaboss on Sludgeraker Beast (315) - General - Command Trait: Egomaniak - Artefact: Mork's Eye Pebble - Mount Trait: Fast 'Un Swampcalla Shaman with Pot-grot (105) - Lore of the Swamp: Nasty Hex Bundo Whalebiter (490) - Allies UNITS 9 x Man-skewer Boltboyz (360) 3 x Man-skewer Boltboyz (120) 3 x Man-skewer Boltboyz (120) 3 x Man-skewer Boltboyz (120) 20 x Hobgrot Slittaz (160) 10 x Hobgrot Slittaz (80) 1x Man-skewer Killabow - (130) TOTAL: 2000/2000
  7. Hi All. Has anyone here leaned into the min units of Boltboyz as an army? I'd love to see how this type of list would feel on the battlefield. Obviously super squishy but you have the 20x Shootas and Hobgrots for chaff. Breaka-Boss with flaming weapons is there for counter punch. I feel like with amulet gone, it just means that Ego-Maniak becomes more important on your main buff piece of the Snatchaboss. I'd probably run this as a 2 drop with double Battle Regiment. Allegiance: Kruleboyz - Warclan: Big Yellers - Grand Strategy: - Triumphs: LEADERS Snatchaboss on Sludgeraker Beast (315) - General - Command Trait: Egomaniak - Mount Trait: Weird 'Un Swampcalla Shaman with Pot-grot (105) Swampcalla Shaman with Pot-grot (105) Breaka-Boss on Mirebrute Troggoth (180) - Artefact: Arcane Tome - Mount Trait: Weird 'Un - Universal Spell Lore: Flaming Weapon UNITS 20 x Shootas (140) 9 x Man-skewer Boltboyz (360) 3 x Man-skewer Boltboyz (120) 3 x Man-skewer Boltboyz (120) 3 x Man-skewer Boltboyz (120) 3 x Man-skewer Boltboyz (120) 10 x Hobgrot Slittaz (80) 10 x Hobgrot Slittaz (80) ARTILLERY Beast-skewer Killbow (130) TOTAL: 1975/2000 WOUNDS: 125
  8. Looks like fun and something I've been thinking about as well. One thing about Stardrake is that he has lots of range and his casting buff is quite nice. That said, I do think 4x Fulminators is probably more "competitive." I like the idea of Prime and Warsong together. Both have 4++ and Warsong with portals is a self-sufficient caster with a lot of flexibility. She can buff her own casting, deal mortals, heal things, etc. She's also not terrible in a fight either. For what it's worth, Stardrake, Prime and Warsong can do some legit ranged damage: Rain of Stars: - 30 inch - 4 x 3+ 2+ -3 rend 3 damage Prime's Cometstrike: - 24 inch D3 mortals within 3 inches Warsong Spellportal Swarm of Sprites: - 18 inch plus 9 inch: All Enemy units within 9 take mortals for each 5 in casting roll That's legit range dmg, enough to take off key heroes and you dont have to over extended very much due to the range. I just wish the Stardrake was a bit cheaper. LEADERS Anointed on Frostheart Phoenix (315) - General - Command Trait: Ironoak Artisan - Artefact: Arcane Tome - Universal Spell Lore: Flaming Weapon Warsong Revenant (275) - Lore of Leaves: Lifesurge - Allies Lord-Celestant on Stardrake (500) - Celestine Hammer - Artefact: Amulet of Destiny Celestant-Prime, Hammer of Sigmar (325) UNITS 10 x Phoenix Guard (175) 10 x Freeguild Handgunners (105) 10 x Freeguild Handgunners (105) 5 x Tree-Revenants (80) ENDLESS SPELLS & INVOCATIONS Umbral Spellportal (70) Chronomantic Cogs (45) TOTAL: 1995/2000 WOUNDS: 80
  9. Here's kind of a fun list with the point reduction in Gobsprakk it makes him interesting. The Swamp Lore is very very good. In Big Waagh next to Idol he can at least get to a +2 cast. LEADERS Gobsprakk, The Mouth of Mork (280) - Lore of the Swamp: Nasty Hex Wurrgog Prophet (150) - General - Command Trait: Heroic Stature - Artefact: Glowin' Tattooz - Lore of the Savage Beast: Gorkamorka's War Cry Orruk Warchanter (115) - Artefact: Arcane Tome - Warbeat: Fixin' Beat - Lore of the Weird: Da Great Big Green Hand of Gork Orruk Warchanter (115) - Command Trait: Touched by the Waaagh! - Warbeat: Get 'Em Beat UNITS 6 x Orruk Gore-gruntas (340) - Jagged Gore-hackas 10 x Orruk Brutes (320) - Jagged Gore-hackas 5 x Orruk Ardboys (85) 5 x Orruk Ardboys (85) 10 x Hobgrot Slittaz (80) BEHEMOTHS Rogue Idol (430) TOTAL: 1980/2000 WOUNDS: 139
  10. This list probably isnt optimal, you should maybe go like 10 Maniacs and 10x Savage and drop 1x Big Stabbas, but I do think Kraggy is pretty good now. His charge buff is a huge buff for Big Stabbas. They are so slow in 3rd ed. Honestly seems pretty fun. You can throw big unit of Boars into opponent turn 1, or 2 units of Stabbas. Sit on objectives with boars and Kraggy. LEADERS Wurrgog Prophet (150) Savage Big Boss (65) Kragnos, The End of Empires (720) UNITS 15 x Savage Boarboys (420) 5 x Savage Boarboys (140) 5 x Savage Boarboys (140) 4 x Savage Big Stabbas (160) 4 x Savage Big Stabbas (160) ENDLESS SPELLS & INVOCATIONS Chronomantic Cogs (45) TOTAL: 2000/2000
  11. Yeah I'm just wishing for some. Didn't Lumineth get a 2nd release fairly quickly after initial book?
  12. Not FAQ related but do we expect any additional releases this year? 100% Kruelboyz are due for a calvary unit right?
  13. Hello Mega bosses. So I havent played with any of the new IJ models yet, been playing some spliterz. I have some noob 3rd ed questions for my Big Waagh list that uses IJ units. I've always liked a more foot, slogging, not alpha striking list. It may not be optimal because it doesn't have a Mawkrusha but I think it would be fun to play. If you could help me answer a few IJ noob questions I'd really appreciate it! Can any IJ Champion use the Mighty Destroyers CA or does it have to be a leader? Can I teleport a unit of Goregruntas with Hand of Gork, put them 12 inches out of an enemy and then us Mighty Destroyers to move them 9 inches up to 3 inches away? Can the Megaboss take the Touched by Waagh Command Trait if he is given the Arcane Tome? This list is more defensive. Tries to control the mid board with 35 Orruks. Wurgog and Breaka-Boss act as counter punches. Breaka-boss can get teleported and use mount trait to try and assassinate small units/heroes. If you get up to +1 hit and wound he does some serious work and can punch above his weight. Megaboss brings a ton of utility by being a good spellcaster who can teleport or cast mystic shield on Ardboyz/Brutes. Goregruntas play role of early objective getters or line breakers with double MD from Megaboss. I'm waiting for FAQ to drop so I left some points on the table until I see the point increases for Pigs. Allegiance: Big Waaagh! LEADERS Breaka-Boss on Mirebrute Troggoth (180) - Mount Trait: Fast 'Un Wurrgog Prophet (150) - Artefact: Glowin' Tattooz - Lore of the Savage Beast: Gorkamorka's War Cry Orruk Megaboss (140) - General - Command Trait: Touched by the Waaagh! - Artefact: Arcane Tome - Lore of the Weird: Da Great Big Green Hand of Gork Orruk Warchanter (115) - Warbeat: Get 'Em Beat Orruk Warchanter (115) - Warbeat: Fixin' Beat UNITS 10 x Orruk Brutes (320) - Jagged Gore-hackas 10 x Orruk Brutes (320) - Jagged Gore-hackas 15 x Orruk Ardboys (255) 3 x Orruk Gore-gruntas (150) 3 x Orruk Gore-gruntas (150) TOTAL: 1895/2000 WOUNDS: 158
  14. The only change I expect is for them to nerf Wurgog. That would be in line with how they generally treat our army
  15. New to Skaven. Had anyone has any success using heavy Acolytes in 3rd ed? Id love to hear from experienced players if they are any good or any combos to use.
  16. I agree it's definitely a tradeoff. If I were to try out Manni I would bring in a Wight King on Steed and Manni for Bella, V Lord and then change 1 unit of wolves to 20xZombies. That comes to 2k exactly. Dont sleep on Manni's movement ability and teleport. He is a nightmare for melee armies. His CA is also amazing on Prince V because of how valuable his attacks are. It's a tough choice and I think both have merits. I personally think Manni can swing certain matchups in your favor and I love his interactions with Prince V. I really like your core list and I think it's the motivation I need to buy another BK box.... They are so expensive right now.
  17. Congrats and thanks for sharing! Have you done a lot of testing with Manni in this list? He feels like such a force multipler in BK lists and also has good interactions with MegaGargants and other melee focused armies. The fact that he can run up with your BKs super aggro, buff them and then later in the game TP and give buffs to GG seems so good. +1 hit and wound on BKs seems like a big deal and is more damage than Bella's buff. It's also a CA so cant be unbound, trade off is your losing the +1 to cast and Lycancurse. Manni can also bring better spells and help cripple Mega's output with Decrepify. Such a good spell against Gargants.
  18. Good point about battle tactics and damage. I was debating between Yndrastra and Prime. Prime would give you an ability to threaten opponents backfield and forces a lot consideration from opponent on how aggressive they push out. I was in love with Yndrsatra bringing back models, but maybe Prime would be the missing link to this army. It's obviously a grindy army and would have some bad matchups but overall I think the ability to throw around free buffs from Vandus and Bastian is really strong. It would really struggle against LRE and Snakebows (mortals) so maybe it's not in the best position.
  19. So, I'm ignoring the dragons for now and I wanted to lean into a tanky, Watchful Guardians Redeemers list. It fits my playstyle and I think Vindictors are awesome sculpts and units. Objective capture - Watchful Guardians and battleschock immunity Free buffs - Bastian's free CA's and Vandus Free Buff Model Healing - Priest Healing, Yndrastra model recovery, Call for Aid, BASITAN POTENTIALLY RALLYING EVERY TURN FOR FREE Toughness - 3+ across the board. Major Heroes on 4+ ward with lots of healing, Vindictors 6++ and basically always on 2+ armor from CA's Movement - Slow but only need a 2+, rerolling prayer from Lord-Relictor to Translocate I feel like some variant of this list has real potential. Biggest questions for me is how could I squeeze in a 2nd Lord-Relictor, SCE Priests are just insanely good,. Is Vandus tanky enough to be good? I feel like it does have enough dmg and 1 block of Vindicators will usually be on 2+ to hit, +1 attacks. Hammers - Watchful Guardians Call for Aid LEADERS Yndrasta, The Celestial Spear (320) Lord-Commander Bastian Carthalos (300) Vandus Hammerhand (215) -Mount trait - retreat and charge Lord-Relictor (145) - General - Command Trait: High Priest - Artefact: Mirrorshield - Prayer: Translocation UNITS 15 x Vindictors (390) 15 x Vindictors (390) 5 x Liberators (115) 5 x Liberators (115) TOTAL: 1990/2000 WOUNDS: 111
  20. Okay guys. I think I found a perfect BS list given our new options. It's a mixture of meme and the few good units in the book. 190 wounds too. It actually looks okay on paper and has some fun things to keep you entertained when the game turns on you. It uses two "tanky" Wurgogs for mortals, 4x Savage Big Bosses as a pseudo-unit that can do some damage, even throws in a cheeky aracane tome/flaming Weapon for some lols. Then it has two blocks of pigs for some wounds and to be super annoying during a Waaghh and some random Stabbas to up our pregame move to 7 and to provide a little punch to units stuck in combat. I actually think I would enjoy this list, for what it is, and have some chance at winning some games. The 15 pigs with mounts that have 1inch range coherency thing is going to annoy me so much but they are 45 wounds. This list can take a punch from melee armies. So many wounds and you can call a Waaghh, get all 5 units to attack all at once (4xbosses and then a 5th unit) then survive and have your Wurgogg melt face. Allegiance: Bonesplitterz - Warclan: Icebone -Double Warlord Battalion LEADERS Wurrgog Prophet (150) - Artefact: Glowin' Tattooz Wurrgog Prophet (150) - Artefact: Amulet of Destiny Savage Big Boss (65) - General - Command Trait: Great Hunter - Artefact: Arcane Tome - Universal Spell Lore: Flaming Weapon Savage Big Boss (65) Savage Big Boss (65) Savage Big Boss (65) UNITS 15 x Savage Boarboys (420) 15 x Savage Boarboys (420) 5 x Savage Boarboys (140) 5 x Savage Boarboys (140) 2 x Savage Big Stabbas (80) 2 x Savage Big Stabbas (80) 2 x Savage Big Stabbas (80) 2 x Savage Big Stabbas (80) TOTAL: 2000/2000
  21. I know this looks kind of meme worthy but I honestly think it might be worth trying out. Big Stabbas make me so sad. I miss the old spells and warscroll. That said, they are 80 points and they are MSU which is how I think this army will play for the most point. Also, they can be kind of super annoying when you call a Waagh. Obviously a Waagh doesn't make them tanky but it does mean they wont just instantly die from an opponents chaff meaning they might get a 2nd round of combat in. I'm mean it's not meta breaking but I think it would do pretty well against some melee armies and it has enough bodies to outplay your opponent with movement. That said the worst part about the new rules is the nerf to our movement.... so much tactical ability gutted. It's got 8 pregame moves so you an set up your little screens and run onto objectives. Turn 1 or 2 when enemy comes in you can call Waagh, try to hold on and then melt army with Wurgogs and Bigstabbas. Eh, it's not nothing. Wurrgog Prophet (150) Glowing tattoos Wurrgog Prophet (150) –amulet of destiny Wurrgog Prophet (150) Master of Magic – Boney Bitz (-2 rend spell) Wurrgog Prophet (150) Wardokk (80) Wardokk (80) 15 x Savage Boarboys (420) 5 x Savage Boarboys (140) 5 x Savage Boarboys (140) 5 x Savage Boarboys (140) 2x BigStabbas (80) 2x BigStabbas (80) 2x BigStabbas (80) 2x BigStabbas (80) 2x BigStabbas (80)
  22. I'm not very excited about new book. I don't Idol lists are very good and I cant believe how unplayable Savage Orruks and Arrowboyz are (the core of the entire army). I'm very sad they took away the movement abilities and nerfed our warscrolls. I made a list I want to try.This list is a Wurrgog Prophet lists and has 1 with Glowing Tattoos and the other with Amulet to try and melt some things. I dont think it's very good but it still manages a 173 wounds. Orruk Morboyz are hurt so much by 1 inch range and 32 mm bases, but are decent in Icebone and are the cheapest 20 wounds we have which are quite good the turn you call a Waaagh. Shackles is to try and combo with short range of Wurrgog and allow them all to face melt. LEADERS Wurrgog Prophet (150) – Warlord – Glowing tattoos Wurrgog Prophet (150) – Command Entourage – General – Master of Magic – Boney Bitz Wurrgog Prophet (150) – Command Entourage – amulet of destiny Wurrgog Prophet (150) – Command Entourage Wardokk (80) – Warlord - Warlord Wardokk (80) – Warlord – Warlord UNITS 15 x Savage Boarboys (420) - Warlord 5 x Savage Boarboys (140) - Warlord 5 x Savage Boarboys (140) 10 x Savage Orruk Morboys (155) - Hunters 10 x Savage Orruk Morboys (155) – Hunters 10 x Savage Orruk Morboys (155) – Hunters Soulsnare Shackles – 65 TOTAL: 1990/2000 Wounds - 173
  23. I cant really read the list in that format.... Yikes But I do think farming CP could be a strategy outside of the lowdrop armies. Because you can affect 3 unitrs it's so powerful if you can pull off 2-4 command abilities a turn.
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