Jump to content

King Taloren

Members
  • Posts

    709
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by King Taloren

  1. I’m still leaning that this was a bad oversight on Games Workshop not to include Hero in the ability’s wording. I don’t think there is a non-hero unit in the game that posesses a command ability. And 99% reference the model in question when using a command ability. It does create an interesting question if GWs intent was to have Command abilities only be on heroes or if this is the first instance that is not the case? Sure RAW it can be interpreted that command abilities can be used (and by used I mean the command ability is activated, I do not mean the actual use of the ability) by anyone though then why is it stated that you need a hero to use abilities? Either way sent this to AoS faq cause it really needs an official answer.
  2. I’m guessing that unless there is some other additional rule back up where it talks about the special rules for picking your Khorne warband, any of your Darmon Heroes can use the ability not just your general then. Least that is all I can see RAW at the moment. It’s like getting a free realm ability to use.
  3. Probably a small oversight. I doubt that we will see a non hero have a command ability. If that is a generic Warband Command ability I believe you will find that it can only be added to any Reapers of Vengence Daemon Hero in a Khorne army at the top of the page where is talks about command abilities for to choose for Khorne.
  4. I heard that the next Stormcast chamber is all females. But going for the Amazonian bodybuilder look to counter the slender Witch Aelf motif.
  5. Yeah IG needs some new models. But rules wise they are pretty good. Especially with allies of over half (probably 3/4) the factions in the game. Elder had a good codex at open of 8th but then GW didn’t stop making everything stronger than the last codex. And brought in Knights and superheavies into regular play. Eldar kind of fell behind and Ynnari got so badly nerfed it’s the KO of 40k.
  6. Could also be the Ynnari update and army. Got no love at all since the smashing of the nerf hammers last year. Abilities only usable in own turn. And can’t use Ynnari keyword to build an army....
  7. I can agree that trying o find a balance in a casual setting is not realistic. Casual means different things but here is a difference in why you want to play and how. But first you left out another important kind of newcomer that would show up to casual games. Mike: Mike comes to Sigmar from skirmish style miniature games wanting to play a larger scale. Deciding on Sigmar he wants to get into competitive gameplay but doesn’t have the store or maybe time to be at there with the competitive people. So he plays his games with Spikes, Timmys and Johnnys. He knows they arent looking to go bigger but at least they can give him practice and games. He picks an army and builds a list that he hopes will stay strong even if it gets nerfed slightly. We’ll say Daughters. He gets a good list and a couple extra units to switch around to get a good feel for the game. Also Mike spends a lot of time studying and practicing in his head at work. Mike is also willing to help show the others things that could help their own gameplay get better. Now the questions come in about the others. We know why they all want to play but how do they play. Does Timmy1 just want to toss dice and doesn’t care win or lose long as dice is thrown? Does Johnny2 use the same setup and strategy every time regardless of who he is playing against and get upset that he gets countered hard because he has become too predictable? Does Johnny1 try to fix and tweak his lists between games or does he just want to only use what he has and not try something else despite losing games to Spike and Mike a good bit of the time? Do any of the. expect Mike and Spike to make it easier on then without trying to see if something they might be doing is wrong? Everyone has different reasons but also different ways to play and how they handle their wins and losses. I think everyone agrees that you do have a responsibility to try and make the game fun, but it is more on you to get what you want out of the game. If you want to play a challenging game that is great too. But if you don’t want to correct possible tactical blunders or just have your opponent just ignore your mistakes even if in reality it would cost the battle right there then it’s more on you to find an opponent that is willing to play that way not expect people on your group to adjust to a handicap that you refuse to overcome.
  8. True though I would say very situational. And if you are just putting a couple of units up front not every single model aside maybe a hero or two. And it takes a durable unit/army to use such a tactic unless you are trying to stall a turn or two. I guess a better way to say it: Don’t put everything in range of being charged by Bloodletter Ball or Wytch hordes turn one. You will die.
  9. If your list is consistently losing/getting slaughtered first idea should be to make sure you are playing good and not failing something like poor tactics or synergies within your army. If you or your opponent can’t find/suggest problems then perhaps look at finding a unit to up your list to be more competitive. It should be more on you to make a good list than for your opponent to do something they may not have the models or money to do. If you can’t make your army better then it’s time to consider house rules and/or asking if your opponent is willing to play sub-optimal (playing fewer points or leaving a hard counter unit in reserve til turn 3 or start wounded. Maybe a campaign of last stand where your weaker army units keeps coming back as they get wiped out until he’s defeated) lists to make a better challenge for both.
  10. Yeah a big one I think needs to be covered: Don’t charge your units into the big buffed up super unit you opponent placed in front of you. Followed by: Don’t spread your army out in a single line on deployment. Seen way too much of those even at tournaments.
  11. It’s like arguing with the choir who is agreeing with you @Kramer This could be a fun collaborative effort to revamp things and try to create a new Tactica resource. I say collaborative because depending on how people want to break it down it probably be too much for one person. Is this just a general rules idea or getting into the nitty-gritty of each individual army?
  12. Definitely looks like a hatch on a tank/vehicle. Could be freeguilds related but that is bout the closest to a sigmar relation I could see it being.
  13. To be fair though FEC didn’t really need much more to begin with. Hey are about on par with number of units/choices in some of the other 2.0 armies. It could be that GW is using this time while they are building the new factory to get all the factions to 2.0 and then when construction is finished start adding units to armies that need a little more variety. This could also be a reason why certain armies are not being discussed for updates yet, waiting to see how long it takes to open the new place so they can bring models out with the newer books. Holding out as long as possible before putting out a placeholder book if it comes down to that.
  14. Oh I’m sure lizards are on for a update soon. My guess is they will put seraphon and another (possibly chaos army) in a double update like FEC and Skaven since outside of a couple of model updates and endless spells lizards don’t need much aside from a small 2.0 balancing and putting Kroaks smashed abilities in the rulebook instead of FAQ.
  15. I found them! Look at the back of an American Dollar Bill! What do you see? A Pyramid! Who lives in pyramids? Tomb Kings! The All-Seeing Eye! Magic! Tomb Kings use magic. If you count the bottom number of bricks there are 13 of them. 13 is an unlucky number, the Tomb Kings were very unlucky to not be included in Sigmar. The dollar is US. The United States won independence from England. England is where Games Workshop is based. The Tomb Kings will win independence from Nagash! It all makes sense now! I know there are more clues hiding! Excuse me. I’m off to steal the Declaration of Independence.
  16. Half Life 3 is on the horizon! I swear it’ll come out with Tomb Kings, the mighty GabeN has promised such. (Though really it feels like Kings are the Half life 3 of sigmar) Less joking aside really hoping more Warcry is talked about in coming month. Looms like it’ll be an excellent skirmish game to play. At least crossing fingers since it’s supposed to be more like kill teams .
  17. Still need that sarcasm font I think. Anyway now that it is not unsavable I wonder how that interacts with Morathi since before she couldn’t save against it and took all 8 mortals.
  18. that pictures kind of reminds me of the Creepy Crawlers toy. That easy bake oven for guys that was kind of cool but still not as fun as easy bake cause we couldn’t eat our creations, though never said it out loud cause easy bake was too girly.
  19. It’s not really 240 points it’s 680 because of the buffs needed to make it happen.
  20. This could be a huge contributor in many peoples’ frustrations. Even in real battles losing a great deal of soldiers is disheartening and causes low morale. But sometimes it’s the focus of the objectives that is more necessary than the survival of most of your troops. If the enemy is one you know you can’t wipe off the map or not face without severe casualties, it is better to take the mindset of accepting that many of your troops aren’t going to survive and instead focus on making sure that the enemy doesn’t take the objective and make it the Helm’s Deep scenario. You just have to hold out til Gandalf and the Riders of Rohan arrive.
  21. That isn’t what kind asked. I asked you to show a command ability that explicitly states it does not stack in the books that isn’t placed in an afterthought FAQ.
  22. @Isotop swear how I read what you say is just trying to pick apart everything you possibly can just to show your superior attitude... Seems you only show your face around when you don’t like what I say. Show me a rule that says when it stacks or not in the rules. Please. Most of the rules being discussed are still from 1.0 before command points and stacking and GW has only stated whether a few of them work at all. And then there isn’t really a rhyme or reason hat can really be deferred from them.
  23. I don’t believe it is stackable because it is an effect that simply gives a -1 to all enemy units in her range. There isn’t anything in there faqs to say no explicitly. (Really GW needs to print out a list of every ability that stacks...) Ruleswise there isn’t really a precident on which abilities are stackable or not. Lords of tide is stackable and waugh but not certain other abilities. Though in most cases it appears that things that don’t stack involve saves, modifying dice and similar abilities that change results.
  24. Looks like the altar is going to replace Gore Pilgrams with its abilities. So guessing one battalion that is going away.
  25. I don’t actually lose games. I’m just luring my opponents into a false sense of security so that when they believe a final victory is at hand I will then crush them and show that they were playing by my whim all along. *evil maniacal laughter*
×
×
  • Create New...