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Warbossironteef

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Everything posted by Warbossironteef

  1. Here is a sneak peek at my Wissenland color scheme. This is my test model, still work in progress and it's a little messy.
  2. Thanks for the inspiration. Great work!
  3. WOWOWOW. Amazing banner my friend. Inspiring work!!
  4. I'm leaning towards Wisseland colors and lore. I think it would be cool to incorporate a lot of Dwarfs into the army based on Wisseland's culture. I also think I'm going to include some Temple ruins into my bases because Wisseland includes the remnants of destroyed Solland. I'd like to do an end of Winter type base with some melting snow, yellow/brown foliage and then incorporate some Temple ruins. It sounds like a fun challenge, now I just have to find the time :).
  5. Does anyone have any examples/pictures of a mixed race army? I was thinking about buying some Aleves and then using some of my dwarfs and having mixed raced units of Crossbowmen (all 3 races), Handgunners (Dwarfs and Freeguild) and Guard (all 3 races). I think if you paint them in the same colors and base them the same way they could work.
  6. I'm looking for people who know more than me about the Free Peoples. Would it make sense at all for an army to include some Dwarf and Halfling in the army? I wasn't sure what the lore says about those two factions. I think it would be cool to have a mixed race army.
  7. Great info! Thanks! Have you ever tried a block of 40 Guard to get more out of the General's buff and the the unit buffs?
  8. Does anyone think that the new Grots will be an ally with Gutbusters? I saw they are combining Trogoths with Grots, and I believe Trogoths are currently a Gutbuster Ally.
  9. Thanks for the response. I was more asking for general tips on how to either absorb a charge with the Grots and then charge Ironguts with 2 inch range behind them? I'm assuming you keep the grots in 1 unit rows so that the Ironguts can pile in and are within 2, but I wasn't sure if people had any general tips on how to deploy or move your grots to keep this option available.
  10. Hi All! I just ordered my first batch of Ogors and I'm really excited to join the GutBuster family. I have some noob questions, and sorry if I am repeating things already on here. -Can the Butcher take The Cleaver and Tenderiser with the Cauldron or does he have to take the Stump Blades? -What is the correct size of the base for the Butcher with the Cauldron? -I'm relatively new to AoS, could a more seasoned player explain some basic tacis on how to use Grot Screens and then charge our Heroes and Ironguts with 2 inch range? I wasn't entirely sure of that interaction. Cheers!
  11. I'm interested in running the below list for a competitive 2k tournament. I need a few more boxes of Blades. Does anyone, on paper, see any major flaws? I think it would struggle with killing big monsters, but I think it is fairly balanced. I know that Ruler of the Spirt Hosts is great, but the Shroudguard needs the KOS to stay alive and being -2 against ranged is great. Arkhan makes up for the lack of RotSH and he he is great magic/anti magic. I originally wanted to play 20 and 20 Blades, because of the unit discounts, but I worry about their lack of reach and fitting them inside my KoS and Spirit Torment bubble. I'd love all and any CC! LEADERS Knight of Shrouds on Ethereal Steed (140) - General - Command Trait : Cloaked in Shadow - Artefact : Pendant of the Fell Wind Guardian of Souls with Nightmare Lantern (140) Spirit Torment (120) - Artefact : Midnight Tome Spirit Torment (120) Arkhan The Black Mortarch of Sacrament (320) UNITS 40 x Chainrasp Horde (280) 10 x Chainrasp Horde (80) 10 x Chainrasp Horde (80) 15 x Bladegheist Revenants (270) 15 x Bladegheist Revenants (270) BATTALIONS Shroudguard (110) ENDLESS SPELLS Chronomantic Cogs (60) Nighthaunt-Shroudguard.pdf
  12. In terms of Tournament lists/competitive units can we get a healthy discussion going about the Black Coach? Mine is in the mail and I'm pumped. When I look at the stats two things stick out to me. 1st is this thing is super durable and can be a great, "hey look at me!" unit to distract the enemy from our important, squishy leaders. It is also self-sufficient, which is a huge deal because it go hunting backfield units. 2nd thing is the number of attacks it has and its movement. It is set up to be a great objective clearer. I honestly think it is so well rounded. It's durable, fast, reliable, can deal mortal wounds, gets better as the game goes on, and even offers utility. I think it will be the lynchpin of most of my lists. To me it is extremelly important to force your opponent to make tough decisions in terms of targeting important units. This is a non-leader, durable, self-sufficient one which is the compliment we desperately need to our utility leaders. Am I wrong? If people who use them would like to comment, I’d love to hear from you.
  13. If you eat your own cogs and lose 3 banshes you just ate 120 points... I wouldn't risk it for the biscuit.
  14. Not the most efficient use of an endless spell, considering it is gone and you kill 1-3 Banshes but definitely creative.
  15. Below are graphs for 8 Myrmourns against a +4 armor unit. The first graph is base 8 attacks and the second graph is if they eat a spell. You can see how big of a difference their output is when you get the 2 attacks.
  16. Hi Garxia. I think a lot of your questions vary based on the type of list you are trying to build. Also my answers below are very basic answers/observations built up from a long history of miniwar gaming/40k. Mileage may vary. -Dreadblades per point aren't terrible. The issue is they compete with other Leaders who provide buffs and support. Dreadblades don't offer that. -The size of your Grimghast will depend on your list. I would tend to go with the full size. Discounted and more staying power. Also don't forget that a lot of buffs/spells affect ONE unit. So it is often better to have max unit size to get the most out of those buffs (Mounted Knight of shrouds for example). -Banshees are definitely good on paper, but their 1 base attack is not ideal. +4 to hit is unreliable. If you can make them work and get extra attacks from eating spells, they will feel amazing, otherwise I would say you might be disappointed. They are probably sometimes going to be very powerful or a little weak. I would run them in a unit of 8 or 12 imo. -2 rend and d3 dmg is no joke, but when you do the dice math on 1 attack hitting on 4's you have to put in some work or eat a spell to make their variance work in your favor. -Cogs depends on your list. Aggro lists love Cogs, but they are not an auto include imo. Although don't forget about the casting bonus as well. Cogs can be great at keeping a caster a live, especially because of Ethereal. -Depends on the list. Our buffing leaders are great. IMO you want to always fit in as many buffs as you can. GoS and Spirit Torment buffs are great. -Depends on the list. GoS are one of our best heroes for a lot of lists. Spell casters are always strong and being able to cast 2 spells (Lady O) is a super strong abilitiy in AoS. I also think the Midnight Tome is very very good, which can give you even more casters.
  17. Can you report on the success of that battalion? On paper it seems very very good. If you build the right pieces around it, it seems like it can compete against most armies and compete in tournament settings. Also, my biggest question for you is what size units are you using? It seems hard to put together all the support pieces/other threats in an army that maxes out the 2 units. I was going to start with and test 20 and 5 Blades.
  18. When I look for untapped power in the book, in terms of tournament winning lists or units, I look at the Shroudguard. The equivalent of having Feel no Pain on a super killy unit that can retreat and charge in the same turn seems amazing. Are Bladegheists battleline? No. Are they cheap? Not really. But I think they over come those things with their mobility, +3 to hit +3 wound stat line and their durability. I want to try a unit of 20 and a unit of 5 in the battalion. The unit of 20 gets a price discount and is the best way to use the KoS's extra attacks. That unit, if it charges, gets 4 attacks each at +3 +3 -1 1dmg. That is so good. I'm about to buy 3 boxes. I hope to put them on the table. I really think they will smash face.
  19. Has anyone here taken Morghast Harbingers/Archai in their Nighthaunt Armies? I feel like they are the perfect unit to chaff with our Chainrasps and then fly over for a turn 2 charge or the countercharge. I'd love hear from someone who has used them. They are a little expensive, but 3d6 charge, 12 wounds in total , with high rend weapons (if you go spear) seem like a great addition to our army as high rend is something we lack a little.
  20. Newbie looking for some help. Could someone please explain to me the best way to get all the updated rules for our units? If I only have the Nighthaunt battletome I missing out on the changes made in Soulwars right? What book do I need to have in addition to the battletome in order to have all the updated rules?
  21. Hello All! I recently move my home and in the process sold off a bunch of loose miniatures. I have about $300-400 to build an AoS army and I have been drawn to Nighthaunt. I am a fairly competitive gamer and like to be able to compete in tournaments. Still relatively new to AoS in general, so I decided, without knowing much, to start with an established list, Martin Swaffield's list. I'd really like to add a Black Coach though. If anyone is bored and has time, I'd love your insight on how Martin most likely plays the below list and how you would fine tune it (my version is at 1900). LEADERS Lady Olynder, Mortarch of Grief (240) Knight of Shrouds on Ethereal Steed (140) Guardian of Souls with Nightmare Lantern (140) Spirit Torment (120) Spirit Torment (120) UNITS 40 x Chainrasp Horde (280) 20 x Chainrasp Horde (160) 6 x Spirit Hosts (240) BEHEMOTHS Black Coach (280) BATTALIONS Chainguard (120) ENDLESS SPELLS Chronomantic Cogs (60) TOTAL: 1900/2000
  22. I put my vote in. I can honestly say I would buy probably 2-3. It seems like a powerhouse on paper and would compliment the Herd!
  23. Can you imagine how much fun it would be if the Skullcracker was still available and you could drop 3 down next to an execution herd. God that would look so amazing on the tabletop and it would be pretty damn good. It would roll over a lot of armies.
  24. Lol i don't have any bits that would work. I don't think I can really kit base it without buying a bunch of different stuff that would basically cost as much as a model. I would love to buy one or two or three
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